Magic Mastery (skill tree)

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Hover over the skill icons to view the detailed descriptions.
Hover over the skill icons to view the detailed descriptions.

This page shows all Magic Mastery skills.


Learn a wide range of secret tecniques to increase the effectiveness of your spells and counter harmful magic

Main focus:
Support, Control, Weakening Effects

Skill List

SkillBasic StatsDescription
Treatise I
Seal of Finesse
Seal of Finesse
Spell
Type:
No Target
Energy:
20
Cooldown:
16
Reduces Backfire Damage by 40% and activates Seal of Finesse for 10 turns:

-3% Backfire Chance
-3% Fumble Chance
-5% Backfire Damage Change
-3% Cooldowns Duration

Remaining on the same tile grants an extra stack of the effect (up to V).
Moving to other tiles reduces the number of stacks.
Removes the effect when moving with I stack.
Precise Movements
Precise Movements
Passive
Each Ability Point invested into a Sorcery tree grants -1% Backfire Chance and +1% Armor Penetration to all of its spells.

Remaining on the same tile grants -3% Backfire Chance.

The effect stacks up to 3 times.
Dissipation
Dissipation
Passive
Each point of received Magic or Nature Damage, replenishes 1 Energy and grants +1% Magic or Nature Resistance for 5 turns.

The effect stacks up to 20 times.
Seal of Power
Seal of Power
Spell
Type:
No Target
Energy:
24
Cooldown:
20
Activates Seal of Power for 5 turns:

+15% Magic Power
+10% Weapon Damage, dealt as Arcana
+1 Bonus Range

Using spells transforms the effect into a "Seal" of a corresponding School and prolongs its duration by 3 turns (up to 9).

Pyromancy: +15% Pyromantic Power, +20% Weapon Damage, dealt as Fire, +3% Miracle Chance, +3% Crit Chance
Electromancy: +15% Electromantic Power, +20% Weapon Damage, dealt as Shock, -4% Backfire Chance, -4% Fumble Chance
Geomancy: +15% Geomantic Power, -10% Damage Taken, +10% Damage Reflection, -5% Backfire Damage Change

Using the ability tree's spell transforms the effect back into "Seal of Power".
Treatise II
Seal of Insight
Seal of Insight
Spell
Type:
No Target
Energy:
12
Cooldown:
8
Creates 3 random places of power within 2 tiles, which persist for 20 turns.

When the caster moves to a place of power activates "Place of Power" for 3 turns:

+10% Magic Power
-5% Spells Energy Cost
+5% Miracle Chance
+20% Energy Restoration

Remaining on a place of power grants an extra stack of the effect (up to IV) and prolongs its duration by 1 turn.

Using spells reduces the number of stacks.

When the caster moves to a places of power for the first time, reduces all spells' cooldowns by 2 turns.

Places of power prevent the creation of sigils on the same tile.
Lingering Incantations
Lingering Incantations
Passive
Increases the duration of all effects, areas, and entities applied or created with spells by 20%.

Activating a positive magical effect grants the next spell -10% Energy Cost and -10% Cooldown Duration.
Seal of Cleansing
Seal of Cleansing
Spell
Type:
Target Object
Range:
6
Energy:
20
Cooldown:
24
Modified by:
Vitality, Willpower, Bonus Range
Removes all physical and magical effects from the chosen target and every target adjacent to it.

Destroys all summoned magical or elemental entities within the spell's area of effect (runes, fires, unholy blood, acid, magma, etc).

Replenishes 3% Max Health and 5% Max Energy for each removed effect for destroyed entity.

Doubles the bonuses for each positive effect removed from caster.

Applies all Undead targets within the spell's area of effect with +33% Damage Taken for 10 turns.
Body and Spirit
Body and Spirit
Passive
Using Spells grants +8% Weapon Damage and +3% Crit Chance for 4 turns.

Strikes, shots, and using Attack skills grant +10% Magic Power and -5% Backfire Chance for 4 turns.

Both effects stacks up to 3 times.
Treatise III
Thaumaturgy
Thaumaturgy
Passive
Modified by:
Willpower
Grants all spells +3% Miracle Chance and +15% Miracle Potency.

Miracles reduce all spells' cooldown by 1 turn and apply all enemies within Vision with -5% Magic Resistance and -5% Nature Resistance for 5 turns.

The effect stacks up to 2 times.
Seal of Reflection
Seal of Reflection
Spell
Type:
Target Object
Range:
6
Energy:
40
Cooldown:
40
Modified by:
Bonus Range
Applies the target with "Seal of Reflection" for 8 turns:

+30% Magic Resistance
+25% Nature Resistance
+10% Physical Resistance
+50% Damage Reflection
Redirects all recieved aimed spells towards a random target within 8 tiles, if there is one.
Treatise IV
Seal of Shackles
Seal of Shackles
Spell
Type:
Target Object
Range:
5
Energy:
32
Cooldown:
32
Modified by:
Willpower, Bonus Range
Applies the target with "Seal of Shackles" for 6 turns:

-50% Energy Restoration
+100% Abilities Energy Cost
+100% Cooldown Duration
+25% Fumble Chance
+25% Backfire Chance
Using abilities deals Arcane Damage equal to 25% of the Energy spent.
Arcane Lore
Arcane Lore
Passive
Grants +1% Magic Power, -1% Spells Energy Cost, -1% Cooldowns Duration, and +2% Miracle Potency for each Ability Point invested into Sorcery trees.
Magic Mastery count as Sorcery as well.

Page last edited during patch: 0.8.1.8