Enemies

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Wildlife

Fragment of a concept-scheme of relationships between animals
The animals are divided into: a — those belonging to the Emperor, b — embalmed ones, c — trained ones, d — suckling pigs, e — sirens, f — fabled ones, g — stray dogs, h — those included in this classification, i — those that tremble as if they were mad, j — innumerable ones, k — those drawn with a very fine camel hair brush, l — et cetera, m — those that have just broken the vase, n — those that from afar look like flies.
~ Celestial Emporium of Benevolent Knowledge

Animals are NPCs that roam the Plains, Forests, and other Biomes. Sometimes, they fight with each other or wait until prey enters their field of vision.

Harmless Animals are mobs that will run away when they see or hear a player character. Most of them have valuable horns or pelts that can be harvested with Butchering from Survival skill tree.

Harmless Animals


Deer

Saiga

Horse

Pig

Sheep

Cow

Fox

Rabbit

Squirrel

Hedgehog

Cat

Dog

Birds


Chicken

Rooster

Tit

Bunting

Raven

Pigeon

Sparrow

Swallow

Thrush

Wren

Jay

Seagull

Mallard

Owl

Hostile Animals are mobs that will become suspicious when they hear or see a player and will hold their position and try to scare the player away by making specific sound and animation. If the player stays in their close proximity for too long or comes too close, these animals will also enter the Hostile state. Otherwise, if player leaves their close proximity quickly enough, the animals will go back to the Unaware state.

Hostile Animals

Mini-bosses Beasts

Crawler Broodmother

Bear

Boar

Bison

Spiderling

Crawler

Deathstinger Swarm

Forest Viper

Rat Swarm

Harpy

Moose

Wolf

Feral Dog

Gulon

Young Troll

Bat Swarm

Enemies

Enemies are all creatures that will attack you on sight. There are many different kinds of enemies and each comes with their own set of priorities and Skills they can use. Enemies of a certain type cooperate together (for example, Wolves form packs), but they may not cooperate with enemies of a different type (for example, Wolves and Brigands will attack each other).

Being a trader ain't easy. You never know what tomorrow will bring. There's always a chance you'll get robbed at night — maybe even killed.

Blargh, the brigands have gotten completely out of hand, but neither the Magistrate nor the Council seems to care in the slightest.

Brigands — faction mostly made up of people: from ragamuffins and marauders at the first "shooting ranges" to deserters and former mercenaries at the later ones. The dungeon for them is the Bastion. Brigands are the only type of Enemies that can spawn on the surface, with the exception of Ghouls.

Brigands

Mini-bosses Common Enemies
Tier I
Brute

Madman

Goon (Club)

Goon (Cleaver)

Goon (Flail)

Miner

Scout

Rebel

Overseer

Enforcer (Two-Handed Mace)

Enforcer (Two-Handed Axe)

Enforcer (Two-Handed Sword)

Poacher
Tier II
Firestarter

Rabble-Rouser

Thug (Spear)

Thug (Two-Handed Axe)

Thug (Two-Handed Sword)

Thug (Two-Handed Flail)

Thug (Two-Handed Mace)

Mancatcher (Enemy)

War Dog

Raider

Henchman (Axe)

Henchman (Flail)

Henchman (Mace)

Crook

Outlaw

Slinger (Axe)

Slinger (Mace)
Tier III
Bonebreaker (Two-Handed Axe)

Bonebreaker (Two-Handed Mace)

Marauder (Two-Handed Mace)

Marauder (Two-Handed Axe)

Marauder (Two-Handed Sword)

Marauder (Two-Handed Flail)

Marauder (Halberd)

Marauder (Spear)

Cutthroat

Prospector

Spelunker

Turncoat (Sword)

Turncoat (Axe)

Turncoat (Mace)

Turncoat (Flail)

Brigand Warlock

Torturer

Hired Sorcerer (Pyromancer)

Hired Sorcerer (Electromancer)

Drummer

Ambusher
Tier IV
Beast Trapper

Rogue Knight

Deserter (Sword)

Deserter (Axe)

Deserter (Flail)

Deserter (Two-Handed Flail)

Magistrate Deserter (Halberd)

Magistrate Deserter (Two-Handed Axe)

Magistrate Deserter (Two-Handed Mace)

Banneret

Marksman

Magehunter

Brigand Geomancer

Brigand Electromancer

Heavy Slinger (Axe)

Heavy Slinger (Mace)

Paymaster

Wolfhound
Tier V
Robber Baron (Two-Handed Sword)

Robber Baron (Two-Handed Mace)

Ringleader (Sword)

Ringleader (Axe)

Renegade (Two-Handed Sword)

Renegade (Two-Handed Axe)

Renegade (Two-Handed Mace)

Renegade (Halberd)

Renegade (Two-Handed Flail)

Robber Baron (Mace)

Rogue Witchfinder

Duelist

Heavy Crossbowman

Brigand Pyromancer

Brigand Arcanist

Secret Cults — faction that differs from the others in its duality.

I'm not afraid of bandits, you know. They may be villains, but at least they're still human. Can't say the same about the undead.

Dead folks should lie in their graves instead of walking around and waving weapons. These things are unnatural — I can't help but feel dread whenever I run into them.

The first subfaction of the Secret Cults is the Undead — all sorts of evil dead, resurrected by the cult of necromancers that settled in Aldor. The dungeon for them is the Crypt.

