Difference between revisions of "Template:SkillTable/row"

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(add check for nonexisting data page)
(check for missing data in the list and for nonexisting page into variables + fix for previous edit)
 
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-->{{#vardefine:Modifiers|{{#if: {{:{{#var:Skilltree}}|{{{1}}}|Modifiers}}|{{:{{#var:Skilltree}}|{{{1}}}|Modifiers}}|}}}}<!--
-->{{#vardefine:Modifiers|{{#if: {{:{{#var:Skilltree}}|{{{1}}}|Modifiers}}|{{:{{#var:Skilltree}}|{{{1}}}|Modifiers}}|}}}}<!--
-->{{#vardefine:Active|{{#if: {{:{{#var:Skilltree}}|{{{1}}}|Active}}|{{:{{#var:Skilltree}}|{{{1}}}|Active}}|}}}}<!--
-->{{#vardefine:Active|{{#if: {{:{{#var:Skilltree}}|{{{1}}}|Active}}|{{:{{#var:Skilltree}}|{{{1}}}|Active}}|}}}}<!--
-->{{#vardefine:Missing|{{#ifeq: {{#var:Skilltree}}|Skill data missing.|true|}}}}<!--
-->{{#vardefine:Exists|{{#ifexist: {{#var:Skilltree}}|true|}}}}<!--
--><tr>
--><tr>
<td align="center">[[File:{{{1}}}.png|center|link={{#ifeq: {{#var:Skilltree}}|Skill data missing.||{{#ifeq:{{SUBPAGENAME}}|{{PAGENAME}}|{{{1}}}|{{{1}}}/{{SUBPAGENAME}}}}}}|{{#ifeq:{{SUBPAGENAME}}|{{PAGENAME}}|{{{1}}}|{{Translate|{{{1}}}|SkillNames}}]]{{#ifeq: {{#var:Skilltree}}|Skill data missing.|[[{{{1}}}]]|{{cl|{{#var:Active}}|{{#ifeq:{{SUBPAGENAME}}|{{PAGENAME}}|{{{1}}}|{{{1}}}/{{SUBPAGENAME}}}}|{{#if:{{:{{#var:Skilltree}}|{{{1}}}|Name}}|{{:{{#var:Skilltree}}|{{{1}}}|Name}}|{{#ifeq:{{SUBPAGENAME}}|{{PAGENAME}}|{{{1}}}|{{Translate|{{{1}}}|SkillNames}}}}}}}}}}</td><!--
<td align="center">[[File:{{{1}}}.png|center|link={{#ifeq: {{#var:Skilltree}}|Skill data missing.||{{#ifeq:{{SUBPAGENAME}}|{{PAGENAME}}|{{{1}}}|{{{1}}}/{{SUBPAGENAME}}}}}}|{{#ifeq:{{SUBPAGENAME}}|{{PAGENAME}}|{{{1}}}|{{Translate|{{{1}}}|SkillNames}}]]<!--
-->{{#if: {{#var:Missing}}|[[{{{1}}}]]|{{#if: {{#var:Exists}}|{{cl|{{#var:Active}}|{{#ifeq:{{SUBPAGENAME}}|{{PAGENAME}}|{{{1}}}|{{{1}}}/{{SUBPAGENAME}}}}|{{#if:{{:{{#var:Skilltree}}|{{{1}}}|Name}}|{{:{{#var:Skilltree}}|{{{1}}}|Name}}|{{#ifeq:{{SUBPAGENAME}}|{{PAGENAME}}|{{{1}}}|{{Translate|{{{1}}}|SkillNames}}}}<!-- end if -->}}<!-- end CL -->}}|[[{{{1}}}]]<!-- end if exists -->}}<!-- end if missing -->}}</td><!--
-->{{#if:{{#var:skill table hidebasicstats}}||<td><!--
-->{{#if:{{#var:skill table hidebasicstats}}||<td><!--
--- CHECK IF SKILL IS IN THE LIST ---
--- CHECK IF SKILL IS IN THE LIST ---
-->{{#ifeq: {{#var:Skilltree}}|Skill data missing.|Skill with name "{{{1|{{ROOTPAGENAME}}}}}" does not exist.<br><br>Add it to [[Skill data]] or fix the Skill name.|<!--
-->{{#ifeq: {{#var:Skilltree}}|Skill data missing.|Skill with name "{{{1|{{ROOTPAGENAME}}}}}" does not exist.<br><br>Add it to [[Skill data]] or fix the Skill name.|<!--
--- CHECK IF DATA PAGE EXISTS ---
--- CHECK IF DATA PAGE EXISTS ---
-->{{#ifexist: {{#var:Skilltree}}|<!--
-->{{#if: {{#var:Exists}}|<!--
-->{{#if: {{#var:Active}} | {{#switch: {{lc:{{#var:Active}}}}
-->{{#if: {{#var:Active}} | {{#switch: {{lc:{{#var:Active}}}}
| attack/charge = <div style="text-align: center;">{{c|Active|{{Translate|Attack|Properties}} / {{Translate|Charge|Properties}}}}</div>{{Clear}}
| attack/charge = <div style="text-align: center;">{{c|Active|{{Translate|Attack|Properties}} / {{Translate|Charge|Properties}}}}</div>{{Clear}}
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-->{{#if:{{#var:skill table enemyskills}}||<!--
-->{{#if:{{#var:skill table enemyskills}}||<!--
-->{{#if: {{#var:Modifiers}} | <div style="float: left">{{Translate|Modified by|Properties}}:</div><div style="float: right">{{#ifeq:{{SUBPAGENAME}}|{{PAGENAME}}|{{#var:Modifiers}}|{{Translate|{{#explode:{{#var:Modifiers}}|, }}|Properties}}{{#if: {{#explode:{{#var:Modifiers}}|, |1}}|{{#ifeq:{{SUBPAGENAME}}|zh|、|, }}{{Translate|{{#explode:{{#var:Modifiers}}|, |1}}|Properties}}}}{{#if: {{#explode:{{#var:Modifiers}}|, |2}}|{{#ifeq:{{SUBPAGENAME}}|zh|、|, }}{{Translate|{{#explode:{{#var:Modifiers}}|, |2}}|Properties}}}}}}</div>{{Clear}}}}<!--
