Difference between revisions of "Athletic skill data"
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(Created page with "<noinclude>Page for all Stoneshard Athletic skill data. </noinclude><includeonly>{{#switch: {{{1}}} |Mighty Kick= {{#switch: {{{2}}} |Active=active |Type=Target Object |Range=1 |Energy=6 |Cooldown=4 |Modifiers=Strength, Agility |Requirements= |Description=Deals {{W|10}} Crushing Damage with {{W|50%}} chance to inflict {{W|Knockback}}.<br><br>Applies the target with {{Neg|-10%}} Control Resistance and {{Neg|-10%}} Move Resistance for the {{W|next turn}}.<br><br>If the ta...") |
(Update Values to 0.8.0.18) |
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Line 10: | Line 10: | ||
|Modifiers=Strength, Agility | |Modifiers=Strength, Agility | ||
|Requirements= | |Requirements= | ||
|Description=Deals {{W|10}} Crushing Damage with {{W| | |Description=Deals {{W|10}} Crushing Damage with {{W|100%}} Stagger chance and {{W|60%}} chance to inflict {{W|Knockback}}.<br><br>Applies the target with {{Neg|-10%}} Control Resistance and {{Neg|-10%}} Move Resistance for the {{W|next turn}}. | ||
|Formuladesc=Deals {{W|( | |Formuladesc=Deals {{W|(5 + (0.5 * STR))}} Crushing Damage with {{W|100%}} Stagger Chance and with {{W|(45 + (1.5 * STR))%}} chance to inflict {{W|Knockback}}.<br><br>Applies the target with {{Neg|-(-((5 + (0.5 * AGL))))%}} Stun Resistance and {{Neg|-(-((5 + (0.5 * AGL))))%}} Knockback Resistance for the {{W|next turn}}. | ||
|Hiddenvalue1={{Pos|+5%}} | |Hiddenvalue1={{Pos|+5%}} | ||
|Hiddenbonus1= Accuracy | |Hiddenbonus1= Accuracy | ||
Line 26: | Line 26: | ||
|Modifiers=Strength, Agility | |Modifiers=Strength, Agility | ||
|Requirements= | |Requirements= | ||
|Description=Delivers a strike to three adjacent targets.<br><br>Deals {{W| | |Description=Delivers a strike to three adjacent targets.<br><br>Deals {{W|10}} Crushing Damage with {{W|85%}} chance to {{W|Immobilize}} all affected enemies for {{W|2}} turns and then Retreats to a targeted tile. <br><br> If the strike fails to {{w|Immobilize}} its target, it gains {{w|120%}} chance to apply {{w|Stagger}}. | ||
|Formuladesc=Delivers a strike to three adjacent targets.<br><br>Deals {{W|(( | |Formuladesc=Delivers a strike to three adjacent targets.<br><br>Deals {{W|((7 + (0.25 * STR)) + (0.25 * AGL))}} Crushing Damage with {{W|(75 + AGL)%}} chance to {{W|Immobilize}} all affected enemies for {{W|2}} turns and then Retreats to a targeted tile. <br><br> If the strike fails to {{w|Immobilize}} its target, it gains {{w|120%}} chance to apply {{w|Stagger}}. | ||
|Hiddenvalue1={{Pos|+10%}} | |Hiddenvalue1={{Pos|+10%}} | ||
|Hiddenbonus1= Accuracy | |Hiddenbonus1= Accuracy | ||
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|Active=passive | |Active=passive | ||
|Requirements= | |Requirements= | ||
|Description=Grants {{Pos|+50%}} Fortitude for {{W|5}} turns upon receiving a negative Physical or Mental effect.<br><br> | |Description=Grants {{Pos|+50%}} Fortitude for {{W|5}} turns upon receiving a negative Physical or Mental effect.<br><br> Once per {{w|90}} turns instantly removes a received {{w|Stun}}, {{w|Daze}}, {{w|Stagger}} or {{w|Immobilization}}. | ||
|Passivevalue1={{Pos|+5}} | |Passivevalue1={{Pos|+5}} | ||
|Passivebonus1= Max Health | |Passivebonus1= Max Health | ||
Line 58: | Line 58: | ||
|Modifiers= | |Modifiers= | ||
|Requirements= | |Requirements= | ||
|Description=Performs a dash towards a targeted tile.<br><br>The skill's Energy Cost is increased by {{Neg| | |Description=Performs a dash towards a targeted tile.<br><br>The skill's Energy Cost is increased by {{Neg|10%}} for each enemy adjacent to the starting position.<br><br>On arrival grants {{Pos|+20%}} Counter Chance and {{Pos|+20%}} Dodge Chance for {{W|4}} turns if there's an adjacent enemy. | ||
|Passivevalue1= | |Passivevalue1= | ||
|Passivebonus1= | |Passivebonus1= | ||
Line 71: | Line 71: | ||
