Maces (skill tree)

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Disambig.png This article is about a skill tree. For the corresponding weapon class, see Maces.

Hover over the skill icons to view the detailed descriptions.
Hover over the skill icons to view the detailed descriptions.

This page shows all Mace skills

Incapacitate your foes to swifty deal with them while they can't fight back.

Main focus:
Crowd Control, Weakening Effect

Crit Effect:
+50% Daze Chance

Skill List

SkillBasic StatsDescriptionPassive bonusHidden bonus
Treatise I
Onslaught
Onslaught
Type:
Target Object
Range:
1
Energy:
16
Cooldown:
12
Modified by:
Strength, Agility
- Requires a one-handed mace
Delivers a strike, with +75% Knockback Chance and Burns 15% of the target's Max Energy.

If the first strike successfully inflicts Knockback, the attacker moves forward and delivers another strike with -25% Damage and +70% Daze Chance.

If target isn't Knocked back, the skill's Cooldown is reduced by 5 turns.

Passive bonus:
-2.5% Cooldowns Duration for this skill tree

Hidden bonus:
First strike has:
+10% Accuracy
-15% Fumble Chance
Armor Break
Armor Break
Type:
Target Object
Range:
1
Energy:
10
Cooldown:
10
Modified by:
Strength, Perception
- Requires a one-handed mace
Deliver a strike with +70% Stagger Chance, +15% Armor Penetration and +100% Armor Damage.

If the enemy is Dazed, grants the strike +10% Armor Damage for each remaining turn of the Daze.
If the enemy is Stunned, grants the strike +30% Armor Damage for each remaining turn of the Stun.

Applies the enemy with +15% Damage Taken and -10% Control Resistance for 3 turns.

Reduces active Cooldowns for this ability tree by 2 turns.

Passive bonus:
-2.5% Cooldowns Duration for this skill tree

Hidden bonus:
+10% Accuracy
Dazing Strikes
Dazing Strikes
- Requires a one-handed mace
Attacks against Dazed or Staggered enemies apply them with -5% Accuracy, +5% Fumble Chance, and -5% Damage for 5 turns.
This effect stacks up to 3 times.

Passive bonus:
-2.5% Cooldowns Duration for this skill tree
+5% Daze Chance
Moment of Weakness
Moment of Weakness
- Requires a one-handed mace
Attacks against Stunned or Staggered enemies gain +20% Weapon Damage and +10% Crit Chance.
Passive bonus:
-2.5% Cooldowns Duration for this skill tree
+5% Stagger Chance
Treatise II
Hammer and Anvil
Hammer and Anvil
Type:
No Target
Energy:
8
Cooldown:
10
- Requires a one-handed mace
Stanc skill. Activates the following effect for 6 turns:

-5% Fumble Chance
+25% Armor Damage
+5% Daze Chance
+10% Stagger Chance

Using this ability tree's skills grants 1 stack of the effect (up to 4 stacks).

Basic mace attacks prolong the duration of the effect by 1 turn (up to 15 turns), but decrease its number of stacks by 1.

Passive bonus:
-2.5% Cooldowns Duration for this ability tree
Respite
Respite
- Requires a one-handed mace
Successfully Stunning or Dazing an enemy with a mace strike replenishes 10% Max Energy.
Passive bonus:
-2.5% Cooldowns Duration for this skill tree
+5% Energy Restoration
Treatise III
Finish Off
Finish Off
Type:
Target Object
Range:
1
Energy:
12
Cooldown:
12
Modified by:
Strength
- Requires a one-handed mace
Delivers a strike to the head with +30% Damage.

If the enemy is Dazed, grants the strike +10% Damage for each remaining turn of Daze and prolongs it by 4 turns.

If the enemy is Stunned, grants the strike +25% Damage for each remaining turn of Stun and prolongs it by 1 turn.

Puts all enemy Abilities on Cooldown.

Passive bonus:
-2.5% Cooldowns Duration for this skill tree

Hidden bonus:
+20% Accuracy
-15% Fumble Chance
Concussion
Concussion
- Requires a one-handed mace
Critical hits with maces apply their target with -15% Control Resistance for 5 turns.
This effect stacks up to 2 times.

Passive bonus:
-2.5% Cooldowns Duration for this skill tree
+5% Crit Chance


Page last edited during patch: 0.7.0.27