Difference between revisions of "Template:SkillTable/row"

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(add translation for Formuladesc, rename translation dictionary for Enemydesc to EnemySkillDescription)
 
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<includeonly><tr>
<includeonly>{{#vardefine:Skilltree|{{:Skill data|{{{1|}}}}}}}<!--
<td aling="center">[[File:{{{1}}}.png|center|link={{{1}}}|{{{1}}}]]{{cl|{{:{{{1}}}|Active}}|{{{1}}}}}</td><!--
-->{{#vardefine:Modifiers|{{#if: {{:{{#var:Skilltree}}|{{{1}}}|Modifiers}}|{{:{{#var:Skilltree}}|{{{1}}}|Modifiers}}|}}}}<!--
--><td>{{#if: {{:{{{1}}}|Type}} | <div style="float: left">Type</div><div style="float: right">{{:{{{1}}}|Type}}</div>{{Clear}}{{#if: {{:{{{1}}}|Range}} | <div style="float: left">Range</div><div style="float: right">{{:{{{1}}}|Range}}</div>{{Clear}} | }}{{#if: {{:{{{1}}}|Energy}} | <div style="float: left">Energy</div><div style="float: right">{{:{{{1}}}|Energy}}</div>{{Clear}} |}}{{#if: {{:{{{1}}}|Cooldown}} | <div style="float: left">Cooldown</div><div style="float: right">{{:{{{1}}}|Cooldown}}</div>{{Clear}} | }}{{#if: {{:{{{1}}}|Modifiers}} | Modified by: {{:{{{1}}}|Modifiers}}{{#if: {{:{{{1}}}|Requirements}}|<br><br>}}|{{#if: {{:{{{1}}}|Requirements}}|<br>}}}}}}</td><!--
-->{{#vardefine:Active|{{#if: {{:{{#var:Skilltree}}|{{{1}}}|Active}}|{{:{{#var:Skilltree}}|{{{1}}}|Active}}|}}}}<!--
--><td>{{:{{{1}}}|Description}}</td><!--
--><tr>
-->{{#if:{{#var:skill table passivebonus}}|<td>{{:{{{1}}}|Passivebonus}}</td>}}<!--
<td align="center">[[File:{{{1}}}.png|center|link={{#ifeq: {{#var:Skilltree}}|Skill data missing.||{{#ifeq:{{SUBPAGENAME}}|{{PAGENAME}}|{{{1}}}|{{{1}}}/{{SUBPAGENAME}}}}}}|{{#ifeq:{{SUBPAGENAME}}|{{PAGENAME}}|{{{1}}}|{{Translate|{{{1}}}|SkillNames}}]]{{#ifeq: {{#var:Skilltree}}|Skill data missing.|[[{{{1}}}]]|{{cl|{{#var:Active}}|{{#ifeq:{{SUBPAGENAME}}|{{PAGENAME}}|{{{1}}}|{{{1}}}/{{SUBPAGENAME}}}}|{{#if:{{:{{#var:Skilltree}}|{{{1}}}|Name}}|{{:{{#var:Skilltree}}|{{{1}}}|Name}}|{{#ifeq:{{SUBPAGENAME}}|{{PAGENAME}}|{{{1}}}|{{Translate|{{{1}}}|SkillNames}}}}}}}}}}</td><!--
-->{{#if:{{#var:skill table hiddenbonus}}|<td>{{:{{{1}}}|Hiddenbonus}}</td>}}<!--
-->{{#if:{{#var:skill table hidebasicstats}}||<td><!--
-->{{#if:{{#var:skill table notes}}|<td>{{:{{{1}}}|Notes}}</td>}}<!--
-->{{#ifeq: {{#var:Skilltree}}|Skill data missing.|Skill with name "{{{1|{{ROOTPAGENAME}}}}}" does not exist.<br><br>Add it to [[Skill data]] or fix the Skill name.|<!--
--></tr></includeonly><noinclude>{{doc}}[[Category:Templates]]</noinclude>
-->{{#if: {{#var:Active}} | {{#switch: {{lc:{{#var:Active}}}}
| attack/charge = <div style="text-align: center;">{{c|Active|{{Translate|Attack|Properties}} / {{Translate|Charge|Properties}}}}</div>{{Clear}}
| attack/maneuver = <div style="text-align: center;">{{c|Active|{{Translate|Attack|Properties}} / {{Translate|Maneuver|Properties}}}}</div>{{Clear}}
| #default = <div style="text-align: center;">{{c|{{#var:Active}}|{{ucfirst:{{Translate|{{#var:Active}}|Properties}}}}}}</div>{{Clear}}
}}}}<!--
-->{{#if: {{:{{#var:Skilltree}}|{{{1}}}|Type}} | <div style="float: left">{{Translate|Type|Properties}}:</div><div style="float: right">{{Translate|{{:{{#var:Skilltree}}|{{{1}}}|Type}}|Properties}}</div>{{Clear}}}}<!--
-->{{#if: {{:{{#var:Skilltree}}|{{{1}}}|Range}} | <div style="float: left">{{Translate|Range|Properties}}:</div><div style="float: right">{{:{{#var:Skilltree}}|{{{1}}}|Range}}</div>{{Clear}}}}<!--
-->{{#if: {{:{{#var:Skilltree}}|{{{1}}}|Energy}} | <div style="float: left">{{Translate|Energy|Properties}}:</div><div style="float: right">{{:{{#var:Skilltree}}|{{{1}}}|Energy}}</div>{{Clear}}}}<!--
-->{{#if: {{:{{#var:Skilltree}}|{{{1}}}|Cooldown}} | <div style="float: left">{{Translate|Cooldown|Properties}}:</div><div style="float: right">{{:{{#var:Skilltree}}|{{{1}}}|Cooldown}}</div>{{Clear}}}}<!--
-->{{#if:{{#var:skill table enemyskills}}||<!--
