Shields (skill tree)
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This article is about a skill tree. For the corresponding weapon class, see Shields. |
This page shows all Shield skills.
“ | Deflect even the most savage attacks, immediately striking back in return. | „ |
Main focus:
Survivability, Crowd Control
Skill | Basic Stats | Description |
---|---|---|
Treatise I | ||
Raise Shield | Maneuver Type: No Target Range: 1 Energy: 8 Cooldown: 10 Modified by: Strength, Agility, Vitality - Requires a shield | Activates "Raise Shield" for 3 turns: +10% Block Chance +15% Max Block Power -200% Dodge Chance The bonus to Block Chance depends on the equipped shield's Block Chance. If equipped with a light shield, replenishes 20% Max Block Power, grants the effect +10% Counter Chance, and doesn't penalize Dodge Chance. If equipped with a heavy shield, grants +10% Energy Restoration for 3 turns. |
Breakthrough | Maneuver Type: Target Area Range: 1 Energy: 16 Cooldown: 14 Modified by: Strength, Perception, Vitality, Block Chance, Block Power - Requires a shield | Deals 6 Crushing Damage to three adjacent tiles with 85% Accuracy, 0% Crit Chance, and 80% Stagger Chance. Hitting a target applies it with -15% Control Resistance and -25% Move Resistance for 6 turns. Grants +5% Block Power Recovery for 3 turns and reduces the ability tree's cooldowns by 2 turns for each enemy within the skill's area of effect. If equipped with a light shield, grants the skill -25% Cooldown Duration. If equipped with a heavy shield, hitting a target applies it with +10% Damage Taken for 6 turns. |
Embodiment of Resilience | Passive Modified by: Willpower - Requires a shield | Full blocks replenish 5% Max Energy and reduce the ability tree's cooldowns by 1 turn. Partial blocks grant -5% Damage Taken for 6 turns. The effect stacks up to 2 times. |
Moment of Retribution | Passive - Requires a shield | Using the ability tree's skills grants +5% Weapon Damage and +4% Counter Chance for 5 turns. The effect stack up to 3 times. Damaging counters replenish +5% Max Block Power. |
Treatise II | ||
Shield Bash | Manuever Type: Target Object Range: 1 Energy: 16 Cooldown: 12 Modified by: Strength, Perception, Vitality, Block Chance, Block Power - Requires a shield | Deals 8 Crushing Damage with 100% Accuracy, 0% Crit Chance, 40% Daze Chance, and 80% Knockback Chance. Replenishes 15% Max Block Power. If equipped with a light shield, grants the skill -25% Cooldown Duration. If equipped with a heavy shield, replenishes Block Power for 25% of the damage dealt by the strike. |
Last Bastion | Passive - Requires a shield | Grants +3% Block Power Recovery for 6 turns for each adjacent enemy. Each recieved hit grants +3% Energy Restoration for 6 turns. Both effects stack up to 5 times. If equipped with a light shield, both effects trigger twice per turn. |
Treatise III | ||
Hold the Line! | Maneuver Type: No Target Range: 1 Energy: 12 Cooldown: 12 Modified by: Vitality - Requires a shield | Activates "Hold the Line!" for 7 turns: -4% Damage Taken +4% Block Power Recovery +7% Counter Chance +10% Move Resistance +10% Control Resistance Using this ability tree's skills grants 2 stacks of the effect (up to IV) but reduces its duration by 1 turn. Each received hit prolongs the effect's duration by 1 turn (up to 10) but reduce its number of stacks (no more than once per turn). If equipped with a light shield, grants the skill -25% Cooldown Duration. If equipped with a heavy shield, grants an extra stack of the effect upon activation. |
Retaliation | Passive - Requires a shield | Grants "Shield Bash" and "Breakthrough" +50% Damage and increases their Crit Chance by half. Using these skills applies their target with -10% Accuracy, -10% Counter Chance, and -10% Weapon Damage for 4 turns. The effect stacks up to 2 times. |
Page last edited during patch: 0.8.1.8
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