Maces (skill tree)
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This article is about a skill tree. For the corresponding weapon class, see Maces. 
This page shows all Mace skills
“  Incapacitate your foes to swifty deal with them while they can't fight back.  „ 
Main focus:
Crowd Control, Weakening Effect
Crit Effect:
+25% Daze Chance
Skill List
Skill  Basic Stats  Description 

Treatise I  
Onslaught  Type: Target Object Range: 1 Energy: 16 Cooldown: 12 Modified by: Strength, Agility  Requires a onehanded mace  Applies the target with 10% Control Resistance for 2 turns. Then delivers a strike with +85% Knockback chance. If the strike knocks the target back, reposition to the emptied tile and delivers an additional strike with +50% Daze Chance. If the first strike doesn't knock the target back, reduces the skill's cooldown by 3 turns. 
Dazing Strikes   Requires a onehanded mace  Damaging strikes against Dazed, Stunned, and Staggered targets apply them with 5% Accuracy, +5% Fumble Chance, and 5% Weapon Damage for 4 turns. This effect stacks up to 3 times. 
Armor Break  Type: Target Object Range: 1 Energy: 10 Cooldown: 10 Modified by: Strength, Perception  Requires a onehanded mace  Delivers a strike with +75% Stagger Chance, +20% Armor Penetration and +150% Armor Damage. Grants the strike additional +10% Armor Damage for each turn of Daze affecting the target and +30% Armor Damage for each turn of Stun. If the strike does damage, applies the target with +10% Damage Taken and 10% Move Resistance for 3 turns. Reduces the ability tree's cooldowns by 2 turns. 
Moment of Weakness   Requires a onehanded mace  Grants mace strikes against Dazed, Stunned or Staggered enemies gain +5% Weapon Damage and +5% Crit Chance. Grants mace strikes +5% Daze Chance and +5% Stagger Chance for each degree of Injury affecting the target. 
Treatise II  
Respite   Requires a onehanded mace  Dazing, Stunning or Staggering targets with a mace strike replenishes 7.5% Max Energy. 
Hammer and Anvil  Type: No Target Energy: 8 Cooldown: 10  Requires a onehanded mace  Stance skill. Activates "Hammer and Anvil" for 6 turns: 5% Fumble Chance +25% Armor Damage +10% Daze Chance +10% Stagger Chance Using the ability tree's skills grants an extra stack of the effect (up to IV stacks). Basic mace strikes prolong the effect's duration by 1 turn (up to 15), but decrease its number of stacks. 
Treatise III  
Knock Out  Type: Target Object Range: 1 Energy: 12 Cooldown: 12 Modified by: Strength  Requires a onehanded mace  Delivers a strike to the target's head with +25% Damage and +70% Stagger Chance. Grants the strike additional +10% Weapon Damage for each turn of Daze affecting the target and +30% Weapon Damage for each turn of Stun. If the strike does damage, puts the target's abilities on cooldown and prolongs its Daze by 4 turns and Stun by 1 turn. 
Concussion   Requires a onehanded mace  Critical hits with maces apply their target with 10% Control Resistance for 4 turns. This effect stacks up to 2 times. 
Page last edited during patch: 0.8.0.27


