Difference between revisions of "Attributes & Stats/zh"
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(Created page with "'''属性'''代表玩家角色、NPC与容器等对象的若干特性,分为两个大类: __TOC__ == Primary Attributes == Primary Attributes represent the main features of the player character and are only visible for the player characters. Primary Attributes have two categories: === Stat Scores === Also called Stats, these are: * Strength * Agility * Perception * Vitality * Willpower === Character Statistics === These are:...") |
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== | == 一级属性 == | ||
一级属性代表玩家角色的主要特性,玩家只能看到自己角色的一级属性。这类属性分为以下两个大类: | |||
Revision as of 17:09, 8 March 2022
属性代表玩家角色、NPC与容器等对象的若干特性,分为两个大类:
一级属性
一级属性代表玩家角色的主要特性,玩家只能看到自己角色的一级属性。这类属性分为以下两个大类:
Stat Scores
Also called Stats, these are:
Character Statistics
These are:
Secondary Attributes
Secondary Attributes represent many different aspects of Stoneshard and are used both by player characters and by NPCs. Secondary Attributes are further split into five categories:
Combat
These are:
- Total Main Hand Damage and Off-Hand Damage.
- Weapon Damage modifier.
- All weapon stats modifiers: Main Hand Efficiency and Off-Hand Efficiency.
- Bodypart Damage which affects Injuries.
- Armor Damage which affects Durability.
- Offense: Armor Penetration, Accuracy, Crit Chance, Crit Efficiency, Counter Chance and Fumble Chance.
- Expertise: Skills Energy Cost and Spells Energy Cost, Cooldowns Duration and Bonus Range.
- Secondary effects: Bleed Chance, Daze Chance, Stun Chance, Knockback Chance, Immobilization Chance, Stagger Chance, Life Drain and Energy Drain.
- Experience Gain modifier.
Survival
These are:
- Health and healing: Health Restoration and Healing Efficiency.
- Energy and Energy Restoration.
- Defense: Protection, Block Chance and Block Power.
- Avoidance stats: Dodge Chance, Stealth, Noise Produced, Lock-picking & Disarming and Vision.
- Endurance stats: Fortitude, Damage Reflection, Bleed Resistance, Control Resistance, Move Resistance, Hunger Resistance, Intoxication Resistance and Pain Resistance.
Damage Resistance
These are:
- Total Damage Taken.
- Physical Resistance which consists of Slashing Resistance, Piercing Resistance, Crushing Resistance and Rending Resistance.
- Nature Resistance which consists of Fire Resistance, Frost Resistance, Shock Resistance, Poison Resistance and Caustic Resistance.
- Magic Resistance which consists of Arcane Resistance, Unholy Resistance, Sacred Resistance and Psionic Resistance.
See Damage for more info about damage types.
Magic
These are:
- Total Magic Power.
- Nature-based Sorcery powers: Pyromantic Power, Geomantic Power, Venomantic Power, Cryomantic Power, Electromantic Power
- Magic-based Sorcery powers: Arcanistic Power, Astromantic Power, Psionic Power and Chronomantic Power.
Health System
These are:
- Health stats: Hunger, Thirst, Intoxication, Pain and Immunity.
- Psyche stats: Morale and Sanity.
- Per-turn adjustments: Hunger Change, Thirst Change, Intoxication Change, Pain Change, Morale Change and Sanity Change.
- Limits: Pain Limit and Max Health Threshold.
- Injury Treatment
本页最后一次更新时间:补丁: 0.7.0.27
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