Revision history of "Psyche/zh"

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  • curprev 17:19, 29 December 2022Albert talk contribs 4,920 bytes +4,920 Created page with "'''精神系统'''表现玩家角色的精神状态,有的能够令角色获得强力加成,有的则会严重影响角色的行动。 每个角色的精神状态都有两个参数———'''神智'''和'''斗志''',两者初始数值均为100%。神智表示角色的心理健康,也反映角色能否妥善感知身边的世界。斗志则反映角色的精气神和干劲,体现角色面对困难和困境的心态。斗志和神智..."