Difference between revisions of "Template:SkillTable/row"
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(add translation for Formuladesc, rename translation dictionary for Enemydesc to EnemySkillDescription) |
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<includeonly><tr> | <includeonly>{{#vardefine:Skilltree|{{:Skill data|{{{1|}}}}}}}<!-- | ||
<td | -->{{#vardefine:Modifiers|{{#if: {{:{{#var:Skilltree}}|{{{1}}}|Modifiers}}|{{:{{#var:Skilltree}}|{{{1}}}|Modifiers}}|}}}}<!-- | ||
--><td>{{#if: {{:{{{1}}}|Type}} | <div style="float: left">Type</div><div style="float: right">{{:{{{1}}}|Type}}</div>{{Clear}}{{#if: {{:{{{1}}}|Range}} | <div style="float: left">Range</div><div style="float: right">{{:{{{1}}}|Range}}</div>{{Clear}} | -->{{#vardefine:Active|{{#if: {{:{{#var:Skilltree}}|{{{1}}}|Active}}|{{:{{#var:Skilltree}}|{{{1}}}|Active}}|}}}}<!-- | ||
--><td>{{:{{{1}}}| | --><tr> | ||
-->{{#if:{{#var:skill table | <td align="center">[[File:{{{1}}}.png|center|link={{#ifeq: {{#var:Skilltree}}|Skill data missing.||{{#ifeq:{{SUBPAGENAME}}|{{PAGENAME}}|{{{1}}}|{{{1}}}/{{SUBPAGENAME}}}}}}|{{#ifeq:{{SUBPAGENAME}}|{{PAGENAME}}|{{{1}}}|{{Translate|{{{1}}}|SkillNames}}]]{{#ifeq: {{#var:Skilltree}}|Skill data missing.|[[{{{1}}}]]|{{cl|{{#var:Active}}|{{#ifeq:{{SUBPAGENAME}}|{{PAGENAME}}|{{{1}}}|{{{1}}}/{{SUBPAGENAME}}}}|{{#if:{{:{{#var:Skilltree}}|{{{1}}}|Name}}|{{:{{#var:Skilltree}}|{{{1}}}|Name}}|{{#ifeq:{{SUBPAGENAME}}|{{PAGENAME}}|{{{1}}}|{{Translate|{{{1}}}|SkillNames}}}}}}}}}}</td><!-- | ||
-->{{#if:{{#var:skill table | -->{{#if:{{#var:skill table hidebasicstats}}||<td><!-- | ||
-->{{#if:{{#var:skill table notes}}|<td>{{:{{{1}}}|Notes}}</td>}}<!-- | -->{{#ifeq: {{#var:Skilltree}}|Skill data missing.|Skill with name "{{{1|{{ROOTPAGENAME}}}}}" does not exist.<br><br>Add it to [[Skill data]] or fix the Skill name.|<!-- | ||
--></tr></includeonly><noinclude>{{doc}}[[Category:Templates]]</noinclude> | -->{{#if: {{#var:Active}} | {{#switch: {{lc:{{#var:Active}}}} | ||
| attack/charge = <div style="text-align: center;">{{c|Active|{{Translate|Attack|Properties}} / {{Translate|Charge|Properties}}}}</div>{{Clear}} | |||
| attack/maneuver = <div style="text-align: center;">{{c|Active|{{Translate|Attack|Properties}} / {{Translate|Maneuver|Properties}}}}</div>{{Clear}} | |||
| #default = <div style="text-align: center;">{{c|{{#var:Active}}|{{ucfirst:{{Translate|{{#var:Active}}|Properties}}}}}}</div>{{Clear}} | |||
}}}}<!-- | |||
-->{{#if: {{:{{#var:Skilltree}}|{{{1}}}|Type}} | <div style="float: left">{{Translate|Type|Properties}}:</div><div style="float: right">{{Translate|{{:{{#var:Skilltree}}|{{{1}}}|Type}}|Properties}}</div>{{Clear}}}}<!-- | |||
-->{{#if: {{:{{#var:Skilltree}}|{{{1}}}|Range}} | <div style="float: left">{{Translate|Range|Properties}}:</div><div style="float: right">{{:{{#var:Skilltree}}|{{{1}}}|Range}}</div>{{Clear}}}}<!-- | |||
-->{{#if: {{:{{#var:Skilltree}}|{{{1}}}|Energy}} | <div style="float: left">{{Translate|Energy|Properties}}:</div><div style="float: right">{{:{{#var:Skilltree}}|{{{1}}}|Energy}}</div>{{Clear}}}}<!-- | |||
