Any item in the game can be thrown. The resulting distance, the amount of damage and type of damage depend on the thrown item’s weight and material. For instance, if you lob heavy stuff such as Moose Antlers at someone’s head, you’ll deal good damage as long as they are not too far away. A Pine Cone, on the other hand, is only good for attracting attention.
- Strength affects the the distance
- Perception and Agility affect the Hit Chance and Crit Chance
Certain items have unique properties:
- By throwing a potion at your enemy, you can apply its effect for a quarter of its base duration.
- Clay and glass items shatter into pieces, dealing piercing damage and become destroyed.
- Breaking a bottle of alcohol or oil on an enemy greatly increases their flammability. On top of that, foul liquids getting into their eyes will make it hard to concentrate on combat.
- Highly flammable items (made from cloth or paper) will burn in fire. Pyromancers, watch your flames!
- A heavy enough item can trigger a claw trap or a pressure plate.
- The amount of noise generated by a thrown item depends on its weight and material. The sound of breaking glass will attract much more attention than a tumbling Acorn.
- It’s hard to throw Mugs without spilling their contents.
Weapon throwing uses Weapon Balance instead of weight and material, which combines item weight and its aerodynamic properties. The better the balance, the further and more precise a throw will be, and the more damage it will deal upon connecting.
Weapons that are good for throwing include:
- Axes (small ones)
- Spears (the pointy ones)
Weapons that aren't well suited for throwing include:
- Two-handed Weapons
Throwing a weapon repeatedly will quickly drain its durability.
Page last edited during patch: 0.7.0.7