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Latest revision as of 11:37, 14 May 2022
Yummy! Food lowers your Hunger, sometimes Thirst and sometimes it also has other beneficial effects. Eating food that would reduce Hunger by a larger value than the character's current hunger sets it 0% and applies the Satiety condition instead. Most foods will rot or spoil after a certain time. Eating spoiled or rotten food is not recommended. Some foods (usually meat) can be cooked, which greatly improves their benefits. Eating raw meat is possible, but less beneficial than cooked meat, and may also produce negative effects, such as Vomiting.
Procuring food
Different food types can be bought in town from the Innkeeper and his assistants, from the local food merchants in their stalls, and sometimes from random townspeople. Simply talk to them and see what they have.
insert 2 pics of merchants
Chances are you will find some food when exploring bandit hideouts. A good alternative can be hunting for meat in a nearby forest.
insert pics of finding food in dungeons and hunting in the forest
Planning ahead
A quick run into a nearby bandit hideout won't require much more than two pieces of Bread. However, if you're travelling to a far away undead crypt, that's a whole different story. Plus undead don't eat, so don't expect to find any food there. If you decide to hunt for food, don't forget that there's currently no way to make fire, so you need someplace to cook it.
Stuffing yourself before leaving town is another option which might help, but don't overeat too much as it's not healthy. Try combining different food types with extra benefits and learn to use foods that also give you Hunger Resistance.
Eat smart
Consider your eating expenses. It barely costs anything to hunt deer in the forest and even a small amount of Venison can last a long time. Be mindful of the freshness of different foods. When you find food in the dungeons, eat cheese and other types that spoil quickly first, then bread, fruit and veggies, then long lasting food like Potatoes last.
idk, picture of inventory with different food types?
If you're rich, consider investing into Sausages and Smoked Ham. These are amazing foods that never spoil and also come with multiple uses per item, saving inventory space.
List of all foods
Item | Inv. slots | Price | Subcategory | Properties | Uses | Freshness | Description |
---|---|---|---|---|---|---|---|
Roasted Fatty Meat | 2×1 | 37 | Meat | Hunger: -35% Hunger Resistance: +15% (120 t) |
1 | 2 days | A hefty steak, medium rare. A true warrior's lunch. |
Fatty Meat | 2×1 | 31 | Meat | Hunger: -25% |
1 | 1 day | A giant chunk of fresh meat. |
Rotten Meat | 2×1 | 0 | Meat | Hunger: -4% Intoxication Change: +0.5% (90 t) Morale: -20% |
1 | This fillet has clearly seen better days. | |
Roasted Tough Meat | 2×1 | 30 | Meat | Hunger: -30% Hunger Resistance: +10% (90 t) |
1 | 2 days | For those with strong teeth and jaws. An acquired taste as well. |
Tough Meat | 2×1 | 27 | Meat | Hunger: -20% |
1 | 1 day | With enough skill it can be used to cook something appetizing. |
Rotten Meat | 2×1 | 0 | Meat | Hunger: -3% Intoxication Change: +0.5% (90 t) Morale: -20% |
1 | A single whiff, and the stench will burn itself into your memory. | |
Roasted Tender Meat | 1×1 | 35 | Meat | Hunger: -20% Hunger Resistance: +20% (60 t) Morale: +3% |
1 | 2 days | Worthy to be served to a king... If only Aldor had one, of course. |
Tender Meat | 1×1 | 18 | Meat | Hunger: -10% |