-->{{#if: {{#var:Modifiers}} | <div style="float: left">{{Translate|Modified by|Properties}}:</div><div style="float: right">{{#ifeq:{{SUBPAGENAME}}|{{PAGENAME}}|{{#var:Modifiers}}|{{Translate|{{#explode:{{#var:Modifiers}}|, }}|Properties}}{{#if: {{#explode:{{#var:Modifiers}}|, |1}}|{{#ifeq:{{SUBPAGENAME}}|zh|、|, }}{{Translate|{{#explode:{{#var:Modifiers}}|, |1}}|Properties}}}}{{#if: {{#explode:{{#var:Modifiers}}|, |2}}|{{#ifeq:{{SUBPAGENAME}}|zh|、|, }}{{Translate|{{#explode:{{#var:Modifiers}}|, |2}}|Properties}}}}}}</div>{{Clear}}}}<!--
-->{{#if: {{:{{#var:Skilltree}}|{{{1}}}|Requirements}} | <div align="left">{{C|Req|{{Translate|{{:{{#var:Skilltree}}|{{{1}}}|Requirements}}|Properties}}}}</div>}}}}</td>}}<!--
-->}}<!--
--- SKILL DESCRIPTION ---
--><td>{{#ifeq: {{#var:Skilltree}}|Skill data missing.|Skill with name "{{{1|{{ROOTPAGENAME}}}}}" does not exist.<br><br>Add it to [[Skill data]] or fix the Skill name.|<!--
--- If second parameter was given, load Enemydesc, otherwise load Description ---
-->{{#if: {{{2|}}}|<!--
-->{{#ifeq:{{#switch: {{SUBPAGENAME}}
|row
|doc = {{PAGENAME}}
|#default = {{SUBPAGENAME}}
}}|{{PAGENAME}}|{{C|Gray|{{:{{#var:Skilltree}}|{{{1}}}|Enemydesc}}}}|{{C|Gray|{{Translate|{{{1}}}|EnemySkillDescription}}}}}}|<!--
-->{{#ifeq:{{#switch: {{SUBPAGENAME}}
|row
|doc = {{PAGENAME}}
|#default = {{SUBPAGENAME}}
}}|{{PAGENAME}}|{{C|Gray|{{:{{#var:Skilltree}}|{{{1}}}|Description}}}}|{{C|Gray|{{Translate|{{{1}}}|SkillDescription}}}}}}<!--
-->}}}}</td><!--
--- SKILL PASSIVE BONUS ---
-->{{#if:{{#var:skill table passivebonus}}|<td>{{#ifeq: {{#var:Skilltree}}|Skill data missing.|Skill with name "{{{1|{{ROOTPAGENAME}}}}}" does not exist.<br><br>Add it to [[Skill data]] or fix the Skill name.|<!--
-->{{#if: {{:{{#var:Skilltree}}|{{{1}}}|Passivevalue1}}|{{C|Orange|{{Translate|Passive bonus|Properties}}:}}<br><!--
-->{{:{{#var:Skilltree}}|{{{1}}}|Passivevalue1}} {{Translate|{{:{{#var:Skilltree}}|{{{1}}}|Passivebonus1}}|Properties}}<!--
-->{{#if: {{:{{#var:Skilltree}}|{{{1}}}|Passivevalue2}} |<br>{{:{{#var:Skilltree}}|{{{1}}}|Passivevalue2}} {{Translate|{{:{{#var:Skilltree}}|{{{1}}}|Passivebonus2}}|Properties}}}}<!--
-->{{#if: {{:{{#var:Skilltree}}|{{{1}}}|Passivevalue3}} |<br>{{:{{#var:Skilltree}}|{{{1}}}|Passivevalue3}} {{Translate|{{:{{#var:Skilltree}}|{{{1}}}|Passivebonus3}}|Properties}}}} }} }}</td>}}<!--
--- SKILL HIDDEN BONUS ---
-->{{#if:{{#var:skill table hiddenbonus}}|<td>{{#ifeq: {{#var:Skilltree}}|Skill data missing.|Skill with name "{{{1|{{ROOTPAGENAME}}}}}" does not exist.<br><br>Add it to [[Skill data]] or fix the Skill name.|<!--
-->{{C|Gray|{{#if: {{:{{#var:Skilltree}}|{{{1}}}|Hiddenvalue1}}|{{C|Orange|{{Translate|Hidden bonus|Properties}}:}}<br><!--
-->{{#if: {{:{{#var:Skilltree}}|{{{1}}}|Hiddentext1}}|{{:{{#var:Skilltree}}|{{{1}}}|Hiddentext1}}<br>}}<!--
--> <!--
-->{{:{{#var:Skilltree}}|{{{1}}}|Hiddenvalue1}} {{Translate|{{:{{#var:Skilltree}}|{{{1}}}|Hiddenbonus1}}|Properties}}<!--
-->{{#if: {{:{{#var:Skilltree}}|{{{1}}}|Hiddenvalue2}} |<br>{{:{{#var:Skilltree}}|{{{1}}}|Hiddenvalue2}} {{Translate|{{:{{#var:Skilltree}}|{{{1}}}|Hiddenbonus2}}|Properties}}}} }} }} }}</td>}}<!--
--- SKILL FORMULA DESCRIPTION ---
-->{{#if:{{#var:skill table formula}}|<td>{{#ifeq: {{#var:Skilltree}}|Skill data missing.|Skill with name "{{{1|{{ROOTPAGENAME}}}}}" does not exist.<br><br>Add it to [[Skill data]] or fix the Skill name.|<!--
-->{{C|Gray|{{#if: {{:{{#var:Skilltree}}|{{{1}}}|Formuladesc}}|{{C|Orange|{{Translate|Formula|Properties}}:}}<br><!--
-->{{#ifeq:{{#switch: {{SUBPAGENAME}}
|row
|doc = {{PAGENAME}}
|#default = {{SUBPAGENAME}}
}}|{{PAGENAME}}|{{:{{#var:Skilltree}}|{{{1}}}|Formuladesc}}|{{Translate|{{{1}}}|SkillFormulaDescription}}}}<!--
-->}}}}}}</td>}}<!--
--- SKILL NOTES ---
-->{{#if:{{#var:skill table notes}}|<td>{{:{{#var:Skilltree}}|{{{1}}}|Notes}}</td>}}<!--
--- TABLE ROW END ---
--></tr></includeonly><!--
--><noinclude>{{doc}}[[Category:Templates]]</noinclude>

