Daggers (skill tree)
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This article is about a skill tree. For the corresponding weapon class, see Daggers. |
This page shows all Dagger skills.
“ | Debilitate your opponents with a flurry of lighting-fast, excruciatingly painful strikes. | „ |
Main focus:
Bleeding, Weakening Effect
Crit Effect:
+50% Crit Efficiency
Burn 10% of the target's Max Energy (but no more than 20 Energy)
Skill List
Skill | Basic Stats | Description | Passive bonus | Hidden bonus | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Treatise I | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Quick Hands | - Requires a dagger | If your second loadout contains a dagger, switching to it doesn't take a turn. Dagger attacks reduce this ability tree's active Cooldowns by 1 turn. | Passive bonus: -2.5% Cooldowns Duration for this ability tree -5% Fumble Chance | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Double Lunge | Type: Target Object Range: 1 Energy: 12 Cooldown: 10 Modified by: Strength, Agility, Perception - Requires a dagger | Delivers two strikes with +15% Damage and +10% Bodypart Damage. If this skill kills its target or both strikes connect, the Cooldown is reduced by 4 turns. | Passive bonus: -2.5% Cooldowns Duration for this ability tree | Hidden bonus: -15% Fumble Chance | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Gaping Wound | Type: Target Object Range: 1 Energy: 10 Cooldown: 10 Modified by: Strength, Agility, Perception - Requires a dagger | Delivers a strike with +20% Armor Penetration and +50% Bleed Chance. If the enemy is Injured or Bleeding, applies Gaping Wound for 10 turns: +33% Abilities Energy Cost. -33% Cooldowns Duration +10% Damage Taken Using Abilities has 50% chance to open Bleeding. | Passive bonus: -2.5% Cooldowns Duration for this ability tree | Hidden bonus: +15% Accuracy | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
From the Shadows | - Requires a dagger | The first attack against an enemy applies them with +25% Damage Taken for 5 turns.
Thrown daggers deal 30% more Damage. | Passive bonus: -2.5% Cooldowns Duration for this ability tree +5% Weapon Damage | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Treatise II | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Deadly Trick | Type: Target Object Range: 1 Energy: 16 Cooldown: 12 Modified by: Strength, Agility, Perception - Requires a dagger | Swaps places with the target, delivering a strike with +20% Damage, +75% Stagger Chance, and +10% Crit Chance. Burns Energy for the amount of Damage dealt. The attacker also gains +25% Counter Chance and +25% Bleed Chance for 2 turns. | Passive bonus: -2.5% Cooldowns Duration for this ability tree | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Weakening Jabs | - Requires a dagger | Damaging dagger attacks apply their target with -5% Damage and +7.5% Cooldowns Duration for 5 turns. This effect stacks up to 4 times. | Passive bonus: -2.5% Cooldowns Duration for this ability tree +5% Bleed Chance | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Painful Stabs | Type: No Target Energy: 10 Cooldown: 10 - Requires a dagger | Stance skill. Activates the following effect for 6 turns: +5% Crit Chance +15% Crit Efficiency +10% Bodypart Damage +15% Bleed Chance Using this ability tree's skills grants 1 stack of the effect (up to 4 stacks). Basic dagger attacks prolong the duration of the effect by 1 turn (up to 15 turns), but decrease its number of stacks by 1. | Passive bonus: -2.5% Cooldowns Duration for this ability tree | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Treatise III | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Counterattack Mastery | - Requires a dagger | Dagger attacks grant +5% Counter Chance for 5 turns. This effect stacks up to 4 times. Equipping a dagger in the off-hand grants +10% Off-Hand-Efficiency. | Passive bonus: -2.5% Cooldowns Duration for this ability tree +5% Counter Chance | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Danse Macabre | - Requires a dagger | Critical hits with daggers grant +5% Dodge Chance for 10 turns (this effect stacks up to 6 times) and permanently apply their target with +2% Damage Taken and -3% Bleed Resistance (this effect stacks). | Passive bonus: -2% Cooldowns Duration for this ability tree +5% Crit Chance | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Coup de Grace | Type: Target Object Range: 1 Energy: 16 Cooldown: 12 Modified by: Strength, Agility, Perception - Requires a dagger | Delivers a strike to the torso or head with +1% Armor Penetration and +3% Damage for each remaining turn of Bleeding affecting the enemy and each missing percent of enemy's Health. If this strike kills its target, it doesn't take a turn, and the attacker gains +50% Crit Chance for 4 turns. | Passive bonus: -2.5% Cooldowns Duration for this ability tree | Hidden bonus: +15% Accuracy -15% Fumble Chance |
Page last edited during patch: 0.8.0.17
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