-->{{#if: {{:{{#var:Skilltree}}|{{{1}}}|Cooldown}} | <div style="float: left">{{Translate|Cooldown|Properties}}:</div><div style="float: right">{{:{{#var:Skilltree}}|{{{1}}}|Cooldown}}</div>{{Clear}}}}<!-- | |||
-->{{#if:{{#var:skill table enemyskills}}||<!-- | |||
-->{{#if: {{#var:Modifiers}} | <div style="float: left">{{Translate|Modified by|Properties}}:</div><div style="float: right">{{#ifeq:{{SUBPAGENAME}}|{{PAGENAME}}|{{#var:Modifiers}}|{{Translate|{{#explode:{{#var:Modifiers}}|, }}|Properties}}{{#if: {{#explode:{{#var:Modifiers}}|, |1}}|{{#ifeq:{{SUBPAGENAME}}|zh|、|, }}{{Translate|{{#explode:{{#var:Modifiers}}|, |1}}|Properties}}}}{{#if: {{#explode:{{#var:Modifiers}}|, |2}}|{{#ifeq:{{SUBPAGENAME}}|zh|、|, }}{{Translate|{{#explode:{{#var:Modifiers}}|, |2}}|Properties}}}}}}</div>{{Clear}}}}<!-- | |||
-->{{#if: {{:{{#var:Skilltree}}|{{{1}}}|Requirements}} | <div align="left">{{C|Req|{{Translate|{{:{{#var:Skilltree}}|{{{1}}}|Requirements}}|Properties}}}}</div>}}}}</td>}}<!-- | |||
-->}}<!-- | |||
--- SKILL DESCRIPTION --- | |||
--><td>{{#ifeq: {{#var:Skilltree}}|Skill data missing.|Skill with name "{{{1|{{ROOTPAGENAME}}}}}" does not exist.<br><br>Add it to [[Skill data]] or fix the Skill name.|<!-- | |||
--- If second parameter was given, load Enemydesc, otherwise load Description --- | |||
-->{{#if: {{{2|}}}|<!-- | |||
-->{{#ifeq:{{#switch: {{SUBPAGENAME}} | |||
|row | |||
|doc = {{PAGENAME}} | |||
|#default = {{SUBPAGENAME}} | |||
}}|{{PAGENAME}}|{{C|Gray|{{:{{#var:Skilltree}}|{{{1}}}|Enemydesc}}}}|{{C|Gray|{{Translate|{{{1}}}|EnemySkillDescription}}}}}}|<!-- | |||
-->{{#ifeq:{{#switch: {{SUBPAGENAME}} | |||
|row | |||
|doc = {{PAGENAME}} | |||
|#default = {{SUBPAGENAME}} | |||
}}|{{PAGENAME}}|{{C|Gray|{{:{{#var:Skilltree}}|{{{1}}}|Description}}}}|{{C|Gray|{{Translate|{{{1}}}|SkillDescription}}}}}}<!-- | |||
-->}}}}</td><!-- | |||
--- SKILL PASSIVE BONUS --- | |||
-->{{#if:{{#var:skill table passivebonus}}|<td>{{#ifeq: {{#var:Skilltree}}|Skill data missing.|Skill with name "{{{1|{{ROOTPAGENAME}}}}}" does not exist.<br><br>Add it to [[Skill data]] or fix the Skill name.|<!-- | |||
-->{{#if: {{:{{#var:Skilltree}}|{{{1}}}|Passivevalue1}}|{{C|Orange|{{Translate|Passive bonus|Properties}}:}}<br><!-- | |||
-->{{:{{#var:Skilltree}}|{{{1}}}|Passivevalue1}} {{Translate|{{:{{#var:Skilltree}}|{{{1}}}|Passivebonus1}}|Properties}}<!-- | |||
-->{{#if: {{:{{#var:Skilltree}}|{{{1}}}|Passivevalue2}} |<br>{{:{{#var:Skilltree}}|{{{1}}}|Passivevalue2}} {{Translate|{{:{{#var:Skilltree}}|{{{1}}}|Passivebonus2}}|Properties}}}}<!-- | |||
-->{{#if: {{:{{#var:Skilltree}}|{{{1}}}|Passivevalue3}} |<br>{{:{{#var:Skilltree}}|{{{1}}}|Passivevalue3}} {{Translate|{{:{{#var:Skilltree}}|{{{1}}}|Passivebonus3}}|Properties}}}} }} }}</td>}}<!-- | |||
--- SKILL HIDDEN BONUS --- | |||
-->{{#if:{{#var:skill table hiddenbonus}}|<td>{{#ifeq: {{#var:Skilltree}}|Skill data missing.|Skill with name "{{{1|{{ROOTPAGENAME}}}}}" does not exist.<br><br>Add it to [[Skill data]] or fix the Skill name.|<!-- | |||
-->{{C|Gray|{{#if: {{:{{#var:Skilltree}}|{{{1}}}|Hiddenvalue1}}|{{C|Orange|{{Translate|Hidden bonus|Properties}}:}}<br><!-- | |||
