Medicine

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Out there, the medic is you. Medicine are items that can help prevent or fix different Conditions like Bleeding, Injury, Toxicity or Maladies.


Item Inv. slots PriceGold.png Properties Uses Description
Antidote
Antidote
1×1 75
Intoxication: -75%
Poison Resistance: +55% (360 t)
Energy Restoration: -5% (360 t)
Intoxication Resistance: +25% (360 t)
 
 
 
Causes Confusion for 10 turn.

Removes Poisoning
1 This ingenious contraption performed a breakthrough in treatment of poisonings. The ensuing headaches are not that much of a side effect when it comes to saving lives.
Antitoxin
Antitoxin
1×1 35
Thirst: +20%
Intoxication: -25%
Intoxication Change: -1% (25 t)
Fatigue Change: +0.10% (25 t)
 
Halves the duration of all possible Aftermaths.
1 An effective remedy for consequences of bad habits.
Bandage
Bandage
1×1 10
Stops the Bleeding affecting a selected body part.
2 It might help with not bleeding to death.
Ether Inhaler
Ether Inhaler
1×2 90
Intoxication: +40%
Pain: -75%
Pain Resistance: +100% (30 t)
Sanity: +5%
 
 
2 This bizarre vessel was invented a couple decades ago by the Alchemist's Guild. Its fumes are poisonous, but they ease pain and clear the mind.
Gwynnel's Elixir
Gwynnel's Elixir
1×2 1000
Intoxication: -75%
Pain: -75%
Energy Replenishment: +75%
Health Replenishment: +75%
Healing Efficiency: +33% (360 t)
 
 
Removes all negative effects
1 The lifework of Gwynnel, a metropolitan alchemist. After his retirement, an already high price on his elixirs flew through the roof.
Healing Salve
Healing Salve
1×1 50
Injury Treatment: +12%
Health Replenishment: +3%
 
If a selected body part is injured, the salve's effects are reduced by 50%.

3 It's said that this ointment was originally used to treat scabies. Its potent restorative effects were discovered purely by accident.
Herbal Extract
Herbal Extract
1×1 20
Intoxication: +5%
Intoxication Change: +0.50% (30 t)
Pain Resistance: +25% (30 t)
Pain Change: -1% (30 t)
Healing Efficiency: +15% (30 t)
 
 
 
1 Infusions of intoxicating herbs are often employed by village healers. Cheapness and availability far outweighs a common side effect of terrible visions.
Leeches
Leeches
1×1 15
Injury Treatment: +5%

Can be applied to a selected body part.
Grants Leech Therapy for 30 turns:

Morale: -1%
Intoxication Change: -0.5%
Immunity Change: +0.1%
Pain Change: +0.2%
Bleed Resistance: -10%
 
 
Improves the affected body part's Condition by +1%
1 These heinous creatures can be of use if you know how to apply them.
Soporific Sponge
Soporific Sponge
1×1 32
Intoxication Change: +1% (10 t)
Pain Change: -5% (10 t)
 
Puts you to sleep.
1 Barbers in the capital often use these sponges before pulling out a bad tooth.
Splint
Splint
2×1 10
Injury Treatment: +35%
 
Stabilizes the Injury affecting a selected body part.
Can only be applied to Injured body parts.
1 An essential item for securing sprains and fractures.
Surgeon's Toolkit
Surgeon's Toolkit
2×2 90
Injury Treatment: +75%
 
Greatly improves condition of a selected body part.

Pain suffered during the operation depends on the current condition of the body part.

Durability: 20/20
5 The very case when expertise and courage are equally important.
Vivifying Essence
Vivifying Essence
1×2 200
Health Replenishment: +40%
Healing Efficiency: -25% (90 t)
Sanity: -3%
 
 
2 When asked about its recipe, alchemists prefer to maintain mysterious silence.

See Also


Page last edited during patch: 0.8.0.17