Two-Handed Swords (skill tree)

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Disambig.png This article is about a skill tree. For the corresponding weapon class, see Two-Handed Swords.

Hover over the skill icons to view the detailed descriptions.
Hover over the skill icons to view the detailed descriptions.

This page shows all Two-Handed Sword Skills

Adapt to any combat situation, balancing between offense and defense.

Main focus:
High Damage, Area Damage, Mobility, Survivability

Crit Effect:
Cleave through 3 tiles
+75% Bleed Chance


Skill List

SkillBasic StatsDescriptionPassive bonusHidden bonus
Treatise I
Feint Swing
Feint Swing
Type:
Target Object
Range:
1
Energy:
10
Cooldown:
8
Modified by:
Perception, Agility
- Requires a two-handed sword
Reduces the target's Dodge, Counter, and Block Chances to 0% until the end of the turn.

After that delivers a strike with -25% Fumble Chance and +10% Damage.

The target is applied with +10% Damage Taken for 3 turns. All the skill's effects are doubled if the target is Staggered

Passive bonus:
-2.5% Cooldowns Duration for this ability tree

Hidden bonus:
+15% Accuracy
Parry
Parry
Type:
No Target
Energy:
12
Cooldown:
6
- Requires a two-handed sword
Activates the following effect for 1 turn:

+33% Block Chance
+25% Block Power
+75% Counter Chance
Fully replenishes Block Power

Each Blocked strike reduces the skill's Cooldown by 2 turns and grants +25% Block Power Recovery for 3 turns.
Each Counterattack grants +7.5% Crit Chance for 3 turns.

Passive bonus:
-2.5% Cooldowns Duration for this ability tree
Recklessness
Recklessness
- Requires a two-handed sword
Each adjacent enemy grants +5% Crit Chance and +5% Counter Chance.
Passive bonus:
-2.5% Cooldowns Duration for this ability tree
+5% Block Chance
Treatise II
Feast of Steel
Feast of Steel
Type:
No Target
Energy:
10
Cooldown:
10
- Requires a two-handed sword
Stance-based skill. Activates the following effect for 6 turns:

+7.5% Armor Penetration
-5% Fumble Chance
+10% Crit Efficiency
+5% Crit Chance
Each 3rd attack gains +100% Stagger Chance

Using this ability tree's skills grants 1 stack of the effect (up to 4 stacks).

Basic two-handed sword attacks prolong the duration of the effect by 1 turn (up to 15 turns), but decrease its number of stacks by 1.

Passive bonus:
-2.5% Cooldowns Duration for this ability tree
Arc Cleave
Arc Cleave
Type:
Target Area
Range:
1
Energy:
18
Cooldown:
14
Modified by:
Strength, Agility, Perception
- Requires a two-handed sword
Delivers a strike with +25% Damage, +70% Stagger Chance, and +50% Bleed Chance to 5 adjacent targets.

Reduces active Cooldowns for this ability tree by 1 turn for each affected enemy and replenishes 5% Max Energy for each Staggered enemy.

Passive bonus:
-2.5% Cooldowns Duration for this ability tree

Hidden bonus:
-15% Fumble Chance
Revanche
Revanche
- Requires a two-handed sword
Each Counterattack grants -25% Skills Energy Cost for the 2 turns and replenishes 5% Max Energy.
This effect stacks

Passive bonus:
-2.5% Cooldowns Duration for this ability tree
+5% Counter Chance
Fight to the Death
Fight to the Death
- Requires a two-handed sword
Each consecutive attack against the same target grants +7.5% Stagger Chance and +5% Counter Chance for 5 turns.
The effect resets upon switching to another target.

Passive bonus:
-2.5% Cooldowns Duration for this ability tree
+5% Accuracy
Treatise III
Heroic Charge
Heroic Charge
Type:
Target Object
Range:
3
Energy:
24
Cooldown:
12
Modified by:
Strength, Agility, Perception
- Requires a two-handed sword
Rushes towards the target to deliver a strike with +80% Stagger Chance.

Each traveled tile grants this strike +10% Damage and +5% Crit Chance.

Passive bonus:
-2.5% Cooldowns Duration for this ability tree

Hidden bonus:
+15% Accuracy
-15% Fumble Chance
Taste of Victory
Taste of Victory
- Requires a two-handed sword
Attacks against Staggered enemies grants +5% Weapon Damage for 4 turns.

Killing enemies with two-handed swords replenishes 15% Max Energy.

Passive bonus:
-2.5% Cooldowns Duration for this ability tree
+10 Max Energy
Courage
Courage
- Requires a two-handed sword
If this ability tree's skill kills its target, it doesn't go on Cooldown.

If the target survives, grants +10% Weapon Damage for 2 turns for each adjacent enemy.

Passive bonus:
-2.5% Cooldowns Duration for this ability tree
+5% Crit Chance


Page last edited during patch: 0.8.0.0