Daggers (skill tree)

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Disambig.png This article is about a skill tree. For the corresponding weapon class, see Daggers.

Hover over the skill icons to view the detailed descriptions.
Hover over the skill icons to view the detailed descriptions.

This page shows all Dagger skills.

Debilitate your opponents with a flurry of lighting-fast, excruciatingly painful strikes.

Main focus:
Bleeding, Weakening Effect

Crit Effect:
+50% Crit Efficiency Burn 10% of the target's Max Energy (but no more than 20 Energy)


Skill List

SkillBasic StatsDescriptionPassive bonusHidden bonus
Treatise I
Double Lunge
Double Lunge
Type:
Target Object
Range:
1
Energy:
12
Cooldown:
10
Modified by:
Strength, Agility, Perception
- Requires a dagger
Delivers two strikes with +15% Damage and +10% Bodypart Damage.

If this skill kills its target or both strikes connect, the Cooldown is reduced by 4 turns.

Passive bonus:
-2.5% Cooldowns Duration for this ability tree

Hidden bonus:
-15% Fumble Chance
Gaping Wound
Gaping Wound
Type:
Target Object
Range:
1
Energy:
10
Cooldown:
10
Modified by:
Strength, Agility, Perception
- Requires a dagger
Delivers a strike with +20% Armor Penetration and +50% Bleed Chance.

If the enemy is Injured or Bleeding, applies Gaping Wound for 10 turns:

+50% Abilities Energy Cost.
-25% Bleed Resistance
Using Abilities has 75% chance to open Bleeding.

Passive bonus:
-2.5% Cooldowns Duration for this ability tree

Hidden bonus:
+15% Accuracy
Quick Hands
Quick Hands
- Requires a dagger
If your second loadout contains a dagger, switching to it doesn't take a turn.

Dagger attacks reduce this ability tree's active Cooldowns by 1 turn.

Passive bonus:
-2.5% Cooldowns Duration for this ability tree
-5% Fumble Chance
From the Shadows
From the Shadows
- Requires a dagger
The first attack against an enemy applies them with +25% Damage Taken for 5 turns.
Thrown daggers deal 30% more Damage.

Passive bonus:
-2.5% Cooldowns Duration for this ability tree
+5% Weapon Damage
Treatise II
Painful Stabs
Painful Stabs
Type:
No Target
Energy:
10
Cooldown:
10
- Requires a dagger
Stance-based skill. Activates the following effect for 6 turns:

+5% Crit Chance
+15% Crit Efficiency
+10% Bodypart Damage
+15% Bleed Chance

Using this ability tree's skills grants 1 stack of the effect (up to 4 stacks).

Basic dagger attacks prolong the duration of the effect by 1 turn (up to 15 turns), but decrease its number of stacks by 1.

Passive bonus:
-2.5% Cooldowns Duration for this ability tree
Deadly Trick
Deadly Trick
Type:
Target Object
Range:
1
Energy:
16
Cooldown:
12
Modified by:
Strength, Agility, Perception
- Requires a dagger
Swaps places with the target, delivering a strike with +20% Damage, +75% Stagger Chance, and +10% Crit Chance.
Burns Energy for the amount of Damage dealt.

The attacker also gains +25% Counter Chance and +25% Bleed Chance for 2 turns.

Passive bonus:
-2.5% Cooldowns Duration for this ability tree
Weakening Jabs
Weakening Jabs
- Requires a dagger
Damaging dagger attacks apply their target with -5% Damage and +7.5% Cooldowns Duration for 5 turns.
This effect stacks up to 4 times.

Passive bonus:
-2.5% Cooldowns Duration for this ability tree
+5% Bleed Chance
Treatise III
Coup de Grace
Coup de Grace
Type:
Target Object
Range:
1
Energy:
16
Cooldown:
12
Modified by:
Strength, Agility, Perception
- Requires a dagger
Delivers a strike to the torso or head with +1% Armor Penetration and +3% Damage for each remaining turn of Bleeding affecting the enemy and each missing percent of enemy's Health.

If this strike kills its target, it doesn't take a turn, and the attacker gains +50% Crit Chance for 4 turns.

Passive bonus:
-2.5% Cooldowns Duration for this ability tree

Hidden bonus:
+15% Accuracy
-15% Fumble Chance
Counterattack Mastery
Counterattack Mastery
- Requires a dagger
Dagger attacks grant +5% Counter Chance for 5 turns.
This effect stacks up to 4 times.

Equipping a dagger in the off-hand grants +10% Off-Hand-Efficiency.

Passive bonus:
-2.5% Cooldowns Duration for this ability tree
+5% Counter Chance
Danse Macabre
Danse Macabre
- Requires a dagger
Critical hits with daggers grant +5% Dodge Chance for 10 turns (this effect stacks up to 6 times) and permanently apply their target with +2.5% Damage Taken and -4% Bleed Resistance (this effect stacks).
Passive bonus:
-2.5% Cooldowns Duration for this ability tree
+5% Crit Chance

Page last edited during patch: 0.8.0.0