Difference between revisions of "Athletic skill data"

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(Created page with "<noinclude>Page for all Stoneshard Athletic skill data. </noinclude><includeonly>{{#switch: {{{1}}} |Mighty Kick= {{#switch: {{{2}}} |Active=active |Type=Target Object |Range=1 |Energy=6 |Cooldown=4 |Modifiers=Strength, Agility |Requirements= |Description=Deals {{W|10}} Crushing Damage with {{W|50%}} chance to inflict {{W|Knockback}}.<br><br>Applies the target with {{Neg|-10%}} Control Resistance and {{Neg|-10%}} Move Resistance for the {{W|next turn}}.<br><br>If the ta...")
 
(Update Values to 0.8.0.18)
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|Modifiers=Strength, Agility
|Modifiers=Strength, Agility
|Requirements=
|Requirements=
|Description=Deals {{W|10}} Crushing Damage with {{W|50%}} chance to inflict {{W|Knockback}}.<br><br>Applies the target with {{Neg|-10%}} Control Resistance and {{Neg|-10%}} Move Resistance for the {{W|next turn}}.<br><br>If the target resists the Knockback, applies it with {{W|Stagger}}.  
|Description=Deals {{W|10}} Crushing Damage with {{W|100%}} Stagger chance and {{W|60%}} chance to inflict {{W|Knockback}}.<br><br>Applies the target with {{Neg|-10%}} Control Resistance and {{Neg|-10%}} Move Resistance for the {{W|next turn}}.
|Formuladesc=Deals {{W|(7.5 + (0.25 * STR))}} Crushing Damage with {{W|(40 + STR)%}} chance to inflict {{W|Knockback}}.<br><br>Applies the target with {{Neg|-(-((5 + (0.5 * AGL))))%}} Stun Resistance and {{Neg|-(-((5 + (0.5 * AGL))))%}} Knockback Resistance for the {{W|next turn}}.<br><br>If the target resists the Knockback, applies it with {{W|Stagger}}.
|Formuladesc=Deals {{W|(5 + (0.5 * STR))}} Crushing Damage with {{W|100%}} Stagger Chance and with {{W|(45 + (1.5 * STR))%}} chance to inflict {{W|Knockback}}.<br><br>Applies the target with {{Neg|-(-((5 + (0.5 * AGL))))%}} Stun Resistance and {{Neg|-(-((5 + (0.5 * AGL))))%}} Knockback Resistance for the {{W|next turn}}.
|Hiddenvalue1={{Pos|+5%}}
|Hiddenvalue1={{Pos|+5%}}
|Hiddenbonus1= Accuracy
|Hiddenbonus1= Accuracy
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|Modifiers=Strength, Agility
|Modifiers=Strength, Agility
|Requirements=
|Requirements=
|Description=Delivers a strike to three adjacent targets.<br><br>Deals {{W|6}} Crushing Damage with {{W|80%}} chance to {{W|Immobilize}} all affected enemies for {{W|2}} turns and then Retreats to a targeted tile.
|Description=Delivers a strike to three adjacent targets.<br><br>Deals {{W|10}} Crushing Damage with {{W|85%}} chance to {{W|Immobilize}} all affected enemies for {{W|2}} turns and then Retreats to a targeted tile. <br><br> If the strike fails to {{w|Immobilize}} its target, it gains {{w|120%}} chance to apply {{w|Stagger}}.
|Formuladesc=Delivers a strike to three adjacent targets.<br><br>Deals {{W|((2 + (0.2 * STR)) + (0.2 * AGL))}} Crushing Damage with {{W|(70 + AGL)%}} chance to {{W|Immobilize}} all affected enemies for {{W|2}} turns and then Retreats to a targeted tile.
|Formuladesc=Delivers a strike to three adjacent targets.<br><br>Deals {{W|((7 + (0.25 * STR)) + (0.25 * AGL))}} Crushing Damage with {{W|(75 + AGL)%}} chance to {{W|Immobilize}} all affected enemies for {{W|2}} turns and then Retreats to a targeted tile. <br><br> If the strike fails to {{w|Immobilize}} its target, it gains {{w|120%}} chance to apply {{w|Stagger}}.
