Spears (skill tree)

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Disambig.png This article is about a skill tree. For the corresponding weapon class, see Spears.

Hover over the skill icons to view the detailed descriptions.
Hover over the skill icons to view the detailed descriptions.

This page shows all Spear skills.

Keep enemies at bay with accurate, immobilizing attacks. Not one step back!

Main focus:
Positioning, Crowd Control, Weakening Effect

Crit Effect:
+50% Immobilization Chance


Skill List

SkillBasic StatsDescription
Treatise I
Precise Hits
Precise Hits
Passive
- Requires a spear
Grants spear strikes against Immobilized targets +10% Armor Penetration and +20% Bodypart Damage.
Nail Down
Nail Down
Attack
Type:
Target Object
Range:
2
Energy:
12
Cooldown:
12
Modified by:
Strength, Agility, Perception
- Requires a spear
Delivers a strike to one of the target's legs with +8% Crit Chance.

If the target is adjacent, grants the strike +15% Weapon Damage and +50% Knockback Chance.

If the target is 1 tile away, grants the strike +10% Bodypart Damage and +60% Immobilization Chance.
Impaling Lunge
Impaling Lunge
Attack
Type:
Target Area
Range:
2
Energy:
12
Cooldown:
10
Modified by:
Strength, Agility
- Requires a spear
Delivers a strike to an adjacent tile and the tile behind it with +20% Bodypart Damage, +10% Armor Penetration, and +25% Bleed Chance.

Using the skill against Immobilized targets grants the strike -35% Damage, -100% Immobilization Chance, halves all other bonuses and instantly refreshes itsCooldown.
No Retreat
No Retreat
Passive
- Requires a spear
Remaining on the same tile grants -5% Cooldowns Duration, +5% Block Chance and +5% Counter Chance for 4 turns.
The effect stacks up to 3 times.

Moving to a different tile removes the effect (except when moving with Maneuvers).
Treatise II
Pikeman Stance
Pikeman Stance
Stance
Type:
No Target
Energy:
10
Cooldown:
10
- Requires a spear
Activates "Pikeman's Stance" for 12 turns:

+5% Weapon Damage
+10% Bleed Chance
+10% Knockback Chance
+7.5% Immobilization Chance

Using the ability tree's skills grants an extra stack of the effect (up to IV).

Remaining on the same tile prolongs the duration by 1 turn (up to 15), and basic spear strikes decrease its number of stacks.

Only one Stance effect can be active at a time.
Wounding Spearhead
Wounding Spearhead
Passive
- Requires a spear
Critical hits with spears deal extra Damage equal to 5% of their target's Max Health (but no more than 10).
Determination
Determination
Maneuver
Type:
No Target
Energy:
12
Cooldown:
16
Modified by:
Perception, Agility, Strength
- Requires a spear
During the next 2 turns delivers a free strike with +15% Weapon Damage and +50% Bleed Chance to each enemy that moves to adjacent tiles.

If the strike does damage, replenishes 5% Max Energy and applies target with -20% Move Resistance for 3 turns.
Treatise III
One at a Time!
One at a Time!
Passive
- Requires a spear
Grants +10% Weapon Damage, +10% Block Power Recovery, and +5% Crit Chance when there are no adjacent enemies.
Regroup
Regroup
Maneuver
Type:
Target Tile
Range:
1
Energy:
18
Cooldown:
10
- Requires a spear
Repositions to an adjacent tile, replenishes 15% Max Block Power, and reduces the ability tree's skills cooldowns by 1 turn for each enemy within 5 tiles.

Activates "Regroup" for 10 turns:

-5% Damage Taken
+5% Block Chance
+15% Block Power Recovery

+5% Counter Chance

Grants an extra stack of the effect (up to IV) for each ability tree's skill that was on cooldown before its activation.
Stay Back!
Stay Back!
Passive
- Requires a spear
When enemies move to adjacent tiles, apply them with -15% Piercing Resistance for 3 turn.

The effect doesn't stack.

Grants spear strikes against adjacent targets +35% Knockback Chance.

Page last edited during patch: 0.8.1.8