Two-Handed Axes (skill tree)
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| This article is about a skill tree. For the corresponding weapon class, see Two-Handed Axes. |
This page shows all Two-Handed Axe Skills
| “ | Ruthlessly maim your foes, robbing them of any chance of victory. | „ |
Main focus:
High Damage, Area Damage, Injuries, Bleeding
Crit Effect:
Cleave through 3 tiles
+60% Bodypart Damage
Skill List
| Skill | Basic Stats | Description |
|---|---|---|
| Treatise I | ||
![]() | Attack Type: Target Object Range: 2 Energy: 12 Cooldown: 12 Modified by: Strength, Agility, Perception, Knockback Chance - Requires a two-handed axe | Delivers a strike with -20% Weapon Damage, +80% Bleed Chance, and +25% Armor Penetration. Grants the strike a 100% chance to pull the target if it's 1 tile away. Deals damage to an additional body part besides the one hit by the strike. |
![]() | Passive - Requires a two-handed axe | Two-handed axe hits apply their target with -10% Block Chance, -10% Block Power Recovery, and -15% Max Block Power for 6 turns. If the target's Block Chance is 0%, two-handed axe strikes against it grant -4% Fumble Chance for 6 turns. Both effects stack up to 5 times. |
![]() | Attack Type: Target Object Range: 1 Energy: 14 Cooldown: 16 Modified by: Strength, Agility, Perception - Requires two-handed axe | Delivers a strike with +50% Bodypart Damage and +10% Crit Chance to one of the target's body parts with a minor or medium Injury. If the target has no Injuries, delivers the strike to one of its limbs. If the strike worsens an Injury or causes a new one, the target loses 10% Max Health, and the affected body part has 120% chance to start Bleeding. |
| Treatise II | ||
![]() | Stance Type: No Target Energy: 14 Cooldown: 12 - Requires a two-handed axe | Activates "Rampage" for 10 turns: -10% Skills Energy Cost +4% Crit Chance +15% Bleed Chance -3% Fumble Chance Every third strike deals additional damage equal to 15% of the target's Max Health (but no more than 25) Using the ability tree's skills grants an extra stack of the effect (up to IV). Basic two-handed axe strikes prolong the effect's duration by 1 turn (up to 10 but reduce its number of stacks (no more than once per turn). Only one Stance effect can be active at a time. |
![]() | Passive - Requires a two-handed axe | Critical two-handed axe strikes grant -15% Skills Energy Cost for 3 turns and apply their target with +10% Damage Taken for 3 turns. Both effects stack up to 2 times. |
![]() | Passive - Requires a two-handed axe | Grants two-handed axe strikes +15% Bodypart Damage and +4% Accuracy if the target's Health is above 50%. Grants two-handed axe strikes +10% Weapon Damage and -4% Fumble Chance if the target's Health is below 50%. |
![]() | Attack Type: Target Object Range: 1 Energy: 14 Cooldown: 14 Modified by: Strength, Agility, Perception, Willpower - Requires two-handed axe | Delivers a strike with +60% Knockback chance and +40% Bodypart Damage for each Bleeding affecting the target and each missing 20% of its Health. With 60% chance causes the target's Injured body parts to start Bleeding. Then replenishes 5% Max Energy for each Bleeding and degree of Injury affecting the target. |
| Treatise III | ||
![]() | Passive - Requires a two-handed axe | Using "Rampage" grants +10% Bodypart Damage and +10% Crit Efficiency, and -5% to the ability tree's Cooldowns Duration for 8 turns for each enemy within 5 tiles. The effect stacks up to 5 times. |
![]() | Attack Type: Target Area Range: 2 Energy: 20 Cooldown: 20 Modified by: Strength, Agility, Perception - Requires a two-handed axe | Delivers a strike to a 3x2 tile area with -200% Knockback Chance as well as +15% Weapon Damage and +20% Armor Penetration for each degree of Injury affecting the targets within the skill's area of effect. This strike can't knock back its targets Hitting a target applies it with -5% Bleed Resistance for 6 turns for each enemy within the skill's area of effect. The effect stacks up to 6 times. If the strike kills at least one target, delivers it again to the same area (but not more than once). |
![]() | Passive Modified by: Willpower - Requires a two-handed axe | Causing Injuries and Bleedings with two-handed axe strikes grants +5% Weapon Damage and +4% Crit Chance for 5 turns. The effect stacks up to 3 times. Two-handed axe hits against targets affected by two or more Injuries replenish 5% Max Energy. |
Page last edited during patch: 0.9.1.19
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