Geomancy (skill tree)
This Page shows all the Geomancy Skills.
|“||Manipulate the battlefield with runic boulders, setting up other spells and empowering yourself with magic auras.||„|
Support, Positioning, Crowd Control, Survivability
Geomancy Spells deal different types of damage.
The type of damage determines the scaling of the Spell.
Magic Damage scales multiplicatively from Magic Power and Geomantic Power.
Spell’s_Magic_Damage = Basic_Value * Magic_Power/100 * (1 + Geomantic_Power/100)
Physical Damage scales additively from Magic Power and Geomantic Power.
Spell’s_Physical_Damage = Basic_Value * (Magic_Power + Geomantic_Power)/100
Geomancy creates entities for various uses, from using as a resource for Spells to blocking enemy's path. They are:
Material = Stone
Slashing_Resistance = 75 Piercing_Resistance = 75 Blunt_Resistance = 25 Rending_Resistance = 90 Fire_Resistance = 90 Shock_Resistance = 90 Poison_Resistance = 200 Frost_Resistance = 90 Caustic_Resistance = 75 Unholy_Resistance = 50 Sacred_Resistance = 50 Psionic_Resistance = 200
Runic Boulder HP:
(MP+GP)/4 * Player's Max Energy / 100
(MP+GP)/4 * Player's Max Energy / 100 + Player's Max Energy / 200 (with Rune of Fortifying, bugged)
Stone Spike HP:
(MP+GP)/3,33 * Player's Max Energy / 100
(MP+GP)/3,33 * Player's Max Energy / 100 + Player's Max Energy / 200 (with Rune of Fortifying, bugged)
Page last edited during patch: 0.7.0.27