Latest revision as of 18:04, 27 February 2025

Template-info.png Documentation

Usage

This template must be used with header for proper table display. Header has its own template:

{{SkillTable/head}}


First parameter is required to specify the skill. Skill data is stored in Skill data pages.

{{SkillTable/row|(SkillName)}}


Adding a second parameter will display a modified description, where the values are adjusted according to the Enemy's attributes (STR, AGL, PRC, VIT, WIL).

Intended for use on Enemy pages, see Skeleton Footman for example.

{{SkillTable/row|(SkillName)|1}}


Template also supports translation to other languages. Translated strings are stored in four different pages.

Ex:

See Category:Language_templates for more information.

Examples

{{SkillTable/head}}
{{SkillTable/row|Mighty Kick}}


Standard usage:

SkillBasic StatsDescription
Cleaving Strike
Cleaving Strike
Attack
Type:
Target Area, 3 Tiles
Range:
1
Energy:
10
Cooldown:
8
Modified by:
Strength,Agility,Perception
- Requires one-handed sword
Delivers a strike to three adjacent targets with +25% Bodypart Damage and +50% Bleed Chance.

Grants +5% Counter Chance for 5 turns for each enemy hit by the strike.

The effect stacks up to 3 times.


Usage with second parameter (this page isn't an Enemy page, all attributes return as 0, therefore values are lowered)

SkillBasic StatsDescription
Cleaving Strike
Cleaving Strike
Attack
Type:
Target Area, 3 Tiles
Range:
1
Energy:
10
Cooldown:
8
Modified by:
Strength,Agility,Perception
- Requires one-handed sword
Delivers a strike to three adjacent targets with +15% Bodypart Damage and +30% Bleed Chance.

Grants +0% Counter Chance for 5 turns for each enemy hit by the strike.

The effect stacks up to 3 times.