Difference between revisions of "Attributes & Stats/zh"

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* [[所获经验]]乘数。
* [[所获经验]]乘数。


=== Survival ===
=== 生存 ===
These are:
包含以下几项
 
* [[Health]] and healing: [[Health Restoration]] and [[Healing Efficiency]].
* [[Energy]] and [[Energy Restoration]].
* Defense: [[Protection]], [[Block Chance]] and [[Block Power]].
* Avoidance stats: [[Dodge Chance]], [[Stealth]], [[Noise Produced]], [[Lock-picking & Disarming]] and [[Vision]].
* Endurance stats: [[Fortitude]], [[Damage Reflection]], [[Bleed Resistance]], [[Control Resistance]], [[Move Resistance]], [[Hunger Resistance]], [[Intoxication Resistance]] and [[Pain Resistance]].


* [[生命]]与治疗:[[生命自动恢复]]与[[治疗效果]]。
* [[精力]]与[[精力自动恢复]]。
* 防御:[[防护]]、[[格挡几率]]与[[格挡力量]]。
* 躲避属性:[[闪躲几率]]、[[潜行]]、[[行动声响]]、[[开锁与拆除陷阱]]与[[视野]]。
* 耐受属性:[[坚忍]]、[[反伤]]、[[出血抗性]]、[[控制抗性]]、[[位移抗性]]、[[饥饿抗性]]、[[迷醉抗性]]与[[疼痛抗性]]。


=== Damage Resistance ===
=== Damage Resistance ===

Revision as of 18:01, 8 March 2022

属性代表玩家角色NPC容器等对象的若干特性,分为两个大类:



一级属性

一级属性代表玩家角色的主要特性,玩家只能看到自己角色的一级属性。这类属性分为以下两个大类:


属性数值

又叫“数值”,分为以下几项:


角色数据

分为以下几项:

二级属性

二级属性涉及《紫色晶石》的多项机制和系统,玩家角色与NPC均具有这类属性。二级属性分为五个小类:


战斗

包含以下几项:

生存

包含以下几项

Damage Resistance

These are:

See Damage for more info about damage types.


Magic

These are:


Health System

These are:


本页最后一次更新时间:补丁: 0.7.0.27