1 | 1 day | Tender, soft, juicy - a mouth-watering chunk. |
Rotten Meat | 1×2 | 0 | Meat | Hunger: -3% Intoxication Change: +0.5% (60 t) Morale: -20% |
1 | Not so tender now. | |
Roasted Sinewy Meat | 1×1 | 10 | Meat | Hunger: -12% Hunger Resistance: +3% (30 t) Morale: -5% Immunity: -5% |
1 | 2 days | Hunger is the best spice - there are worse things to be eaten. |
Sinewy Meat | 1×1 | 5 | Meat | Hunger: -7% Morale: -5% |
1 | 1 day | In times of famine Aldorians sometimes resorted to eating rats, foxes, badgers, and other critters... Looks like history made another circle. |
Rotten Meat | 1×1 | 0 | Meat | Hunger: -2% Intoxication Change: +0.75% (30 t) Morale: -20% |
1 | As if it couldn't get any more disgusting... | |
Roasted Meat Morsels | 1×1 | 6 | Meat | Hunger: -10% Hunger Resistance: +3% (45 t) Immunity: -5% |
1 | 2 days | Makes for a disappointing lunch - there's barely enough meat for one bite. |
Meat Morsels | 1×1 | 5 | Meat | Hunger: -5% |
1 | 1 day | There's hardly anything to cook. |
Rotten Meat Morsels | 1×1 | 0 | Meat | Hunger: -1% Intoxication Change: -0.75% (30 t) |
1 | They may be tiny, but the stench travels for miles. | |
Roasted Drumstick | 1×1 | 30 | Meat | Hunger: -20% Hunger Resistance: +10% (120 t) |
1 | 2 days | Grilled chicken drumsticks are very filling. |
Raw Drumstick | 1×1 | 18 | Meat | May cause poisoning or vomiting. | 1 | 1 day | It won't run away anymore. |
Rotten Drumstick | 1×1 | 0 | Meat | Hunger: -3% Intoxication Change: +0.25% (60 t) |
1 | It has witnessed the days of the old king. | |
Sausage | 2×1 | 115 | Meat | Hunger: -25% Hunger Resistance: +10% (90 t) |
3 | inf | Well-salted minced meat. |
Smoked Ham | 2×1 | 140 | Meat | Hunger: -20% Hunger Resistance: +5% (60 t) |
4 | inf | There are rumors about a village where ham is cooked with steam. Ah, the local customs... |
Cooked Carp | 1×1 | 16 | Fish | Hunger: -15% Hunger Resistance: +5% (90 t) Immunity: +1% |
1 | 1 day | Simple, tasty, and nutritious. |
Carp | 1×1 | 12 | Fish | Hunger: -10% |
1 | 1 day | Its wet scales glisten and shimmer in the sun. |
Rotten Carp | 1×1 | 0 | Fish | Hunger: -2% Intoxication Change: +0.75% (30 t) |
1 | It has a distinct stench of rot to it. | |
Cheese | 1×1 | 21 | Dairy | Hunger: -20% Hunger Resistance: +5% (90 t) |
1 | 2 days | A perfect addition to any diet. |
Spoiled Cheese | 1×1 | 0 | Dairy | Hunger: -3% Morale: -10% |
1 | Mold clearly does not make this cheese seem more noble. | |
Goat Cheese | 1×1 | 19 | Dairy | Hunger: -18% Hunger Resistance: +15% (60 t) |
1 | 2 days | It smells funny, but tastes good enough. |
Spoiled Goat Cheese | 1×1 | 0 | Dairy | Hunger: -3% Morale: -10% |
1 | Nothing can fight this smell. | |
Peach | 1×1 | 15 | Fruit | Hunger: -5% Thirst: -7% Morale: +1% Immunity: +4% Fatigue: -0.50% |
1 | 3 days | Peaches arrived to Aldor in times immemorial: back then they were known as "royal fruits". |
Apple | 1×1 | 8 | Fruit | Hunger: -5% Thirst: -5% Energy Restoration: +1% (30 t) Immunity: +1% |
1 | 4 days | An apple a day keeps the doctor away. |
Rotten Apple | 1×1 | 0 | Fruit | Hunger: -1% Morale: -5% |
1 | It's crawling with worms. Disgusting. | |
Pear | 1×1 | 8 | Fruit | Hunger: -5% Thirst: -5% Energy Restoration: +0.50% (30 t) Immunity: +2% |
1 | 4 days | Fresh and plump. |
Rotten Pear | 1×1 | 0 | Fruit | Hunger: -1% Morale: -5% |
1 | Doesn't look very appetizing... | |
Fig | 1×1 | 25 | Fruit | Hunger: -1% Morale: +2% Max Health: +1%Health Restoration: +2% (60 t) Immunity: +5% |
