Difference between revisions of "Attributes & Stats/zh"

From Stoneshard wiki
Jump to navigation Jump to search
(Created page with "'''属性'''代表玩家角色NPC容器等对象的若干特性,分为两个大类: __TOC__ == Primary Attributes == Primary Attributes represent the main features of the player character and are only visible for the player characters. Primary Attributes have two categories: === Stat Scores === Also called Stats, these are: * Strength * Agility * Perception * Vitality * Willpower === Character Statistics === These are:...")
 
 
(8 intermediate revisions by the same user not shown)
Line 5: Line 5:




== Primary Attributes ==  
== 一级属性 ==  
Primary Attributes represent the main features of the player character and are only visible for the player characters. Primary Attributes have two categories:
一级属性代表玩家角色的主要特性,玩家只能看到自己角色的一级属性。这类属性分为以下两个大类:




=== Stat Scores ===
=== 属性数值 ===
Also called Stats, these are:
又叫“数值”,分为以下几项:


* [[Strength]]
* [[力量]]
* [[Agility]]
* [[敏捷]]
* [[Perception]]
* [[感知]]
* [[Vitality]]
* [[活力]]
* [[Willpower]]
* [[意志]]




=== Character Statistics ===
=== 角色数据 ===
These are:
分为以下几项:


* [[Level]]
* [[等级]]
* [[Experience]]
* [[经验]]
* [[Stat Points]]
* [[属性点]]
* [[Ability Points]]
* [[能力点]]


== 二级属性 ==
二级属性涉及《紫色晶石》的多项机制和系统,玩家角色与NPC均具有这类属性。二级属性分为五个小类:


== Secondary Attributes ==
Secondary Attributes represent many different aspects of Stoneshard and are used both by player characters and by NPCs. Secondary Attributes are further split into five categories:


=== 战斗 ===
包含以下几项:


=== Combat ===
* [[主手伤害]]与[[副手伤害]]。
These are:
* [[兵器伤害]]乘数。
* 各类兵器数值的乘数:[[主手效果]]与[[副手效果]]。
* [[肢体伤害]],影响[[伤势]]。
* [[护甲伤害]],影响[[耐久]]。
* 进攻:[[护甲穿透]]、[[准度]]、[[暴击几率]]、[[暴击效果]]、[[反击几率]]与[[失手效果]]。
* 专精:[[技能精力消耗]]与[[法术精力消耗]]、[[冷却时间]]与[[距离加成]]。
* 二级效果:[[出血几率]]、[[击晕几率]]、[[硬直几率]]、[[击退几率]]、[[限制移动几率]]、[[破衡几率]]、[[生命吸取]]与[[精力吸取]]。
* [[所获经验]]乘数。


* Total [[Main Hand Damage]] and [[Off-Hand Damage]].
=== 生存 ===
* [[Weapon Damage]] modifier.
包含以下几项
* All weapon stats modifiers: [[Main Hand Efficiency]] and [[Off-Hand Efficiency]].
* [[Bodypart Damage]] which affects [[Injuries]].
* [[Armor Damage]] which affects [[Durability]].
* Offense: [[Armor Penetration]], [[Accuracy]], [[Crit Chance]], [[Crit Efficiency]], [[Counter Chance]] and [[Fumble Chance]].
* Expertise: [[Skills Energy Cost]] and [[Spells Energy Cost]], [[Cooldowns Duration]] and [[Bonus Range]].
* Secondary effects: [[Bleed Chance]], [[Daze Chance]], [[Stun Chance]], [[Knockback Chance]], [[Immobilization Chance]], [[Stagger Chance]], [[Life Drain]] and [[Energy Drain]].
* [[Experience Gain]] modifier.


* [[生命]]与治疗:[[生命自动恢复]]与[[治疗效果]]。
* [[精力]]与[[精力自动恢复]]。
* 防御:[[防护]]、[[格挡几率]]与[[格挡力量]]。
* 躲避属性:[[闪躲几率]]、[[潜行]]、[[行动声响]]、[[开锁与拆除陷阱]]与[[视野]]。
* 耐受属性:[[坚忍]]、[[反伤]]、[[出血抗性]]、[[控制抗性]]、[[位移抗性]]、[[饥饿抗性]]、[[迷醉抗性]]与[[疼痛抗性]]。


=== Survival ===
=== 伤害抗性 ===
These are:
包含以下几项:


