Difference between revisions of "Data"

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old>Realpsojed
(add default result)
old>Realpsojed
(added all Geomancy skills)
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|Description = Judging by the engraving, it used to belong to Sir der Ulne, a famous glutton and a drunkard. A dozen years ago, during one of his feasts, Sir der Ulne died heroically in a prolonged battle with a whole roast hog.
|Description = Judging by the engraving, it used to belong to Sir der Ulne, a famous glutton and a drunkard. A dozen years ago, during one of his feasts, Sir der Ulne died heroically in a prolonged battle with a whole roast hog.
|Price = 8750
|Price = 8750
|#default = }}
|#default = }}<!--
|Runic Boulder = {{#switch: {{{2}}}
 
----- GEOMANCY SKILLS -----
 
-->|Runic Boulder = {{#switch: {{{2}}}
|Active=active
|Active=active
|Type=Target Tile
|Type=Target Tile
Line 142: Line 145:
|Requirements=
|Requirements=
|Description=Raises a runic boulder in a targeted tile. Deals {{c|arcane|[ 6 * (1 + (GP / 100) ) ]  Arcane Damage}} to all adjacent enemies with a {{c|w|[ (MP + GP) / 2 ] %}} chance to inflict {{c|w|Knockback}}.<br><br>Each runic boulder within Vision provides the caster with a stack of {{c|+|Runic Empowerment}}:<br><br>{{c|+|+10%}} Magic Power<br>{{c|+|+15%}} Geomantic Power<br>{{c|+|-10%}} Abilities Energy Cost<br>{{c|+|-7.5%}} Damage Taken<br>{{c|-|[ 3 * Cost ]}} Energy per turn<br><br>Boulder's durability depends on the caster's Max Energy.<br>Boulders crumble when out of the caster's Vision or when the caster runs out of energy.<br>If a boulder is destroyed by the caster's enemy, the caster is {{c|w|Stunned}} for {{c|w|3}} turns.<br><br>You can't have more than {{c|w|three}} boulders simultaneously.
|Description=Raises a runic boulder in a targeted tile. Deals {{c|arcane|[ 6 * (1 + (GP / 100) ) ]  Arcane Damage}} to all adjacent enemies with a {{c|w|[ (MP + GP) / 2 ] %}} chance to inflict {{c|w|Knockback}}.<br><br>Each runic boulder within Vision provides the caster with a stack of {{c|+|Runic Empowerment}}:<br><br>{{c|+|+10%}} Magic Power<br>{{c|+|+15%}} Geomantic Power<br>{{c|+|-10%}} Abilities Energy Cost<br>{{c|+|-7.5%}} Damage Taken<br>{{c|-|[ 3 * Cost ]}} Energy per turn<br><br>Boulder's durability depends on the caster's Max Energy.<br>Boulders crumble when out of the caster's Vision or when the caster runs out of energy.<br>If a boulder is destroyed by the caster's enemy, the caster is {{c|w|Stunned}} for {{c|w|3}} turns.<br><br>You can't have more than {{c|w|three}} boulders simultaneously.
|Passivevalue1={{c|+|+2.5%}}
|Passivebonus1=Geomantic Power
|#default = }}
|Stone Armor = {{#switch: {{{2}}}
|Active=active
|Type=Target Self
|Range=
|Energy=25
|Cooldown=32
|Modifiers=Magic Power (MP),<br>Geomantic Power (GP),<br>Runic Empowerment Stack (RES)
|Requirements=
|Description=Activates the following effect for {{c|w|3}} turns:<br><br>{{c|+|+30%}} Physical Resistance<br>{{c|+|+50%}} Nature Resistance<br>{{c|+|+20%}} Magic Resistance<br>{{c|+|+100%}} Bleed Resistance<br>{{c|+|+50%}} Move Resistance<br><br>At the end of its duration the stone armor explodes, dealing {{c|w|[ 2 * (MP+GP) ] Crushing Damage}} for each attack it absorbed with a {{c|w|[ 33 * (MP+GP) ] %}} chance to inflict {{c|w|Knockback}} to all adjacent enemies.<br><br>Each stack of {{c|+|Runic Empowerment}} prolongs the duration of this effect by {{c|w|4}} turns.<br>Raising new boulders prolongs the duration of this effect by {{c|w|2}} turns.
|Passivevalue1={{c|+|+2.5%}}
|Passivebonus1=Geomantic Power
|#default = }}
|Rune of Enfeeblement = {{#switch: {{{2}}}
|Active=passive
|Requirements=
|Description=Enemies standing next to a runic boulder suffer {{c|-|-10%}} Physical Resistance, {{c|-|-15%}} Move Resistance and {{c|-|-15%}} Control Resistance.
|Passivevalue1={{c|+|+2.5%}}
|Passivebonus1=Geomantic Power
|Passivevalue2={{c|+|+5%}}
|Passivebonus2=Fortitude
|#default = }}