Secret Cults (Undead)

Mini-bosses Common enemies
Tier I
Occultist

Wraith

Restless

Restless Peasant (Dagger)

Restless Peasant (Axe)

Restless Peasant (Pitchfork)
Tier II
Necromancer

Archivist

Wraith Squire

Wraith Monk

Small Ghoul

Restless Guard (Sword)

Restless Brigand

Restless Guard (Spear)

Restless Guard (Halberd)

Risen Monk

Risen Recruit (Sword)

Risen Recruit (Axe)

Risen Recruit (Mace)

Risen Watchman

Risen Archer
Tier III
Ritualist

Husk

Undertaker

Wraith Warrior

Wraith Sergeant

Wraith Cleric

Ghoul

Ghast

Restless Soldier (Mace)

Restless Soldier (Axe)

Restless Soldier (Halberd)

Risen Priest

Risen Squire (Sword)

Risen Squire (Axe)

Risen Squire (Mace)

Risen Sariant

Risen Bowman
Tier IV
Crypt Keeper

Restless Hero

Mortician

Wraith Templar

Wraith Seer

Large Ghoul

Accursed Ghast

Putrid Restless Soldier (Two-Handed Mace)

Putrid Restless Soldier (Two-Handed Axe)

Putrid Restless Soldier (Halberd)

Risen Chaplain

Risen Companion (Sword)

Risen Companion (Axe)

Risen Companion (Mace)

Risen Sergeant

Risen Crossbowman
Tier V
Risen Marshal

Wraithbinder

Spectral Herald

Wraith Commander

Ancient Ghast

Risen Knight-Brother (Two-Handed Axe)

Risen Knight-Brother (Two-Handed Mace)

Risen Knight-Brother (Two-Handed Sword)

Risen Guardsman (Sword)

Risen Guardsman (Two-Handed Axe)

Risen Guardsman (Mace)

Risen Guardsman (Spear)
Do you believe in vampires? I don't. The undead are common enough, and I've seen some giant spiders too. I've even dealt with vermlings a few times. But vampires? They're just old wives' tales.

Well, there was this odd fellow spreading rumors about an entire brood of bloodsuckers in the ruins of the Mannshire Abbey.

What a joker, right? Even small kids know there's nothing dangerous about the place - except for restless spirits, that is.

The second subfaction of the Secret Cults are the Proselytes — mostly clergy who suffered from the Crimson Plague and were transformed into vampiric monsters. The dungeon for them is the Catacombs.

Secret Cults (Proselytes)

Mini-bosses Common Enemies
Tier I
Apostate

Reject

Harbinger

Flagellant

Outcast

Immolated

Martyr

Dead Martyr

Neophyte (Club)

Neophyte (Dagger)

Neophyte (Plank)

Disciple (Staff)

Disciple (Two-Handed Axe)

Disciple (Two-Handed Flail)
Tier II
Seer

Matriarch

Zealot (Spear)

Zealot (Flail)

Toller

Adept (Dagger)

Adept (Torch)

Tormentor (Chain)

Tormentor (Cleaver)

Blood Golem

Stone-Thrower
Tier III
Brander

Abomination

Fury

Executioner (Chain)

Executioner (Two-Handed Sword)

Sanguimage

Chosen

Amalgam (Winged)

Amalgam (Tongue)

Admonisher

Supplicant

Liturgist

Flesh Chunk

Flesh Mound
Tier IV
Wormbearer

Anmarrak

Fiend

Fiend

Saggul

Impaler

Girrud

Murkstalker

Thrall

Juggernaut

Ecclesiarch

Chainbound

Unchained

Leech Worm

Spitter Worm

Bloodgorger Worm

Tentacle Arm
Tier V
Apostle

Nakkatar

Cherub (Spear)

Cherub (Two-Handed Axe)

Anointed

Templar (Sword)

Templar (Mace)

Bloodhunter

Yagram

Leechlord

Cursed Bell


The Hive — faction made up of massive gastropods with a caste-based social structure. The dungeons for them are Overgrown Сaves and Mines.

The Hive

Mini-bosses Common Enemies

Rockeater Queen

Rockeater Worker

Rockeater Soldier

Rockeater Hunter

Spawners are creatures that appear in some Points of Interest and Dungeons, they are surrounded by relevant mobs. They will eventually spawn mobs, some of them will do it in short period of time, some of them will do it after a lot of time has passed.

Spawners

Wildlife Undead


Deathstinger Hive



Harpies Nest


Crawler Burrow

Soul Well

Bosses are unique mobs that appear only once per playthrough and have unique quest for killing them, they are distinctly more dangerous and tougher than other mobs, they provide unique challenges but also equivalent rewards. With Resourcefulness they can drop unique expensive loot, for example Troll Pelt from Ancient Troll.

Bosses

Plot
Ascended Archon
Side Quests
Ancient Troll

Manticore

Some enemies can only be encountered during certain quests or, in the case of minions, during the battle with the corresponding Boss.

Quest Unique Enemies

Mini-bosses Common Enemies

Desecrator

Cultist

Ritual Restless

Kromm

Barm

Will

Revon

Vyr

Halmar

Venn

Sverk

Risen Axonian

Sorcerous Creations

Objects and beings created by practitioners of sorceries.

Arcanistic Summons


Mana Crystal

Phantasm

Caravan Training Area

After the correspond upgrade, peculiar "enemies" will appear in the Caravan Camp to test Weapons and abilities.

Straw Dummies


Straw Dummy

Straw Dummy (Medium)

Straw Dummy (Armored)

Page last edited during patch: 0.9.4.14