Survival (skill tree)
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This page shows all Survival skills.
“ | Get a full grasp of the intricacies of the hunt and become proficient at getting out of even the most hopeless situations. | „ |
Those skills are unlocked for all characters:
Campfire
Make a Halt
Skinning
Cauterize Wounds
Campfire skill is learned from the beginning.
Main focus:
Support, Survivability
Skill List
Skill | Basic Stats | Description | Passive bonus | Hidden bonus | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Unlocked for all characters | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Campfire | Type: Target Tile Range: 1 Energy: 1 - Requires specific materials | Allows to start a campfire that can be used to cook food. When using a bedroll, sleeping next to a lit campfire reduces the chance of being ambushed by 20%. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Make a Halt | Type: No Target Cooldown: 1 - Requires specific materials | Allows to craft a bedroll that can be used to sleep and save your progress outside of dungeons. Doubles the restorative effectiveness of sleeping in bedrolls and camp beds, allows bedrolls to replinish Sanity and Morale, and lets them grant the effect of "Vigor". Also completely removes the possibility of being ambushed when using a bedroll. If there is a lit campfire nearby: each turn of Resting near it grants 4 turns of Vigor. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Skinning | Type: Target Object Range: 1 Energy: 10 - Requires a sword, an axe, a dagger, a two-handed sword, or a two-handed axe. | Allows you to carve a targeted animal carcass to harvest meat, pelt, and other hunting trophies The chance of successful skinning depends on the type of damage used to kill the animal. Piercing and Crushing Damage do almost no harm to pelts. Slashing, Rending, Fire, Shock,Poison, Caustic, Arcane, and Unholy Damage ruin pelts the most. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Cauterize Wounds | Type: No Target Range: 1 Cooldown: 1 - Requires a bleeding body part | Stops all Bleedings and removes the effect of Gaping Wound. Worsens the condition of every affected body part by 5%, then grants +10% Pain and +20% Bleed Resistance for 240 turns for each stopped Bleeding. If under the effect of Vigor: reduces Pain from stopped Bleedings to +5% | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Treatise I | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Adaptability | Grants +15 Fatigue Resistance. Reduces the duration of Drunkenness, Bad Trip, and Aftermaths by 50%. Reduces the effect of damaged body parts on Max Health Threshold by 25%. If under the effect of Vigor: grants +10% Health Restoration and +0.01 Morale Change. | Passive bonus: +25% Healing Efficiency -10% Skills Energy Cost | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Pathfinder | Using "Examine Surroundings" on the surface reveals tracks of creatures located on the same map tile. "Examine Surroundings" allows to hear every creature within the 125% Vision radius. Increases the passive chance to hear nearby creatures by 50%. If an enemy is revealed through hearing, they receive a hidden effect that grants attacks against them +10% Weapon Damage and +10% Accuracy for 15 turns. | Passive bonus: +1 Vision | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
First Aid | Type: No Target Range: 1 Energy: 10 Cooldown: 60 - Requires an Injury or damaged Health | Stabilizes all Injuries and grants +50% Healing Efficiency for 90 turns. Grants +5% Pain and -5% Morale for each degree of stabilized Injury. If under the effect of Vigor: using this Skill to stabilize an Injury also improves the condition of every body part by 5% and doesn't reduce Morale | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Treatise II | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Austerity | Increases the threshold for negative Conditions caused by Hunger, Thirst, Pain, and Fatigue by 5% (up to 30% / 55% / 80% ). Decreases Hunger and Thirst gain by 20%. If under the effect of Vigor: gain +0.01 Sanity Change, -0.01 Pain Change, and -0.01 Intoxication Change | Passive bonus: +15% Pain Resistance | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Ever Vigilant | Attacks performed against your character have -5% Accuracy and halved Crit Chance. Reduces the chance of ambush by 50% when using a sleeping bag. Doubles the chance to evade traps. Reduces the Vision penalty during the Rest Mode by 50%. | Passive bonus: +5% Dodge Chance | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Huntmaster | Increases the chance to successfully harvest a pelt with "Skinning" by 50%. Allows "Skinning" to harvest rare ingredients (Bear Fat, Harpy Stomach, Crawler Eye). Grants +15% Accuracy and +15% Weapon Damage when fighting beasts. | Passive bonus: +5% Accuracy | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Will to Survive | Type: No Target Range: 1 Energy: 25 Cooldown: 120 - Requires a negative effect or damaged Health | Replenishes 5% Max Health. Removes all negative physical and mental effects. All negative Conditions (effects caused by Injuries, Pain, Hunger, Thirst, Intoxication, Fatigue, and deteriorating Psyche) are removed for 10 turns. If under the effect of Vigor: additionally replenishes 2.5% Max Health for every negative effect removed by this Skill |
Page last edited during patch: 0.8.0.17
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