|Stone Spikes = {{#switch: {{{2}}}
|Active=active
|Type=Target Object, 3x3 Area
|Range=Vision
|Energy=30
|Cooldown=8
|Modifiers=Magic Power (MP),<br>Geomantic Power (GP)
|Requirements=
|Description=Destroys a targeted runic boulder, summoning stone spikes on each adjacent tile.<br><br>Spikes deal {{c|w|[ 12 * (MP+GP) ] Piercing}} and {{c|w|[ 3 * (MP+GP) ] Crushing Damage}}, with a {{c|w|[ 60 * (MP+GP) ] %}} chance of {{c|w|Knockback}}.<br><br>Affected empty tiles maintain their spikes for {{c|w|8}} turns. Their durability depends on the caster's Max Energy.<br><br>With {{cl|passive|Rune of Fortifying}} taken, {{c|w|Crushing Damage}} becomes {{c|w|[ 5 * (MP+GP) ]}}.
|Passivevalue1={{c|+|+2.5%}}
|Passivevalue1={{c|+|+2.5%}}
|Passivebonus1=Geomantic Power
|Passivebonus1=Geomantic Power
|#default = }}
|#default = }}
|Petrification = {{#switch: {{{2}}}
|Active=active
|Type=Target Object, 3x3 Area
|Range=6
|Energy=20
|Cooldown=24
|Modifiers=Magic Power (MP),<br>Geomantic Power (GP),<br>Runic Empowerment Stack (RES)
|Requirements=
|Description=Deals {{c|Arcane|[ 8 * GP * MP ]  Arcane Damage}} to all targets in the area of effect with {{c|w|[ 50 * (MP + GP) * (1 + RES) ] %}} chance to {{c|w|petrify}} them for {{c|w|4-5}} turns.<br><br>Each petrified enemy within your Vision grants you {{c|+|+15%}} Geomantic Power.
|Passivevalue1={{c|+|+2.5%}}
|Passivebonus1=Geomantic Power
|#default = }}
|Rune of Binding = {{#switch: {{{2}}}
|Active=passive
|Requirements=
|Description=Raising a runic boulder grants {{c|+|-25%}} Abilities Energy Cost for the next turn.
|Passivevalue1={{c|+|+2.5%}}
|Passivebonus1=Geomantic Power
|Passivevalue2={{c|+|+3%}}
|Passivebonus2=Energy Restoration
|#default = }}
|Rune of Fortifying = {{#switch: {{{2}}}
|Active=passive
|Requirements=
|Description=Improves max durability of runic boulders and stone spikes by {{c|+|50%}}.<br>Increases base duration of {{cl|active|Stone Armor}} to {{c|w|5}} turns. Increases {{c|+|Stone Spikes}}' base {{c|w|Crushing Damage}} by {{c|+|60%}} .
|Passivevalue1={{c|+|+2.5%}}
|Passivebonus1=Geomantic Power
|Passivevalue2={{c|+|+10%}}
|Passivebonus2=Control Resistance
|#default = }}
|Rune of Absorption = {{#switch: {{{2}}}
|Active=passive
|Requirements=
|Description=Replenishes {{c|Energy|4%}} Max Energy for each enemy hit with {{Pos|Stone Spikes}}.
|Passivevalue1={{c|+|+2.5%}}
|Passivebonus1=Geomantic Power
|Passivevalue2={{c|+|+10%}}
|Passivebonus2=Move Resistance
|#default = }}
|Earthquake = {{#switch: {{{2}}}
|Active=active
|Type=Target Object, 5x5 Area
|Range=Vision
|Energy=35
|Cooldown=8
|Modifiers=Magic Power (MP),<br>Geomantic Power (GP),<br>Player's Max Energy (PME)
|Requirements=
|Description=Destroys a targeted runic boulder, creating an earthquake over a large area for {{c|w|8}} turns.<br><br>Each turn of staying in the earthquake's area of effect:<br><br>Deals {{c|w|[ 3 * (MP+GP) ] Crushing Damage}}.<br>Burns {{c|Energy|[ 3 * (MP+GP) * PME/100 ] %}} Max Energy<br>Has {{c|w|[ 10 * (MP+GP) ] %}} chance to {{c|w|Daze}} for {{c|w|3}} turns.<br>Each turn applies {{c|-|-5%}} Control Resistance and {{c|-|-10%}} Move Resistance (the effect stacks and lasts until the earthquake's end).
|Passivevalue1={{c|+|+2.5%}}
|Passivebonus1=Geomantic Power
|#default = }}
|Rune of Destabilization = {{#switch: {{{2}}}
|Active=passive
|Requirements=
|Description=Prolongs the base duration of {{c|+|Earthquake}} by {{c|w|2}} turns.<br><br>All enemies within the area of {{c|+|Earthquake}} receive {{c|-|+10%}} Damage Taken and {{c|-|+10%}} Fumble Chance.
