Axes (skill tree)
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This article is about a skill tree. For the corresponding weapon class, see Axes. |
This page shows all Axe skills.
“ | Dish out grievous injuries before finishing enemies off with few empowered hits. | „ |
Main focus:
Injuries, Bleeding
Crit Effect:
+50% Bodypart Damage
Skill List
Skill | Basic Stats | Description | Passive bonus | Hidden bonus | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Treatise I | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Mutilating Lunge | Type: Target Object Range: 2 Energy: 15 Cooldown: 10 Modified by: Strength, Agility - Requires a one-handed axe | Rushes towards the target to deliver a strike with +50% Stagger Chance, +40% Bodypart Damage, and +40% Bleed Chance. If this attack fails to inflict Injury, the skill's Cooldown is reduced by 50%. | Passive bonus: -2.5% Cooldowns Duration for this ability tree | Hidden bonus: +15% Accuracy -15% Fumble Chance | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Ferocity | - Requires a one-handed axe | Inflicting an Injury reduces active Cooldowns for this ability tree by 2 turns. | Passive bonus: -2.5% Cooldowns Duration for this ability tree +3% Crit Chance | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Cut Through | Type: Target Object Range: 1 Energy: 12 Cooldown: 12 Modified by: Strength, Agility, Perception - Requires a one-handed axe | Delivers a strike with +10% Damage, +20% Armor Penetration, and +50% Armor Damage. Each degree of Injury affecting the target grants the strike +15% Damage. | Passive bonus: -2.5% Cooldowns Duration for this ability tree | Hidden bonus: +10% Accuracy -15% Fumble Chance | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
No Mercy | - Requires a one-handed axe | Attacks against enemies with less than 50% Health deal +15% Damage. | Passive bonus: -2.5% Cooldowns Duration for this ability tree +15% Crit Efficiency | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Treatise II | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Reprisal | - Requires a one-handed axe | Each Injury affecting the target grants your attacks against it +5% Accuracy and +5% Crit Chance. | Passive bonus: -2.5% Cooldowns Duration for this ability tree +10% Bodypart Damage | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Massacre | Type: No Target Energy: 10 Cooldown: 10 - Requires a one-handed axe | Stance skill. Activates the following effect for 6 turns: +5% Crit Chance +15% Bodypart Damage +7.5% Armor Penetration +7.5% Bleed Chance Using this ability tree's skills grants 1 stack of the effect (up to 4 stacks). Basic axe attacks prolong the duration of the effect by 1 turn (up to 15 turns), but decrease its number of stacks by 1. | Passive bonus: -2.5% Cooldowns Duration for this ability tree | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Treatise III | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Execution | Type: Target Object Range: 1 Energy: 15 Cooldown: 16 Modified by: Strength, Agility, Perception - Requires a one-handed axe | Deliver a strike to the head, dealing +2% Damage for each missing percent of the target's Health. Each degree of Injury affecting the target grants this strike +10% Crit Chance and +15% Crit Efficiency. Each remaining turn of Bleeding affecting the target grants this strike +1.5% Crit Chance. If this strike kills its target, replenishes 30% Max Energy. | Passive bonus: -2.5% Cooldowns Duration for this ability tree | Hidden bonus: +20% Accuracy -15% Fumble Chance | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Tormenting Swings | - Requires a one-handed axe | Critical hits with axes apply their target with -10% Bleed Resistance and -5% Max Health for 5 turns. This effect stacks up to 4 times. | Passive bonus: -2.5% Cooldowns Duration for this ability tree +10% Bleed Chance |
Page last edited during patch: 0.8.0.17
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