Athletics (skill tree)

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Hover over the skill icons to view the detailed descriptions.
Hover over the skill icons to view the detailed descriptions.

This page shows all Athletics skills.


Master your own body by learning a varied arsenal of mobility and hand-to-hand techniques

Main focus:
Mobility, Support, Weakening Effects

SkillBasic StatsDescriptionPassive bonusHidden bonus
Treatise I
Leg Sweep
Leg Sweep
Type:
Target Area
Range:
1
Energy:
16
Cooldown:
10
Modified by:
Strength, Agility
Delivers a strike to three adjacent targets.

Deals 6 Crushing Damage with 80% chance to Immobilize all affected enemies for 2 turns and then Retreats to a targeted tile.

Hidden bonus:
+10% Accuracy
Mighty Kick
Mighty Kick
Type:
Target Object
Range:
1
Energy:
6
Cooldown:
4
Modified by:
Strength, Agility
Deals 10 Crushing Damage with 50% chance to inflict Knockback.

Applies the target with -10% Control Resistance and -10% Move Resistance for the next turn.

If the target resists the Knockback, applies it with Stagger.

Hidden bonus:
+5% Accuracy
Disengage
Disengage
Halves the chance of triggering Attacks of Opportunity (from 50% to 25%).

Adjacent enemies are applied with +5% Fumble Chance and -5% Accuracy.

Passive bonus:
+3% Dodge Chance
Not This Time
Not This Time
Grants +50% Fortitude for 5 turns upon receiving a negative Physical or Mental effect.

Being Immobilized or Knocked back by an enemy grants +15% Move Resistance for 5 turns.
Receiving a Stun, Daze, or Stagger grants +15% Control Resistance for 5 turns.

Passive bonus:
+5 Max Health
Treatise II
Dash
Dash
Type:
Target Tile
Range:
3
Energy:
20
Cooldown:
20
Performs a dash towards a targeted tile.

The skill's Energy Cost is increased by 15% for each enemy adjacent to the starting position.

On arrival grants +50% Counter Chance and +50% Dodge Chance for 3 turns if there's an adjacent enemy.
Sudden Lunge
Sudden Lunge
Type:
Target Object
Range:
1
Energy:
12
Cooldown:
10
Modified by:
Agility
Delivers a strike with -75% Damage and 50% chance to apply Stagger.

Puts the target's Abilities on a 2 turn Cooldown.

Hidden bonus:
+10% Accuracy
Inner Reserves
Inner Reserves
When Energy drops below 15%, replenishes 25% Max Energy.

The effect can only trigger once per 30 turns.

Passive bonus:
+3% Energy Restoration
Push the Falling
Push the Falling
Killing Dazed, Stunned, Staggered, Confused, Immobilized, or Bleeding enemies replenishes 5% Max Energy.
Passive bonus:
+3% Crit Chance
Treatise III
Elusiveness
Elusiveness
Type:
No Target
Energy:
20
Cooldown:
20
Grants 5 stacks of the following effect for 10 turns:

+20% Dodge Chance
-5% Damage Taken

Each dodge or received fumbled attack decreases the number of stacks by 1.

Moving to another tile increases the number of stacks by 1 (up to 5 stacks).
No Time to Linger
No Time to Linger
Attacks against Dazed, Stunned, Staggered, Confused, Immobilized or Bleeding enemies gain +10% Accuracy and +10% Crit Chance.

Using "Sudden Lunge" against targets affected by Daze, Stun, Confusion, Immobilization, or Bleeding deals +25% Damage and doesn't take a turn.

Passive bonus:
+5% Counter Chance
Treatise IV
Adrenaline Rush
Adrenaline Rush
Type:
No Target
Energy:
10
Cooldown:
90
Modified by:
Vitality
Replenishes 11% Max Energy, decreases Pain by -15%, and grants the following effect for 3 turns:

-30% Damage Taken
-50% Skills Energy Cost
+50% Energy Restoration
+25% Crit Chance
+50% Pain Resistance
Each turn reduces all active Cooldowns by 1 turn.

Each enemy within 3 tiles increases the effect's duration by 2 turns.
Sprint Training
Sprint Training
Increases the distance for all Charge skills by 1 tile and reduces their Energy Cost by 50%.

Charge skills include: "Dash", "Mutilating Lunge", "Heroic Charge", "Onrush", "Step Aside!", and "Distracting Shot".

Passive bonus:
-10% Cooldown Duration
Peak Performance
Peak Performance
Grants +15% Weapon Damage, +15% Dodge Chance and -15% Skills' Cooldowns Duration when Energy is above 50%.
Passive bonus:
+10 Energy


Page last edited during patch: 0.8.0.0