|Hiddenvalue1={{Pos|+10%}}
|Hiddenvalue1={{Pos|+10%}}
|Hiddenbonus1= Accuracy
|Hiddenbonus1= Accuracy
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|Active=passive
|Active=passive
|Requirements=
|Requirements=
|Description=Grants {{Pos|+50%}} Fortitude for {{W|5}} turns upon receiving a negative Physical or Mental effect.<br><br>Being {{W|Immobilized}} or {{W|Knocked}} back by an enemy grants {{Pos|+15%}} Move Resistance for {{W|5}} turns.<br>Receiving a {{W|Stun}}, {{W|Daze}}, or {{W|Stagger}} grants {{Pos|+15%}} Control Resistance for {{W|5}} turns.
|Description=Grants {{Pos|+50%}} Fortitude for {{W|5}} turns upon receiving a negative Physical or Mental effect.<br><br> Once per {{w|90}} turns instantly removes a received {{w|Stun}}, {{w|Daze}}, {{w|Stagger}} or {{w|Immobilization}}.
|Passivevalue1={{Pos|+5}}
|Passivevalue1={{Pos|+5}}
|Passivebonus1= Max Health
|Passivebonus1= Max Health
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|Modifiers=
|Modifiers=
|Requirements=
|Requirements=
|Description=Performs a dash towards a targeted tile.<br><br>The skill's Energy Cost is increased by {{Neg|15%}} for each enemy adjacent to the starting position.<br><br>On arrival grants {{Pos|+50%}} Counter Chance and {{Pos|+50%}} Dodge Chance for {{W|3}} turns if there's an adjacent enemy.
|Description=Performs a dash towards a targeted tile.<br><br>The skill's Energy Cost is increased by {{Neg|10%}} for each enemy adjacent to the starting position.<br><br>On arrival grants {{Pos|+20%}} Counter Chance and {{Pos|+20%}} Dodge Chance for {{W|4}} turns if there's an adjacent enemy.
|Passivevalue1=
|Passivevalue1=
|Passivebonus1=
|Passivebonus1=
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|Modifiers=Agility
|Modifiers=Agility
|Requirements=
|Requirements=
|Description=Delivers a strike with {{Neg|-75%}} Damage and {{W|50%}} chance to apply {{W|Stagger}}.<br><br>Puts the target's Abilities on a {{W|2}} turn Cooldown.
|Description=Delivers a strike with {{Neg|-50%}} Damage and {{W|60%}} chance to apply {{W|Stagger}}.<br><br>Puts the target's Abilities on a {{W|2}} turn Cooldown.
|Formuladesc=Delivers a strike with {{Neg|-75%}} Damage and {{W|(40 + AGL)%}} chance to apply {{W|Stagger}} and a {{W|(40 + AGL)%}} chance to apply {{W|Confuse}}.<br><br>Puts the target's Abilities on a {{W|2}} turn Cooldown.
|Formuladesc=Delivers a strike with {{Neg|-50%}} Damage and {{W|(50 + AGL)%}} chance to apply {{W|Stagger}}.<br><br>Puts the target's Abilities on a {{W|2}} turn Cooldown.
|Hiddenvalue1={{Pos|+10%}}
|Hiddenvalue1={{Pos|+10%}}
|Hiddenbonus1= Accuracy
|Hiddenbonus1= Accuracy
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|Active=passive
|Active=passive
|Requirements=
|Requirements=
|Description=When Energy drops below {{c|energy|15%}}, replenishes {{c|energy|25%}} Max Energy.<br><br>The effect can only trigger once per {{W|30}} turns.
|Description=When Energy drops below {{c|energy|15%}}, replenishes {{c|energy|20%}} Max Energy.<br><br>The effect can only trigger once per {{W|30}} turns.