1 | 5 days | An exotic fruit, often traded by eastern merchants. It does not come cheap: folks say that it's one of the secrets to elven longevity. |
Dried Fig | 1×1 | 15 | Fruit | Hunger: -3% Morale: -5% Health Restoration: Immunity: +3% |
1 | inf | Dried figs are not as tasty, but they are somewhat more nourishing, and they can be stored for much longer. |
Grape | 1×1 | 9 | Fruit | Hunger: -5% Thirst: -8% Immunity: +3% |
1 | 3 days | Sweet and slightly tart. |
Rotten Grape | 1×1 | 0 | Fruit | Hunger: -1% Thirst: -2% Morale: -5% |
1 | A bunch of fermented berries. | |
Elven Citrus | 1×1 | 35 | Fruit | Hunger: -1% Thirst: +5% Intoxication Change: -0.5% (30 t) Health Restoration: +1% (30 t) Immunity: +7% |
1 | 7 days | Hideously sour, but very healthy. The nobles cringe, but keep eating them. |
Spoiled Elven Citrus | 1×1 | 0 | Fruit | Hunger: -1% Morale: -5% |
1 | Now it's not just hideosly sour but also has a rotten aftertaste. | |
Dragon Fruit | 1×1 | 50 | Fruit | Hunger: -10% Thirst: -10% Pain: -5% Immunity: +10% Fatigue: -1% |
1 | 4 days | It's hard to believe this weird fruit to come from our world. The taste is simply amazing. |
Spoiled Dragon Fruit | 1×1 | 0 | Fruit | Hunger: -1% Morale: -5% |
1 | Perhaps you can still sell this exotic fruit even in its current condition. But don't count on it too much. | |
Barberry | 1×1 | 5 | Berry | Hunger: -2% Thirst: -3% Energy Restoration: +0.5% (20 t) |
1 | 2 days | Few eat barberries without necessity - they're mostly used to treat a plethora of ailments. |
Rotten Barberry | 1×1 | 0 | Berry | Hunger: -1% Morale: -3% |
1 | It falls apart into foul-smelling mush at the slightest touch. Disgusting. | |
Bilberry | 1×1 | 3 | Berry | Hunger: -1% Thirst: -2% Intoxication Change: -0.1% (30 t) |
1 | 2 days | Aldorian herbalists regard bilberries as a trusted remedy for stomach aches. |
Rotten Bilberry | 1×1 | 0 | Berry | Hunger: -1% Morale: -3% |
1 | It falls apart into foul-smelling mush at the slightest touch. Disgusting. | |
Blueberry | 1×1 | 5 | Berry | Hunger: -2% Thirst: -3% Bleed Resistance: +2.5% (20 t) |
1 | 2 days | Sweet, with a touch of pleasant sourness. Simply delicious. |
Rotten Blueberry | 1×1 | 0 | Berry | Hunger: -1% Morale: -3% |
1 | It falls apart into foul-smelling mush at the slightest touch. Disgusting. | |
Gooseberry | 1×1 | 5 | Berry | Hunger: -2% Thirst: -3% Healing Efficiency: +3% (30 t) |
1 | 2 days | It’s tart enough to sour one's mood. |
Rotten Gooseberry | 1×1 | 0 | Berry | Hunger: -1% Morale: -3% |
1 | It falls apart into foul-smelling mush at the slightest touch. Disgusting. | |
Lingonberry | 1×1 | 3 | Berry | Hunger: -1% Thirst: -2% Pain Change: -0.1% (30 t) |
1 | 2 days | Tasty and good for one's health - any healer worth their salt can use boreal lingonberry in at least a dozen remedies. |
Rotten Lingonberry | 1×1 | 0 | Berry | Hunger: -1% Morale: -3% |
1 | It falls apart into foul-smelling mush at the slightest touch. Disgusting. | |
Raspberry | 1×1 | 5 | Berry | Hunger: -2% Thirst: -3% Morale: +0.50% |
1 | 2 days | So juicy that it almost asks to be devoured by the handful. |
Rotten Raspberry | 1×1 | 0 | Berry | Hunger: -1% Morale: -3% |
1 | It falls apart into foul-smelling mush at the slightest touch. Disgusting. | |
Carrot | 1×1 | 5 | Vegetable | Hunger: -5% Immunity: +2% |
1 | 15 days | An excellent garnish... once you wash the dirt off. |
Rotten Carrot | 1×1 | 0 | Vegetable | Morale: -5% |
1 | Eating this doesn't seem like a good idea. |
Page last edited during patch: 0.7.0.27
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