Medicine
Jump to navigation
Jump to search
Out there, the medic is you. Medicine are items that can help prevent or fix different Conditions like Bleeding, Injury, Toxicity or Maladies.
Item | Inv. slots | Price | Properties | Uses | Description |
---|---|---|---|---|---|
Antidote | 1×1 | 75 | Intoxication: -75% Poison Resistance: +55% (360 t) Energy Restoration: -5% (360 t) Intoxication Resistance: +25% (360 t) Removes Poisoning |
1 | This ingenious contraption performed a breakthrough in treatment of poisonings. The ensuing headaches are not that much of a side effect when it comes to saving lives. |
Antitoxin | 1×1 | 35 | Thirst: +20% Intoxication: -25% Intoxication Change: -1% (25 t) Fatigue Change: +0.10% (25 t) |
1 | An effective remedy for consequences of bad habits. |
Bandage | 1×1 | 10 | Stops the Bleeding affecting a selected body part. | 2 | It might help with not bleeding to death. |
Ether Inhaler | 1×2 | 90 | Intoxication: +40% Pain: -75% Pain Resistance: +100% (30 t) Sanity: +5% |
2 | This bizarre vessel was invented a couple decades ago by the Alchemist's Guild. Its fumes are poisonous, but they ease pain and clear the mind. |
Gwynnel's Elixir | 1×2 | 1000 | Intoxication: -75% Pain: -75% Energy Replenishment: +75% Health Replenishment: +75% Healing Efficiency: +33% (360 t) |
1 | The lifework of Gwynnel, a metropolitan alchemist. After his retirement, an already high price on his elixirs flew through the roof. |
Healing Salve | 1×1 | 50 | Injury Treatment: +12% Health Replenishment: +3% |
3 | It's said that this ointment was originally used to treat scabies. Its potent restorative effects were discovered purely by accident. |
Herbal Extract | 1×1 | 20 | Intoxication: +5% Intoxication Change: +0.50% (30 t) Pain Resistance: +25% (30 t) Pain Change: -1% (30 t) Healing Efficiency: +15% (30 t) |
1 | Infusions of intoxicating herbs are often employed by village healers. Cheapness and availability far outweighs a common side effect of terrible visions. |
Leeches | 1×1 | 15 | Injury Treatment: +5% Morale: -1% Intoxication Change: -0.5% Immunity Change: +0.1%Pain Change: +0.2% Bleed Resistance: -10% |
1 | These heinous creatures can be of use if you know how to apply them. |
Soporific Sponge | 1×1 | 32 | Intoxication Change: +1% (10 t) Pain Change: -5% (10 t) |
1 | Barbers in the capital often use these sponges before pulling out a bad tooth. |
Splint | 2×1 | 10 | Injury Treatment: +35% Can only be applied to Injured body parts. |
1 | An essential item for securing sprains and fractures. |
Surgeon's Toolkit | 2×2 | 90 | Injury Treatment: +75% Pain suffered during the operation depends on the current condition of the body part. Durability: 20/20
|
5 | The very case when expertise and courage are equally important. |
Vivifying Essence | 1×2 | 200 | Health Replenishment: +40% Healing Efficiency: -25% (90 t) Sanity: -3% |
2 | When asked about its recipe, alchemists prefer to maintain mysterious silence. |
See Also
Page last edited during patch: 0.8.0.17
|
|