Beverages

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Glo glo! Beverages lower your Thirst, sometimes also your Hunger, and sometimes they also have other beneficial effects.


Water & Milk

The most important Beverage is water. Water is freely available from the town's wells, so remember where the well is and don't forget to refill your Waterskin each time you're back in town. A well is also present at the Witch's Hut, and at the Winery beside Mannshire.


If you're looking for extra food while low on inventory space, consider taking Milk as it comes with multiple uses and helps with both Hunger and Thirst. When it's empty, you can just throw the jug away.


Alcohol

Unless you're friar Tuck, chances are you won't be carrying tons of alcoholic beverages around, so your waterskin will be your main source for drinking. Some beverages are alcoholic and using them will raise your Intoxication, but drinking alcoholic beverages might help alleviate Pain. Drinking alcohol also comes with side effects like Drunk or even Bad Trip.


Drunk adventurer.png


Compared to water, the main difference is that alcohol actually costs money. Luckily, bandits like booze too, so you can usually find Mead or other beverages in their hideouts. The innkeeper and his assistants are the best option for selling alcohol you bring back from dungeons and enemies.

List of all beverages

Item Inv. slots PriceGold.png Subcategory Properties Uses Freshness Description
Waterskin
Waterskin
1×2 20
Thirst: -25%
Intoxication Change: -0.01% (60 t)
 
6 Filled with spring water.
Elven Mud
Elven Mud
1×2 120
Thirst: -10%
Thirst Change: +0.01% (60 t)
Morale: +5%
Energy Replenishment: +5%
Energy Restoration: +10% (90 t)
Fatigue: -1%
 
 
Causes Vigor.
3 An export version of a popular elven drink. Tastes awful, but it does brace you up.
Mannshire Fortified
Mannshire Fortified
1×2 60 Alcohol
Thirst: -10%
Thirst Change: +0.10% (90 t)
Intoxication: +4%
Pain: -5%
Pain Change: -0.10% (90 t)
Morale: +5%
Energy Restoration: +3% (90 t)
 
 
Causes Drunkenness.
2 The vineyards of Mannshire have barely started producing after being ravaged by war, so finding good wine these days is no easy task. This bottle is clearly old stock.
Brynn Vermouth
Brynn Vermouth
1×2 80 Alcohol
Thirst: -10%
Thirst Change: +0.10% (90 t)
Intoxication: +4%
Pain: -10%
Pain Change: -0.10% (90 t)
Morale: +10%
Energy Restoration: +4% (90 t)
 
 
Causes Drunkenness.
2 A spicy aromatic drink that brought fame to Brynn distilleries. Easy to drink, quenches thirst and lifts spirits.
Elven Ice Wine
Elven Ice Wine
1×2 160 Alcohol
Thirst: -15%
Thirst Change: +0.05% (120 t)
Intoxication: +2%
Pain: -5%
Pain Change: -0.10% (120 t)
Morale: +15%
Energy Restoration: +5% (120 t)
 
 
Causes Drunkenness.
2 This sparkling wine is made in the Jacinth Kingdoms from frozen grapes by secret recipe. Nobles in these parts are willing to sell their souls for a single sip.
Spirit
Spirit
1×2 30 Alcohol
Thirst: +50%
Intoxication: +50%
Pain: -25%
Pain Change: -0.25% (90 t)
Sanity: -10%
Energy Restoration: +2% (90 t)
Frost Resistance: +10% (90 t)
 
 
 
Causes Drunkenness.
1 An indispensable base for any potion, it's sought after by alchemists and drunkards alike.
Brandy
Brandy
1×2 100 Alcohol
Hunger Change: -0.10% (120 t)
Hunger Resistance: +5% (120 t)
Thirst: -5%
Thirst Change: +0.20% (120 t)
Intoxication: +6%
Pain: -15%
Pain Change: -0.10% (120 t)
Sanity: +3%
Morale: +15%
Energy Restoration: +5% (120 t)
 
 
Causes Drunkenness.
2 It's expensive but has many benefits. Royal physicians had been using it for years to "treat" monarchs' coughs and headaches - there weren't many complaints though.
Dark Ale
Dark Ale
1×2 12 Alcohol
Thirst: -5%
Thirst Change: +0.05% (60 t)
Intoxication: +1%
Pain: -1%
Pain Change: -0.05 (60 t)
Morale: +2%
Energy Restoration: +1% (60 t)
 
 
Causes Drunkenness.
1 A mug full of good old village ale. In Aldor it's consumed almost as much as water: it fortifies vigor, provides nourishment, and helps tolerate hardships of working in the fields.
Mead
Mead
1×2 24 Alcohol
Thirst: -10%
Thirst Change: +0.15% (60 t)
Intoxication: +2%
Pain: -2%
Pain Change: -0.05% (60 t)
Morale: +3%
Energy Restoration: +2% (60 t)
 
 
Causes Drunkenness.
2 The northerners can survive for two weeks without a single bread crumb, but they start to wither after three days without mead.
Jug of Milk
Jug of Milk
1×2 25
Hunger: -5%
Hunger Resistance: +10% (30 t)
Thirst: -20%
Morale: +1%
Crushing Resistance: +2% (30 t)
 
 
2 3 days A jug full of sweet-smelling fresh milk.


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