|Modifiers=Agility | |Modifiers=Agility | ||
|Requirements= | |Requirements= | ||
|Description=Delivers a strike with {{Neg|- | |Description=Delivers a strike with {{Neg|-50%}} Damage and {{W|60%}} chance to apply {{W|Stagger}}.<br><br>Puts the target's Abilities on a {{W|2}} turn Cooldown. | ||
|Formuladesc=Delivers a strike with {{Neg|- | |Formuladesc=Delivers a strike with {{Neg|-50%}} Damage and {{W|(50 + AGL)%}} chance to apply {{W|Stagger}}.<br><br>Puts the target's Abilities on a {{W|2}} turn Cooldown. | ||
|Hiddenvalue1={{Pos|+10%}} | |Hiddenvalue1={{Pos|+10%}} | ||
|Hiddenbonus1= Accuracy | |Hiddenbonus1= Accuracy | ||
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|Active=passive | |Active=passive | ||
|Requirements= | |Requirements= | ||
|Description=When Energy drops below {{c|energy|15%}}, replenishes {{c|energy| | |Description=When Energy drops below {{c|energy|15%}}, replenishes {{c|energy|20%}} Max Energy.<br><br>The effect can only trigger once per {{W|30}} turns. | ||
|Passivevalue1={{Pos|+3%}} | |Passivevalue1={{Pos|+3%}} | ||
|Passivebonus1= Energy Restoration | |Passivebonus1= Energy Restoration | ||
Line 124: | Line 124: | ||
|Modifiers=Vitality | |Modifiers=Vitality | ||
|Requirements= | |Requirements= | ||
|Description=Replenishes {{c|energy| | |Description=Replenishes {{c|energy|13%}} Max Energy, decreases Pain by {{Pos|-15%}}, and grants the following effect for {{W|3}} turns:<br><br>{{Pos|-30%}} Damage Taken<br>{{Pos|-50%}} Skills Energy Cost<br>{{Pos|+50%}} Energy Restoration<br>{{Pos|+25%}} Crit Chance<br>{{Pos|+50%}} Pain Resistance<br>Each turn reduces all active Cooldowns by {{Pos|1}} turn.<br><br>Each enemy within {{W|3}} tiles increases the effect's duration by {{W|2}} turns. | ||
|Formuladesc=Replenishes {{c|energy|((2 * VIT) * (1.5 - (HP / Max HP)))%}} Max Energy, decreases Pain by {{Pos|-((-1.5 * VIT) * (2 - (HP / Max HP)))%}}, and grants the following effect for {{W|(((VIT / 3) * (2 - (HP / Max HP))))}} turns:<br><br>{{Pos|-30%}} Damage Taken<br>{{Pos|-50%}} Skills Energy Cost<br>{{Pos|+50%}} Energy Restoration<br>{{Pos|+25%}} Crit Chance<br>{{Pos|+50%}} Pain Resistance<br>Each turn reduces all active Cooldowns by {{Pos|1}} turn.<br><br>Each enemy within {{W|3}} tiles increases the effect's duration by {{W|2}} turns. | |Formuladesc=Replenishes {{c|energy|((2.5 * VIT) * (1.5 - (HP / Max HP)))%}} Max Energy, decreases Pain by {{Pos|-((-1.5 * VIT) * (2 - (HP / Max HP)))%}}, and grants the following effect for {{W|(((VIT / 3) * (2 - (HP / Max HP))))}} turns:<br><br>{{Pos|-30%}} Damage Taken<br>{{Pos|-50%}} Skills Energy Cost<br>{{Pos|+50%}} Energy Restoration<br>{{Pos|+25%}} Crit Chance<br>{{Pos|+50%}} Pain Resistance<br>Each turn reduces all active Cooldowns by {{Pos|1}} turn.<br><br>Each enemy within {{W|3}} tiles increases the effect's duration by {{W|2}} turns. | ||
|Passivevalue1= | |Passivevalue1= | ||
|Passivebonus1= | |Passivebonus1= | ||
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|Active=passive | |Active=passive | ||
|Requirements= | |Requirements= | ||
|Description=Increases the distance for all Charge skills by {{W|1}} tile and reduces their Energy Cost by {{Pos|50%}}.<br><br>Charge skills include: {{Pos|"Dash"}}, {{Pos|"Mutilating Lunge"}}, {{Pos|"Heroic Charge"}}, {{Pos|"Onrush"}}, {{Pos|"Step Aside!"}}, and {{Pos|"Distracting Shot"}}. | |Description=Increases the distance for all Charge skills by {{W|1}} tile and reduces their Energy Cost by {{Pos|50%}}.<br><br>Charge skills include: {{Pos|"Dash"}}, {{Pos|"Mutilating Lunge"}}, {{Pos|"Heroic Charge"}}, {{Pos|"Onrush"}}, {{Pos|"Skull Crusher"}} {{Pos|"Step Aside!"}}, and {{Pos|"Distracting Shot"}}. | ||
|Passivevalue1={{Pos|-10%}} | |Passivevalue1={{Pos|-10%}} | ||
|Passivebonus1= Cooldown Duration | |Passivebonus1= Cooldown Duration |
Revision as of 16:17, 28 November 2022
Page for all Stoneshard Athletic skill data.