-->{{#if: {{#var:Modifiers}} | <div style="float: left">{{Translate|Modified by|Properties}}:</div><div style="float: right">{{#ifeq:{{SUBPAGENAME}}|{{PAGENAME}}|{{#var:Modifiers}}|{{Translate|{{#explode:{{#var:Modifiers}}|, }}|Properties}}{{#if: {{#explode:{{#var:Modifiers}}|, |1}}|{{#ifeq:{{SUBPAGENAME}}|zh|、|, }}{{Translate|{{#explode:{{#var:Modifiers}}|, |1}}|Properties}}}}{{#if: {{#explode:{{#var:Modifiers}}|, |2}}|{{#ifeq:{{SUBPAGENAME}}|zh|、|, }}{{Translate|{{#explode:{{#var:Modifiers}}|, |2}}|Properties}}}}}}</div>{{Clear}}}}<!--
-->{{#if: {{:{{#var:Skilltree}}|{{{1}}}|Requirements}} | <div align="left">{{C|Req|{{Translate|{{:{{#var:Skilltree}}|{{{1}}}|Requirements}}|Properties}}}}</div>}}}}</td>}}<!--
-->{{#if: {{:{{#var:Skilltree}}|{{{1}}}|Requirements}} | <div align="left">{{C|Req|{{Translate|{{:{{#var:Skilltree}}|{{{1}}}|Requirements}}|Properties}}}}</div>}}}}<!--
-->|Data for skill "{{{1|{{ROOTPAGENAME}}}}}" does not exist.<br><br>Add it to [[Hive skill data]].}}<!--
-->|Data page [[Hive skill data]] doesn't exist.<br><br>Create it or fix change the page name in [[Skill data]].}}<!--
--- END CHECK IF DATA PAGE EXISTS ---
--- END CHECK IF DATA PAGE EXISTS ---
--></td>}}<!--
-->}}<!--
-->}}<!--
--- END CHECK IF SKILL IS IN THE LIST ---
--- END CHECK IF SKILL IS IN THE LIST ---
--- SKILL DESCRIPTION ---
--- SKILL DESCRIPTION ---
--><td>{{#ifeq: {{#var:Skilltree}}|Skill data missing.|Skill with name "{{{1|{{ROOTPAGENAME}}}}}" does not exist.<br><br>Add it to [[Skill data]] or fix the Skill name.|<!--
--- CHECK IF SKILL IS IN THE LIST ---
--><td>{{#if: {{#var:Missing}}|Skill with name "{{{1|{{ROOTPAGENAME}}}}}" does not exist.<br><br>Add it to [[Skill data]] or fix the Skill name.|<!--
--- CHECK IF DATA PAGE EXISTS ---
-->{{#if: {{#var:Exists}}|<!--
--- If second parameter was given, load Enemydesc, otherwise load Description ---
--- If second parameter was given, load Enemydesc, otherwise load Description ---
-->{{#if: {{{2|}}}|<!--
-->{{#if: {{{2|}}}|<!--
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|#default = {{SUBPAGENAME}}
|#default = {{SUBPAGENAME}}
}}|{{PAGENAME}}|{{C|Gray|{{:{{#var:Skilltree}}|{{{1}}}|Description}}}}|{{C|Gray|{{Translate|{{{1}}}|SkillDescription}}}}}}<!--
}}|{{PAGENAME}}|{{C|Gray|{{:{{#var:Skilltree}}|{{{1}}}|Description}}}}|{{C|Gray|{{Translate|{{{1}}}|SkillDescription}}}}}}<!--
-->}}}}</td><!--
-->}}|Data page [[Hive skill data]] doesn't exist.<br><br>Create it or fix change the page name in [[Skill data]].}}<!--
--- END CHECK IF DATA PAGE EXISTS ---
-->}}</td><!--
--- END CHECK IF SKILL IS IN THE LIST ---
--- SKILL PASSIVE BONUS ---
--- SKILL PASSIVE BONUS ---
-->{{#if:{{#var:skill table passivebonus}}|<td>{{#ifeq: {{#var:Skilltree}}|Skill data missing.|Skill with name "{{{1|{{ROOTPAGENAME}}}}}" does not exist.<br><br>Add it to [[Skill data]] or fix the Skill name.|<!--
-->{{#if:{{#var:skill table passivebonus}}|<td>{{#ifeq: {{#var:Skilltree}}|Skill data missing.|Skill with name "{{{1|{{ROOTPAGENAME}}}}}" does not exist.<br><br>Add it to [[Skill data]] or fix the Skill name.|<!--
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--- TABLE ROW END ---
--- TABLE ROW END ---
--></tr></includeonly><!--
--></tr></includeonly><!--
--><noinclude>{{doc}}[[Category:Templates]]</noinclude>
--><noinclude>
{{SkillTable/head|enemy skills=1}}
{{SkillTable/row|Undermine}}
{{SkillTable/row|Protect the Hive}}
{{SkillTable/row|Toxic Salvo}}
{{SkillTable/row|Combat Pheromones}}
{{SkillTable/end}}
 
