Difference between revisions of "Warfare skill data"

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(Created page with "<noinclude>Page for all Stoneshard Combat Mastery skill data. </noinclude><includeonly>{{#switch: {{{1}}} |Seize the Initiative= {{#switch: {{{2}}} |Active=active |Type=Target Object |Range=1 |Energy=12 |Cooldown=10 |Modifiers= |Requirements= |Description=Delivers a strike to the target's least protected body part. A successful hit grants the attacker {{W|2}} stacks of {{Pos|"Seized Initiative"}}:<br><br>{{Pos|+3%}} Accuracy<br>{{Pos|+3%}} Counter Chance<br>{{Pos|-3%}}...")
 
(Update values to 0.8.0.18)
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|Description=Delivers a strike to the target's least protected body part. A successful hit grants the attacker {{W|2}} stacks of {{Pos|"Seized Initiative"}}:<br><br>{{Pos|+3%}} Accuracy<br>{{Pos|+3%}} Counter Chance<br>{{Pos|-3%}} Fumble Chance<br>{{Pos|-5%}} Cooldowns Duration<br><br>The target is applied with {{W|2}} stacks of {{Neg|"Initiative Loss"}}, negatively affecting the same stats.<br><br>When the {{Pos|attacker}} uses a targeted or an area of effect ability, they {{Pos|gain}} a stack of {{Pos|"Seized Initiative"}} and apply a stack of {{Neg|"Initiative Loss"}} to the target (up to {{W|5}} stacks).<br>When these abilities are used by the {{W|target}}, it {{Neg|removes}} a stack of {{Neg|"Initiative Loss"}} from itself and a stack of {{Pos|"Seized Initiative"}} from the attacker.<br><br>The effect can only be active on one target at a time as long as it's alive, remains within Vision, and isn't fleeing.
|Description=Delivers a strike to the target's least protected body part. A successful hit grants the attacker {{W|2}} stacks of {{Pos|"Seized Initiative"}}:<br><br>{{Pos|+3%}} Accuracy<br>{{Pos|+3%}} Counter Chance<br>{{Pos|-3%}} Fumble Chance<br>{{Pos|-5%}} Cooldowns Duration<br><br>The target is applied with {{W|2}} stacks of {{Neg|"Initiative Loss"}}, negatively affecting the same stats.<br><br>When the {{Pos|attacker}} uses a targeted or an area of effect ability, they {{Pos|gain}} a stack of {{Pos|"Seized Initiative"}} and apply a stack of {{Neg|"Initiative Loss"}} to the target (up to {{W|5}} stacks).<br>When these abilities are used by the {{W|target}}, it {{Neg|removes}} a stack of {{Neg|"Initiative Loss"}} from itself and a stack of {{Pos|"Seized Initiative"}} from the attacker.<br><br>The effect can only be active on one target at a time as long as it's alive, remains within Vision, and isn't fleeing.
|Hiddentext1= This attack has  
|Hiddentext1= This attack has  
|Hiddenvalue1={{Pos|+25%}}
|Hiddenvalue1={{Pos|+15%}}
|Hiddenbonus1= Accuracy
|Hiddenbonus1= Accuracy
|Passivevalue1={{Pos|-2.5%}}
|Passivevalue1={{Pos|-2.5%}}
Line 34: Line 34:
|Active=passive
|Active=passive
|Requirements=
|Requirements=
|Description=Each successful attack has {{Pos|10%}} chance to reduce active Cooldowns by {{W|1}} turn and replenish {{c|energy|7.5%}} Max Energy.<br><br>This chance is increased to {{W|100%}} for {{W|Critical}} hits.
|Description=Each successful attack has {{Pos|10%}} chance to reduce active Cooldowns by {{W|1}} turn and replenish {{c|energy|5%}} Max Energy.<br><br>This chance is increased to {{W|50%}} for {{W|Critical}} hits.
|Passivevalue1={{Pos|-3%}}
|Passivevalue1={{Pos|-3%}}
|Passivebonus1= Fumble Chance
|Passivebonus1= Fumble Chance
Line 141: Line 141:
|Active=passive
|Active=passive
|Requirements=
|Requirements=
|Description=Attacks against targets with their Armor Durability {{W|higher than 50%}} gain {{Pos|+20%}} Armor Penetration and {{Pos|+50%}} Armor Damage.<br><br>When the target's Armor Durability reaches {{W|0%}}, it's applied with {{Neg|+25%}} Damage Taken for {{W|5}} turns.
|Description=Attacks against targets with armored targets gain gain {{Pos|+10%}} Armor Penetration and {{Pos|+30%}} Armor Damage.<br><br>When the target's Armor Durability reaches {{W|0%}}, it's applied with {{Neg|+10%}} Damage Taken for {{W|5}} turns.
|Passivevalue1={{Pos|+5%}}
|Passivevalue1={{Pos|+5%}}
|Passivebonus1= Armor Penetration
|Passivebonus1= Armor Penetration
Line 149: Line 149:
|Active=passive
|Active=passive
|Requirements=
|Requirements=
|Description=Grants {{Pos|+15%}} Weapon Damage, {{Pos|-15%}} Abilities Energy Cost, and {{Pos|-15%}} Cooldowns Duration when Health is below {{Neg|50%}}.
|Description=Grants {{Pos|+5%}} Weapon Damage, {{Pos|-5%}} Abilities Energy Cost, and {{Pos|-5%}} Cooldowns Duration for each missing {{Neg|20%}} Health.
|Passivevalue1={{Pos|+10%}}
|Passivevalue1={{Pos|+10%}}
|Passivebonus1= Bleed Resistance  
|Passivebonus1= Bleed Resistance  

Revision as of 15:41, 28 November 2022

Page for all Stoneshard Combat Mastery skill data.