Survival (skill tree)

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Hover over the skill icons to view the detailed descriptions.
Hover over the skill icons to view the detailed descriptions.

This page shows all Survival skills.

Get a full grasp of the intricacies of the hunt and become proficient at getting out of even the most hopeless situations.

Those skills are unlocked for all characters:

Campfire
Make a Halt
Skinning
Cauterize Wounds

Campfire skill is learned from the beginning.

Main focus:
Support, Survivability

SkillBasic StatsDescriptionPassive bonusHidden bonus
Unlocked for all characters
Campfire
Campfire
Type:
Target Tile
Range:
1
Energy:
1
- Requires specific materials
Allows to start a fire that can be used to cook food and empower some of the Ability Tree's skills.

A lit campfire reduces the chance of ambush by 20% when using a bedroll.
Make a Halt
Make a Halt
Type:
No Target
Cooldown:
1
- Requires specific materials
Allows to craft a bedroll that can be used to sleep and save your progress outside of dungeons.

Doubles the restorative effectiveness of sleeping in bedrolls and camp beds, allows bedrolls to replinish Sanity and Morale, and lets them grant the effect of "Vigor".
Also completely removes the possibility of being ambushed when using a bedroll.

If there is a lit campfire nearby: each turn of Resting near it grants 4 turns of Vigor.
Skinning
Skinning
Type:
Target Object
Range:
1
Energy:
10
- Requires a sword, an axe, a dagger, a two-handed sword, or a two-handed axe.
Allows you to carve a targeted animal carcass to harvest meat, pelt, and other hunting trophies

The chance of successful skinning depends on the type of damage used to kill the animal.
Piercing and Crushing Damage do almost no harm to pelts.

Slashing, Rending, Fire, Shock,Poison, Caustic, Arcane, and Unholy Damage ruin pelts the most.
Cauterize Wounds
Cauterize Wounds
Type:
No Target
Range:
1
Cooldown:
1
- Requires a bleeding body part
Stops all Bleedings. Worsens the condition of every affected body part by 5%, then grants +10% Pain and +20% Bleed Resistance for 240 turns for each stopped Bleeding.

If under the effect of Vigor: reduces Pain from stopped Bleedings to +5%
Treatise I
First Aid
First Aid
Type:
No Target
Range:
1
Energy:
10
Cooldown:
60
- Requires an Injury or damaged Health
Stabilizes all Injuries and grants +50% Healing Efficiency for 90 turns. Grants +5% Pain and -5% Morale for each degree of stabilized Injury.

If under the effect of Vigor: using this Skill to stabilize an Injury also improves the condition of every body part by 5% and doesn't reduce Morale
Adaptability
Adaptability
Grants +15 Fatigue Resistance.

Reduces the duration of Drunkenness, Poisonings, Bad Trips, and Aftermaths by 50%.

Reduces the effect of damaged body parts on Max Health Threshold by 25%.

If under the effect of Vigor: grants +10% Health Restoration and +0.01 Morale Change.

Passive bonus:
+25% Healing Efficiency
-10% Skills Energy Cost
Pathfinder
Pathfinder
Using "Examine Surroundings" on the surface reveals tracks of creatures located on the same map tile.

"Examine Surroundings" allows to hear every creature within the 125% Vision radius.

Increases the passive chance to hear nearby creatures by 50%.

If an enemy is revealed through hearing, they receive a hidden effect that grants attacks against them +10% Weapon Damage and +10% Accuracy for 15 turns.

Passive bonus:
+1 Vision
Treatise II
Will to Survive
Will to Survive
Type:
No Target
Range:
1
Energy:
25
Cooldown:
120
- Requires a negative effect or damaged Health
Replenishes 5% Max Health.
Removes all negative physical and mental effects.
All negative Conditions (effects caused by Injuries, Pain, Hunger, Thirst, Intoxication,Fatigue, and deteriorating Psyche) are removed for 10 turns.

If under the effect of Vigor: additionally replenishes 2.5% Max Health for every negative effect removed by this Skill
Austerity
Austerity
Increases the threshold for negative Conditions caused by Hunger, Thirst, Pain, and Fatigue by 5% (up to 30% / 55% / 80% ).

Decreases Hunger and Thirst gain by 20%.

If under the effect of Vigor: gain +0.01 Sanity Change, -0.01 Pain Change, and -0.01 Intoxication Change

Passive bonus:
+15% Pain Resistance
Ever Vigilant
Ever Vigilant
Attacks performed against your character have -5% Accuracy and halved Crit Chance.

Reduces the chance of ambush by 50% when using a sleeping bag.
Doubles the chance to evade traps.

Reduces the Vision penalty during the Rest Mode by 50%.

Passive bonus:
+5% Dodge Chance
Huntmaster
Huntmaster
Increases the chance to successfully harvest a pelt with "Skinning" by 50%.

Allows "Skinning" to harvest rare ingredients (Bear Fat, Harpy Stomach, Crawler Eye).

Grants +15% Accuracy and +15% Weapon Damage when fighting beasts.

Passive bonus:
+5% Accuracy


Page last edited during patch: 0.8.0.0