Armored Combat (skill tree)
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This page shows all Armored Combat skills.
|“||Explore the ramifications of fighting in different types of armor to make full use of their advantages and strengths.||„|
Crowd Control, Weakening Effects, Area Damage, Survivability, Mobility
|Grants +15% to the equipped armor and weapons' Durability loss rate. |
Allows to dismantle pieces of armor into fragments, which can be used to repair other armor.
Reduces Durability treshold of repair kits from 80% to 60%.
Each equipped piece of armor with durability above 80% grants +5% Bleed Resistance to it's respective body part and +2.5% Fortitude.
|Brace for Impact!|
|Grants 15% Dodge chance and 15% Block chance for 2 turns. |
Activates "Brace for Impact!" until the next turn.
While the effect is active, grant all received strikes:
+25% Fumble Chance
-50% Armor Penetration
-100% Crit Chance
If equipped with a light chestpiece, grants the skill -50% Energy Cost and -50% Cooldown Duration.
If equipped with a heavy chestpiece, grants the skill +100% Cooldown Duration.
|Each shot taken at the character grants +5% Dodge Chance for 5 turns and applies the attacker with -7.5% Accuracy for 4 turns. |
Both effects stack up to 4 times and trigger twice if the shot hits its target.
Grants all received strikes and shots -10% Armor Penetration.
Attack / Maneuver
Vitality, Agility, Perception
|Delivers a strike to three adjacent tiles with -60% Weapon Damage and +120% Stagger Chance. |
Applies all targets within the skill's area of effect with -20% Weapon Damage, +20% Fumble Chance and -5% Accuracy for 2 turns.
If equipped with a light chestpiece, grants additional +1 turn to the applied penalties' duration.
If equipped with a heavy chestpiece, replenishes +5% Max Energy and grants +10% Energy Restoration for 4 turns for each enemy within the skill's area of effect.
Strength, Agility, Vitality, Willpower
|Using Stances and Maneuvers grants -20% Damage Taken until the next turn. |
If equipped with a light chestpiece, moving to other tiles (Charges and Maneuvers counts as well)) grants +2% Dodge Chance and +2% Counter Chance for 6 turns.
If equipped with a heavy chestpiece, remaining on the same tile grants -3% Energy Cost for 6 turns.
Strength, Willpower, Vitality
|Repositions to an adjacent tile and activates "Unyielding Defense" for 8 turns: |
+10% to all body parts' Protection (no less than 1)
+10% Control Resistance
+3% Block Power Recovery
+5% Block Chance or +5% Dodge Chance (the priority is given to the highest Stat).
Each received strike grants an extra stack of the effect (up to V.
Attack / Charge
Strength, Agility, Vitality, Dodge Chance
Strength, Agility, Vitality
|Performs a charge towards the target and deals 3 Crushing Damage with 100% Accuracy and 90% Stagger Chance. The Damage depends on the equipped chestpiece's Protection. |
If equipped with a light chestpiece, grants the skill -50% Cooldown Duration and +1 Range and also grants 2.5% Weapon Damage for 2 turns after using the skill.
If equipped with a heavy chestpiece, grants the skill -1 Range and replaces its Stagger Chance with 95% Stun Chance.
Strength, Agility, Vitality
|Each equipped piece of heavy armor grants +5 Max Energy and +2% Energy Restoration. |
Each equipped piece of medium armor grants +5% Bleed Resistance to its respective body part.
Each equipped piece of light armor grants+2 Protection to its respective body part.
Page last edited during patch: 0.8.0.27