Magic Mastery (skill tree)

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Hover over the skill icons to view the detailed descriptions.
Hover over the skill icons to view the detailed descriptions.

This page shows all Magic Mastery skills.


Learn a wide range of secret tecniques to increase the effectiveness of your spells and counter harmful magic

Main focus:
Support, Control, Weakening Effects

SkillBasic StatsDescriptionPassive bonusHidden bonus
Treatise I
Seal of Finesse
Seal of Finesse
Type:
No Target
Energy:
15
Cooldown:
15
Reduces Backfire Damage by 20% and activates the following effect for 16 turns:

-5% Backfire Chance
-5% Fumble Chance
-5% Backfire Damage Change
-5% Cooldowns Duration

Each turn grants 1 stack of the effect (up to 4 stacks).
Moving to other tiles decreases the number of stacks by 1.
Moving with 1 stack removes the effect.

Passive bonus:
+2.5% Magic Power
Precise Movements
Precise Movements
Each Ability Point invested into a specialized Magic School grants its spells -1% Backfire Chance.

Remaining on the same tile grants -5% Backfire Chance (the effect stacks up to 3 times).

Passive bonus:
-2.5% Cooldowns Duration for this ability tree
-10% Max Backfire Damage
Dissipation
Dissipation
For each point of received Magic or Nature Damage, replenishes 1 Energy and grants +1.5% Magic and Nature Resistance for 5 turns.
Passive bonus:
-2.5% Cooldowns Duration for this ability tree
+5% Magic Resistance
Seal of Power
Seal of Power
Type:
No Target
Energy:
25
Cooldown:
50
Activates the following effect for 5 turns:

+25% Magic Power
+15% Weapon Damage
+1 Bonus Range

Casting specialized spells transforms "Seal of Power" into the Seal of a corresponding Magic School and prolongs the effect´s duration by 5 turns (up to 30 turns).

Pyromancy: +15% Pyromantic Power, +15% Weapon Damage, dealt as Fire, +5% Miracle Chance, +5% Crit Chance

Electromancy: +15% Electromantic Power, +15% Weapon Damage, dealt as Shock, -5% Backfire Chance, -5% Fumble Chance
Geomancy: +15% Geomantic Power, -15% Damage Taken, +15% Block Chance, -5% Backfire Damage Change

Casting Magic Mastery spells activates the original Seal.

Passive bonus:
+2.5% Magic Power
Treatise II
Seal of Insight
Seal of Insight
Type:
No Target
Energy:
15
Cooldown:
30
Reveals 2-3 places of power on random tiles in a 3 radius around the caster that last for 20 turns.

Standing on an empowered tile grants the caster the effect of "Place of Power", which persists as long as they don´t move to other tiles:

+10% Magic Power
-5% Spells Energy Cost
+5% Miracle Chance
+10% Energy Restoration

Each turn grants 1 stack of the effect (up to 4 stacks) and decreases the number of stacks by 1 for each cast spell.

Passive bonus:
+2.5% Magic Power
Lingering Incantations
Lingering Incantations
Increases the duration of magical effects, areas, and summoned entities by 20%.
Passive bonus:
-2.5% Cooldowns Duration for this ability tree
+15% Miracle Potency
Seal of Cleansing
Seal of Cleansing
Type:
Target Object
Range:
6
Energy:
15
Cooldown:
25
Removes all physical and magical effects from the target and everyone adjacent to it and destroys all summoned magical entities in its area of effect - this includes burning tiles and puddles of unholy blood, acid, and magma.
Applies the affected Wraiths and the Undead with +20% Damage taken for 15 turns.

Each removed effect or destroyed entity reduces all active Cooldowns by 1 turn and replenishes 4% Max Energy to the caster.

When used on yourself:
Grants +10% Miracle Chance and -10% Damage Taken for 6 turns per each removed positive effect
Grants +5% Damage Taken and -5% Magic Resistance for 6 turns per each removed negative effect

Passive bonus:
+2.5% Magic Power
Body and Spirit
Body and Spirit
Spellcasting generates 20% less Fatigue.

Reduces Sanity loss from Backfired spells by 20%.

Passive bonus:
-2.5% Cooldowns Duration for this ability tree
-3% Backfire Chance
Treatise III
Thaumaturgy
Thaumaturgy
Grants all spells +3% Miracle Chance and +33% Miracle Potency.

Miracles grant -5% Backfire Chance and -5% Backfire Damage Change for 5 turns.

Passive bonus:
-2.5% Cooldowns Duration for this ability tree
+5% Magic Power
Seal of Reflection
Seal of Reflection
Type:
Target Object
Range:
6
Energy:
30
Cooldown:
20
Activates the following effect for 8 turns:

+33% Magic Resistance
+20% Nature Resistance
+15% Physical Resistance
+15% Damage Reflection

While the target is under the effect of the Seal, all spells aimed at it will be Redirected to a random target within 8 tiles (if there is one).

Passive bonus:
+2.5% Magic Power
Treatise IV
Seal of Shackles
Seal of Shackles
Type:
Target Object
Range:
5
Energy:
30
Cooldown:
40
Applies the target with the following effect for 6 turns:

-50% Energy Restoration
+100% Skills Energy Cost
+50% Cooldown Duration
+20% Fumble Chance
Can't cast spells

While under the effect of the Seal, each ability that comes off Cooldown will burn Energy for 50% of its Energy Cost and deal the same amount of Arcane Damage.

Passive bonus:
+2.5% Magic Power
Arcane Lore
Arcane Lore
Grants +1% Magic Power for each Ability Point invested into Sorcery trees.
Magic Mastery abilities count as well.

Passive bonus:
-2.5% Cooldowns Duration for this ability tree
-5% Spells Energy Cost

Page last edited during patch: 0.8.0.11