-->{{#if: {{:{{#var:Skilltree}}|{{{1}}}|Hiddentext1}}|{{:{{#var:Skilltree}}|{{{1}}}|Hiddentext1}}<br>}}<!-- | |||
--> <!-- | |||
-->{{:{{#var:Skilltree}}|{{{1}}}|Hiddenvalue1}} {{Translate|{{:{{#var:Skilltree}}|{{{1}}}|Hiddenbonus1}}|Properties}}<!-- | |||
-->{{#if: {{:{{#var:Skilltree}}|{{{1}}}|Hiddenvalue2}} |<br>{{:{{#var:Skilltree}}|{{{1}}}|Hiddenvalue2}} {{Translate|{{:{{#var:Skilltree}}|{{{1}}}|Hiddenbonus2}}|Properties}}}} }} }} }}</td>}}<!-- | |||
--- SKILL FORMULA DESCRIPTION --- | |||
-->{{#if:{{#var:skill table formula}}|<td>{{#ifeq: {{#var:Skilltree}}|Skill data missing.|Skill with name "{{{1|{{ROOTPAGENAME}}}}}" does not exist.<br><br>Add it to [[Skill data]] or fix the Skill name.|<!-- | |||
-->{{C|Gray|{{#if: {{:{{#var:Skilltree}}|{{{1}}}|Formuladesc}}|{{C|Orange|{{Translate|Formula|Properties}}:}}<br><!-- | |||
-->{{#ifeq:{{#switch: {{SUBPAGENAME}} | |||
|row | |||
|doc = {{PAGENAME}} | |||
|#default = {{SUBPAGENAME}} | |||
}}|{{PAGENAME}}|{{:{{#var:Skilltree}}|{{{1}}}|Formuladesc}}|{{Translate|{{{1}}}|SkillFormulaDescription}}}}<!-- | |||
-->}}}}}}</td>}}<!-- | |||
--- SKILL NOTES --- | |||
-->{{#if:{{#var:skill table notes}}|<td>{{:{{#var:Skilltree}}|{{{1}}}|Notes}}</td>}}<!-- | |||
--- TABLE ROW END --- | |||
--></tr></includeonly><!-- | |||
--><noinclude>{{doc}}[[Category:Templates]]</noinclude> |
Latest revision as of 18:04, 27 February 2025
Usage
This template must be used with header for proper table display. Header has its own template:
{{SkillTable/head}}
First parameter is required to specify the skill. Skill data is stored in Skill data pages.
{{SkillTable/row|(SkillName)}}
Adding a second parameter will display a modified description, where the values are adjusted according to the Enemy's attributes (STR, AGL, PRC, VIT, WIL).
Intended for use on Enemy pages, see Skeleton Footman for example.
{{SkillTable/row|(SkillName)|1}}
Template also supports translation to other languages. Translated strings are stored in four different pages.
Ex:
{{PT-BR SkillNames}}
{{PT-BR SkillDescription}}
{{PT-BR SkillFormulaDescription}}
{{PT-BR EnemySkillDescription}}
See Category:Language_templates for more information.
Examples
{{SkillTable/head}} {{SkillTable/row|Mighty Kick}}
Standard usage:
Skill | Basic Stats | Description |
---|---|---|
Cleaving Strike | Attack Type: Target Area, 3 Tiles Range: 1 Energy: 10 Cooldown: 8 Modified by: Strength,Agility,Perception - Requires one-handed sword | Delivers a strike to three adjacent targets with +25% Bodypart Damage and +50% Bleed Chance. Grants +5% Counter Chance for 5 turns for each enemy hit by the strike. The effect stacks up to 3 times. |
Usage with second parameter (this page isn't an Enemy page, all attributes return as 0, therefore values are lowered)
Skill | Basic Stats | Description |
---|---|---|
Cleaving Strike | Attack Type: Target Area, 3 Tiles Range: 1 Energy: 10 Cooldown: 8 Modified by: Strength,Agility,Perception - Requires one-handed sword | Delivers a strike to three adjacent targets with +15% Bodypart Damage and +30% Bleed Chance. Grants +0% Counter Chance for 5 turns for each enemy hit by the strike. The effect stacks up to 3 times. |