Template:ConsumableTable/row

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Item Inv. slots PriceGold.png Subcategory Properties Uses Freshness Description
Waterskin
Waterskin
1×2 15
Thirst: -25%
Intoxication Change: -0.01% (30 t)
 
6 Filled with spring water.
Elven Mud
Elven Mud
1×2 200
Thirst: -2%
Thirst Change: -0.05% (90 t)
Energy Restoration: +5% (90 t)
Situational Morale: +4%
 
 
Causes Vigor.
3 An export version of a popular elven drink. Tastes awful, but it does brace you up.
Mannshire Fortified
Mannshire Fortified
1×2 50 Alcohol
Thirst: -10%
Thirst Change: +0.1% (90 t)
Pain Change: -0.1% (90 t)
Intoxication Change: +0.01% (90 t)
Energy Replenishment: +5%
Situational Morale: +3%
 
Causes light Drunkenness.
2 The vineyards of Mannshire have barely started producing after being ravaged by war, so finding good wine is no easy task. This bottle is clearly old stock.
Brynn Vermouth
Brynn Vermouth
1×2 75 Alcohol
Thirst: -10%
Thirst Change: +0.1% (120 t)
Pain Change: -0.15% (120 t)
Intoxication Change: +0.02% (120 t)
Energy Replenishment: +9%
Morale: +5%
 
Causes light Drunkenness.
2 A spicy, aromatic drink that brought fame to Brynn distilleries. It quenches thirst, lifts spirits, and is smooth to go down
Elven Ice Wine
Elven Ice Wine
1×2 125 Alcohol
Thirst: -15%
Thirst Change: +0.05% (150 t)
Pain Change: -0.1% (150 t)
Intoxication Change: +0.01% (150 t)
Energy Replenishment: +7%
Morale: +8%
 
Causes light Drunkenness.
2 This sparkling wine is produced in the Jacinth Kingdoms from frozen grapes with a secret recipe. Local nobles are willing to sell their souls for just a single sip.
Spirit
Spirit
1×2 35 Alcohol
Thirst: +50%
Pain Change: -0.33% (90 t)
Intoxication Change: +0.5% (90 t)
Frost Resistance: +10% (90 t)
Energy Replenishment: +5%
Sanity: -0.1% (90 t)
 
 
Causes severe Drunkenness.
1 An indispensable base for any potion, it's sought after by alchemists and drunkards alike.
Abasa
Abasa
1×2 250 Beverage, Drug, Alcohol
Thirst: -5%
Thirst Change: +0.1% (60t)
Intoxication: +20%
 
Grants the following effect for 360 turns:

+20% Weapon Damage
+30% Crit Efficiency
+20% Armor Penetration
+50% Pain Resistance

Consuming it leads to unpleasant Aftermath.
1 First brewed be a Jibean alchemist from a wormwood mix, abasa took inns and taverns of the realm by storm. Eventually, it was prohibited be the highest law for its ability to invoke the basest of sins.
Brandy
Brandy
1×2 100 Alcohol
Thirst: -5%
Thirst Change: +0.2% (120 t)
Pain Change: -0.2% (120 t)
Intoxication Change: +0.04% (120 t)
Energy Replenishment: +10%
Sit. Sanity Change: +0.03% (120 t)
Situational Morale: +10%
 
Causes moderate Drunkenness.
2 Expensive but not without many benefits. Royal physicians had been using brandy for years to "treat" monarchs' coughs and headaches - there weren't many complaints so far.
Dark Ale
Dark Ale
1×2 13 Alcohol
Thirst: -5%
Thirst Change: +0.05% (30 t)
Pain Change: -0.1% (30 t)
Energy Replenishment: +2%
Morale: +2%
 
Causes light Drunkenness.
1 A mug full of good old village ale. In Aldor it's consumed almost as much as water: it fortifies vigor, provides nourishment, and helps tolerate hardships of working in the fields.
Mead
Mead
1×2 20 Alcohol
Thirst: -5%
Thirst Change: +0.05% (60 t)
Pain Change: -0.1% (60 t)
Intoxication Change: +0.01% (60 t)
Energy Replenishment: +4%
Morale: +3%
 
Causes light Drunkenness.
2 The northerners can survive for two weeks without a single bread crumb, but they start to wither after three days without mead.
Jug of Milk
Jug of Milk
1×2 16
Hunger: -3%
Thirst: -10%
Crushing Resistance: +1% (30 t)
Intoxication Resistance: +5% (30 t)
Hunger Resistance: +5% (30 t)
 
 
2 3 days A jug full of sweet-smelling fresh milk.
Ranger Brew
Ranger Brew
1×1
Hunger: -3%
Thirst: +10%
 
Grants the following effect for 2880 turns:
-0.01% Fatigue Chance
+25% Hunger Resistance
+25% Pain Resistnce
-10% Ability Energy Cost
+10% Experience Gain
+1 Vision
1 1 day A strange-smelling mixture prepared by Alda according to her father's recipe, made from a mysterious blend of woodland herbs and roots.
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