Difference between revisions of "Template:SkillTable/row"
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(add second parameter, when provided loads enemydesc instead of player description) |
(add type of Active skill into basic stats) |
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<includeonly>{{#vardefine:Skilltree|{{:Skill data|{{{1|}}}}}}}<!-- | <includeonly>{{#vardefine:Skilltree|{{:Skill data|{{{1|}}}}}}}<!-- | ||
-->{{#vardefine:Modifiers|{{#if: {{:{{#var:Skilltree}}|{{{1}}}|Modifiers}}|{{:{{#var:Skilltree}}|{{{1}}}|Modifiers}}|}}}}<!-- | -->{{#vardefine:Modifiers|{{#if: {{:{{#var:Skilltree}}|{{{1}}}|Modifiers}}|{{:{{#var:Skilltree}}|{{{1}}}|Modifiers}}|}}}}<!-- | ||
-->{{#vardefine:Active|{{#if: {{:{{#var:Skilltree}}|{{{1}}}|Active}}|{{:{{#var:Skilltree}}|{{{1}}}|Active}}|}}}}<!-- | |||
--><tr> | --><tr> | ||
<td align="center">[[File:{{{1}}}.png|center|link={{#ifeq: {{#var:Skilltree}}|Skill data missing.||{{#ifeq:{{SUBPAGENAME}}|{{PAGENAME}}|{{{1}}}|{{{1}}}/{{SUBPAGENAME}}}}}}|{{#ifeq:{{SUBPAGENAME}}|{{PAGENAME}}|{{{1}}}|{{Translate|{{{1}}}|SkillNames}}]]{{#ifeq: {{#var:Skilltree}}|Skill data missing.|[[{{{1}}}]]|{{cl| | <td align="center">[[File:{{{1}}}.png|center|link={{#ifeq: {{#var:Skilltree}}|Skill data missing.||{{#ifeq:{{SUBPAGENAME}}|{{PAGENAME}}|{{{1}}}|{{{1}}}/{{SUBPAGENAME}}}}}}|{{#ifeq:{{SUBPAGENAME}}|{{PAGENAME}}|{{{1}}}|{{Translate|{{{1}}}|SkillNames}}]]{{#ifeq: {{#var:Skilltree}}|Skill data missing.|[[{{{1}}}]]|{{cl|{{#var:Active}}|{{#ifeq:{{SUBPAGENAME}}|{{PAGENAME}}|{{{1}}}|{{{1}}}/{{SUBPAGENAME}}}}|{{#if:{{:{{#var:Skilltree}}|{{{1}}}|Name}}|{{:{{#var:Skilltree}}|{{{1}}}|Name}}|{{#ifeq:{{SUBPAGENAME}}|{{PAGENAME}}|{{{1}}}|{{Translate|{{{1}}}|SkillNames}}}}}}}}}}</td><!-- | ||
-->{{#if:{{#var:skill table hidebasicstats}}||<td><!-- | -->{{#if:{{#var:skill table hidebasicstats}}||<td><!-- | ||
-->{{#ifeq: {{#var:Skilltree}}|Skill data missing.|Skill with name "{{{1|{{ROOTPAGENAME}}}}}" does not exist.<br><br>Add it to [[Skill data]] or fix the Skill name.|<!-- | -->{{#ifeq: {{#var:Skilltree}}|Skill data missing.|Skill with name "{{{1|{{ROOTPAGENAME}}}}}" does not exist.<br><br>Add it to [[Skill data]] or fix the Skill name.|<!-- | ||
-->{{#if: {{#var:Active}} | <div style="float: left">{{Translate|{{#var:Active}}|Properties}}:</div><div style="float: right">{{Translate|{{#var:Active}}|Properties}}</div>{{Clear}}}}<!-- | |||
-->{{#if: {{:{{#var:Skilltree}}|{{{1}}}|Type}} | <div style="float: left">{{Translate|Type|Properties}}:</div><div style="float: right">{{Translate|{{:{{#var:Skilltree}}|{{{1}}}|Type}}|Properties}}</div>{{Clear}}}}<!-- | -->{{#if: {{:{{#var:Skilltree}}|{{{1}}}|Type}} | <div style="float: left">{{Translate|Type|Properties}}:</div><div style="float: right">{{Translate|{{:{{#var:Skilltree}}|{{{1}}}|Type}}|Properties}}</div>{{Clear}}}}<!-- | ||
-->{{#if: {{:{{#var:Skilltree}}|{{{1}}}|Range}} | <div style="float: left">{{Translate|Range|Properties}}:</div><div style="float: right">{{Translate|{{:{{#var:Skilltree}}|{{{1}}}|Range}}|Properties}}</div>{{Clear}}}}<!-- | -->{{#if: {{:{{#var:Skilltree}}|{{{1}}}|Range}} | <div style="float: left">{{Translate|Range|Properties}}:</div><div style="float: right">{{Translate|{{:{{#var:Skilltree}}|{{{1}}}|Range}}|Properties}}</div>{{Clear}}}}<!-- | ||
Revision as of 11:52, 22 September 2023
Usage
This template must be used with header for proper table display. Header has its own template:
{{SkillTable/head}}
First parameter is required to specify the skill. Skill data is stored in Skill data pages.
{{SkillTable/row|(SkillName)}}
Adding a second parameter will display a modified description, where the values are adjusted according to the Enemy's attributes (STR, AGL, PRC, VIT, WIL).
Intended for use on Enemy pages, see Skeleton Footman for example.
{{SkillTable/row|(SkillName)|1}}
Template also supports translation to other languages. Translated strings are stored in four different pages.
Ex:
{{PT-BR SkillNames}}{{PT-BR SkillDescription}}{{PT-BR SkillFormulaDescription}}{{PT-BR EnemySkillDescription}}
See Category:Language_templates for more information.
Examples
{{SkillTable/head}}
{{SkillTable/row|Mighty Kick}}
Standard usage:
| Skill | Basic Stats | Description |
|---|---|---|
| Cleaving Strike | attack: attack Type: Target Area, 3 Tiles Range: 1 Energy: 10 Cooldown: 8 Modified by: Strength,Agility,Perception - Requires a one-handed sword | Delivers a strike to three adjacent targets with +26% Bodypart Damage and +57% Bleed Chance. Grants +5% Counter Chance for 5 turns for each enemy hit by the strike. The effect stacks up to 3 times. |
Usage with second parameter (this page isn't an Enemy page, all attributes return as 0, therefore values are lowered)
| Skill | Basic Stats | Description |
|---|---|---|
| Cleaving Strike | attack: attack Type: Target Area, 3 Tiles Range: 1 Energy: 10 Cooldown: 8 Modified by: Strength,Agility,Perception - Requires a one-handed sword | Delivers a strike to three adjacent targets with +15% Bodypart Damage and +30% Bleed Chance. Grants +0% Counter Chance for 5 turns for each enemy hit by the strike. The effect stacks up to 3 times. |
