Difference between revisions of "Attributes & Stats/zh"

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* 耐受属性:[[坚忍]]、[[反伤]]、[[出血抗性]]、[[控制抗性]]、[[位移抗性]]、[[饥饿抗性]]、[[迷醉抗性]]与[[疼痛抗性]]。
* 耐受属性:[[坚忍]]、[[反伤]]、[[出血抗性]]、[[控制抗性]]、[[位移抗性]]、[[饥饿抗性]]、[[迷醉抗性]]与[[疼痛抗性]]。


=== Damage Resistance ===
=== 伤害抗性 ===
These are:
包含以下几项:


* Total [[Damage Taken]].
* [[所受伤害]]
* [[Physical Resistance]] which consists of [[Slashing Resistance]], [[Piercing Resistance]], [[Crushing Resistance]] and [[Rending Resistance]].
* [[物理抗性]],分为[[劈砍抗性]][[穿刺抗性]][[钝伤抗性]][[撕裂抗性]]
* [[Nature Resistance]] which consists of [[Fire Resistance]], [[Frost Resistance]], [[Shock Resistance]], [[Poison Resistance]] and [[Caustic Resistance]].
* [[自然抗性]],分为[[灼烧抗性]][[霜冻抗性]][[电击抗性]][[毒害抗性]][[腐蚀抗性]]
* [[Magic Resistance]] which consists of [[Arcane Resistance]], [[Unholy Resistance]], [[Sacred Resistance]] and [[Psionic Resistance]].
* [[魔法抗性]],分为[[秘术抗性]][[邪术抗性]][[神圣抗性]][[灵术抗性]]
 
See [[Damage]] for more info about damage types.


伤害类型的其他信息请见[[伤害]]页面。


=== Magic ===
=== Magic ===

Revision as of 18:31, 8 March 2022

属性代表玩家角色NPC容器等对象的若干特性,分为两个大类:



一级属性

一级属性代表玩家角色的主要特性,玩家只能看到自己角色的一级属性。这类属性分为以下两个大类:


属性数值

又叫“数值”,分为以下几项:


角色数据

分为以下几项:

二级属性

二级属性涉及《紫色晶石》的多项机制和系统,玩家角色与NPC均具有这类属性。二级属性分为五个小类:


战斗

包含以下几项:

生存

包含以下几项

伤害抗性

包含以下几项:

伤害类型的其他信息请见伤害页面。

Magic

These are:


Health System

These are:


本页最后一次更新时间:补丁: 0.7.0.27