Maces (skill tree)
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This article is about a skill tree. For the corresponding weapon class, see Maces. 
This page shows all Mace skills
“  Incapacitate your foes to swifty deal with them while they can't fight back.  „ 
Main focus:
Crowd Control, Weakening Effect
Crit Effect:
+50% Daze Chance
Skill List
Skill  Basic Stats  Description  Passive bonus  Hidden bonus  

Treatise I  
Onslaught  Type: Target Object Range: 1 Energy: 16 Cooldown: 12 Modified by: Strength, Agility  Requires a onehanded mace  Delivers a strike, with +90% Knockback Chance and Burns 25% of the target's Max Energy. If the first strike successfully inflicts Knockback, the attacker moves forward and delivers another strike with 10% Damage and +80% Daze Chance. If target isn't Knocked back, the skill's Cooldown is reduced by 5 turns.  Passive bonus: 2.5% Cooldowns Duration for this skill tree  Hidden bonus: First strike has: +10% Accuracy 15% Fumble Chance  
Dazing Strikes   Requires a onehanded mace  Attacks against Dazed, Stunned or Staggered enemies apply them with 5% Accuracy, +5% Fumble Chance, and 5% Damage for 5 turns. This effect stacks up to 3 times.  Passive bonus: 2.5% Cooldowns Duration for this skill tree +5% Daze Chance  
Armor Break  Type: Target Object Range: 1 Energy: 10 Cooldown: 10 Modified by: Strength, Perception  Requires a onehanded mace  Deliver a strike with +80% Stagger Chance, +20% Armor Penetration and +150% Armor Damage. If the enemy is Dazed, grants the strike +10% Armor Damage for each remaining turn of the Daze. If the enemy is Stunned, grants the strike +30% Armor Damage for each remaining turn of the Stun. Applies the enemy with +15% Damage Taken and 10% Control Resistance for 3 turns. Reduces active Cooldowns for this ability tree by 2 turns.  Passive bonus: 2.5% Cooldowns Duration for this skill tree  Hidden bonus: +10% Accuracy 15% Fumble Chance  
Moment of Weakness   Requires a onehanded mace  Attacks against Dazed, Stunned or Staggered enemies gain +10% Weapon Damage and +5% Crit Chance. Each degree of Injury affecting the target grants your attacks against it +5% Daze Chance and +5% Stagger Chance.  Passive bonus: 2.5% Cooldowns Duration for this skill tree +5% Stagger Chance  
Treatise II  
Respite   Requires a onehanded mace  Successfully Dazing, Stunning or Staggering an enemy with a mace strike replenishes 5% Max Energy.  Passive bonus: 2.5% Cooldowns Duration for this skill tree +5% Energy Restoration  
Hammer and Anvil  Type: No Target Energy: 8 Cooldown: 10  Requires a onehanded mace  Stance skill. Activates the following effect for 6 turns: 5% Fumble Chance +25% Armor Damage +5% Daze Chance +10% Stagger Chance Using this ability tree's skills grants 1 stack of the effect (up to 4 stacks). Basic mace attacks prolong the duration of the effect by 1 turn (up to 15 turns), but decrease its number of stacks by 1.  Passive bonus: 2.5% Cooldowns Duration for this ability tree  
Treatise III  
Finish Off  Type: Target Object Range: 1 Energy: 12 Cooldown: 12 Modified by: Strength  Requires a onehanded mace  Delivers a strike to the head with +45% Damage and +80% Stagger Chance. If the enemy is Dazed, grants the strike +10% Damage for each remaining turn of Daze and prolongs it by 4 turns. If the enemy is Stunned, grants the strike +30% Damage for each remaining turn of the Stun and prolongs it by 1 turn. Puts all enemy Abilities on Cooldown.  Passive bonus: 2.5% Cooldowns Duration for this skill tree  Hidden bonus: +20% Accuracy 15% Fumble Chance  
Concussion   Requires a onehanded mace  Critical hits with maces apply their target with 15% Control Resistance for 5 turns. This effect stacks up to 2 times.  Passive bonus: 2.5% Cooldowns Duration for this skill tree +5% Crit Chance 
Page last edited during patch: 0.8.0.17


