Two-Handed Swords (skill tree)
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This article is about a skill tree. For the corresponding weapon class, see Two-Handed Swords. |
This page shows all Two-Handed Sword Skills
“ | Adapt to any combat situation, balancing between offense and defense. | „ |
Main focus:
High Damage, Area Damage, Mobility, Survivability
Crit Effect:
Cleave through 3 tiles
+50% Bleed Chance
Skill List
Skill | Basic Stats | Description |
---|---|---|
Treatise I | ||
Hewing Strike | Attack Type: Target Object Range: 1 Energy: 10 Cooldown: 8 Modified by: Strength, Agility, Perception - Requires a two-handed sword | Delivers a strike to one of the target's hands with +60% Bleed Chance and +25% Bodypart Damage. If the strike does damage, applies the target with -20% Move Resistance and -20% Bleed Resistance for 4 turns. Doubles the skill's effects if the target is Staggered. Successful two-handed sword counters reduce the skill's cooldown by 1 turn. |
Recklessness | Passive - Requires a two-handed sword | Grants +3% Crit Chance, +5% Counter Chance, and -5% Damage Taken for each adjacent enemy if there's more than one. The effect stacks up to 3 times. |
Parry | Maneuver Type: No Target Energy: 18 Cooldown: 10 Modified by: Strength, Agility, Perception - Requires a two-handed sword | Activates "Parry" for 3 turns: +20% Block Chance +10% Max Block Power +20% Counter Chance Fully replenishes Block Power While "Parry" is active, each blocked strike reduces the skill's cooldown by 2 turns and grants +20% Block Power Recovery for 3 turns, and each counter grants +3% Crit Chance for 5 turns. The effect stacks up to 3 times. |
Treatise II | ||
Revanche | Passive Modified by: Willpower - Requires a two-handed sword | Two-handed sword counters replenish 5% Max Energy and grant -10% Skills Energy Cost for 2 turns. The effect stacks up to 2 times. |
Feast of Steel | Stance Type: No Target Energy: 14 Cooldown: 12 - Requires a two-handed sword | Activates "Feast of Steel" for 8 turns: +5% Counter Chance -4% Fumble Chance +5% Accuracy +2.5% Crit Chance Grants each third strike +100% Stagger Chance Using the ability tree's skills grants an extra stack of the effect (up to IV). Basic two-handed sword strikes prolong the effect's duration by 1 turn (up to 12) but reduce its number of stacks (no more than once per turn). Only one Stance effect can be active at a time. |
Arc Cleave | Attack Type: Target Area Range: 1 Energy: 20 Cooldown: 20 Modified by: Strength, Agility, Perception, Willpower - Requires a two-handed sword | Delivers a strike to five adjacent tiles with +20% Weapon Damage, +60% Stagger Chance, and +40% Bleed Chance. Reduces the ability tree's cooldowns by 1 turns for each enemy hit by the strike and replenishes 5% Max Energy for each enemy Staggered by the strike. |
Fight to the Death | Passive - Requires a two-handed sword | Consecutive two-handed sword hits against the same target grant +8% Stagger Chance and +4% Counter Chance for 5 turns. Each received strike grants +4% Block Chance and +5% Block Power Recovery for 5 turns. Both effects stack up to 3 times. |
Treatise III | ||
Taste of Victory | Passive - Requires a two-handed sword | Two-handed sword hits against Staggered targets grant +10% Bodypart Damage and +10% Bleed Chance for 5 turns. The effect stacks up to 3 times. Killing enemies with two-handed swords prolongs the duration of "Feast of Steel" and "Parry" by 1 turn. |
Heroic Charge | Attack / Charge Type: Target Object Range: 3 Energy: 26 Cooldown: 24 Modified by: Strength, Agility, Perception - Requires a two-handed sword | Performs a charge towards the target and delivers a strike with +90% Stagger Chance. Each tile traveled with the charge grants the strike +10% Weapon Damage and +5% Crit Chance. |
Courage | Passive - Requires a two-handed sword | If the ability tree's skill kills its target, instantly refreshes its Cooldown. If the target survives, grants +5% Weapon Damage for 4 turns for each adjacent enemy. The effect stacks up to 3 times. |
Page last edited during patch: 0.8.1.8
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