Difference between revisions of "Attributes & Stats/zh"

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* [[所获经验]]乘数。
* [[所获经验]]乘数。


=== Survival ===
=== 生存 ===
These are:
包含以下几项


* [[Health]] and healing: [[Health Restoration]] and [[Healing Efficiency]].
* [[生命]]与治疗:[[生命自动恢复]][[治疗效果]]
* [[Energy]] and [[Energy Restoration]].
* [[精力]][[精力自动恢复]]
* Defense: [[Protection]], [[Block Chance]] and [[Block Power]].
* 防御:[[防护]][[格挡几率]][[格挡力量]]
* Avoidance stats: [[Dodge Chance]], [[Stealth]], [[Noise Produced]], [[Lock-picking & Disarming]] and [[Vision]].
* 躲避属性:[[闪躲几率]][[潜行]][[行动声响]][[开锁与拆除陷阱]][[视野]]
* Endurance stats: [[Fortitude]], [[Damage Reflection]], [[Bleed Resistance]], [[Control Resistance]], [[Move Resistance]], [[Hunger Resistance]], [[Intoxication Resistance]] and [[Pain Resistance]].
* 耐受属性:[[坚忍]][[反伤]][[出血抗性]][[控制抗性]][[位移抗性]][[饥饿抗性]][[迷醉抗性]][[疼痛抗性]]


=== 伤害抗性 ===
包含以下几项:


=== Damage Resistance ===
* [[所受伤害]]。
These are:
* [[物理抗性]],分为[[劈砍抗性]]、[[穿刺抗性]]、[[钝伤抗性]]与[[撕裂抗性]]。
* [[自然抗性]],分为[[灼烧抗性]]、[[霜冻抗性]]、[[电击抗性]]、[[毒害抗性]]与[[腐蚀抗性]]。
* [[魔法抗性]],分为[[秘术抗性]]、[[邪术抗性]]、[[神圣抗性]]与[[灵术抗性]]。


* Total [[Damage Taken]].
伤害类型的其他信息请见[[伤害]]页面。
* [[Physical Resistance]] which consists of [[Slashing Resistance]], [[Piercing Resistance]], [[Crushing Resistance]] and [[Rending Resistance]].
* [[Nature Resistance]] which consists of [[Fire Resistance]], [[Frost Resistance]], [[Shock Resistance]], [[Poison Resistance]] and [[Caustic Resistance]].
* [[Magic Resistance]] which consists of [[Arcane Resistance]], [[Unholy Resistance]], [[Sacred Resistance]] and [[Psionic Resistance]].


See [[Damage]] for more info about damage types.
=== 魔法 ===
包含以下几项:


* [[法力]]。
* 基于自然的法力:[[炎术法力]]、[[地术法力]]、[[毒术法力]]、[[冰术法力]]、[[电术法力]]。
* 基于魔法的法力:[[秘术法力]]、[[星术法力]]、[[灵术法力]]与[[时间法术法力]]。


=== Magic ===
=== 生命系统 ===
These are:
包含以下几项:


* Total [[Magic Power]].
* 生理属性:[[饥饿]][[口渴]][[迷醉]][[疼痛]][[免疫]]
* Nature-based Sorcery powers: [[Pyromantic Power]], [[Geomantic Power]], [[Venomantic Power]], [[Cryomantic Power]], [[Electromantic Power]]
* [[精神]]属性:[[斗志]][[神智]]
* Magic-based Sorcery powers: [[Arcanistic Power]], [[Astromantic Power]], [[Psionic Power]] and [[Chronomantic Power]].
* 回合变化:[[饥饿变化]][[口渴变化]][[迷醉变化]][[疼痛变化]][[斗志变化]][[神智变化]]
 
* 上限:[[疼痛上限]][[生命恢复上限]]
 
* [[创伤处置]]
=== Health System ===
These are:
 
* Health stats: [[Hunger]], [[Thirst]], [[Intoxication]], [[Pain]] and [[Immunity]].
* [[Psyche]] stats: [[Morale]] and [[Sanity]].
* Per-turn adjustments: [[Hunger Change]], [[Thirst Change]], [[Intoxication Change]], [[Pain Change]], [[Morale Change]] and [[Sanity Change]].
* Limits: [[Pain Limit]] and [[Max Health Threshold]].
* [[Injury Treatment]]




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[[Category:Attributes|*]]
[[Category:Attributes|*]]

Latest revision as of 18:57, 8 March 2022

属性代表玩家角色NPC容器等对象的若干特性,分为两个大类:



一级属性

一级属性代表玩家角色的主要特性,玩家只能看到自己角色的一级属性。这类属性分为以下两个大类:


属性数值

又叫“数值”,分为以下几项:


角色数据

分为以下几项:

二级属性

二级属性涉及《紫色晶石》的多项机制和系统,玩家角色与NPC均具有这类属性。二级属性分为五个小类:


战斗

包含以下几项:

生存

包含以下几项

伤害抗性

包含以下几项:

伤害类型的其他信息请见伤害页面。

魔法

包含以下几项:

生命系统

包含以下几项:


本页最后一次更新时间:补丁: 0.7.0.27