Spears (skill tree)

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Disambig.png This article is about a skill tree. For the corresponding weapon class, see Spears.

Hover over the skill icons to view the detailed descriptions.
Hover over the skill icons to view the detailed descriptions.

This page shows all Spear skills.

Keep enemies at bay with accurate, immobilizing attacks. Not one step back!

Main focus:
Positioning, Crowd Control, Weakening Effect

Crit Effect:
+75% Immobilization Chance


Skill List

SkillBasic StatsDescriptionPassive bonusHidden bonus
Treatise I
Precise Hits
Precise Hits
- Requires a spear
Attacks against Immobilized targets gain -5% Fumble Chance, +10% Bodypart Damage, and +5% Crit Chance.
Passive bonus:
-2.5% Cooldowns Duration for this ability tree
+5% Immobilization Chance.
Nail Down
Nail Down
Type:
Target Object
Range:
2
Energy:
12
Cooldown:
12
Modified by:
Strength, Agility, Perception
- Requires a spear
Delivers a strike to the legs with +10% Crit Chance.

If the target is adjacent, the strike receives +20% Damage and +60% Knockback Chance.

If the target is a tile away, the strike gains +15% Bodypart Damage and +70% Immobilization Chance.

Passive bonus:
-2.5% Cooldowns Duration for this ability tree

Hidden bonus:
+20% Accuracy
Impaling Lunge
Impaling Lunge
Type:
Target Area
Range:
2
Energy:
12
Cooldown:
10
Modified by:
Strength, Agility
- Requires a spear
Delivers a strike in a two tile line with +20% Bodypart Damage, +10% Armor Penetration, and +25% Bleed Chance.

If the affected target is Immobilized, delivers a strike with -35% Damage, -100% Immobilization Chance, and other bonuses being reduced by half, but refreshes the skill's Cooldown.

Passive bonus:
-2.5% Cooldowns Duration for this ability tree

Hidden bonus:
+25% Accuracy
No Retreat
No Retreat
- Requires a spear
Remaining on the same tile grants -5% Cooldowns Duration, +7.5% Block Chance and +3.5% Crit Chance for 4 turns.
This effect stacks.

Moving to a different tile resets the bonus.

Passive bonus:
-2.5% Cooldowns Duration for this ability tree
+7.5% Move Resistance
Treatise II
Pikeman's Stance
Pikeman's Stance
Type:
No Target
Energy:
10
Cooldown:
10
- Requires a spear
Stance skill. Activates the following effect for 3 turns:

+5% Weapon Damage
+10% Bleed Chance
+10% Knockback Chance
+7.5% Immobilization Chance

Using this ability tree's skills grants 1 stack of the effect (up to 4 stacks).

Remaining on the same tile prolongs the duration of the effect by 1 turn (up to 15 turns), while basic spear attacks decrease its number of stacks by 1.

Passive bonus:
-2.5% Cooldowns Duration for this ability tree
Wounding Spearhead
Wounding Spearhead
- Requires a spear
Critical hits with spears deal extra Damage equal to 5% of their target's Max Health (but no more than 20).
Passive bonus:
-2.5% Cooldowns Duration for this ability tree
+5% Crit Chance
Determination
Determination
Type:
No Target
Energy:
12
Cooldown:
16
Modified by:
Perception, Agility, Strength
- Requires a spear
Delivers a free strike with +30% Damage and +50% Bleed Chance to each enemy that moves to an adjacent tile during the next turn.

Replenishes 10% Max Energy for each affected enemy and applies them with -20% Move Resistance for 3 turns.

Passive bonus:
-2.5% Cooldowns Duration for this ability tree
Treatise III
One at a Time!
One at a Time!
- Requires a spear
Grants +5% Damage, +10% Block Power Recovery, and +5% Counter Chance for each adjacent enemy.
Passive bonus:
-2.5% Cooldowns Duration for this ability tree
+5% Block Chance
Maneuver
Maneuver
Type:
Target Tile
Range:
1
Energy:
18
Cooldown:
10
- Requires a spear
Moves to a targeted tile, fully replenishes Block Power, and reduces active Cooldowns for this ability tree by 3 turns for each enemy within 5 tiles.

After that grants a stack of "Maneuver" for 8 turns:

-5% Damage Taken
+5% Block Chance
+10% Block Power Recovery
+5% Crit Chance
+5% Counter Chance

Each Cooldown reduced by this Skill grants an extra stack of the effect.

Passive bonus:
-2.5% Cooldowns Duration for this ability tree
Stay Back!
Stay Back!
- Requires a spear
Upon moving to an adjacent tile, enemies are applied with -15% Piercing Resistance for 3 turn.

Attacks against adjacent targets gain +25% Knockback Chance.

Passive bonus:
-2.5% Cooldowns Duration for this ability tree
+5% Armor Penetration

Page last edited during patch: 0.8.0.17