Ingredients

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Ingredients, along with Materials, are items intended to be used for crafting. As the latter is not implemented in game yet, all ingredients are able of being used only as consumables.

  • Herbs can be commonly found growing on the Plains or bought from Frid, the herbalist. Most herbs provide beneficial effects for a limited amount of time.
  • Mushrooms can be commonly found near trees in the Forests. Mushrooms classified as Ingredients are usually poisonous and shouldn't be eaten raw. Edible and cooked mushrooms are classified as Food.
  • Pine Cones can also be found near trees in the Coniferous Forests. There is currently no use of them.
  • Sticks multiple can be found near trees in the Forests. They can be used to lit a Campfire.

List of ingredients

The following table includes all ingredients.

Item Inv. slots PriceGold.png Subcategory Properties Uses Description
Death Cap
Death Cap
1×1 3 Mushroom
Hunger: -1%
Intoxication: +100%
 
1 It claimed many lives of careless mushroomers.
Fly Agaric
Fly Agaric
1×1 4 Mushroom
Hunger: -1%
Intoxication: +30%
Pain: -10%
Pain Resistance: +60% (30 x)
Sanity: -10%
 
 
1 Not as deceptive as a death cap, it's easily recognizable by its bright colors.
Stick
StickStick
1×2 1 Wood
Can be used to start a fire.
- A dry, durable stick with a lot of applications.
Pine Cone
Pine Cone
1×1 1 Herb
- There's nothing special about this dried-up pine cone.
Agrimony
Agrimony
1×2 10 Herb
Thirst: +18%
Intoxication: -3%
Health Restoration: +2% (30 t)
Bleed Resistance: +5%
 
 
 
1 Agrimony has been valued for its healing qualities since olden times.
Bogbean
Bogbean
1×2 10 Herb
Thirst: +16%
Hunger Change: +0.30% (30 t)
Intoxication Change: -0.30% (30 t)
 
1 Also known as buckbean, this plant can easily be found around swamps. It stimulates appetite and is often used in tonics.
Burdock
Burdock
1×2 4 Herb
Thirst: +16%
Health Restoration: +1% (30 t)
Healing Efficiency: +10% (30 t)
 
 
1 This weed grows along roads and fences. Rumors say that its roots possess a number of useful properties.
Burnet
Burnet
1×2 10 Herb
Thirst: +18%
Pain Resistance: +5% (30 t)
Healing Efficiency: +5% (30 t)
Bleed Resistance: +15% (30 t)
 
 
 
1 Burnet's medical properties are praised for a reason: it does a great job at stopping fresh wounds from bleeding and getting infected.
Fleawort
Fleawort
1×2 6 Herb
Health Replenishment: +1%
Healing Efficiency: +15% (30 t)
Injury Treatment: +2
Bleed Resistance: +10% (30 t)
 
 
 
Is used on a selected body part.
1 Not so long ago in Aldor there used to live a half-crazed herbalist, a stern believer in the miraculous properties of fleawort. Apparently he died of gangrene.
Henbane
Henbane
1×2 7 Herb
Thirst: +20%
Intoxication: +5%
Intoxication Change: +1% (30 t)
Sanity: -5%
 
25% chance to cause Battle Rage.
The chance increases up to 100% depending on Intoxication.
1 This extremely poisonous plant is used for many powders and infusions. Some people even add it to their beer... To make the drinking merrier.
Horsetail
Horsetail
1×2 6 Herb
Thirst: +16%
Intoxication Change: +0.20% (30 t)
Physical Resistance: +3% (30 t)
Bleed Resistance: +12% (30 t)
 
 
 
1 Horsetail is well known as a powerful astringent. However it shouldn't be abused - cattle which graze on horsetail often end up dead from poisoning.
Mindwort
Mindwort
1×2 12 Herb
Thirst: +16%
Sanity: +4%
Sanity Change: +0.20% (30 t)
Morale: +2%
Psionic Resistance: +5% (30 t)
 
 
Removes the effects of bad trip and being drunk.
1 Mindwort is used as a potent sedative, helpful in recovery from major shocks.
Nettle
Nettle
1×2 6 Herb
Thirst: +15%
Intoxication Change: -0.10% (30 t)
Health Restoration: +1% (30 t)
Bleed Resistance: +10 (30 t)
 
 
 
1 Despite its prickly nature, this plant is undeniably beneficial - its leaves and stems are edible and are used by herbalists all over Aldor.
Spearmint
Spearmint
1×2 6 Herb
Thirst: +10%
Intoxication Change: -0.10% (30 t)
Intoxication Resistance: +5% (30 t)
 
1 Spearmint is famous for a variety of beneficial properties. A great addition to every tincture.
Poppy
Poppy
1×2 12 Herb
Thirst: +8%
Intoxication Change: +0.30% (30 t)
Pain Change: -0.25% (30 t)
Morale Change: +0.15% (30 t)
 
May put to sleep or cause bad trip.
1 Village healers often include poppy into their herbal infusions for its sedative qualities.
Rhubarb
Rhubarb
1×2 8 Herb
Thirst: +12%
Hunger Change: -0.10% (30 t)
Hunger Resistance: +25% (30 t)
Intoxication Change: +0.10% (30 t)
Immunity: +5%
 
1 Rhubarb stems are nutritious and benefit digestion. On the other hand, its leaves are to be consumed in moderation - they are quite poisonous.
Thyme
Thyme
1×2 10 Herb
Thirst: +14%
Sanity: +1%
Energy Replenishment: +7%
 
1 Thyme has a variety of uses as a fragrant spice as well as a part of numerous healing concoctions.
Wormwood
Wormwood
1×2 10 Herb
Hunger Change: +0.1% (60 t)
Thirst: +25%
Intoxication Resistance: +15% (60 t)
Energy Restoration: +4% (60 t)
Poison Resistance: +5% (60 t)
 
 
 
1 Bitter wormwood tinctures are used by Aldorian peasants to treat digestive problems and parasite infections.


Page last edited during patch: 0.7.0.27