Spears (skill tree)

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Disambig.png This article is about a skill tree. For the corresponding weapon class, see Spears.

Hover over the skill icons to view the detailed descriptions.
Hover over the skill icons to view the detailed descriptions.

This page shows all Spear skills.

Keep enemies at bay with accurate, immobilizing attacks. Not one step back!

Main focus:
Positioning, Crowd Control, Weakening Effect

Crit Effect:
+50% Immobilization Chance


Skill List

SkillBasic StatsDescription
Treatise I
Precise Hits
Precise Hits
Passive
- Requires a spear
Grants spear strikes against Immobilized targets +10% Armor Penetration and +15% Bodypart Damage.
Nail Down
Nail Down
Attack
Type:
Target Object
Range:
2
Energy:
14
Cooldown:
12
Modified by:
Strength, Agility, Perception
- Requires a spear
Delivers a strike to one of the target's legs with +5% Crit Chance.

If the target is adjacent, grants the strike +20% Weapon Damage and +50% Knockback Chance.

If the target is 1 tile away, grants the strike +20% Bodypart Damage and +50% Immobilization Chance.
Impaling Lunge
Impaling Lunge
Attack
Type:
Target Area
Range:
2
Energy:
10
Cooldown:
8
Modified by:
Strength, Agility, Perception
- Requires a spear
Delivers a strike to 2x1 tile area with +20% Bodypart Damage, +15% Armor Penetration, and +40% Bleed Chance.

Using the skill against Immobilized targets grants the strike -35% Weapon Damage, -100% Immobilization Chance, halves all other bonuses and instantly refreshes its cooldown.
No Retreat
No Retreat
Passive
- Requires a spear
Remaining on the same tile grants -3% Cooldowns Duration, +3% Weapon Damage and +3% Counter Chance for 4 turns.
The effect stacks up to 3 times.

Moving to other tiles removes the effect (except when moving with Maneuvers).
Treatise II
Pikeman Stance
Pikeman Stance
Stance
Type:
No Target
Energy:
14
Cooldown:
12
- Requires a spear
Activates "Pikeman's Stance" for 8 turns:

+5% Accuracy
+5% Bleed Chance
+15% Knockback Chance
+8% Immobilization Chance

Using the ability tree's skills grants an extra stack of the effect (up to IV).

Remaining on the same tile prolongs the duration by 1 turn (up to 12), and basic spear strikes decrease its number of stacks (no more than once per turn).

Only one Stance effect can be active at a time.
Wounding Spearhead
Wounding Spearhead
Passive
Modified by:
Strength, Agility
- Requires a spear
Grants critical spear strikes +20% Bodypart Damage.

Critical spear strikes deal additional damage equal to 10% of the target's Max Health (but no more than 20).
Determination
Determination
Maneuver
Type:
No Target
Energy:
12
Cooldown:
14
Modified by:
Perception, Agility, Strength, Willpower
- Requires a spear
During the next 2 turns delivers a free strike with +20% Weapon Damage and +75% Bleed Chance to each enemy that moves to adjacent tiles.

If the strike does damage, replenishes 5% Max Energy and applies target with -20% Move Resistance for 3 turns.
Treatise III
One at a Time!
One at a Time!
Passive
- Requires a spear
Grants +5% Weapon Damage, +5% Immobilization Chance, and +3% Crit Chance if there is only one adjacent enemy.

Doubles the bonuses if the adjacent tiles are empty.
Regroup
Regroup
Maneuver
Type:
Target Tile
Range:
1
Energy:
18
Cooldown:
18
Modified by:
Vitality
- Requires a spear
Repositions to an adjacent tile, replenishes 20% Max Block Power, and reduces the ability tree's skills cooldowns by 1 turn for each enemy within 3 tiles.

Activates "Regroup" for 10 turns:

+5% Block Chance
+5% Max Block Power
+15% Block Power Recovery

+5% Counter Chance

Grants an extra stack of the effect (up to IV) for each ability tree's skill that was on cooldown before its activation.
Stay Back!
Stay Back!
Passive
- Requires a spear
When enemies move to adjacent tiles, apply them with -10% Piercing Resistance and -10% Crit Avoidance for 4 turn.

The effect stacks up to 2 times.

Grants spear strikes against adjacent targets +25% Knockback Chance.

Page last edited during patch: 0.8.2.3