Two-Handed Axes (skill tree)
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This article is about a skill tree. For the corresponding weapon class, see Two-Handed Axes. |
This page shows all Two-Handed Axe Skills
“ | Ruthlessly maim your foes, robbing them of any chance of victory. | „ |
Main focus:
High Damage, Area Damage, Injuries, Bleeding
Crit Effect:
Cleave through 3 tiles
+75% Bodypart Damage
Skill List
Skill | Basic Stats | Description | Passive bonus | Hidden bonus | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Treatise I | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Hooking Chop | Type: Target Object Range: 2 Energy: 12 Cooldown: 10 Modified by: Strength, Perception - Requires a two-handed axe | Delivers a strike with 100% chance to Pull the target towards the attacker. This attack gains -10% Damage, +15% Armor Penetration, and also damages one additional body part besides the one hit. | Passive bonus: -2.5% Cooldowns Duration for this ability tree | Hidden bonus: +10% Accuracy | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Shieldbreaker | - Requires a two-handed axe | Two-handed axe attacks apply their target with -10% Block Chance, -10% Block Power Recovery, and -15% Block Power for 5 turns. This effect stacks. If the target's Block Chance is 0% each attack against it grants the attacker +3% Crit Chance for 5 turns (this effect stacks). | Passive bonus: -2.5% Cooldowns Duration for this ability tree +5% Armor Piercing | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Dismember | Type: Target Object Range: 1 Energy: 16 Cooldown: 14 Modified by: Strength, Agility, Perception - Requires two-handed axe | Delivers a strike with +65% Bodypart Damage and +10% Crit Chance to a random body part affected by a minor or medium Injury. If the target isn't injured, the strike hits a random limb. If the strike worsens an Injury or inflicts a new one, the target loses 8% Max Health, and the affected body part has 100% chance to start Bleeding. | Passive bonus: -2.5% Cooldowns Duration for this ability tree | Hidden bonus: +10% Accuracy | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Treatise II | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Rampage | Type: No Target Energy: 10 Cooldown: 10 - Requires a two-handed axe | Stance skill. Activates the following effect for 6 turns: -10% Skills Energy Cost +20% Crit Efficiency +15% Bleed Chance -5% Fumble Chance Each 3rd attack deals bonus damage equal to 15% of the target's Max Health (but no more than 25) Using this ability tree's skills grants 1 stack of the effect (up to 4 stacks). Basic two-handed axe attacks prolong the duration of the effect by 1 turn (up to 15 turns), but decrease its number of stacks by 1. | Passive bonus: -2.5% Cooldowns Duration for this skill tree | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Fatal Strike | - Requires a two-handed axe | Critical hits apply their target with +10% Damage Taken for 3 turns and grant the attacker -33% Skills Energy Cost for 3 turns. This effect stacks. | Passive bonus: -2.5% Cooldowns Duration for this ability tree +5% Crit Chance | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Finish `Em! | - Requires a two-handed axe | Attacks against targets with more than 50% Health gain +25% Bodypart Damage and +5% Accuracy. Attacks against targets with less than 50% Health gain 10% Damage and -5% Fumble Chance. | Passive bonus: -2.5% Cooldowns Duration for this ability tree +5% Accuracy | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Reign in Blood | Type: Target Object Range: 1 Energy: 12 Cooldown: 10 Modified by: Strength, Agility, Vitality - Requires two-handed axe | Delivers a strike that puts the target's Abilities on a 1 turn Cooldown for each Injured body part and each missing 20% Health. Has 75% chance to apply Bleeding to each Injured body part. Replenishes 6% Max Energy for each degree of Injury and instance of Bleeding affecting the target. | Passive bonus: -2.5% Cooldowns Duration for this ability tree | Hidden bonus: 10% Accuracy | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Treatise III | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Tool of Execution | - Requires a two-handed axe | Activating "Rampage" grants +3% Crit Chance and -5% Fumble Chance for 8 turns for each enemy within 5 tiles. | Passive bonus: -2.5% Cooldowns Duration for this ability tree +20% Bodypart Damage | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Make Space | Type: Target Area Range: 2 Energy: 16 Cooldown: 16 Modified by: Strength - Requires a two-handed axe | Delivers a strike to three adjacent targets in a two tile radius with +10% Damage for each degree of Injury affecting them. If this Skill kills at least one target, delivers an additional strike to the same area (but no more than once). | Passive bonus: -2.5% Cooldowns Duration for this ability tree | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Maim and Kill | - Requires a two-handed axe | Applying Injuries or Bleeding grants +5% Damage and +3% Crit Chance for 5 turns. This effect stacks. Attacks against enemies with two or more Injuries replenish 4% Max Energy. | Passive bonus: -2.5% Cooldowns Duration for this ability tree +20% Bleed Chance |
Page last edited during patch: 0.8.0.17
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