Geomancy (skill tree)

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Hover over the skill icons to view the detailed descriptions.
Hover over the skill icons to view the detailed descriptions.

This Page shows all the Geomancy Skills.

Manipulate the battlefield with runic boulders, setting up other spells and empowering yourself with magic auras.

Main focus:
Support, Positioning, Crowd Control, Survivability


Geomancy Spells deal different types of damage.
The type of damage determines the scaling of the Spell.
Magic Damage scales multiplicatively from Magic Power and Geomantic Power.

Spell’s_Magic_Damage = Basic_Value * Magic_Power/100 * (1 + Geomantic_Power/100)

Physical Damage scales additively from Magic Power and Geomantic Power.

Spell’s_Physical_Damage = Basic_Value * (Magic_Power + Geomantic_Power)/100


Geomancy creates entities for various uses, from using as a resource for Spells to blocking enemy's path. They are:


Material = Stone

Slashing_Resistance =  75
Piercing_Resistance =  75
Blunt_Resistance    =  25
Rending_Resistance  =  90
Fire_Resistance     =  90
Shock_Resistance    =  90
Poison_Resistance   = 200
Frost_Resistance    =  90
Caustic_Resistance  =  75
Unholy_Resistance   =  50
Sacred_Resistance   =  50
Psionic_Resistance  = 200


Runic Boulder HP:
(MP+GP)/4 * Player's Max Energy / 100
(MP+GP)/4 * Player's Max Energy / 100 + Player's Max Energy / 200 (with Rune of Fortifying, bugged)


Stone Spike HP:
(MP+GP)/3,33 * Player's Max Energy / 100
(MP+GP)/3,33 * Player's Max Energy / 100 + Player's Max Energy / 200 (with Rune of Fortifying, bugged)


SkillBasic StatsDescriptionPassive bonusHidden bonus
Treatise I
Runic Boulder
Runic Boulder
Type:
Target Tile
Range:
10
Energy:
16
Cooldown:
2
Modified by:
Magic Power
Raises a runic boulder in a targeted tile. Deals 5 Arcane Damage to all adjacent enemies with a 70% chance to inflict Knockback.

Each runic boulder within Vision provides the caster with a stack of Runic Empowerment:

+10% Magic Power
+15% Geomantic Power
-10% Abilities Energy Cost
-10% Damage Taken
2 Energy per turn

Boulders crumble when outside the caster's Vision or when the caster runs out of energy.

The maximum number of summoned boulders: 3

Passive bonus:
+2% Geomantic Power
-1% Power of other Magic Schools
Stone Armor
Stone Armor
Type:
No Target
Energy:
21
Cooldown:
21
Modified by:
Magic Power
Activates the following effect for 3 turns:

+25% Physical Resistance
+40% Nature Resistance
+15% Magic Resistance
+75% Bleed Resistance
+35% Move Resistance
+15% Control Resistance

At the end of its duration the stone armor explodes, dealing 1 Crushing Damage for each attack it absorbed with a 25% chance to inflict Knockback to all adjacent enemies.

Each stack of Runic Empowerment prolongs the duration of the effect by 4 turns.
Raising new boulders prolongs the duration of the effect by 2 turns.

Passive bonus:
+2% Geomantic Power
-1% Power of other Magic Schools
Treatise II
Stone Spikes
Stone Spikes
Type:
Target Object
Range:
10
Energy:
32
Cooldown:
15
Modified by:
Magic Power
Destroys a runic boulder, summoning stone spikes for 8 turns on every adjacent tile.

Spikes deal 12 Piercing and 3 Crushing Damage, with a 50% chance to inflict Knockback.

Spikes' durability depends on the caster's Max Energy.

Passive bonus:
+2% Geomantic Power
-1% Power of other Magic Schools
Rune of Sustention
Rune of Sustention
Remaining on the same tile while under the effect of Stone Armor grants +5% Geomantic Power, +5% Energy Drain, and +5% Energy Restoration for 5 turns.
This effect stacks.

