Beverages
Glo glo! Most beverages lower your Thirst, and all of them come with other effects. Milk is the only beverage that also lowers your Hunger.
This page does not include Potions.
Water
The most important Beverage is water. Water is freely available from the town's wells, so remember where the well is and don't forget to refill your Waterskin each time you're back in town. There is well present on each tile of Brynn, and additionally in certain Points of Interest like the Witch's Hut or at the Winery beside Mannshire.
Alcohol
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Unless you're friar Tuck, chances are you won't be carrying tons of alcoholic beverages around, so your waterskin will be your main source for drinking. Some beverages are alcoholic and using them will raise your Intoxication, but drinking alcoholic beverages might help alleviate Pain or raise Morale. Drinking alcohol also makes you Drunk, which obviously is where the real fun is.
Compared to water, the main difference is that alcohol actually costs money. Luckily, bandits like booze too, so you can usually find Mead or other beverages in their hideouts. The innkeeper and his assistants are the best option for selling alcohol you bring back from dungeons and enemies.
List of all beverages
Item | Inv. slots | Price![]() |
Subcategory | Properties | Uses | Freshness | Description |
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Waterskin | 1×2 | 25 | Thirst: -25% Intoxication Change: -0.01% (30 t) |
6 | Filled with spring water. | ||
Elven Mud | 1×2 | 200 | Thirst: -2% Thirst Change: -0.05% (90 t) Energy Restoration: +5% (90 t) Morale: +4% |
3 | An export version of a popular elven drink. Tastes awful, but it does brace you up. | ||
Mannshire Fortified | 1×2 | 50 | Alcohol | Thirst: -10% Thirst Change: +0.1% (90 t) Pain Change: -0.1% (90 t) Intoxication Change: +0.1% (90 t) Energy Replenishment: +5% Morale: +3% |
2 | The vineyards of Mannshire have barely started producing after being ravaged by war, so finding good wine is no easy task. This bottle is clearly old stock. | |
Brynn Vermouth | 1×2 | 75 | Alcohol | Thirst: -10% Thirst Change: +0.1% (120 t) Pain Change: -0.15% (120 t) Intoxication Change: +0.02% (120 t) Energy Replenishment: +9% Morale: +5% |
2 | A spicy, aromatic drink that brought fame to Brynn distilleries. It quenches thirst, lifts spirits, and is smooth to go down | |
Elven Ice Wine | 1×2 | 125 | Alcohol | Thirst: -15% Thirst Change: +0.05% (150 t) Pain Change: -0.1% (150 t) Intoxication Change: +0.01% (150 t) Energy Replenishment: +7% Morale: +8% |
2 | This sparkling wine is produced in the Jacinth Kingdoms from frozen grapes with a secret recipe. Local nobles are willing to sell their souls for just a single sip. | |
Spirit | 1×2 | 35 | Alcohol | Thirst: +50% Pain Change: -0.33% (90 t) Intoxication Change: +0.5% (90 t) Frost Resistance: +10% (90 t) Energy Replenishment: +5% Sanity: -0.1% (90 t) |
1 | An indispensable base for any potion, it's sought after by alchemists and drunkards alike. | |
Abasa | 1×2 | 250 | Beverage, Drug, Alcohol | Thirst: -5% Thirst Change: +0.1% (60t) Intoxication: +20%
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1 | First brewed be a Jibean alchemist from a wormwood mix, abasa took inns and taverns of the realm by storm. Eventually, it was prohibited be the highest law for its ability to invoke the basest of sins. | |
Brandy | 1×2 | 100 | Alcohol | Thirst: -5% Thirst Change: +0.2% (120 t) Pain Change: -0.2% (120 t) Intoxication Change: +0.04% (120 t) Energy Replenishment: +10% Sanity: +0.03% (120 t) Morale: +10% |
2 | It's expensive but has many benefits. Royal physicians had been using it for years to "treat" monarchs' coughs and headaches - there weren't many complaints though. | |
Dark Ale | 1×2 | 13 | Alcohol | Thirst: -5% Thirst Change: +0.05% (30 t) Pain Change: -0.1% (30 t) Energy Replenishment: +2% Morale: +2% |
1 | A mug full of good old village ale. In Aldor it's consumed almost as much as water: it fortifies vigor, provides nourishment, and helps tolerate hardships of working in the fields. | |
Mead | 1×2 | 20 | Alcohol | Thirst: -5% Thirst Change: +0.05% (60 t) Pain Change: -0.1% (60 t) Intoxication Change: +0.01% (60 t) Energy Replenishment: +4% Morale: +3% |
2 | The northerners can survive for two weeks without a single bread crumb, but they start to wither after three days without mead. | |
Jug of Milk | 1×2 | 16 | Hunger: -3% Thirst: -10% Crushing Resistance: +1% (30 t) Intoxication Resistance: +5% (30 t) Hunger Resistance: +5% (30 t) |
2 | 3 days | A jug full of sweet-smelling fresh milk. |
Note: For the achievement Drink and Be Merry, which has you drink all types of alcohol, you must drink the 7 alcoholic drinks as well as Abasa (Unsure why, though).
Page last edited during patch: 0.8.2.3
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