Magic Mastery (skill tree)
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This page shows all Magic Mastery skills.
“ | Learn a wide range of secret tecniques to increase the effectiveness of your spells and counter harmful magic | „ |
Main focus:
Support, Control, Weakening Effects
Skill List
Skill | Basic Stats | Description |
---|---|---|
Treatise I | ||
Seal of Finesse | Spell Type: No Target Energy: 20 Cooldown: 16 | Reduces Backfire Damage by 40% and activates Seal of Finesse for 10 turns: -3% Backfire Chance -3% Fumble Chance -5% Backfire Damage Change -3% Cooldowns Duration Remaining on the same tile grants an extra stack of the effect (up to V). Moving to other tiles reduces the number of stacks. Removes the effect when moving with I stack. |
Precise Movements | Passive | Each Ability Point invested into a Sorcery tree grants -1% Backfire Chance and +1% Armor Penetration to all of its spells. Remaining on the same tile grants -3% Backfire Chance. The effect stacks up to 3 times. |
Dissipation | Passive | Each point of received Magic or Nature Damage, replenishes 1 Energy and grants +1% Magic or Nature Resistance for 5 turns. The effect stacks up to 20 times. |
Seal of Power | Spell Type: No Target Energy: 24 Cooldown: 20 | Activates Seal of Power for 5 turns: +15% Magic Power +10% Weapon Damage, dealt as Arcana +1 Bonus Range Using spells transforms the effect into a "Seal" of a corresponding School and prolongs its duration by 3 turns (up to 9). Pyromancy: +15% Pyromantic Power, +20% Weapon Damage, dealt as Fire, +3% Miracle Chance, +3% Crit Chance Electromancy: +15% Electromantic Power, +20% Weapon Damage, dealt as Shock, -4% Backfire Chance, -4% Fumble Chance Geomancy: +15% Geomantic Power, -10% Damage Taken, +10% Damage Reflection, -5% Backfire Damage Change Using the ability tree's spell transforms the effect back into "Seal of Power". |
Treatise II | ||
Seal of Insight | Spell Type: No Target Energy: 12 Cooldown: 8 | Creates 3 random places of power within 2 tiles, which persist for 20 turns. When the caster moves to a place of power activates "Place of Power" for 3 turns: +10% Magic Power -5% Spells Energy Cost +5% Miracle Chance +20% Energy Restoration Remaining on a place of power grants an extra stack of the effect (up to IV) and prolongs its duration by 1 turn. Using spells reduces the number of stacks. When the caster moves to a places of power for the first time, reduces all spells' cooldowns by 2 turns. Places of power prevent the creation of sigils on the same tile. |
Lingering Incantations | Passive | Increases the duration of all effects, areas, and entities applied or created with spells by 20%. Activating a positive magical effect grants the next spell -10% Energy Cost and -10% Cooldown Duration. |
Seal of Cleansing | Spell Type: Target Object Range: 6 Energy: 20 Cooldown: 24 Modified by: Vitality, Willpower, Bonus Range | Removes all physical and magical effects from the chosen target and every target adjacent to it. Destroys all summoned magical or elemental entities within the spell's area of effect (runes, fires, unholy blood, acid, magma, etc). Replenishes 3% Max Health and 5% Max Energy for each removed effect for destroyed entity. Doubles the bonuses for each positive effect removed from caster. Applies all Undead targets within the spell's area of effect with +33% Damage Taken for 10 turns. |
Body and Spirit | Passive | Using Spells grants +8% Weapon Damage and +3% Crit Chance for 4 turns. Strikes, shots, and using Attack skills grant +10% Magic Power and -5% Backfire Chance for 4 turns. Both effects stacks up to 3 times. |
Treatise III | ||
Thaumaturgy | Passive Modified by: Willpower | Grants all spells +3% Miracle Chance and +15% Miracle Potency. Miracles reduce all spells' cooldown by 1 turn and apply all enemies within Vision with -5% Magic Resistance and -5% Nature Resistance for 5 turns. The effect stacks up to 2 times. |
Seal of Reflection | Spell Type: Target Object Range: 6 Energy: 40 Cooldown: 40 Modified by: Bonus Range | Applies the target with "Seal of Reflection" for 8 turns: +30% Magic Resistance +25% Nature Resistance +10% Physical Resistance +50% Damage Reflection Redirects all recieved aimed spells towards a random target within 8 tiles, if there is one. |
Treatise IV | ||
Seal of Shackles | Spell Type: Target Object Range: 5 Energy: 32 Cooldown: 32 Modified by: Willpower, Bonus Range | Applies the target with "Seal of Shackles" for 6 turns: -50% Energy Restoration +100% Abilities Energy Cost +100% Cooldown Duration +25% Fumble Chance +25% Backfire Chance Using abilities deals Arcane Damage equal to 25% of the Energy spent. |
Arcane Lore | Passive | Grants +1% Magic Power, -1% Spells Energy Cost, -1% Cooldowns Duration, and +2% Miracle Potency for each Ability Point invested into Sorcery trees. Magic Mastery count as Sorcery as well. |
Page last edited during patch: 0.8.1.8
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