Shields (skill tree)

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Disambig.png This article is about a skill tree. For the corresponding weapon class, see Shields.

Hover over the skill icons to view the detailed descriptions.
Hover over the skill icons to view the detailed descriptions.

This page shows all Shield skills.

Deflect even the most savage attacks, immediately striking back in return.

Main focus:
Survivability, Crowd Control


SkillBasic StatsDescription
Treatise I
Raise Shield
Raise Shield
Maneuver
Type:
No Target
Range:
1
Energy:
8
Cooldown:
10
Modified by:
Strength, Agility, Vitality
- Requires a shield
Activates "Raise Shield" for 3 turns:

+10% Block Chance
+15% Max Block Power
-200% Dodge Chance

The bonus to Block Chance depends on the equipped shield's Block Chance.

If equipped with a light shield, replenishes 20% Max Block Power, grants the effect +10% Counter Chance, and doesn't penalize Dodge Chance.

If equipped with a heavy shield, grants +10% Energy Restoration for 3 turns.
Breakthrough
Breakthrough
Maneuver
Type:
Target Area
Range:
1
Energy:
16
Cooldown:
14
Modified by:
Strength, Perception, Vitality, Block Chance, Block Power
- Requires a shield
Deals 6 Crushing Damage to three adjacent tiles with 85% Accuracy, 0% Crit Chance, and 80% Stagger Chance.

Hitting a target applies it with -15% Control Resistance and -25% Move Resistance for 6 turns.

Grants +5% Block Power Recovery for 3 turns and reduces the ability tree's cooldowns by 2 turns for each enemy within the skill's area of effect.

If equipped with a light shield, grants the skill -25% Cooldown Duration.

If equipped with a heavy shield, hitting a target applies it with +10% Damage Taken for 6 turns.
Embodiment of Resilience
Embodiment of Resilience
Passive
Modified by:
Willpower
- Requires a shield
Full blocks replenish 5% Max Energy and reduce the ability tree's cooldowns by 1 turn.

Partial blocks grant -5% Damage Taken for 6 turns.

The effect stacks up to 2 times.
Moment of Retribution
Moment of Retribution
Passive
- Requires a shield
Using the ability tree's skills grants +5% Weapon Damage and +4% Counter Chance for 5 turns. The effect stack up to 3 times.

Damaging counters replenish +5% Max Block Power.
Treatise II
Shield Bash
Shield Bash
Manuever
Type:
Target Object
Range:
1
Energy:
16
Cooldown:
12
Modified by:
Strength, Perception, Vitality, Block Chance, Block Power
- Requires a shield
Deals 8 Crushing Damage with 100% Accuracy, 0% Crit Chance, 40% Daze Chance, and 80% Knockback Chance.

Replenishes 15% Max Block Power.

If equipped with a light shield, grants the skill -25% Cooldown Duration.

If equipped with a heavy shield, replenishes Block Power for 25% of the damage dealt by the strike.
Last Bastion
Last Bastion
Passive
- Requires a shield
Grants +3% Block Power Recovery for 6 turns for each adjacent enemy.

Each recieved hit grants +3% Energy Restoration for 6 turns.

Both effects stack up to 5 times.

If equipped with a light shield, both effects trigger twice per turn.
Treatise III
Hold the Line!
Hold the Line!
Maneuver
Type:
No Target
Range:
1
Energy:
12
Cooldown:
12
Modified by:
Vitality
- Requires a shield
Activates "Hold the Line!" for 7 turns:

-4% Damage Taken
+4% Block Power Recovery
+7% Counter Chance
+10% Move Resistance
+10% Control Resistance

Using this ability tree's skills grants 2 stacks of the effect (up to IV) but reduces its duration by 1 turn.

Each received hit prolongs the effect's duration by 1 turn (up to 10) but reduce its number of stacks (no more than once per turn).

If equipped with a light shield, grants the skill -25% Cooldown Duration.

If equipped with a heavy shield, grants an extra stack of the effect upon activation.
Retaliation
Retaliation
Passive
- Requires a shield
Grants "Shield Bash" and "Breakthrough" +50% Damage and increases their Crit Chance by half.

Using these skills applies their target with -10% Accuracy, -10% Counter Chance, and -10% Weapon Damage for 4 turns.

The effect stacks up to 2 times.


Page last edited during patch: 0.8.1.8