Geomancy (skill tree)
This Page shows all the Geomancy Skills.
“ | Manipulate the battlefield with runic boulders, setting up other spells and empowering yourself with magic auras. | „ |
Main focus:
Support, Positioning, Crowd Control, Survivability
Geomancy Spells deal different types of damage.
The type of damage determines the scaling of the Spell.
Magic Damage scales multiplicatively from Magic Power and Geomantic Power.Spell’s_Magic_Damage = Basic_Value * Magic_Power/100 * (1 + Geomantic_Power/100)
Physical Damage scales additively from Magic Power and Geomantic Power.Spell’s_Physical_Damage = Basic_Value * (Magic_Power + Geomantic_Power)/100
Geomancy creates entities for various uses, from using as a resource for Spells to blocking enemy's path.
They are:
Material = Stone
Slashing_Resistance = 75 Piercing_Resistance = 75 Blunt_Resistance = 25 Rending_Resistance = 90 Fire_Resistance = 90 Shock_Resistance = 90 Poison_Resistance = 200 Frost_Resistance = 90 Caustic_Resistance = 75 Unholy_Resistance = 50 Sacred_Resistance = 50 Psionic_Resistance = 200
Runic Boulder HP:
(MP+GP)*0,5
Stone Spike HP:
(MP+GP)*0,8 * Player's Max Energy / 100
Skill | Basic Stats | Description | Passive bonus | Hidden bonus | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Treatise I | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Runic Boulder | Type: Target Tile Range: 10 Energy: 16 Cooldown: 2 Modified by: Magic Power | Raises a runic boulder in a targeted tile. Deals 4 Arcane Damage to all adjacent enemies with 70% chance to inflict Knockback. Each runic boulder within Vision grants the caster a stack of Runic Empowerment: +10% Magic Power +15% Geomantic Power -10% Abilities Energy Cost -10% Damage Taken 2 Energy per turn Boulders crumble when outside the caster's Vision or when the caster runs out of energy. The maximum number of summoned boulders: 3 | Passive bonus: +2% Geomantic Power -1% Power of other Magic Schools | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Stone Armor | Type: No Target Energy: 21 Cooldown: 21 Modified by: Magic Power | Activates the following effect for 4 turns: +25% Physical Resistance +40% Nature Resistance +15% Magic Resistance +75% Bleed Resistance +35% Move Resistance +15% Control Resistance At the end of its duration the stone armor explodes, dealing 1 Crushing Damage for each attack it absorbed with a 25% chance to inflict Knockback to all adjacent enemies. Each stack of Runic Empowerment prolongs the duration of the effect by 4 turns. Raising new boulders prolongs the duration of the effect by 2 turns. | Passive bonus: +2% Geomantic Power -1% Power of other Magic Schools | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Treatise II | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Stone Spikes | Type: Target Object Range: 10 Energy: 32 Cooldown: 15 Modified by: Magic Power | Destroys a runic boulder, summoning stone spikes for 8 turns on every adjacent tile. Spikes deal 9 Piercing and 3 Crushing Damage with a 50% chance to inflict Knockback. Spikes' durability depends on the caster's Max Energy. | Passive bonus: +2% Geomantic Power -1% Power of other Magic Schools | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Rune of Sustention | Remaining on the same tile while under the effect of Stone Armor grants +5% Geomantic Power, +5% Energy Drain, and +5% Energy Restoration for 5 turns. This effect stacks. | Passive bonus: +10% Move Resistance +2% Geomantic Power -1% Power of other Magic Schools | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Rune of Fortifying | Each boulder adjacent to the caster grants them -10% Damage Taken and -5% Backfire Damage Change. Boulders receive 20% less Damage. | Passive bonus: +5% Control Resistance +2% Geomantic Power -1% Power of other Magic Schools | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Rune of Enfeeblement | Enemies adjacent to a runic boulder are applied with -10% Physical Resistance, -10% Move Resistance, and -10% Control Resistance. | Passive bonus: +15% Fortitude +2% Geomantic Power -1% Power of other Magic Schools | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Treatise III | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Earthquake | Type: Target Object Range: 10 Energy: 26 Cooldown: 15 Modified by: Magic Power | Destroys a runic boulder, creating an earthquake for 8 turns in a large area around it. Each turn the earthquake's area of effect: Deals 3 Crushing Damage. Burns 3% Max Energy Has 4% chance to Daze for 3 turns. Applies -5% Control Resistance and -10% Move Resistance (the effect stacks and lasts until the end of the earthquake). | Passive bonus: +2% Geomantic Power -1% Power of other Magic Schools | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Petrification | Type: Target Object Range: 4 Energy: 42 Cooldown: 21 Modified by: Magic Power | Destroys a runic boulder with 66% chance to Petrify all adjacent targets for 5-6 turns. Each turn petrified enemies receive 5 damage, and the condition of their body parts deteriorates by 4%. Each petrified enemy within vision grants +15% Geomantic Power. | Passive bonus: +2% Geomantic Power -1% Power of other Magic Schools | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Rune of Binding | Raising a runic boulder grants -25% Abilities Energy Cost for the next turn and reduces active Cooldowns for this ability tree (with the exception of Runic Boulder) by 2 turns. | Passive bonus: +5% Energy Restoration +2% Geomantic Power -1% Power of other Magic Schools | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Rune of Cycle | Destroying a runic boulder to cast a spell deals 10% Max Energy as Arcane Damage to all adjacent targets. | Passive bonus: +10 Max Energy +2% Geomantic Power -1% Power of other Magic Schools | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Treatise IV | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Overflowing Power | Type: Target Object Range: 10 Energy: 63 Cooldown: 25 Modified by: Magic Power | Destroys a runic boulder, blowing it to pieces. Deals 6 Arcane Damage and 6 Crushing Damage to all targets in the area of effect. Has 25% chance to inflict Knockback and 50% chance to Stun. Replenishes 5% Max Energy for each affected enemy. | Passive bonus: +2% Geomantic Power -1% Power of other Magic Schools | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Boulder Toss | Type: Target Tile Range: 6 Energy: 53 Cooldown: 21 Modified by: Magic Power | Rips a boulder from the ground and tosses it towards a targeted tile. The toss deals 14 Crushing Damage and 4 Arcane Damage. Upon hitting its target, the boulder has 80% chance to inflict Knockback and 25% chance to apply Stun or Daze. Each traveled tile increases the Damage by 12% and also increases the duration of Stun or Daze. | Passive bonus: +2% Geomantic Power -1% Power of other Magic Schools | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Rune of Destabilization | Prolongs the base duration of Earthquake by 2 turns. All enemies within the area of Earthquake are applied with +10% Damage Taken and +10% Fumble Chance. | Passive bonus: +4% Miracle Chance +2% Geomantic Power -1% Power of other Magic Schools | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Rune of Absorption | Each turn runic boulders drain 6 Energy from every adjacent enemy, transfering it to the caster, and prolong their active Cooldowns by 1 turn. Enemies can only be affected by one instance of the effect. | Passive bonus: +10% Energy Drain +2% Geomantic Power -1% Power of other Magic Schools |
Page last edited during patch: 0.8.0.19
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