* [[Health]] and healing: [[Health Restoration]] and [[Healing Efficiency]].
* [[所受伤害]]
* [[Energy]] and [[Energy Restoration]].
* [[物理抗性]],分为[[劈砍抗性]][[穿刺抗性]][[钝伤抗性]][[撕裂抗性]]
* Defense: [[Protection]], [[Block Chance]] and [[Block Power]].
* [[自然抗性]],分为[[灼烧抗性]][[霜冻抗性]][[电击抗性]][[毒害抗性]][[腐蚀抗性]]
* Avoidance stats: [[Dodge Chance]], [[Stealth]], [[Noise Produced]], [[Lock-picking & Disarming]] and [[Vision]].
* [[魔法抗性]],分为[[秘术抗性]][[邪术抗性]][[神圣抗性]][[灵术抗性]]
* Endurance stats: [[Fortitude]], [[Damage Reflection]], [[Bleed Resistance]], [[Control Resistance]], [[Move Resistance]], [[Hunger Resistance]], [[Intoxication Resistance]] and [[Pain Resistance]].


伤害类型的其他信息请见[[伤害]]页面。


=== Damage Resistance ===
=== 魔法 ===
These are:
包含以下几项:


* Total [[Damage Taken]].
* [[法力]]
* [[Physical Resistance]] which consists of [[Slashing Resistance]], [[Piercing Resistance]], [[Crushing Resistance]] and [[Rending Resistance]].
* 基于自然的法力:[[炎术法力]][[地术法力]][[毒术法力]][[冰术法力]][[电术法力]]
* [[Nature Resistance]] which consists of [[Fire Resistance]], [[Frost Resistance]], [[Shock Resistance]], [[Poison Resistance]] and [[Caustic Resistance]].
* 基于魔法的法力:[[秘术法力]][[星术法力]][[灵术法力]][[时间法术法力]]
* [[Magic Resistance]] which consists of [[Arcane Resistance]], [[Unholy Resistance]], [[Sacred Resistance]] and [[Psionic Resistance]].


See [[Damage]] for more info about damage types.
=== 生命系统 ===
包含以下几项:


 
* 生理属性:[[饥饿]][[口渴]][[迷醉]][[疼痛]][[免疫]]
=== Magic ===
* [[精神]]属性:[[斗志]][[神智]]
These are:
* 回合变化:[[饥饿变化]][[口渴变化]][[迷醉变化]][[疼痛变化]][[斗志变化]][[神智变化]]
 
* 上限:[[疼痛上限]][[生命恢复上限]]
* Total [[Magic Power]].
* [[创伤处置]]
* Nature-based Sorcery powers: [[Pyromantic Power]], [[Geomantic Power]], [[Venomantic Power]], [[Cryomantic Power]], [[Electromantic Power]]
* Magic-based Sorcery powers: [[Arcanistic Power]], [[Astromantic Power]], [[Psionic Power]] and [[Chronomantic Power]].
 
 
=== Health System ===
These are:
 
* Health stats: [[Hunger]], [[Thirst]], [[Intoxication]], [[Pain]] and [[Immunity]].
* [[Psyche]] stats: [[Morale]] and [[Sanity]].
* Per-turn adjustments: [[Hunger Change]], [[Thirst Change]], [[Intoxication Change]], [[Pain Change]], [[Morale Change]] and [[Sanity Change]].
* Limits: [[Pain Limit]] and [[Max Health Threshold]].
* [[Injury Treatment]]




{{Template:Navigation||plain}}
{{Template:Navigation||plain}}
[[Category:Attributes|*]]
[[Category:Attributes|*]]

Latest revision as of 18:57, 8 March 2022

属性代表玩家角色NPC容器等对象的若干特性,分为两个大类:



一级属性

一级属性代表玩家角色的主要特性,玩家只能看到自己角色的一级属性。这类属性分为以下两个大类:


属性数值

又叫“数值”,分为以下几项:


角色数据

分为以下几项:

二级属性

二级属性涉及《紫色晶石》的多项机制和系统,玩家角色与NPC均具有这类属性。二级属性分为五个小类:


战斗

包含以下几项:

生存

包含以下几项

伤害抗性

包含以下几项:

伤害类型的其他信息请见伤害页面。

魔法

包含以下几项:

生命系统

包含以下几项:


本页最后一次更新时间:补丁: 0.7.0.27