|Passivevalue1={{c|+|+2.5%}}
|Passivebonus1=Geomantic Power
|Passivevalue2={{c|+|+3%}}
|Passivebonus2=Crit Chance
|#default = }}
|Boulder Toss = {{#switch: {{{2}}}
|Active=active
|Type=Target Object > Target Tile
|Range=6 + Bonus Range
|Energy=40
|Cooldown=8
|Modifiers=Magic Power (MP),<br>Geomantic Power (GP)
|Requirements=
|Description=Rips a targeted boulder from the ground and tosses it towards a targeted tile.<br><br>The toss deals {{c|w|[ 18 * (MP*GP) ] Crushing Damage}} and {{c|Arcane|[ 2 * MP * GP ] Arcane Damage}}.<br><br>When it hits, the boulder has {{c|w|[ 75 * (MP*GP) ] %}} chance to {{c|w|Knock}} the target back and {{c|w|[ 20 * (MP*GP) ] %}} chance to apply {{c|w|Stun}} or {{c|w|Daze}}. <br><br>Each traveled tile increases the Damage by {{c|+|12%}}, and also increases the duration of {{c|w|Stun}} or {{c|w|Daze}}.
|Passivevalue1={{c|+|+2.5%}}
|Passivebonus1=Geomantic Power
|#default = }}
|Runic Explosion = {{#switch: {{{2}}}
|Active=active
|Type=Target Object, 5x5 Area
|Range=Vision
|Energy=50
|Cooldown=16
|Modifiers=Magic Power (MP),<br>Geomantic Power (GP)
|Description=Destroys a targeted runic boulder, provoking a violent explosion.<br><br>Deals {{c|Arcane|[ 15 * GP * MP ] Arcane Damage}} and {{c|w|[ 5 * (MP+GP) ] Crushing Damage}} to all targets in the area of effect. Has {{c|w|[ 50 * (MP+GP) ] %}} chance to {{c|w|Knockback}} and {{c|w|[ 50 * (MP+GP) ] %}} chance to {{c|w|Stun}}.<br><br>Replenishes {{c|Energy|5%}} of Max Energy for each enemy killed.
|Passivevalue1={{c|+|+2.5%}}
|Passivebonus1=Geomantic Power
|#default = }}
|Rune of Cycle = {{#switch: {{{2}}}
|Active=passive
|Requirements=
|Description={{c|+|Runic Explosion}} reduces active Cooldowns for this ability tree by {{c|+|20%}} for each enemy hit.
|Passivevalue1={{c|+|+2.5%}}
|Passivebonus1=Geomantic Power
|Passivevalue2={{c|+|+5%}}
|Passivebonus2=Magic Power
|#default = }}
|Rune of Sustention = {{#switch: {{{2}}}
|Active=passive
|Requirements=
|Description=Killing enemies replenishes {{c|w|50%}} of all your runic boulders' and stone spikes' durability, and grants {{c|+|-50%}} Cooldowns Duration for {{c|w|2}} turns.<br><br> Grants you {{c|+|-10%}} Damage Taken when occupying tiles adjacent to your runic boulders.
|Passivevalue1={{c|+|+2.5%}}
|Passivebonus1=Geomantic Power
|Passivevalue2={{c|+|-3%}}
|Passivebonus2=Fumble Chance
|#default = }}
|#default = Data does not exist.}}</includeonly><noinclude>Page for all Stoneshard data.
|#default = Data does not exist.}}</includeonly><noinclude>Page for all Stoneshard data.



Revision as of 16:24, 23 June 2021

Page for all Stoneshard data.

Option 1 - Keeping the Switch, transcluding individual attributes. {{:Data|Ornate Sallet|ArmorType}} produces:

Headgear

Option 2 - Removing the Switch, transcluding all attributes at once as plaintext. {{:Data|Peasant Hatchet}} produces:

{{#switch: {{{2}}} <!-- Updated with Weapon Parser V 1.01 --> |WeaponType = Axe |Damage1 = 21 |DamageType1 = Slashing |Properties1 = Armor Penetration |Values1 = {{pos|+10%}} |Properties2 = Bodypart Damage |Values2 = {{pos|+10%}} |Properties3 = Fumble Chance |Values3 = {{pos|-1%}} |Properties4 = Skills Energy Cost |Values4 = {{neg|+15%}} |Properties5 = Spells Energy Cost |Values5 = {{neg|+15%}} |Durability = 85 |Description = The only thing this axe is decent at is chopping wood. |Price = 25 |#default = }}

Option 2 seems like it won't work