Two-Handed Maces (skill tree)

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Disambig.png This article is about a skill tree. For the corresponding weapon class, see Two-Handed Maces.

Hover over the skill icons to view the detailed descriptions.
Hover over the skill icons to view the detailed descriptions.

This page shows all Two-Handed Mace Skills

Crush anyone who stands in your way with slow, yet powerful strikes that can pierce any armor

Main focus:
High Damage, Area Damage, Crowd Control, Weakening Effect

Crit Effect:
Cleave through 3 tiles
+50% Daze Chance


Skill List

SkillBasic StatsDescription
Treatise I
Keep Them Coming
Keep Them Coming
Passive
- Requires a two-handed mace
Killing enemies with the ability tree's skills or critical two-handed mace strikes activates "Mighty Swing" for 1 turn and grants +15% Energy Restoration for 4 turns.

The effect stacks up to 2 times.
Mighty Swing
Mighty Swing
Maneuver
Type:
No Target
Energy:
4
Cooldown:
1
- Requires a two-handed mace
Activates "Mighty Swing" for 1 turn:

+50% Weapon Damage
+50% Stagger Chance
+25% Stun Chance
+50% Bodypart Damage
+50% Armor Damage
-200% Counter Chance
Unstoppable Force
Unstoppable Force
Attack
Type:
Target Area
Range:
1
Energy:
14
Cooldown:
12
Modified by:
Strength, Perception
- Requires a two-handed mace
Delivers a strike to three adjacent tiles with +70% Knockback Chance and +60% Armor Damage.

Grants -10% Skills Energy Cost for 3 turns for each target that is knocked back by the strike.

The effect stacks up to 3 times.

If affected by "Mighty Swing", and the strike knocked the target back, put its abilities a 2 turns cooldown.
Unbalance
Unbalance
Passive
- Requires a two-handed mace
Knocking targets back with two-handed mace strikes applies them with -10% Control Resistance, +5% Fumble Chance and -10% Dodge Chance for 4 turns.

The effect stacks up to 3 times.
Treatise II
Striker Stance
Striker Stance
Stance
Type:
No Target
Energy:
14
Cooldown:
12
- Requires a two-handed mace
Activates "Striker Stance" for 8 turns:

+5% Crit Chance
+10% Knockback Chance
+10% Armor Penetration.
+15% Stagger Chance
Grants each third strike +100% Daze Chance

Using the ability tree's skills grants an extra stack of the effect (up to IV).

Basic two-handed mace strikes prolong the effect's duration by 1 turn (up to 12) but reduce its number of stacks.

Only one Stance effect can be active at a time.

If affected by "Mighty Swing", using the skill delivers a strike to a random adjacent enemy.
Bonebreaker (Two-Handed Mace skill)
Bonebreaker
Passive
- Requires a two-handed mace
Grants two-handed mace strikes +35% Armor Damage if the target's Armor Durability is above 50%.

Grants two-handed mace strikes +20% Bodypart Damage if the target has no Armor or its Armor Durability is below 50%.
Forceful Slam
Forceful Slam
Attack
Type:
Target Object
Range:
1
Energy:
20
Cooldown:
16
Modified by:
Strength, Agility, Perception
- Requires a two-handed mace
Delivers a strike with -50% Weapon Damage and +75% Immobilization Chance and also prolongs the target's Daze, Stun, and Stagger by 1 turn.

This strike can't knock back its targets.

If the next turn the target is adjacent, delivers a free strike to it with +10% Crit Chance.

If the target is Immobilized, Stunned, Dazed, or Staggered, grants this strike +35% Weapon Damage.

If the target is Stunned, also doubles the bonus to Crit Chance.

If affected by "Mighty Swing", prolongs its duration by 1 turn, and the first strike applies the target with -10% Crushing Resistance for 3 turns.
Treatise III
Revel in Battle
Revel in Battle
Passive
Modified by:
Willpower
- Requires a two-handed mace
While affect by "Striker Stance", killing enemies with two-handed mace strikes replenishes 20% Max Energy.

If affected by both "Striker Stance" and "Mighty Swing" at the same time, killing enemies with two-handed mace reduces the ability tree's cooldowns by 4 turns and grants +20% Stun Chance for 3 turns.

The effect stacks up to 2 times.
Skull Crusher
Skull Crusher
Attack / Charge
Type:
Target Object
Range:
2
Energy:
26
Cooldown:
20
Modified by:
Strength, Agility, Perception
- Requires a two-handed mace
Performs a Charge towards the target and delivers a strike to its head with +50% Stun Chance and +25% Bodypart Damage.

If affected by "Mighty Swing", grants the strike +50% Stagger Chance and +50% Immobilization Chance.
Severe Concussion
Severe Concussion
Passive
- Requires a two-handed mace
Dazing, Stunning or Staggering targets with two-handed mace strikes applies them with -15% Move Resistance, -10% Accuracy, and +10% Fumble chance for 4 turns.
The effect stacks up to 2 times.


Page last edited during patch: 0.8.1.8