Difference between revisions of "Attributes & Stats/zh"

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=== Combat ===
=== 战斗 ===
These are:
包含以下几项:
 
* Total [[Main Hand Damage]] and [[Off-Hand Damage]].
* [[Weapon Damage]] modifier.
* All weapon stats modifiers: [[Main Hand Efficiency]] and [[Off-Hand Efficiency]].
* [[Bodypart Damage]] which affects [[Injuries]].
* [[Armor Damage]] which affects [[Durability]].
* Offense: [[Armor Penetration]], [[Accuracy]], [[Crit Chance]], [[Crit Efficiency]], [[Counter Chance]] and [[Fumble Chance]].
* Expertise: [[Skills Energy Cost]] and [[Spells Energy Cost]], [[Cooldowns Duration]] and [[Bonus Range]].
* Secondary effects: [[Bleed Chance]], [[Daze Chance]], [[Stun Chance]], [[Knockback Chance]], [[Immobilization Chance]], [[Stagger Chance]], [[Life Drain]] and [[Energy Drain]].
* [[Experience Gain]] modifier.


* [[主手伤害]]与[[副手伤害]]。
* [[兵器伤害]]乘数。
* 各类兵器数值的乘数:[[主手效果]]与[[副手效果]]。
* [[肢体伤害]],影响[[伤势]]。
* [[护甲伤害]],影响[[耐久]]。
* 进攻:[[护甲穿透]]、[[准度]]、[[暴击几率]]、[[暴击效果]]、[[反击几率]]与[[失手效果]]。
* 专精:[[技能精力消耗]]与[[法术精力消耗]]、[[冷却时间]]与[[距离加成]]。
* 二级效果:[[出血几率]]、[[击晕几率]]、[[硬直几率]]、[[击退几率]]、[[限制移动几率]]、[[破衡几率]]、[[生命吸取]]与[[精力吸取]]。
* [[所获经验]]乘数。


=== Survival ===
=== Survival ===

Revision as of 17:33, 8 March 2022

属性代表玩家角色NPC容器等对象的若干特性,分为两个大类:



一级属性

一级属性代表玩家角色的主要特性,玩家只能看到自己角色的一级属性。这类属性分为以下两个大类:


属性数值

又叫“数值”,分为以下几项:


角色数据

分为以下几项:

二级属性

二级属性涉及《紫色晶石》的多项机制和系统,玩家角色与NPC均具有这类属性。二级属性分为五个小类:


战斗

包含以下几项:

Survival

These are:


Damage Resistance

These are:

See Damage for more info about damage types.


Magic

These are:


Health System

These are:


本页最后一次更新时间:补丁: 0.7.0.27