Two-Handed Axes (skill tree)

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Disambig.png This article is about a skill tree. For the corresponding weapon class, see Two-Handed Axes.

Hover over the skill icons to view the detailed descriptions.
Hover over the skill icons to view the detailed descriptions.

This page shows all Two-Handed Axe Skills

Ruthlessly maim your foes, robbing them of any chance of victory.

Main focus:
High Damage, Area Damage, Injuries, Bleeding

Crit Effect:
Cleave through 3 tiles
+75% Bodypart Damage


Skill List

SkillBasic StatsDescriptionPassive bonusHidden bonus
Treatise I
Hooking Chop
Hooking Chop
Type:
Target Object
Range:
2
Energy:
12
Cooldown:
10
Modified by:
Strength, Perception
- Requires a two-handed axe
Delivers a strike with +100% chance to pull the target towards the attacker.

This attack gains -10% Damage, +15% Armor Penetration, and also damages one additional body part besides the one hit.

Passive bonus:
-2.5% Cooldowns Duration for this ability tree
Dismember
Dismember
Type:
Target Object
Range:
1
Energy:
16
Cooldown:
14
Modified by:
Strength, Agility
- Requires two-handed axe
Delivers a strike with +50% Bodypart Damage and +10% Crit Chance to a random Body Part affected by a minor or medium Injury. If the target isn't injured, the strike a random limb.

If the strike worsens an Injury or applies a new one, the target loses 8% Max Health, and the affected body part has 100% chance to start Bleeding.

Passive bonus:
-2.5% Cooldowns Duration for this ability tree
Shieldbreaker
Shieldbreaker
- Requires a two-handed axe
Two-handed axe attacks apply their target with -10% Block Chance, -10% Block Power Recovery, and -15% Block Power for 5 turns.
This effect stacks.

If the target's Block Chance is 0% each attack against it grants the attacker +2.5% Crit Chance for 5 turns (this effect stacks).

Passive bonus:
-2.5% Cooldowns Duration for this ability tree
+15% Armor Damage
Treatise II
Reign in Blood
Reign in Blood
Type:
Target Object
Range:
1
Energy:
12
Cooldown:
10
Modified by:
Strength, Agility, Vitality
- Requires two-handed axe
Delivers a strike that pulls the target's Abilities on a 1 turn Cooldown for each Injured body part and each missing 20% Health.

Has +75% chance to apply Bleeding to each Injured body part.

Replenishes 6% Max Energy for each degree of Injury and instance of Bleeding affecting the target.

Passive bonus:
-2.5% Cooldowns Duration for this ability tree
Rampage
Rampage
Type:
No Target
Energy:
10
Cooldown:
10
- Requires a two-handed axe
Stance-based skill. Activates the following effect for 6 turns:

-10% Skills Energy Cost
+20% Crit Efficiency
+15% Bleed Chance
-5% Fumble Chance
Each 3rd attack deals bonus damage equal to 15% of the target's Max Health (but no more than 28)

Using this ability tree's skills grants 1 stack of the effect (up to 4 stacks).

Basic two-handed axe attacks prolong the duration of the effect by 1 turn (up to 15 turns), but decrease its number of stacks by 1.

Passive bonus:
-2.5% Cooldowns Duration for this skill tree
Fatal Strike
Fatal Strike
- Requires a two-handed axe
Critical hits apply their target with +10% Damage Taken for 3 turns and grant the attacker -35% Skills Energy Cost for 3 turns.
This effect stacks.

Passive bonus:
-2.5% Cooldowns Duration for this ability tree
+5% Crit Chance
Finish `Em!
Finish `Em!
- Requires a two-handed axe
Attacks against targets with more than 50% Health gain +25% Bodypart Damage and +5% Accuracy.
Attacks against targets with less than 50% Health gain 10% Damage and -5% Fumble Chance.

Passive bonus:
-2.5% Cooldowns Duration for this ability tree
+5% Accuracy
Treatise III
Make Space
Make Space
Type:
Target Object
Range:
2
Energy:
16
Cooldown:
16
Modified by:
Strength
- Requires a two-handed axe
Delivers a strike to three adjacent targets in a two tile radius with +10% Damage for each degree of Injury affecting them.

If this Skill kills at least one target, delivers an additional strike to the same area (but no more than once).

Passive bonus:
-2.5% Cooldowns Duration for this ability tree
Tool of Execution
Tool of Execution
- Requires a two-handed axe
Activating "Rampage" grants +3% Crit Chance and -5% Fumble Chance for 8 turns for each enemy within 5 tiles.
Passive bonus:
-2.5% Cooldowns Duration for this ability tree
+10% Bodypart Damage
Maim and Kill
Maim and Kill
- Requires a two-handed axe
Applying Injuries or Bleeding grants +5% Damage and +3% Crit Chance for 5 turns.
This effect stacks.

Attacks against enemies with two or more Injuries replenish 4% Max Energy.

Passive bonus:
-2.5% Cooldowns Duration for this ability tree
+10% Bleed Chance

Page last edited during patch: 0.8.0.0