Two-Handed Swords (skill tree)

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Disambig.png This article is about a skill tree. For the corresponding weapon class, see Two-Handed Swords.

Hover over the skill icons to view the detailed descriptions.
Hover over the skill icons to view the detailed descriptions.

This page shows all Two-Handed Sword Skills

Adapt to any combat situation, balancing between offense and defense.

Main focus:
High Damage, Area Damage, Mobility, Survivability

Crit Effect:
Cleave through 3 tiles
+50% Bleed Chance


Skill List

SkillBasic StatsDescription
Treatise I
Hewing Strike
Hewing Strike
Attack
Type:
Target Object
Range:
1
Energy:
10
Cooldown:
8
Modified by:
Strength, Agility, Perception
- Requires a two-handed sword
Delivers a strike to one of the target's hands with +60% Bleed Chance and +25% Bodypart Damage.

If the strike does damage, applies the target with -20% Move Resistance and -20% Bleed Resistance for 4 turns.

Doubles the skill's effects if the target is Staggered.

Successful two-handed sword counters reduce the skill's cooldown by 1 turn.
Recklessness
Recklessness
Passive
- Requires a two-handed sword
Grants +3% Crit Chance, +5% Counter Chance, and -5% Damage Taken for each adjacent enemy if there's more than one.

The effect stacks up to 3 times.
Parry
Parry
Maneuver
Type:
No Target
Energy:
18
Cooldown:
10
Modified by:
Strength, Agility, Perception
- Requires a two-handed sword
Activates "Parry" for 3 turns:

+20% Block Chance
+10% Max Block Power
+20% Counter Chance

Fully replenishes Block Power

While "Parry" is active, each blocked strike reduces the skill's cooldown by 2 turns and grants +20% Block Power Recovery for 3 turns, and each counter grants +3% Crit Chance for 5 turns.

The effect stacks up to 3 times.
Treatise II
Revanche
Revanche
Passive
Modified by:
Willpower
- Requires a two-handed sword
Two-handed sword counters replenish 5% Max Energy and grant -10% Skills Energy Cost for 2 turns.

The effect stacks up to 2 times.
Feast of Steel
Feast of Steel
Stance
Type:
No Target
Energy:
14
Cooldown:
12
- Requires a two-handed sword
Activates "Feast of Steel" for 8 turns:

+5% Counter Chance
-4% Fumble Chance
+5% Accuracy
+2.5% Crit Chance
Grants each third strike +100% Stagger Chance

Using the ability tree's skills grants an extra stack of the effect (up to IV).

Basic two-handed sword strikes prolong the effect's duration by 1 turn (up to 12) but reduce its number of stacks (no more than once per turn).

Only one Stance effect can be active at a time.
Arc Cleave
Arc Cleave
Attack
Type:
Target Area
Range:
1
Energy:
20
Cooldown:
20
Modified by:
Strength, Agility, Perception, Willpower
- Requires a two-handed sword
Delivers a strike to five adjacent tiles with +20% Weapon Damage, +60% Stagger Chance, and +40% Bleed Chance.

Reduces the ability tree's cooldowns by 1 turns for each enemy hit by the strike and replenishes 5% Max Energy for each enemy Staggered by the strike.
Fight to the Death
Fight to the Death
Passive
- Requires a two-handed sword
Consecutive two-handed sword hits against the same target grant +8% Stagger Chance and +4% Counter Chance for 5 turns.

Each received strike grants +4% Block Chance and +5% Block Power Recovery for 5 turns.

Both effects stack up to 3 times.
Treatise III
Taste of Victory
Taste of Victory
Passive
- Requires a two-handed sword
Two-handed sword hits against Staggered targets grant +10% Bodypart Damage and +10% Bleed Chance for 5 turns.

The effect stacks up to 3 times.

Killing enemies with two-handed swords prolongs the duration of "Feast of Steel" and "Parry" by 1 turn.
Heroic Charge
Heroic Charge
Attack / Charge
Type:
Target Object
Range:
3
Energy:
26
Cooldown:
24
Modified by:
Strength, Agility, Perception
- Requires a two-handed sword
Performs a charge towards the target and delivers a strike with +90% Stagger Chance.

Each tile traveled with the charge grants the strike +10% Weapon Damage and +5% Crit Chance.
Courage
Courage
Passive
- Requires a two-handed sword
If the ability tree's skill kills its target, instantly refreshes its Cooldown.

If the target survives, grants +5% Weapon Damage for 4 turns for each adjacent enemy.

The effect stacks up to 3 times.


Page last edited during patch: 0.8.1.8