Staves (skill tree)

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Disambig.png This article is about a skill tree. For the corresponding weapon class, see Staves.

Hover over the skill icons to view the detailed descriptions.
Hover over the skill icons to view the detailed descriptions.

This page shows all Staff skills.

Avoid getting surrounded by staying on the move, dazing foes with unexpected strikes

Main focus:
Mobility, Crowd Control, Survivability

Crit Effect:
Cleave through 3 tiles +50% Energy Drain

Skill List

SkillBasic StatsDescription
Treatise I
Hail of Blows
Hail of Blows
Attack
Type:
Target Object
Range:
1
Energy:
12
Cooldown:
8
Modified by:
Strength, Agility, Perception, Willpower
- Requires a staff
Delivers two strikes with -20% Weapon Damage, +60% Stagger Chance, and -5% Accuracy.

Grants +35% Energy Drain to the first strike and +60% Daze Chance to the second.

If both strikes hit the target, delivers an additional strike with -20% Weapon Damage and +60% Knockback Chance.
Step Aside!
Step Aside!
Attack / Charge
Type:
Target Object
Range:
3
Energy:
16
Cooldown:
12
Modified by:
Strength, Agility, Perception
- Requires a staff
Performs a charge towards the target and delivers a strike to all adjacent tiles with +20% Weapon Damage and +60% Knockback Chance.

Reduces the ability tree's cooldowns and cooldowns of all spells by 2 turns for each enemy knocked back by the strike.
Destabilizing Hits
Destabilizing Hits
Passive
- Requires a staff
Staggering, Dazing, or knocking targets back with staff strikes applies them with +10% Damage Taken, -10% Magic Resistance, and -10% Nature Resistance for 5 turns.

The effect stacks up to 3 times.
Battle Trance
Battle Trance
Passive
- Requires a staff
If there are enemies within vision, using spells grants +8% Weapon Damage and +3% Crit Chance for 10 turns.

Each recieved strike or shot (including misses) grants -3% Damage Taken and -3% Backfire Chance for 10 turns.

Both effects stack up to 5 times.
Treatise II
Unwavering Stance
Unwavering Stance
Stance
Type:
No Target
Energy:
14
Cooldown:
12
- Requires a staff
Activates "Unwavering Stance" for 8 turns:

+10% Magic Resistance
+10% Nature Resistance
+5% Counter Chance
+10% Block Chance
+10% Max Block Power
+10% Block Power Recovery
Grants each third strike +100% Knockback Chance.

Using the ability tree's skills grants an extra stack of the effect (up to IV).

Basic staff strikes prolong the effect's duration by 1 turn (up to 12), but decreases its number of stacks (no more than once per turn).

Only one Stance effect can be active at a time.
Triumph
Triumph
Passive
- Requires a staff
Killing enemies with staves grants +12% Crit Chance and +12% Miracle Chance for 10 turns.
The effect stacks up to 3 times.

Grants critical staff strikes additional +50% Energy Drain and allows them to reduce all cooldowns by 1 turn.
Now or Never
Now or Never
Passive
- Requires a staff
Full and partial dodges and blocks grant +10% Counter Chance and +10% Magic Power for 4 turns.

Using spells grants +8% Dodge Chance and +8% Block Chance for 4 turns.

Both effects stack up to 3 times.
Treatise III
Peacemaker
Peacemaker
Attack / Maneuver
Type:
Target Tile
Range:
1
Energy:
20
Cooldown:
16
Modified by:
Strength, Agility, Perception
- Requires a staff
Delivers a strike to all adjacent enemies with +60% Stagger Chance, and +70% Daze Chance.

Then allows to reposition to an adjacent tile.

Grants -10% Backfire Chance, -10% Abilities Energy Cost, and -5% Fumble Chance for 5 turns for each enemy hit by the strike.

The effect stacks up to 3 times.


Page last edited during patch: 0.8.1.8