Difference between revisions of "Attributes & Stats/zh"
Jump to navigation
Jump to search
(→Combat) |
|||
Line 31: | Line 31: | ||
=== | === 战斗 === | ||
包含以下几项: | |||
* [[主手伤害]]与[[副手伤害]]。 | |||
* [[兵器伤害]]乘数。 | |||
* 各类兵器数值的乘数:[[主手效果]]与[[副手效果]]。 | |||
* [[肢体伤害]],影响[[伤势]]。 | |||
* [[护甲伤害]],影响[[耐久]]。 | |||
* 进攻:[[护甲穿透]]、[[准度]]、[[暴击几率]]、[[暴击效果]]、[[反击几率]]与[[失手效果]]。 | |||
* 专精:[[技能精力消耗]]与[[法术精力消耗]]、[[冷却时间]]与[[距离加成]]。 | |||
* 二级效果:[[出血几率]]、[[击晕几率]]、[[硬直几率]]、[[击退几率]]、[[限制移动几率]]、[[破衡几率]]、[[生命吸取]]与[[精力吸取]]。 | |||
* [[所获经验]]乘数。 | |||
=== Survival === | === Survival === |
Revision as of 17:33, 8 March 2022
属性代表玩家角色、NPC与容器等对象的若干特性,分为两个大类:
一级属性
一级属性代表玩家角色的主要特性,玩家只能看到自己角色的一级属性。这类属性分为以下两个大类:
属性数值
又叫“数值”,分为以下几项:
角色数据
分为以下几项:
二级属性
二级属性涉及《紫色晶石》的多项机制和系统,玩家角色与NPC均具有这类属性。二级属性分为五个小类:
战斗
包含以下几项:
- 主手伤害与副手伤害。
- 兵器伤害乘数。
- 各类兵器数值的乘数:主手效果与副手效果。
- 肢体伤害,影响伤势。
- 护甲伤害,影响耐久。
- 进攻:护甲穿透、准度、暴击几率、暴击效果、反击几率与失手效果。
- 专精:技能精力消耗与法术精力消耗、冷却时间与距离加成。
- 二级效果:出血几率、击晕几率、硬直几率、击退几率、限制移动几率、破衡几率、生命吸取与精力吸取。
- 所获经验乘数。
Survival
These are:
- Health and healing: Health Restoration and Healing Efficiency.
- Energy and Energy Restoration.
- Defense: Protection, Block Chance and Block Power.
- Avoidance stats: Dodge Chance, Stealth, Noise Produced, Lock-picking & Disarming and Vision.
- Endurance stats: Fortitude, Damage Reflection, Bleed Resistance, Control Resistance, Move Resistance, Hunger Resistance, Intoxication Resistance and Pain Resistance.
Damage Resistance
These are:
- Total Damage Taken.
- Physical Resistance which consists of Slashing Resistance, Piercing Resistance, Crushing Resistance and Rending Resistance.
- Nature Resistance which consists of Fire Resistance, Frost Resistance, Shock Resistance, Poison Resistance and Caustic Resistance.
- Magic Resistance which consists of Arcane Resistance, Unholy Resistance, Sacred Resistance and Psionic Resistance.
See Damage for more info about damage types.
Magic
These are:
- Total Magic Power.
- Nature-based Sorcery powers: Pyromantic Power, Geomantic Power, Venomantic Power, Cryomantic Power, Electromantic Power
- Magic-based Sorcery powers: Arcanistic Power, Astromantic Power, Psionic Power and Chronomantic Power.
Health System
These are:
- Health stats: Hunger, Thirst, Intoxication, Pain and Immunity.
- Psyche stats: Morale and Sanity.
- Per-turn adjustments: Hunger Change, Thirst Change, Intoxication Change, Pain Change, Morale Change and Sanity Change.
- Limits: Pain Limit and Max Health Threshold.
- Injury Treatment
本页最后一次更新时间:补丁: 0.7.0.27
|
|