Shields (skill tree)

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Disambig.png This article is about a skill tree. For the corresponding weapon class, see Shields.

Hover over the skill icons to view the detailed descriptions.
Hover over the skill icons to view the detailed descriptions.

This page shows all Shield skills.

Deflect even the most savage attacks, immediately striking back in return.

Main focus:
Survivability, Crowd Control


SkillBasic StatsDescription
Treatise I
Raise Shield
Raise Shield
Maneuver
Type:
No Target
Range:
1
Energy:
14
Cooldown:
11
Modified by:
Strength, Vitality, Agility
- Requires a shield
Activates "Raise Shield" for 3 turns:

+11% Block Chance
+15% Block Power
-200% Dodge Chance

The bonus to Block Chance depends on the equipped shield's Block Chance.

If equipped with a light shield, replenishes 20% Max Block Power, grants the effect +10% Counter Chance, and doesn't penalize Dodge Chance.

If equipped with a heavy shield, grants the skill +25% Cooldown Duration.
Breakthrough
Breakthrough
Attack
Type:
Target Area
Range:
1
Energy:
16
Cooldown:
11
Modified by:
Strength, Perception, Vitality, Block Chance, Block Power
- Requires a shield
Deals 4 Crushing Damage to three adjacent tiles with 100% Accuracy, 0% Crit Chance, and 85% Stagger Chance.

Applies all targets within the skill's area of effect with -15% Control Resistance and -25% Move Resistance for 5 turns.

Grants 5% Block Power Recovery for 3 turns and reduces the ability's tree cooldowns by 2 turns for each enemy within the skill's area of effect.

If equipped with a light shield, grants the skill -25% Cooldown Duration.

If equipped with a heavy shield, grants the skill +25% Cooldown Duration.
Embodiment of Resilience
Embodiment of Resilience
Passive
- Requires a shield
Fully blocked strikes replenish +5% Max Energy and reduce the ability's tree cooldowns by 1 turn.

Partially blocked strikes grant -5% Damage Taken for 5 turns.

The effect stacks up to 4 times.
Moment of Retribution
Moment of Retribution
Passive
- Requires a shield
Using the ability's tree skills grants +5% Weapon Damage and +5% Counter Chance for 5 turns. The effect stack up to 4 times.

Damaging counters replenish +5% Max Block Power.
Treatise II
Shield Bash
Shield Bash
Attack
Type:
Target Object
Range:
1
Energy:
12
Cooldown:
7
Modified by:
Strength, Perception, Vitality, Block Chance, Block Power
- Requires a shield
Deals 6 Crushing Damage with 110% Accuracy, 10% Crit Chance, 50% Daze Chance, and 85% Knockback Chance.

Replenishes 15% Max Block Power.

If equipped with a light shield, grants the skill -25% Cooldown Duration.

If equipped with a heavy shield, grants the skill and +25% Cooldown Duration.
Last Bastion
Last Bastion
Passive
- Requires a shield
Grants 2.5% Block Power Recovery for 10 turns for each adjacent enemy.

the effect stacks up to 6 times. If equipped with a light shield, the effect triggers twice per turn.
Treatise III
Hold the Line!
Hold the Line!
Maneuver
Type:
No Target
Range:
1
Energy:
10
Cooldown:
9
- Requires a shield
Activates "Hold the Line!" for 12 turns:

-7.5% Damage Taken
+10% Block Power Recovery
+10% Counter Chance
+20% Move Resistance
+20% Control Resistance

Using this ability tree's skills grants 2 stacks of the effect (up to IV) but reduces its duration by 1 turn.

Each received strike prolongs the effect's duration by 1 turn (up to 15) but reduce its number of stacks.

If equipped with a light shield, grants the skill -25% Cooldown Duration.

If equipped with a heavy shield, grants the skill +25% Cooldown Duration.
Retaliation
Retaliation
Passive
- Requires a shield
Grants "Shield Bash" and "Breakthrough" +50% Damage and increases their Crit Chance by half.

Using these skills applies their target with -15% Accuracy, -15% Counter Chance, and -15% Weapon Damage for 2 turns.

The effect stacks up to 2 times.


Page last edited during patch: 0.8.1.8