Maces (skill tree)
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This article is about a skill tree. For the corresponding weapon class, see Maces. |
This page shows all Mace skills
“ | Incapacitate your foes to swifty deal with them while they can't fight back. | „ |
Main focus:
Crowd Control, Weakening Effect
Crit Effect:
+50% Daze Chance
Skill List
Skill | Basic Stats | Description | Passive bonus | Hidden bonus | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Treatise I | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Onslaught | Type: Target Object Range: 1 Energy: 16 Cooldown: 12 Modified by: Strength, Agility - Requires a one-handed mace | Delivers a strike, with +90% Knockback Chance and Burns 25% of the target's Max Energy. If the first strike successfully inflicts Knockback, the attacker moves forward and delivers another strike with -10% Damage and +80% Daze Chance. If target isn't Knocked back, the skill's Cooldown is reduced by 5 turns. | Passive bonus: -2.5% Cooldowns Duration for this skill tree | Hidden bonus: First strike has: +10% Accuracy -15% Fumble Chance | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Dazing Strikes | - Requires a one-handed mace | Attacks against Dazed, Stunned or Staggered enemies apply them with -5% Accuracy, +5% Fumble Chance, and -5% Damage for 5 turns. This effect stacks up to 3 times. | Passive bonus: -2.5% Cooldowns Duration for this skill tree +5% Daze Chance | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Armor Break | Type: Target Object Range: 1 Energy: 10 Cooldown: 10 Modified by: Strength, Perception - Requires a one-handed mace | Deliver a strike with +80% Stagger Chance, +20% Armor Penetration and +150% Armor Damage. If the enemy is Dazed, grants the strike +10% Armor Damage for each remaining turn of the Daze. If the enemy is Stunned, grants the strike +30% Armor Damage for each remaining turn of the Stun. Applies the enemy with +15% Damage Taken and -10% Control Resistance for 3 turns. Reduces active Cooldowns for this ability tree by 2 turns. | Passive bonus: -2.5% Cooldowns Duration for this skill tree | Hidden bonus: +10% Accuracy -15% Fumble Chance | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Moment of Weakness | - Requires a one-handed mace | Attacks against Dazed, Stunned or Staggered enemies gain +10% Weapon Damage and +5% Crit Chance. Each degree of Injury affecting the target grants your attacks against it +5% Daze Chance and +5% Stagger Chance. | Passive bonus: -2.5% Cooldowns Duration for this skill tree +5% Stagger Chance | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Treatise II | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Respite | - Requires a one-handed mace | Successfully Dazing, Stunning or Staggering an enemy with a mace strike replenishes 5% Max Energy. | Passive bonus: -2.5% Cooldowns Duration for this skill tree +5% Energy Restoration | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Hammer and Anvil | Type: No Target Energy: 8 Cooldown: 10 - Requires a one-handed mace | Stance skill. Activates the following effect for 6 turns: -5% Fumble Chance +25% Armor Damage +5% Daze Chance +10% Stagger Chance Using this ability tree's skills grants 1 stack of the effect (up to 4 stacks). Basic mace attacks prolong the duration of the effect by 1 turn (up to 15 turns), but decrease its number of stacks by 1. | Passive bonus: -2.5% Cooldowns Duration for this ability tree | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Treatise III | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Finish Off | Type: Target Object Range: 1 Energy: 12 Cooldown: 12 Modified by: Strength - Requires a one-handed mace | Delivers a strike to the head with +45% Damage and +80% Stagger Chance. If the enemy is Dazed, grants the strike +10% Damage for each remaining turn of Daze and prolongs it by 4 turns. If the enemy is Stunned, grants the strike +30% Damage for each remaining turn of the Stun and prolongs it by 1 turn. Puts all enemy Abilities on Cooldown. | Passive bonus: -2.5% Cooldowns Duration for this skill tree | Hidden bonus: +20% Accuracy -15% Fumble Chance | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Concussion | - Requires a one-handed mace | Critical hits with maces apply their target with -15% Control Resistance for 5 turns. This effect stacks up to 2 times. | Passive bonus: -2.5% Cooldowns Duration for this skill tree +5% Crit Chance |
Page last edited during patch: 0.8.0.17
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