{{doc}}[[Category:Templates]]</noinclude>

Latest revision as of 19:37, 29 August 2025

SkillBasic StatsDescription
Undermine
Maneuver
Type:
No Target
Energy:
30
Cooldown:
16
TODO
Protect the Hive
Attack
Type:
Target Object
Range:
1
Energy:
12
Cooldown:
6
TODO
Toxic Salvo
Attack
Type:
Target Point
Range:
6
Energy:
6
Cooldown:
10
TODO
Combat Pheromones
Passive
TODO
Template-info.png Documentation

Usage

This template must be used with header for proper table display. Header has its own template:

{{SkillTable/head}}


First parameter is required to specify the skill. Skill data is stored in Skill data pages.

{{SkillTable/row|(SkillName)}}


Adding a second parameter will display a modified description, where the values are adjusted according to the Enemy's attributes (STR, AGL, PRC, VIT, WIL).

Intended for use on Enemy pages, see Skeleton Footman for example.

{{SkillTable/row|(SkillName)|1}}


Template also supports translation to other languages. Translated strings are stored in four different pages.

Ex:

See Category:Language_templates for more information.

Examples

{{SkillTable/head}}
{{SkillTable/row|Mighty Kick}}


Standard usage:

SkillBasic StatsDescription
Cleaving Strike
Cleaving Strike
Attack
Type:
Target Area, 3 Tiles
Range:
1
Energy:
10
Cooldown:
8
Modified by:
Strength,Agility,Perception
- Requires a one-handed sword
Delivers a strike to three adjacent targets with +26% Bodypart Damage and +57% Bleed Chance.

Grants +5% Counter Chance for 5 turns for each enemy hit by the strike.

The effect stacks up to 3 times.


Usage with second parameter (this page isn't an Enemy page, all attributes return as 0, therefore values are lowered)

SkillBasic StatsDescription
Cleaving Strike
Cleaving Strike
Attack
Type:
Target Area, 3 Tiles
Range:
1
Energy:
10
Cooldown:
8
Modified by:
Strength,Agility,Perception
- Requires a one-handed sword
Delivers a strike to three adjacent targets with +15% Bodypart Damage and +30% Bleed Chance.

Grants +0% Counter Chance for 5 turns for each enemy hit by the strike.

The effect stacks up to 3 times.