Two-Handed Axes (skill tree)
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This article is about a skill tree. For the corresponding weapon class, see Two-Handed Axes. |
This page shows all Two-Handed Axe Skills
“ | Ruthlessly maim your foes, robbing them of any chance of victory. | „ |
Main focus:
High Damage, Area Damage, Injuries, Bleeding
Crit Effect:
Cleave through 3 tiles
+60% Bodypart Damage
Skill List
Skill | Basic Stats | Description |
---|---|---|
Treatise I | ||
Hooking Chop | Attack Type: Target Object Range: 2 Energy: 12 Cooldown: 12 Modified by: Strength, Agility, Perception, Knockback Chance - Requires a two-handed axe | Delivers a strike with -20% Weapon Damage, +75% Bleed Chance, and +20% Armor Penetration. Grants the strike a 100% chance to Pull the target if its 1 tile away. Deals damage to an additional body part besides the one hit by the strike. |
Shieldbreaker | Passive - Requires a two-handed axe | Two-handed axe hits apply their target with -10% Block Chance, -10% Block Power Recovery, and -15% Max Block Power for 6 turns. If the target's Block Chance is 0%, two-handed axe strikes against it grant -4% Fumble Chance for 6 turns. Both effects stack up to 5 times. |
Dismember | Attack Type: Target Object Range: 1 Energy: 14 Cooldown: 16 Modified by: Strength, Agility, Perception - Requires two-handed axe | Delivers a strike with +50% Bodypart Damage and +10% Crit Chance to one of the target's body parts with a minor or medium Injury. If the target has no Injuries, delivers the strike to one of its limbs. If the strike worsens an Injury or causes a new one, the target loses 10% Max Health, and the affected body part has 120% chance to start Bleeding. |
Treatise II | ||
Rampage | Stance Type: No Target Energy: 14 Cooldown: 12 - Requires a two-handed axe | Activates "Rampage" for 8 turns: -10% Skills Energy Cost +3% Crit Chance +15% Bleed Chance -3% Fumble Chance Each third strike deals additional damage equal to 15% of the target's Max Health (but no more than 25) Using the ability tree's skills grants an extra stack of the effect (up to IV). Basic two-handed axe strikes prolong the effect's duration by 1 turn (up to 12 but reduce its number of stacks (no more than once per turn). Only one Stance effect can be active at a time. |
Fatal Strike | Passive - Requires a two-handed axe | Critical two-handed axe strikes grant -10% Skills Energy Cost for 3 turns and apply their target with +10% Damage Taken for 3 turns. Both effects stack up to 2 times. |
Finish `Em! | Passive - Requires a two-handed axe | Grants two-handed axe strikes +15% Bodypart Damage and +4% Accuracy if the target's Health is above 50%. Grants two-handed axe strikes +8% Weapon Damage and -4% Fumble Chance if the target's Health is below 50%. |
Reign in Blood | Attack Type: Target Object Range: 1 Energy: 14 Cooldown: 14 Modified by: Strength, Agility, Perception, Willpower - Requires two-handed axe | Delivers a strike with +40% Knockback chance and +30% Bodypart Damage for each Bleeding affecting the target and each missing 20% of its Health. With 50% chance causes the target's Injured body parts to start bleeding. Then replenishes 5% Max Energy for each Bleeding and degree of Injury affecting the target. |
Treatise III | ||
Tool of Execution | Passive - Requires a two-handed axe | Using "Rampage" grants +6% Bodypart Damage and +10% Crit Efficiency, and -5% to the ability tree's Cooldowns Duration for 8 turns for each enemy within 5 tiles. The effect stacks up to 5 times. |
Make Space | Attack Type: Target Area Range: 2 Energy: 20 Cooldown: 20 Modified by: Strength, Agility, Perception - Requires a two-handed axe | Delivers a strike to a 3x2 tile area with -200% Knockback Chance as well as +10% Weapon Damage and +10% Armor Penetration for each degree of Injury affecting the targets within the skill's area of effect. This strike can't knock back its targets Hitting a target applies it with -5% Bleed Resistance for 6 turns for each enemy within the skill's area of effect. The effect stacks up to 6 times. If the strike kills at least one target, immediately uses the skill again on the same area without spending Energy (but not more than once). |
Maim and Kill | Passive Modified by: Willpower - Requires a two-handed axe | Causing Injuries and Bleedings with two-handed axe strikes grants +5% Weapon Damage and +4% Crit Chance for 5 turns. The effect stacks up to 3 times. Two-handed axe strikes against targets affected by two or more Injuries replenish 5% Max Energy. |
Page last edited during patch: 0.8.1.8
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