Difference between revisions of "Template:SkillTable/row"
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(add check if skill does not exist in Skill data to passivebonus and hiddenbonus columns) |
m (Quick Test.) |
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--><td>{{#ifeq: {{#var:Skilltree}}|Skill data missing.|Skill with name "{{{1|{{ROOTPAGENAME}}}}}" does not exist.<br><br>Add it to [[Skill data]] or fix the Skill name.|<!-- | --><td>{{#ifeq: {{#var:Skilltree}}|Skill data missing.|Skill with name "{{{1|{{ROOTPAGENAME}}}}}" does not exist.<br><br>Add it to [[Skill data]] or fix the Skill name.|<!-- | ||
--> | -->{{C|Gray|{{Translate|{{:{{#var:Skilltree}}|{{{1}}}|Description}}|SkillDescription}}}}}}</td><!-- | ||
-->{{#if:{{#var:skill table passivebonus}}|<td>{{#ifeq: {{#var:Skilltree}}|Skill data missing.|Skill with name "{{{1|{{ROOTPAGENAME}}}}}" does not exist.<br><br>Add it to [[Skill data]] or fix the Skill name.|{{#if: {{:{{#var:Skilltree}}|{{{1}}}|Passivevalue1}}|<br>{{C|Orange|{{Translate|Passive bonus|Properties}}:}}<br>{{:{{#var:Skilltree}}|{{{1}}}|Passivevalue1}} {{Translate|{{:{{#var:Skilltree}}|{{{1}}}|Passivebonus1}}|Properties}}{{#if: {{:{{#var:Skilltree}}|{{{1}}}|Passivevalue2}} |<br>{{:{{#var:Skilltree}}|{{{1}}}|Passivevalue2}} {{Translate|{{:{{#var:Skilltree}}|{{{1}}}|Passivebonus2}}|Properties}}}}{{#if: {{:{{#var:Skilltree}}|{{{1}}}|Passivevalue3}} |<br>{{:{{#var:Skilltree}}|{{{1}}}|Passivevalue3}} {{Translate|{{:{{#var:Skilltree}}|{{{1}}}|Passivebonus3}}|Properties}}}} }} }}</td>}}<!-- | -->{{#if:{{#var:skill table passivebonus}}|<td>{{#ifeq: {{#var:Skilltree}}|Skill data missing.|Skill with name "{{{1|{{ROOTPAGENAME}}}}}" does not exist.<br><br>Add it to [[Skill data]] or fix the Skill name.|{{#if: {{:{{#var:Skilltree}}|{{{1}}}|Passivevalue1}}|<br>{{C|Orange|{{Translate|Passive bonus|Properties}}:}}<br>{{:{{#var:Skilltree}}|{{{1}}}|Passivevalue1}} {{Translate|{{:{{#var:Skilltree}}|{{{1}}}|Passivebonus1}}|Properties}}{{#if: {{:{{#var:Skilltree}}|{{{1}}}|Passivevalue2}} |<br>{{:{{#var:Skilltree}}|{{{1}}}|Passivevalue2}} {{Translate|{{:{{#var:Skilltree}}|{{{1}}}|Passivebonus2}}|Properties}}}}{{#if: {{:{{#var:Skilltree}}|{{{1}}}|Passivevalue3}} |<br>{{:{{#var:Skilltree}}|{{{1}}}|Passivevalue3}} {{Translate|{{:{{#var:Skilltree}}|{{{1}}}|Passivebonus3}}|Properties}}}} }} }}</td>}}<!-- | ||
-->{{#if:{{#var:skill table hiddenbonus}}|<td>{{#ifeq: {{#var:Skilltree}}|Skill data missing.|Skill with name "{{{1|{{ROOTPAGENAME}}}}}" does not exist.<br><br>Add it to [[Skill data]] or fix the Skill name.