Swords (skill tree)
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| This article is about a skill tree. For the corresponding weapon class, see Swords. |
This page shows all Sword skills.
| “ | Dart through the battlefield, cleaving opponents with precise strikes. | „ |
Main focus:
Bleeding, Mobility.
Crit Effect:
+25% Bleed Chance
Skill List
| Skill | Basic Stats | Description |
|---|---|---|
| Treatise I | ||
![]() | Attack Type: Target Area Range: 1 Energy: 10 Cooldown: 8 Modified by: Strength, Agility, Perception - Requires a one-handed sword | Delivers a strike to three adjacent tiles with +35% Bodypart Damage and +55% Bleed Chance. Grants +7.5% Counter Chance for 5 turns for each enemy hit by the strike. The effect stacks up to 3 times. |
![]() | Passive - Requires a one-handed sword | Grants sword strikes +7% Bleed Chance if the equipped sword's Durability is above 80%, +5% Weapon Damage if it's above 90%, and +3% Crit Chance if it's above 95%. Reduces swords' Durability loss by 50% when blocking with them and by 25% when delivering strikes. |
![]() | Attack / Maneuver Type: Target Tile Range: 1 Energy: 14 Cooldown: 10 Modified by: Strength, Agility, Perception - Requires a one-handed sword | Repositions to an adjacent tile. Next turn delivers a free strike to a random adjacent enemy with +60% Stagger Chance and +15% Crit Chance. |
| Treatise II | ||
![]() | Passive - Requires a one-handed sword | Grants sword strikes +1.5% Crit Chance, +3% Weapon Damage, and +3% Energy Drain for each negative effect affecting the target. Doubles the bonuses if the negative effect is Bleeding. |
![]() | Stance Type: No Target Energy: 14 Cooldown: 12 - Requires a one-handed sword | Activates "Fencer Stance" for 10 turns: +5% Counter Chance +5% Block Chance +5% Dodge Chance +8% Bleed Chance Using the ability tree's skills grants an extra stack of the effect (up to IV). Basic sword strikes prolong the effect's duration by 1 turn (up to 10) but reduce its number of stacks (no more than once per turn). Only one Stance effect can be active at a time. |
![]() | Passive - Requires a one-handed sword | Using the ability tree's skills grants +15% Energy Restoration for 5 turns and reduces the cooldown of the ability tree's random Attack skill by 1 turn. The effect stacks up to 4 times. |
| Treatise III | ||
![]() | Passive - Requires a one-handed sword | Sword hits grants +6% Bleed Chance and +4% Armor Penetration for 5 turns. The effect stacks up to 5 times. |
![]() | Attack / Charge Type: Target Object Range: 4 Energy: 20 Cooldown: 14 Modified by: Strength, Agility, Perception - Requires a one-handed sword | Performs a charge towards the target and delivers a strike with +20% Weapon Damage and +15% Armor Penetration. If the target takes damage, applies it with -20% Bleed Resistance and +10% Damage Taken for 4 turns. |
Page last edited during patch: 0.9.1.19
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