Axes (skill tree)
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This article is about a skill tree. For the corresponding weapon class, see Axes. |
This page shows all Axe skills.
“ | Dish out grievous injuries before finishing enemies off with few empowered hits. | „ |
Main focus:
Injuries, Bleeding
Crit Effect:
+30% Bodypart Damage
Skill List
Skill | Basic Stats | Description |
---|---|---|
Treatise I | ||
Mutilating Lunge | Attack / Charge Type: Target Object Range: 2 Energy: 16 Cooldown: 12 Modified by: Strength, Agility, Perception - Requires a one-handed axe | Performs a Charge towards the target and delivers a strike with +50% Stagger Chance, +35% Bodypart Damage, and +40% Bleed Chance. If the strike doesn't cause an Injury, reduce the skill's Cooldown by 4 turns. |
Ferocity | Passive - Requires a one-handed axe | Causing Injuries with axe strikes reduces the ability tree's cooldowns by 1 turns and replenishes 4% Max Energy. |
Cut Through | Attack Type: Target Object Range: 1 Energy: 10 Cooldown: 8 Modified by: Strength, Agility, Perception - Requires a one-handed axe | Applies the target with -15% Block Chance and -20% Max Block Power for 3 turns. Then delivers a strike with +15% Weapon Damage, +20% Armor Penetration, and +30% Armor Damage. Each Bleeding and degree of Injury affecting the target grants the strike additional +15% Weapon Damage. |
No Mercy | Passive - Requires a one-handed axe | Grants axe strikes +10% Weapon Damage if the target's Health is either 100% or below 50%. |
Treatise II | ||
Reprisal | Passive - Requires a one-handed axe | If the target isn't Injured, axe strikes against it grant +8% Bodypart Damage for 4 turns. The effect stacks up to 3 times. Grants axe strikes +4% Accuracy and -4% Fumble Chance for each degree of Injury affecting the target. |
Massacre | Stance Type: No Target Energy: 14 Cooldown: 12 - Requires a one-handed axe | Activates "Massacre" for 8 turns: +5% Armor Penetration +10% Bodypart Damage +5% Bleed Chance +3% Crit Chance Using the ability tree's skills grants an extra stack of the effect (up to IV). Basic axe strikes prolong the duration of the effect duration by 1 turn (up to 12 turns), but reduces its number of stacks (no more than once per turn). Only one Stance effect can be active at a time. |
Treatise III | ||
Execution | Attack Type: Target Object Range: 1 Energy: 20 Cooldown: 20 Modified by: Strength, Agility, Perception, Willpower - Requires a one-handed axe | Delivers a strike to the target's head with +2% Weapon Damage for each missing percent of the target's Health. Grants the strike +4% Crit Chance for each degree of Injury affecting the target and +15% Crit Efficiency for each Bleeding. If this strike kills its target, replenishes 25% Max Energy. |
Tormenting Swings | Passive - Requires a one-handed axe | Damaging axe strikes apply their target with -6% Bleed Resistance and -4% Max Health for 5 turns. The effect stacks up to 5 times. |
Page last edited during patch: 0.8.0.27
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