Two-Handed Axes (skill tree)

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Disambig.png This article is about a skill tree. For the corresponding weapon class, see Two-Handed Axes.

Hover over the skill icons to view the detailed descriptions.
Hover over the skill icons to view the detailed descriptions.

This page shows all Two-Handed Axe Skills

Ruthlessly maim your foes, robbing them of any chance of victory.

Main focus:
High Damage, Area Damage, Injuries, Bleeding

Crit Effect:
Cleave through 3 tiles
+60% Bodypart Damage


Skill List

SkillBasic StatsDescription
Treatise I
Hooking Chop
Hooking Chop
Attack
Type:
Target Object
Range:
2
Energy:
12
Cooldown:
12
Modified by:
Strength, Agility, Perception, Knockback Chance
- Requires a two-handed axe
Delivers a strike with -20% Weapon Damage, +75% Bleed Chance, and +20% Armor Penetration.

Grants the strike a 100% chance to Pull the target if its 1 tile away.

Deals damage to an additional body part besides the one hit by the strike.
Shieldbreaker
Shieldbreaker
Passive
- Requires a two-handed axe
Two-handed axe hits apply their target with -10% Block Chance, -10% Block Power Recovery, and -15% Max Block Power for 6 turns.

If the target's Block Chance is 0%, two-handed axe strikes against it grant -4% Fumble Chance for 6 turns.

Both effects stack up to 5 times.
Dismember
Dismember
Attack
Type:
Target Object
Range:
1
Energy:
14
Cooldown:
16
Modified by:
Strength, Agility, Perception
- Requires two-handed axe
Delivers a strike with +50% Bodypart Damage and +10% Crit Chance to one of the target's body parts with a minor or medium Injury.

If the target has no Injuries, delivers the strike to one of its limbs.

If the strike worsens an Injury or causes a new one, the target loses 10% Max Health, and the affected body part has 120% chance to start Bleeding.
Treatise II
Rampage
Rampage
Stance
Type:
No Target
Energy:
14
Cooldown:
12
- Requires a two-handed axe
Activates "Rampage" for 8 turns:

-10% Skills Energy Cost
+3% Crit Chance
+15% Bleed Chance
-3% Fumble Chance
Each third strike deals additional damage equal to 15% of the target's Max Health (but no more than 25)

Using the ability tree's skills grants an extra stack of the effect (up to IV).

Basic two-handed axe strikes prolong the effect's duration by 1 turn (up to 12 but reduce its number of stacks (no more than once per turn).

Only one Stance effect can be active at a time.
Fatal Strike
Fatal Strike
Passive
- Requires a two-handed axe
Critical two-handed axe strikes grant -10% Skills Energy Cost for 3 turns and apply their target with +10% Damage Taken for 3 turns.

Both effects stack up to 2 times.
Finish `Em!
Finish `Em!
Passive
- Requires a two-handed axe
Grants two-handed axe strikes +15% Bodypart Damage and +4% Accuracy if the target's Health is above 50%.

Grants two-handed axe strikes +8% Weapon Damage and -4% Fumble Chance if the target's Health is below 50%.
Reign in Blood
Reign in Blood
Attack
Type:
Target Object
Range:
1
Energy:
14
Cooldown:
14
Modified by:
Strength, Agility, Perception, Willpower
- Requires two-handed axe
Delivers a strike with +40% Knockback chance and +30% Bodypart Damage for each Bleeding affecting the target and each missing 20% of its Health.

With 50% chance causes the target's Injured body parts to start bleeding.

Then replenishes 5% Max Energy for each Bleeding and degree of Injury affecting the target.
Treatise III
Tool of Execution
Tool of Execution
Passive
- Requires a two-handed axe
Using "Rampage" grants +6% Bodypart Damage and +10% Crit Efficiency, and -5% to the ability tree's Cooldowns Duration for 8 turns for each enemy within 5 tiles.

The effect stacks up to 5 times.
Make Space
Make Space
Attack
Type:
Target Area
Range:
2
Energy:
20
Cooldown:
20
Modified by:
Strength, Agility, Perception
- Requires a two-handed axe
Delivers a strike to a 3x2 tile area with -200% Knockback Chance as well as +10% Weapon Damage and +10% Armor Penetration for each degree of Injury affecting the targets within the skill's area of effect.

This strike can't knock back its targets

Hitting a target applies it with -5% Bleed Resistance for 6 turns for each enemy within the skill's area of effect.

The effect stacks up to 6 times.

If the strike kills at least one target, immediately uses the skill again on the same area without spending Energy (but not more than once).
Maim and Kill
Maim and Kill
Passive
Modified by:
Willpower
- Requires a two-handed axe
Causing Injuries and Bleedings with two-handed axe strikes grants +5% Weapon Damage and +4% Crit Chance for 5 turns.

The effect stacks up to 3 times.

Two-handed axe strikes against targets affected by two or more Injuries replenish 5% Max Energy.

Page last edited during patch: 0.8.1.8