Spears (skill tree)
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This article is about a skill tree. For the corresponding weapon class, see Spears. |
This page shows all Spear skills.
“ | Keep enemies at bay with accurate, immobilizing attacks. Not one step back! | „ |
Main focus:
Positioning, Crowd Control, Weakening Effect
Crit Effect:
+50% Immobilization Chance
Skill List
Skill | Basic Stats | Description |
---|---|---|
Treatise I | ||
Precise Hits | Passive - Requires a spear | Grants spear strikes against Immobilized targets +10% Armor Penetration and +15% Bodypart Damage. |
Nail Down | Attack Type: Target Object Range: 2 Energy: 14 Cooldown: 12 Modified by: Strength, Agility, Perception - Requires a spear | Delivers a strike to one of the target's legs with +5% Crit Chance. If the target is adjacent, grants the strike +20% Weapon Damage and +50% Knockback Chance. If the target is 1 tile away, grants the strike +20% Bodypart Damage and +50% Immobilization Chance. |
Impaling Lunge | Attack Type: Target Area Range: 2 Energy: 10 Cooldown: 8 Modified by: Strength, Agility, Perception - Requires a spear | Delivers a strike to 2x1 tile area with +20% Bodypart Damage, +15% Armor Penetration, and +40% Bleed Chance. Using the skill against Immobilized targets grants the strike -35% Weapon Damage, -100% Immobilization Chance, halves all other bonuses and instantly refreshes its cooldown. |
No Retreat | Passive - Requires a spear | Remaining on the same tile grants -3% Cooldowns Duration, +3% Weapon Damage and +3% Counter Chance for 4 turns. The effect stacks up to 3 times. Moving to other tiles removes the effect (except when moving with Maneuvers). |
Treatise II | ||
Pikeman Stance | Stance Type: No Target Energy: 14 Cooldown: 12 - Requires a spear | Activates "Pikeman's Stance" for 8 turns: +5% Accuracy +5% Bleed Chance +15% Knockback Chance +8% Immobilization Chance Using the ability tree's skills grants an extra stack of the effect (up to IV). Remaining on the same tile prolongs the duration by 1 turn (up to 12), and basic spear strikes decrease its number of stacks (no more than once per turn). Only one Stance effect can be active at a time. |
Wounding Spearhead | Passive Modified by: Strength, Agility - Requires a spear | Grants critical spear strikes +20% Bodypart Damage. Critical spear strikes deal additional damage equal to 10% of the target's Max Health (but no more than 20). |
Determination | Maneuver Type: No Target Energy: 12 Cooldown: 14 Modified by: Perception, Agility, Strength, Willpower - Requires a spear | During the next 2 turns delivers a free strike with +20% Weapon Damage and +75% Bleed Chance to each enemy that moves to adjacent tiles. If the strike does damage, replenishes 5% Max Energy and applies target with -20% Move Resistance for 3 turns. |
Treatise III | ||
One at a Time! | Passive - Requires a spear | Grants +5% Weapon Damage, +5% Immobilization Chance, and +3% Crit Chance if there is only one adjacent enemy. Doubles the bonuses if the adjacent tiles are empty. |
Regroup | Maneuver Type: Target Tile Range: 1 Energy: 18 Cooldown: 18 Modified by: Vitality - Requires a spear | Repositions to an adjacent tile, replenishes 20% Max Block Power, and reduces the ability tree's skills cooldowns by 1 turn for each enemy within 3 tiles. Activates "Regroup" for 10 turns: +5% Block Chance +5% Max Block Power +15% Block Power Recovery +5% Counter Chance Grants an extra stack of the effect (up to IV) for each ability tree's skill that was on cooldown before its activation. |
Stay Back! | Passive - Requires a spear | When enemies move to adjacent tiles, apply them with -10% Piercing Resistance and -10% Crit Avoidance for 4 turn. The effect stacks up to 2 times. Grants spear strikes against adjacent targets +25% Knockback Chance. |
Page last edited during patch: 0.8.2.3
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