Pyromancy (skill tree)

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Hover over the skill icons to view the detailed descriptions.
Hover over the skill icons to view the detailed descriptions.


This page shows all the Pyromancy Skills.

Bend the most destructive element to your will and incinerate anything and anyone with a large selection of deadly spells.

Main focus:
High Damage, Area Damage


Pyromancy Spells deal Fire Damage scaling multiplicatively from Magic Power and Pyromantic Power.

Spell’s_Magic_Damage = Basic_Value * Magic_Power/100 * (1 + Pyromantic_Power/100)

Some Spells have their special effects (i.e. Ring of Fire's 33% Ignite chance and -5% Fire Resistance). These effects are scaling additively from Magic Power and Pyromantic Power.

Special_Effect_Value = Basic_Value * (Magic_Power + Pyromantic_Power)/100


SkillBasic StatsDescriptionPassive bonusHidden bonus
Treatise I
Fire Barrage
Fire Barrage
Spell
Type:
Target Tile
Range:
5
Energy:
12
Cooldown:
4
Modified by:
Perception, Magic Power, Pyromantic Power, Bonus Range
Shoots three firebolts, each dealing 6 Fire Damage with 85% Accuracy.

Firebolts deal +30% more damage to Burning targets.

Passive bonus:
-1% Power of other Magic Schools
Ring of Fire
Ring of Fire
Spell
Type:
Target Area
Range:
1
Energy:
16
Cooldown:
8
Modified by:
Magic Power, Pyromantic Power
Deals 12 Fire Damage to all adjacent tiles, Igniting the empty ones.

With 40% chance Ignites all affected targets for 2-3 turns and applies them with -5% Fire Resistance for 10 turns.

Grants +15% Pyromatic Power for 4 turns for each affected enemy.

Passive bonus:
-1% Power of other Magic Schools
Flame Saturation
Flame Saturation
Passive
Grants -10% Spells Energy Cost for 3 turns each time an enemy within Vision is Ignited.

Dealing repeated Fire Damage with the ability tree's spells is more effective at Igniting targets.

Passive bonus:
-1% Power of other Magic Schools
Baptism by Fire
Baptism by Fire
Passive
Grants +2.5% Pyromantic Power for each Burning tile or enemy within Vision.

Doubles the bonus for each adjacent Burning tile or enemy.

Grants +33% Fire Resistance. receiving Fire Damage puts this bonus on a 6 turns cooldown.

Passive bonus:
-1% Power of other Magic Schools
Treatise II
Blaze
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Magma Rain
Magma Rain
Spell
Type:
Target Area
Range:
3
Energy:
36
Cooldown:
20
Modified by:
Magic Power, Pyromantic Power, Bonus Range
Deals 6 Fire Damage to a 3x3 tile area, create magma puddles within it and Igniting some of the tiles.

Magma persist for 3 turns. Remaining in magma deals 3 Fire Damage, applies with -5% Fire Resistance for 7 turns (the effect stacks), and has 5% chance to Ignite.

Each turn of remaining in the magma increases the Ignition chance by 5%.

Passive bonus:
-1% Power of other Magic Schools
Feed the Flames
Feed the Flames
Passive
Hitting a Burning target with a firebolt from Template:W" applies it with -5% Fire Resistance for 3 turns and prolongs the durations of Burning by 1 turn.

The effect stacks up to 3 times.

Passive bonus:
-1% Power of other Magic Schools
Scorch
Scorch
Passive
Using the ability tree's spells applies all enemies within 5 tiles with -5% Fire Resistance and -5% Max Health for 8 turns.

This effect stacks up to 4 times.

Passive bonus:
-1% Power of other Magic Schools
Treatise III
Incineration
Incineration
Spell
Type:
Target Object
Range:
6
Energy:
28
Cooldown:
10
Modified by:
Magic Power, Pyromantic Power, Bonus Range
Allows to choose a Burning target. Removes Burning from it, dealing 9 Fire Damage to 3x3 tile area and with 20% chance Igniting all affected targets for 3-4 turns.

Each turn of removed Burning increases the damage by 30% and the chance to Ignite by 100%.

Passive bonus:
-1% Power of other Magic Schools
Melting Ray
Melting Ray
Spell
Type:
Target Tile
Range:
5
Energy:
40
Cooldown:
16
Modified by:
Magic Power, Pyromantic Power, Bonus Range
Shoots a fiery ray towards the targeted tile, dealing 5 Fire Damage to all targets in its path and with 14% chance Igniting them for 3-4 turns.

The ray explodes in the targeted tile, Igniting it and dealing 8 Fire Damage to a 3x3 tile area.

The explosion's damage increases by 20% for each enemy the ray passes through.

Passive bonus:
-1% Power of other Magic Schools
Safe Distance
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Treatise IV
Inferno
Inferno
Spell
Type:
Target Area
Range:
3
Energy:
64
Cooldown:
24
Modified by:
Magic Power, Pyromantic Power, Bonus Range
Creates a firestorm in a 5x5 tile area, which persists for 3 turns.

Remaining in the firestorm deals 9 Fire Damage.

The firestorm's damage increases by 15% for each target within the spell's area of effect.

Passive bonus:
-1% Power of other Magic Schools
Excess Heat
Excess Heat
Passive
Killing enemies with the ability tree's spells grants +20% Pyromantic Power to the next spell.

The effect stacks up to 3 times.

Increases the duration of every Burning caused by dealing Fire Damage and the ability tree's spells by 33%.

Passive bonus:
-1% Power of other Magic Schools
Pyromania
Pyromania
Passive
Grants +20% Energy Restoration, -10% Cooldowns Duration, and -10% Backfire Chance for each Burning enemy within Vision.
Passive bonus:
-1% Power of other Magic Schools


Page last edited during patch: 0.8.2.3