Staves (skill tree)
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This article is about a skill tree. For the corresponding weapon class, see Staves. |
This page shows all Staff skills.
“ | Avoid getting surrounded by staying on the move, dazing foes with unexpected strikes | „ |
Main focus:
Mobility, Crowd Control, Survivability
Crit Effect:
Cleave through 3 tiles
+50% Energy Drain
Skill List
Skill | Basic Stats | Description |
---|---|---|
Treatise I | ||
Hail of Blows | Attack Type: Target Object Range: 1 Energy: 12 Cooldown: 8 Modified by: Strength, Agility, Perception, Willpower - Requires a staff | Delivers two strikes with -20% Weapon Damage, +60% Stagger Chance, and -5% Accuracy. Grants +35% Energy Drain to the first strike and +60% Daze Chance to the second. If both strikes hit the target, delivers an additional strike with -20% Weapon Damage and +60% Knockback Chance. |
Step Aside! | Attack / Charge Type: Target Object Range: 3 Energy: 16 Cooldown: 12 Modified by: Strength, Agility, Perception - Requires a staff | Performs a charge towards the target and delivers a strike to all adjacent tiles with +20% Weapon Damage and +60% Knockback Chance. Reduces the ability tree's cooldowns and cooldowns of all spells by 2 turns for each enemy knocked back by the strike. |
Destabilizing Hits | Passive - Requires a staff | Staggering, Dazing, or knocking targets back with staff strikes applies them with +10% Damage Taken, -10% Magic Resistance, and -10% Nature Resistance for 5 turns. The effect stacks up to 3 times. |
Battle Trance | Passive - Requires a staff | If there are enemies within vision, using spells grants +8% Weapon Damage and +3% Crit Chance for 10 turns. Each recieved strike or shot (including misses) grants -3% Damage Taken and -3% Backfire Chance for 10 turns. Both effects stack up to 5 times. |
Treatise II | ||
Unwavering Stance | Stance Type: No Target Energy: 14 Cooldown: 12 - Requires a staff | Activates "Unwavering Stance" for 8 turns: +10% Magic Resistance +10% Nature Resistance +5% Counter Chance +10% Block Chance +10% Max Block Power +10% Block Power Recovery Grants each third strike +100% Knockback Chance. Using the ability tree's skills grants an extra stack of the effect (up to IV). Basic staff strikes prolong the effect's duration by 1 turn (up to 12), but decreases its number of stacks (no more than once per turn). Only one Stance effect can be active at a time. |
Triumph | Passive - Requires a staff | Killing enemies with staves grants +12% Crit Chance and +12% Miracle Chance for 10 turns. The effect stacks up to 3 times. Grants critical staff strikes additional +50% Energy Drain and allows them to reduce all cooldowns by 1 turn. |
Now or Never | Passive - Requires a staff | Full and partial dodges and blocks grant +10% Counter Chance and +10% Magic Power for 4 turns. Using spells grants +8% Dodge Chance and +8% Block Chance for 4 turns. Both effects stack up to 3 times. |
Treatise III | ||
Peacemaker | Attack / Maneuver Type: Target Tile Range: 1 Energy: 20 Cooldown: 16 Modified by: Strength, Agility, Perception - Requires a staff | Delivers a strike to all adjacent enemies with +60% Stagger Chance, and +70% Daze Chance. Then allows to reposition to an adjacent tile. Grants -10% Backfire Chance, -10% Abilities Energy Cost, and -5% Fumble Chance for 5 turns for each enemy hit by the strike. The effect stacks up to 3 times. |
Page last edited during patch: 0.8.1.8
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