Passive bonus:
+10% Move Resistance
+2% Geomantic Power
-1% Power of other Magic Schools
Rune of Fortifying
Rune of Fortifying
Each boulder adjacent to the caster grants them -10% Damage Taken and -5% Backfire Damage Change.

Boulders receive 20% less Damage.

Passive bonus:
+5% Control Resistance
+2% Geomantic Power
-1% Power of other Magic Schools
Rune of Enfeeblement
Rune of Enfeeblement
Enemies adjacent to a runic boulder are applied with -10% Physical Resistance, -10% Move Resistance, and -10% Control Resistance.
Passive bonus:
+15% Fortitude
+2% Geomantic Power
-1% Power of other Magic Schools
Treatise III
Earthquake
Earthquake
Type:
Target Object
Range:
10
Energy:
26
Cooldown:
15
Modified by:
Magic Power
Destroys a runic boulder, creating an earthquake for 8 turns in a large area around it.

Each turn of staying in the earthquake's area of effect:

Deals 2 Crushing Damage.
Burns 3% Max Energy
Has 4% chance to Daze for 3 turns.
Applies -5% Control Resistance and -10% Move Resistance (the effect stacks and lasts until the end of the earthquake).

Passive bonus:
+2% Geomantic Power
-1% Power of other Magic Schools
Petrification
Petrification
Type:
Target Object
Range:
4
Energy:
42
Cooldown:
21
Modified by:
Magic Power
Destroys a runic boulder with 75% chance to Petrify all adjacent targets for 5-6 turns.

Each turn petrified enemies receive 3 damage, and the condition of their body parts deteriorates by 4%.

Each petrified enemy within vision grants +15% Geomantic Power.

Passive bonus:
+2% Geomantic Power
-1% Power of other Magic Schools
Rune of Binding
Rune of Binding
Raising a runic boulder grants -25% Abilities Energy Cost for the next turn and reduces active Cooldowns for this ability tree (with the exception of Runic Boulder) by 2 turns.
Passive bonus:
+5% Energy Restoration
+2% Geomantic Power
-1% Power of other Magic Schools
Rune of Cycle
Rune of Cycle
Destroying a runic boulder to cast a spell deals 10% Max Energy as Arcane Damage to all adjacent targets.
Passive bonus:
+10 Max Energy
+2% Geomantic Power
-1% Power of other Magic Schools
Treatise IV
Overflowing Power
Overflowing Power
Type:
Target Object
Range:
10
Energy:
63
Cooldown:
25
Modified by:
Magic Power
Destroys a runic boulder, blowing it to pieces.

Deals 8 Arcane Damage and 6 Crushing Damage to all targets in the area of effect. Has 25% chance to inflict Knockback and 50% chance to Stun.

Replenishes 5% Max Energy for each affected enemy.

Passive bonus:
+2% Geomantic Power
-1% Power of other Magic Schools
Boulder Toss
Boulder Toss
Type:
Target Tile
Range:
6
Energy:
53
Cooldown:
21
Modified by:
Magic Power
Rips a targeted boulder from the ground and tosses it towards a targeted tile.

The toss deals 14 Crushing Damage and 4 Arcane Damage.

Upon hitting its target, the boulder has 80% chance to inflict Knockback and 25% chance to apply Stun or Daze.

Each traveled tile increases the Damage by 12%, and also increases the duration of Stun or Daze.

Passive bonus:
+2% Geomantic Power
-1% Power of other Magic Schools
Rune of Destabilization
Rune of Destabilization
Prolongs the base duration of Earthquake by 2 turns.

All enemies within the area of Earthquake are applied with +10% Damage Taken and +10% Fumble Chance.

Passive bonus:
+4% Miracle Chance
+2% Geomantic Power
-1% Power of other Magic Schools
Rune of Absorption
Rune of Absorption
Each turn runic boulders drain 6 Energy from every adjacent enemy, transfering it to the caster, and prolong their active Cooldowns by 1 turn.
Enemies can only be affected by one instance of the effect.

Passive bonus:
+10% Energy Drain
+2% Geomantic Power
-1% Power of other Magic Schools


Page last edited during patch: 0.8.0.11