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Out there, the medic is you. Medicine are items that can help prevent or fix different Conditions like Bleeding, Injury, Toxicity or Maladies.
Intoxication Resistance: +25% (30 t)
Health Replenishment: -5%
Poison Resistance: +75% (30 t)
|1||This ingenious contraption performed a breakthrough in treatment of poisonings. The ensuing headaches are not that much of a side effect when it comes to saving lives.|
Halves the duration of all possible Aftermaths.
Intoxication Change: -1% (25 t)
Fatigue Change: +0.10% (25 t)
|1||An effective remedy for consequences of bad habits.|
|Bandage||1×1||5||Stops a selected body part from bleeding.||2||It might help with not bleeding to death.|
Pain Resistance: +100% (30 t)
|2||This bizarre vessel was invented a couple decades ago by the Alchemist's Guild. Its fumes are poisonous, but they ease pain and clear the mind.|
Removes all negative effects
Energy Replenishment: +75%
Health Replenishment: +75%
Healing Efficiency: +33% (360 t)
|1||The lifework of Gwynnel, a metropolitan alchemist. After his retirement, an already high price on his elixirs flew through the roof.|
If a selected body part is injured, salve's healing efficiency is reduced by 50%.
Health Restoration: +2% (20 t)
Injury Treatment: +15%
|3||It's said that this ointment was originally used to treat scabies. Its restorative properties were discovered purely by accident.|
Intoxication Change: +0.50% (30 t)
Pain Resistance: +25% (30 t)
Pain Change: -1% (30 t)
Healing Efficiency: +15% (30 t)
|1||Infusions of intoxicating herbs are often employed by village healers. Cheapness and availability far outweighs a common side effect of terrible visions.|
Can be applied to a selected body part.
Grants the following effect for 30 turns:
Body Part Condition: +0.5%
Healing Efficiency: +25%
Pain Change: +0.2%
|1||These heinous creatures can be of use if you know how to apply them.|
Puts you to sleep.
Intoxication Change: +1% (10 t)
Pain Change: -5% (10 t)
|1||Barbers in the capital often use these sponges before pulling out a bad tooth.|
Stabilizes the injury of a selected body part.
Injury Treatment: +35%
Can only be applied to injured body parts.
|1||An indispensable item for sprains and fractures.|
Greatly improves condition of a selected body part.
Injury Treatment: +75%
Pain suffered during the operation depends on the current condition of the body part.
|5||The very case when expertise and courage are equally important.|
Energy Replenishment: -35%
Health Replenishment: +35%
|2||When asked about its recipe, alchemists prefer to maintain mysterious silence.|
Page last edited during patch: 0.8.0.17