Difference between revisions of "Attributes & Stats/zh"
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* [[所获经验]]乘数。 | * [[所获经验]]乘数。 | ||
=== | === 生存 === | ||
包含以下几项 | |||
* [[生命]]与治疗:[[生命自动恢复]]与[[治疗效果]]。 | |||
* [[精力]]与[[精力自动恢复]]。 | |||
* 防御:[[防护]]、[[格挡几率]]与[[格挡力量]]。 | |||
* 躲避属性:[[闪躲几率]]、[[潜行]]、[[行动声响]]、[[开锁与拆除陷阱]]与[[视野]]。 | |||
* 耐受属性:[[坚忍]]、[[反伤]]、[[出血抗性]]、[[控制抗性]]、[[位移抗性]]、[[饥饿抗性]]、[[迷醉抗性]]与[[疼痛抗性]]。 | |||
=== Damage Resistance === | === Damage Resistance === |
Revision as of 18:01, 8 March 2022
属性代表玩家角色、NPC与容器等对象的若干特性,分为两个大类:
一级属性
一级属性代表玩家角色的主要特性,玩家只能看到自己角色的一级属性。这类属性分为以下两个大类:
属性数值
又叫“数值”,分为以下几项:
角色数据
分为以下几项:
二级属性
二级属性涉及《紫色晶石》的多项机制和系统,玩家角色与NPC均具有这类属性。二级属性分为五个小类:
战斗
包含以下几项:
- 主手伤害与副手伤害。
- 兵器伤害乘数。
- 各类兵器数值的乘数:主手效果与副手效果。
- 肢体伤害,影响伤势。
- 护甲伤害,影响耐久。
- 进攻:护甲穿透、准度、暴击几率、暴击效果、反击几率与失手效果。
- 专精:技能精力消耗与法术精力消耗、冷却时间与距离加成。
- 二级效果:出血几率、击晕几率、硬直几率、击退几率、限制移动几率、破衡几率、生命吸取与精力吸取。
- 所获经验乘数。
生存
包含以下几项
- 生命与治疗:生命自动恢复与治疗效果。
- 精力与精力自动恢复。
- 防御:防护、格挡几率与格挡力量。
- 躲避属性:闪躲几率、潜行、行动声响、开锁与拆除陷阱与视野。
- 耐受属性:坚忍、反伤、出血抗性、控制抗性、位移抗性、饥饿抗性、迷醉抗性与疼痛抗性。
Damage Resistance
These are:
- Total Damage Taken.
- Physical Resistance which consists of Slashing Resistance, Piercing Resistance, Crushing Resistance and Rending Resistance.
- Nature Resistance which consists of Fire Resistance, Frost Resistance, Shock Resistance, Poison Resistance and Caustic Resistance.
- Magic Resistance which consists of Arcane Resistance, Unholy Resistance, Sacred Resistance and Psionic Resistance.
See Damage for more info about damage types.
Magic
These are:
- Total Magic Power.
- Nature-based Sorcery powers: Pyromantic Power, Geomantic Power, Venomantic Power, Cryomantic Power, Electromantic Power
- Magic-based Sorcery powers: Arcanistic Power, Astromantic Power, Psionic Power and Chronomantic Power.
Health System
These are:
- Health stats: Hunger, Thirst, Intoxication, Pain and Immunity.
- Psyche stats: Morale and Sanity.
- Per-turn adjustments: Hunger Change, Thirst Change, Intoxication Change, Pain Change, Morale Change and Sanity Change.
- Limits: Pain Limit and Max Health Threshold.
- Injury Treatment
本页最后一次更新时间:补丁: 0.7.0.27
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