Magic Mastery (skill tree)
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This page shows all Magic Mastery skills.
| “ | Learn a wide range of secret tecniques to increase the effectiveness of your spells and counter harmful magic. | „ |
Main focus:
Support, Control, Weakening Effects
Skill List
| Skill | Basic Stats | Description |
|---|---|---|
| Treatise I | ||
![]() | Spell Type: No Target Energy: 18 Cooldown: 16 | Reduces Backfire Damage by 40% and activates Seal of Finesse for 10 turns: -3% Backfire Chance -3% Fumble Chance -3% Backfire Damage Change -3% Cooldowns Duration Remaining on the same tile grants an extra stack of the effect (up to V). Moving to other tiles reduces the number of stacks. Removes the effect when moving with I stack. |
![]() | Passive | Remaining on the same tile grants -3% Backfire Chance. The effect stacks up to 3 times. Each learned Sorcery ability grants -0.5% Backfire Chance and +1% Armor Penetration to the corresponding ability tree's spells. Magic Mastery also counts as a Sorcery tree for this ability. |
![]() | Passive | Each point of received Magic or Nature Damage, replenishes 1 Energy and grants +1% Magic or Nature Resistance for 5 turns. The effect stacks up to 15 times. |
![]() | Spell Type: No Target Energy: 24 Cooldown: 20 Modified by: Willpower | Activates Seal of Power for 5 turns: +15% Magic Power +1 Arcane Damage to strikes and shots +1 Bonus Range Using spells transforms the effect into a "Seal" of a corresponding School and prolongs its duration by 3 turns (up to 9). Pyromancy: +15% Pyromantic Power, +2 Fire Damage to strikes and shots, +3% Miracle Chance, +3% Crit Chance Electromancy: +15% Electromantic Power, +2 Shock Damage to strikes and shots, -4% Backfire Chance, -4% Fumble Chance Geomancy: +15% Geomantic Power, -10% Damage Taken, +10% Damage Reflection, -5% Backfire Damage Change Arcanistics: +15% Arcanistic Power, +2 Arcane Damage to strikes and shots, and -7% Abilities Energy Cost. Using the ability tree's spell transforms the effect back into "Seal of Power". |
| Treatise II | ||
![]() | Spell Type: No Target Energy: 20 Cooldown: 12 | Creates 3 random places of power within 2 tiles, which persist for 20 turns. When the caster moves to a place of power activates "Place of Power" for 3 turns: +7% Magic Power -4% Spells Energy Cost +3% Miracle Chance +10% Energy Restoration Remaining on a place of power grants an extra stack of the effect (up to IV) and prolongs its duration by 1 turn. Using spells reduces the number of stacks. When the caster moves to a places of power for the first time, reduces all spells' cooldowns by 2 turns. Places of power prevent the creation of sigils on the same tile. |
![]() | Passive | Increases the duration of all effects, areas, and entities applied or created with spells by 20%. Activating a positive magical effect grants the next spell -10% Energy Cost and -10% Cooldown Duration. |
![]() | Spell Type: Target Object Range: 6 Energy: 24 Cooldown: 24 Modified by: Vitality, Willpower, Bonus Range | Removes all physical and magical effects from the chosen target and every target adjacent to it. Destroys all summoned magical or elemental entities within the spell's area of effect (runes, fires, unholy blood, acid, magma, etc). Replenishes 3% Max Health and 5% Max Energy for each removed effect or destroyed entity. Doubles the bonuses for each positive effect removed from the caster. Applies all Undead targets within the spell's area of effect with +33% Damage Taken for 10 turns. |
![]() | Passive | Using spells grants +5% Weapon Damage and +2% Crit Chance for 4 turns. Strikes, shots, and using Attack skills grant +8% Magic Power and -4% Backfire Chance for 4 turns. Both effects stacks up to 3 times. |
| Treatise III | ||
![]() | Passive Modified by: Willpower | Miracles reduce all spells' cooldown by 1 turn and apply all enemies within Vision with -5% Magic Resistance and -5% Nature Resistance for 5 turns. The effect stacks up to 2 times. Grants +3% Miracle Chance and +10% Miracle Potency. |
![]() | Spell Type: Target Object Range: 6 Energy: 42 Cooldown: 36 Modified by: Bonus Range | Applies the target with "Seal of Reflection" for 8 turns: +30% Magic Resistance +25% Nature Resistance +10% Physical Resistance +33% Damage Reflection Redirects all received aimed spells towards a random target within 8 tiles, if there is one. |
| Treatise IV | ||
![]() | Spell Type: Target Object Range: 5 Energy: 32 Cooldown: 32 Modified by: Willpower, Bonus Range | Applies the target with "Seal of Shackles" for 6 turns: -50% Energy Restoration +100% Abilities Energy Cost +100% Cooldowns Duration +25% Fumble Chance +25% Backfire Chance Using abilities deals Arcane Damage equal to 25% of the Energy spent. |
![]() | Passive | Grants -0.5% Spells Energy Cost and -1% Cooldowns Duration for each learned spell. Grants +1% Magic Power and +1% Miracle Potency for each learned Sorcery passive, including those of Magic Mastery. |
Page last edited during patch: 0.9.3.9
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