|Passivevalue1={{Pos|+3%}}
|Passivevalue1={{Pos|+3%}}
|Passivebonus1= Energy Restoration
|Passivebonus1= Energy Restoration
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|Modifiers=Vitality
|Modifiers=Vitality
|Requirements=
|Requirements=
|Description=Replenishes {{c|energy|11%}} Max Energy, decreases Pain by {{Pos|-15%}}, and grants the following effect for {{W|3}} turns:<br><br>{{Pos|-30%}} Damage Taken<br>{{Pos|-50%}} Skills Energy Cost<br>{{Pos|+50%}} Energy Restoration<br>{{Pos|+25%}} Crit Chance<br>{{Pos|+50%}} Pain Resistance<br>Each turn reduces all active Cooldowns by {{Pos|1}} turn.<br><br>Each enemy within {{W|3}} tiles increases the effect's duration by {{W|2}} turns.
|Description=Replenishes {{c|energy|13%}} Max Energy, decreases Pain by {{Pos|-15%}}, and grants the following effect for {{W|3}} turns:<br><br>{{Pos|-30%}} Damage Taken<br>{{Pos|-50%}} Skills Energy Cost<br>{{Pos|+50%}} Energy Restoration<br>{{Pos|+25%}} Crit Chance<br>{{Pos|+50%}} Pain Resistance<br>Each turn reduces all active Cooldowns by {{Pos|1}} turn.<br><br>Each enemy within {{W|3}} tiles increases the effect's duration by {{W|2}} turns.
|Formuladesc=Replenishes {{c|energy|((2 * VIT) * (1.5 - (HP / Max HP)))%}} Max Energy, decreases Pain by {{Pos|-((-1.5 * VIT) * (2 - (HP / Max HP)))%}}, and grants the following effect for {{W|(((VIT / 3) * (2 - (HP / Max HP))))}} turns:<br><br>{{Pos|-30%}} Damage Taken<br>{{Pos|-50%}} Skills Energy Cost<br>{{Pos|+50%}} Energy Restoration<br>{{Pos|+25%}} Crit Chance<br>{{Pos|+50%}} Pain Resistance<br>Each turn reduces all active Cooldowns by {{Pos|1}} turn.<br><br>Each enemy within {{W|3}} tiles increases the effect's duration by {{W|2}} turns.
|Formuladesc=Replenishes {{c|energy|((2.5 * VIT) * (1.5 - (HP / Max HP)))%}} Max Energy, decreases Pain by {{Pos|-((-1.5 * VIT) * (2 - (HP / Max HP)))%}}, and grants the following effect for {{W|(((VIT / 3) * (2 - (HP / Max HP))))}} turns:<br><br>{{Pos|-30%}} Damage Taken<br>{{Pos|-50%}} Skills Energy Cost<br>{{Pos|+50%}} Energy Restoration<br>{{Pos|+25%}} Crit Chance<br>{{Pos|+50%}} Pain Resistance<br>Each turn reduces all active Cooldowns by {{Pos|1}} turn.<br><br>Each enemy within {{W|3}} tiles increases the effect's duration by {{W|2}} turns.
|Passivevalue1=
|Passivevalue1=
|Passivebonus1=
|Passivebonus1=
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|Active=passive
|Active=passive
|Requirements=
|Requirements=
|Description=Increases the distance for all Charge skills by {{W|1}} tile and reduces their Energy Cost by {{Pos|50%}}.<br><br>Charge skills include: {{Pos|"Dash"}}, {{Pos|"Mutilating Lunge"}}, {{Pos|"Heroic Charge"}}, {{Pos|"Onrush"}}, {{Pos|"Step Aside!"}}, and {{Pos|"Distracting Shot"}}.
|Description=Increases the distance for all Charge skills by {{W|1}} tile and reduces their Energy Cost by {{Pos|50%}}.<br><br>Charge skills include: {{Pos|"Dash"}}, {{Pos|"Mutilating Lunge"}}, {{Pos|"Heroic Charge"}}, {{Pos|"Onrush"}}, {{Pos|"Skull Crusher"}} {{Pos|"Step Aside!"}}, and {{Pos|"Distracting Shot"}}.
|Passivevalue1={{Pos|-10%}}
|Passivevalue1={{Pos|-10%}}
|Passivebonus1= Cooldown Duration
|Passivebonus1= Cooldown Duration

Revision as of 16:17, 28 November 2022

Page for all Stoneshard Athletic skill data.