Damage Types/zh

From Stoneshard wiki
< Damage Types
Revision as of 16:57, 14 January 2023 by Albert (talk | contribs) (Created page with "伤害表示你的兵器能力能够对敌人造成多少伤害。直接伤害会直接作用于敌人的生命,可在战斗日志查看。 ===近战伤害与远程伤害=== 近战伤害与远程伤害取决于你所装备兵器的基础伤害和你的伤害属性——兵器伤害主手伤害副手伤害暴击效果。...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

伤害表示你的兵器能力能够对敌人造成多少伤害。直接伤害会直接作用于敌人的生命,可在战斗日志查看。


近战伤害与远程伤害

近战伤害与远程伤害取决于你所装备兵器的基础伤害和你的伤害属性——兵器伤害主手伤害副手伤害暴击效果。主动能力和被动能力也可以提升你的伤害,例如爱刀如命


自然伤害与魔法伤害

法系能力(例如炎系法术)和某些不是法咒的能力(例如战吼)与你所装备的兵器无关。这些能力的伤害会直接列在能力的说明文本之中。你的法力奇观效果会提升这些能力的伤害以及兵器(例如男巫长杖附带的任何魔法伤害或自然伤害。此外,法系能力的伤害还会受相应法系的法力影响(例如炎系法力)。


伤害类别

伤害分为以下类别:


物理 自然 魔法
劈砍 钝击 穿刺 撕裂 灼烧 冰冻 电击 中毒 腐蚀 秘术 神圣 邪术 灵术
附加效果: 出血 着火 冻僵 硬直 中毒 酸雨 精力损耗 生命窃取 诅咒(状态) 恍惚


  • 各类伤害均可使用防护的物品均可部分或全部抵消。
  • 各类伤害均可被相应抗性部分或全部抵消,可以是针对伤害小类的抗性(例如劈砍抗性),也可以是针对伤害大类的抗性,例如物理抗性可以削减劈砍、钝击、穿刺、撕裂这四类伤害。

详细解释请见战斗规则“防御”部分

Rending damage represents damage done by claws, fangs, teeth etc. It's mostly dealt by animals and other beast-like enemies.
~ Wayfinder (game developer) on Steam discussions


Damage over Time effects

Damage over time effects (DoTs) are a group of Status Effects (Bleeding, Burning, Poisoned, ..) that deal damage every turn until removed. DoTs usually last only for a few turns and might dissipate on their own. Known DoT effects:

  • Using Physical attacks can inflict Bleeding depending on your Bleed Chance stat. Attacking targets with Injuries can also cause Bleeding, regardless of your Bleed Chance.
  • Pyromancies and stepping into burning tiles can ignite both enemies and yourself and inflict Burning.
  • Getting hit by the Forest Snake or eating the Death Cap will inflict Poisoning.


Other Damage Types

A special type of damage is Returned damage. Returned damage has no damage type and ignores Protection (need confirmation!). Returned damage is only dealt to you when you hit a target that has the Damage Reflection attribute.

Another type of damage is Bodypart Damage. It represents the damage you deal to a given bodypart of an enemy when you hit them with any attack. Bodypart Damage isn't visible in the Combat Log, but when you deal enough Bodypart Damage to an arm, leg, torso or the head, the target receives an Injury for the specific bodypart. Receiving an injury is visible in the Combat Log. Injuries do not deal direct damage to enemy HP, but instead reduce their combat effectiveness. Further damage dealt to an injured bodypart can cause Bleeding, which makes Bodypart Damage a very powerful attribute.


本页最后一次更新时间:补丁: 0.8.0.27