|{{C|Gray|{{#if: {{:{{#var:Skilltree}}|{{{1}}}|Hiddenvalue1}}|<br>{{C|Orange|{{Translate|Hidden bonus|Properties}}:}}<br>{{#if: {{:{{#var:Skilltree}}|{{{1}}}|Hiddentext1}}|{{:{{#var:Skilltree}}|{{{1}}}|Hiddentext1}}<br>}} {{:{{#var:Skilltree}}|{{{1}}}|Hiddenvalue1}} {{Translate|{{:{{#var:Skilltree}}|{{{1}}}|Hiddenbonus1}}|Properties}}{{#if: {{:{{#var:Skilltree}}|{{{1}}}|Hiddenvalue2}} |<br>{{:{{#var:Skilltree}}|{{{1}}}|Hiddenvalue2}} {{Translate|{{:{{#var:Skilltree}}|{{{1}}}|Hiddenbonus2}}|Properties}}}} }} }} }}</td>}}<!-- | -->{{#if:{{#var:skill table hiddenbonus}}|<td>{{#ifeq: {{#var:Skilltree}}|Skill data missing.|Skill with name "{{{1|{{ROOTPAGENAME}}}}}" does not exist.<br><br>Add it to [[Skill data]] or fix the Skill name.|{{C|Gray|{{#if: {{:{{#var:Skilltree}}|{{{1}}}|Hiddenvalue1}}|<br>{{C|Orange|{{Translate|Hidden bonus|Properties}}:}}<br>{{#if: {{:{{#var:Skilltree}}|{{{1}}}|Hiddentext1}}|{{:{{#var:Skilltree}}|{{{1}}}|Hiddentext1}}<br>}} {{:{{#var:Skilltree}}|{{{1}}}|Hiddenvalue1}} {{Translate|{{:{{#var:Skilltree}}|{{{1}}}|Hiddenbonus1}}|Properties}}{{#if: {{:{{#var:Skilltree}}|{{{1}}}|Hiddenvalue2}} |<br>{{:{{#var:Skilltree}}|{{{1}}}|Hiddenvalue2}} {{Translate|{{:{{#var:Skilltree}}|{{{1}}}|Hiddenbonus2}}|Properties}}}} }} }} }}</td>}}<!-- |
Revision as of 09:25, 27 February 2025
Usage
This template must be used with header for proper table display. Header has its own template:
{{SkillTable/head}}
First parameter is required to specify the skill. Skill data is stored in Skill data pages.
{{SkillTable/row|(SkillName)}}
Adding a second parameter will display a modified description, where the values are adjusted according to the Enemy's attributes (STR, AGL, PRC, VIT, WIL).
Intended for use on Enemy pages, see Skeleton Footman for example.
{{SkillTable/row|(SkillName)|1}}
Template also supports translation to other languages. Translated strings are stored in four different pages.
Ex:
{{PT-BR SkillNames}}
{{PT-BR SkillDescription}}
{{PT-BR SkillFormulaDescription}}
{{PT-BR EnemySkillDescription}}
See Category:Language_templates for more information.
Examples
{{SkillTable/head}} {{SkillTable/row|Mighty Kick}}
Standard usage:
Skill | Basic Stats | Description |
---|---|---|
Cleaving Strike | Attack Type: Target Area, 3 Tiles Range: 1 Energy: 10 Cooldown: 8 Modified by: Strength,Agility,Perception - Requires one-handed sword | Delivers a strike to three adjacent targets with +25% Bodypart Damage and +50% Bleed Chance. Grants +5% Counter Chance for 5 turns for each enemy hit by the strike. The effect stacks up to 3 times. |
Usage with second parameter (this page isn't an Enemy page, all attributes return as 0, therefore values are lowered)
Skill | Basic Stats | Description |
---|---|---|
Cleaving Strike | Attack Type: Target Area, 3 Tiles Range: 1 Energy: 10 Cooldown: 8 Modified by: Strength,Agility,Perception - Requires one-handed sword | Delivers a strike to three adjacent targets with +25% Bodypart Damage and +50% Bleed Chance. Grants +5% Counter Chance for 5 turns for each enemy hit by the strike. The effect stacks up to 3 times. |