Two-Handed Swords (skill tree)

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Disambig.png This article is about a skill tree. For the corresponding weapon class, see Two-Handed Swords.

Hover over the skill icons to view the detailed descriptions.
Hover over the skill icons to view the detailed descriptions.

This page shows all Two-Handed Sword Skills

Adapt to any combat situation, balancing between offense and defense.

Main focus:
High Damage, Area Damage, Mobility, Survivability

Crit Effect:
Cleave through 3 tiles
+50% Bleed Chance


Skill List

SkillBasic StatsDescription
Treatise I
Hewing Strike
Hewing Strike
Type:
Target Object
Range:
1
Energy:
13
Cooldown:
10
Modified by:
Perception, Agility, Strength
- Requires a two-handed sword
Delivers a strike to one of the target's hand with +50% Bleed Chance and +20% Bodypart Damage.

If the strike does damage, applies the target with -20% Move Resistance and -20% Bleed Resistance for 3 turns.

The skills' effects are doubled if the target is Staggered.

Successful two-handed sword counts reduce the skill's cooldown by 1 turns.
Recklessness
Recklessness
- Requires a two-handed sword
Grants +5% Crit Chance, +5% Counter Chance and -5% Damage Taken for each adjacent enemy if there's more than one.

The effect stacks up to 3 times.
Parry
Parry
Type:
No Target
Energy:
15
Cooldown:
8
- Requires a two-handed sword
Activates "Parry" for 2 turns:

+25% Block Chance
+25% Max Block Power
+50% Counter Chance
Fully replenishes Block Power

While "Parry" is active, each blocked strike reduces the skill's cooldown by 2 turns and grants +20% Block Power Recovery for 3 turns, and each counter grants +5% Crit Chance for 5 turns.

The effect stacks up to 3 times.
Treatise II
Revanche
Revanche
- Requires a two-handed sword
Two-handed sword counters replenishes 5% Max Energy and grant -15% Skills Energy Cost for 2 turns.

This effect stacks up to 2 times.
Feast of Steel
Feast of Steel
Type:
No Target
Energy:
10
Cooldown:
10
- Requires a two-handed sword
Stance skill. Activates "Feast of Steel" for 6 turns:

+5% Counter Chance
-5% Fumble Chance
+5% Accuracy
+3% Crit Chance
Each 3rd attack gains +100% Stagger Chance

Using the ability tree's skills grants an extra stack of the effect (up to IV stacks).

Basic two-handed sword strikes prolong the duration of the effect by 1 turn (up to 15), but decrease its number of stacks.
Arc Cleave
Arc Cleave
Type:
Target Area
Range:
1
Energy:
18
Cooldown:
14
Modified by:
Strength, Agility, Perception, Willpower
- Requires a two-handed sword
Delivers a strike to file adjacent tiles with +25% Weapon Damage, +70% Stagger Chance, and +50% Bleed Chance.

Reduces the ability tree's cooldowns by 3 turns for each enemy within the skill's area of effect and replenishes 5% Max Energy for each enemy Staggered by the strike.
Fight to the Death
Fight to the Death
- Requires a two-handed sword
Consecutive two-handed sword strikes against the same target grants +10% Stagger Chance and +5% Counter Chance for 5 turns.

Each received strike grants +5% Block Chance and +5% Block Power Recovery for 5 turns.

Both effects stacks up to 3 times.
Treatise III
Taste of Victory
Taste of Victory
- Requires a two-handed sword
Two-handed sword strikes against Staggered targets grant +5% Weapon Damage and +10% Bleed Chance for 3 turns. Killing enemies with two-handed sword strikes prolongs the duration of "Feast of Steel" and "Parry" by 1 turn.
Heroic Charge
Heroic Charge
Type:
Target Object
Range:
3
Energy:
24
Cooldown:
12
Modified by:
Strength, Agility, Perception
- Requires a two-handed sword
Performs a charge towards the target and delivers a strike with +80% Stagger Chance.

Each traveled tile with the Charge grants the strike +10% Damage and +5% Crit Chance.
Courage
Courage
- Requires a two-handed sword
If the ability tree's skill kills its target, instantly refreshes its Cooldown.

If the target survives, grants +10% Weapon Damage for 2 turns for each adjacent enemy.

The effect stacks up to 3 times.


Page last edited during patch: 0.8.1.8