Two-Handed Maces (skill tree)

From Stoneshard wiki
Jump to navigation Jump to search
Disambig.png This article is about a skill tree. For the corresponding weapon class, see Two-Handed Maces.

Hover over the skill icons to view the detailed descriptions.
Hover over the skill icons to view the detailed descriptions.

This page shows all Two-Handed Mace Skills

Crush anyone who stands in your way with slow, yet powerful strikes that can pierce any armor

Main focus:
High Damage, Area Damage, Crowd Control, Weakening Effect

Crit Effect:
Cleave through 3 tiles
+75% Daze Chance


Skill List

SkillBasic StatsDescriptionPassive bonusHidden bonus
Treatise I
Mighty Swing
Mighty Swing
Type:
No Target
Energy:
6
Cooldown:
1
- Requires a two-handed mace
Activates "Mighty Swing" for the next turn:

+50% Damage
+75% Stagger Chance
+25% Stun Chance
+50% Bodypart Damage
+50% Armor Damage

Passive bonus:
-2.5% Cooldowns Duration for this ability tree
Unstoppable Force
Unstoppable Force
Type:
Target Area
Range:
1
Energy:
12
Cooldown:
8
Modified by:
Strength
- Requires a two-handed mace
Delivers a strike to three adjacent targets with +100% Knockback Chance and +75% Armor Damage.

Grants -15% Skills Energy Cost for 3 turns for each enemy Knocked back by this skill.

While under the effect of "Mighty Swing": if the target was Knocked back, its Abilities are put on a 2-3 turn Cooldown.

Passive bonus:
-2.5% Cooldowns Duration for this ability tree
Unbalance
Unbalance
- Requires a two-handed mace
Knocking enemies back with two-handed mace attacks and Abilities applies them with -15% Control Resistance, +10% Fumble Chance and -15% Dodge Chance for 4 turns.
This effect stacks.

Passive bonus:
-2.5% Cooldowns Duration for this ability tree
+5% Knockback Chance
Keep Them Coming
Keep Them Coming
- Requires a two-handed mace
Killing enemies with Critical hits or this ability tree's Skills grants the effect of "Mighty Swing" for 1 turn and +50% Energy Restoration for 4 turns.
Passive bonus:
-2.5% Cooldowns Duration for this ability tree
-5% Skills Energy Costs
Treatise II
Striker Stance
Striker Stance
Type:
No Target
Energy:
10
Cooldown:
10
- Requires a two-handed mace
Stance-based skill. Activates the following effect for 6 turns:

+5% Crit Chance
+15% Knockback Chance
+10% Armor Penetration.
+15% Stagger Chance
Each 3rd attack gains +100% Daze Chance

Using this ability tree's skills grants 1 stack of the effect (up to 4).

Basic two-handed mace attacks prolong the duration of the effect by 1 turn (up to 15), but decrease its number of stacks by 1.

While under the effect of "Mighty Swing": using this Skill performs an attack against a random adjacent enemy.

Passive bonus:
-2.5% Cooldowns Duration for this ability tree
Forceful Slam
Forceful Slam
Type:
Target Tile
Range:
1
Energy:
14
Cooldown:
12
Modified by:
Strength, Agility, Perception
- Requires a two-handed mace
Delivers a strike with -50% Weapon Damage and +75% Immobilization Chance. If the target is Dazed, Stunned, or Staggered prolongs the duration of these effects by 2 turns.

If during the next turn the target is adjacent, delivers another strike with +20% Crit Chance dealing bonus Crushing Damage equal to 3% / 3% / 3% / 10% of the target's Max Health for each remaining turn of Daze / Immobilization / Stagger / Stun affecting it respectively.

While under the effect of "Mighty Swing": prolongs "Mighty Swing" by 1 turn and applies the target with -25% Control Resistance, and -10% Crushing Resistance for 2 turns.

Passive bonus:
-2.5% Cooldowns Duration for this ability tree
Bonebreaker (Two-Handed Mace skill)
Bonebreaker
- Requires a two-handed mace
Attacks against enemies without Armor or with their Armor Durability below 50% gain +33% Bodypart Damage.

Attacks against enemies with their Armor Durability higher than 50% gain +33% Armor Damage.

Passive bonus:
-2.5% Cooldowns Duration for this ability tree
+25% Crit Efficiency
Treatise III
Skull Crusher
Skull Crusher
Type:
Target Object
Range:
2
Energy:
18
Cooldown:
12
Modified by:
Strength, Agility, Perception
- Requires a two-handed mace
Rushes towards the target to deliver a strike to the head with +65% Stun Chance and +50% Bodypart Damage.

While under the effect of "Mighty Swing": grants the attack +75% Stagger Chance and burns the percentage of the targets' Energy equal to the percentage of its missing Health.

Passive bonus:
-2.5% Cooldowns Duration for this ability tree
Revel in Battle
Revel in Battle
- Requires a two-handed mace
Killing enemies while under the effect of "Striker Stance" replenishes 25% Max Energy.

Killing enemies while under the effect of both "Striker Stance" and "Mighty Swing" also reduces active Cooldowns for this ability tree by 4 turns and grants +25% Stun Chance for 3.

Passive bonus:
-2.5% Cooldowns Duration for this ability tree
+10% Damage
Severe Concussion
Severe Concussion
- Requires a two-handed mace
Targets Dazing, Stunning or Staggering enemies with two-handed mace attacks and Abilities applies them with -25% Move Resistance, -25% Accuracy, and +50% Fumble chance for 3 turns.
This effect stacks.

Passive bonus:
-2.5% Cooldowns Duration for this ability tree
+10% Daze Chance


Page last edited during patch: 0.8.0.11