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Bleeding is a negative Physical condition.

  • You can have multiple Bleeding debuffs, one Bleeding per body part. The damage dealt by multiple bleeding debuffs is added into one number in the combat log.
  • Unlike Burning or Poisoning, Bleeding is a permanent buff and doesn't show duration.
  • Bleeding can stop on its own randomly through natural healing, but safest bet is using a Rag or Bandage.

Deals Damage
(3 + 1% of Max HP)
Energy Restoration
Healing Efficiency

Each turn reduces the affected Body Part's condition by 1%.