Armored Combat (skill tree)
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This page shows all Armored Combat skills.
| “ | Explore the ramifications of fighting in different types of armor to make full use of their advantages and strengths. | „ |
Main focus:
Crowd Control, Weakening Effects, Area Damage, Survivability, Mobility
Skill List
| Skill | Basic Stats | Description |
|---|---|---|
| Treatise I | ||
![]() | Passive | Grants -15% to the equipped armor and weapons' Durability loss rate. Allows to dismantling pieces of armor into fragments, which can be used to repair other armor, and also occasionally receive them as loot when killing enemies. Increase the amount of Durability restored by repair kits by 33%. Each equipped piece of armor with Durability above 80% grants +5% Bleed Resistance to the respective body part and +3% Crit Avoidance. |
![]() | Maneuver Type: No Target Energy: 10 Cooldown: 10 Modified by: Agility, Perception, Vitality | Activates "Brace for Impact!" for 2 turns: 12% Dodge Chance 12% Block Chance Grant all received strikes and shots +15% Fumble Chance, -10% Accuracy, and -25% Armor Penetration. If equipped with a light chestpiece, grants the effect +50% Crit Avoidance. If equipped with a medium chestpiece, also grants received strikes and shots -33% Bodypart Damage. If equipped with a heavy chestpiece, grants the skill -25% Cooldown Duration. |
![]() | Passive | Each shot taken at the character grants +5% Dodge Chance for 5 turns and applies the attacker with -8% Accuracy for 5 turns. Both effects stack up to 4 times and trigger twice if the shot hits its target. Grants all received strikes and shots -10% Armor Penetration. |
| Treatise II | ||
![]() | Attack / Maneuver Type: Target Area Range: 1 Energy: 14 Cooldown: 14 Modified by: Agility, Perception, Willpower | Delivers a strike to three adjacent tiles with -50% Weapon Damage and +100% Stagger Chance. Hitting a target applies it with -20% Weapon Damage, +20% Fumble Chance and -5% Accuracy for 2 turns. If equipped with a light chestpiece, grants additional +1 turn to the applied penalties' duration. If equipped with a medium chestpiece, hitting a target applies it with -15% Control Resistance, -15% Move Resistance, and -15% Crit Avoidance for 2 turns. If equipped with a heavy chestpiece, replenishes 5% Max Energy and grants +6% Energy Restoration for 5 turns for each enemy hit by the strike. |
![]() | Passive | Using Stances and Maneuvers grants -10% Damage Taken until the next turn. If equipped with a light chestpiece, moving to other tiles (Charges and Maneuvers counts as well)) grants +2% Dodge Chance and +2% Counter Chance for 4 turns for each traveled tile. If equipped with a medium chestpiece, using Stances and Maneuvers also reduces this ability tree's cooldowns by 1 turn. If equipped with a heavy chestpiece, remaining on the same tile grants -3% Abilities Energy Cost and +3% Crit Avoidance for 6 turns. All effects stack up to 5 times. |
![]() | Maneuver Type: Target Tile Range: 1 Energy: 20 Cooldown: 14 | Repositions to an adjacent tile and activates "Unyielding Defense" for 8 turns: +6% to all body parts' Protection (no less than 1) +4% Fortitude +4% Block Power Recovery +4% Block Chance or +4% Dodge Chance (the priority is given to the highest Stat). Each received strike or shot grants an extra stack of the effect (up to V). |
| Treatise III | ||
![]() | Attack / Charge Type: Target Object Range: 3 Energy: 26 Cooldown: 24 Modified by: Strength, Agility, Perception, Vitality, Dodge Chance | Performs a charge towards the target and deals 5 Crushing Damage with 100% Accuracy and 100% Stagger Chance. The Damage depends on the equipped chestpiece's Protection. If equipped with a light chestpiece, grants the skill +1 Range and also grants 2.5% Weapon Damage for 2 turns. If equipped with a medium chestpiece and the skill Staggers its target, grants -25% Cooldowns Duration for 2 turns. If equipped with a heavy chestpiece, grants the skill -1 Range and replaces its Stagger Chance with 100% Stun Chance. |
![]() | Passive | Each equipped piece of light armor grants +15% to the respective body part's Protection (no less than +1). Each equipped piece of medium armor grants +5% Bleed Resistance to the respective body part and +1.5% Dodge Chance. Each equipped piece of heavy armor grants -2% to its Durability loss rate and also +3 Max Energy and +1% Energy Restoration. Doubles the bonuses if each equipped piece of armor belongs to the same class. |
See Also
Page last edited during patch: 0.9.1.0
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