Difference between revisions of "Electromancy skill data"
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m (Update to 0.8.0.19) |
m (Correcting the discrepancies between skills as shown up in the page and in game) |
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|Backfiredmg=0 | |Backfiredmg=0 | ||
|Modifiers=Magic Power | |Modifiers=Magic Power | ||
|Description=Applies all {{c|Shock|Resonating}} targets within Vision with the effect of {{Neg|"Static Field"}} for {{W|5}} turns.<br>Each turn the static field's area of effect:<br><br>Has {{W|10%}} chance to apply immobilization.<br>Deals {{c|Shock|2 Shock Damage}} to the effect's main target and everyone adjacent to it. {{W|Immobilized}} targets receive double damage. | |Description=Applies all {{c|Shock|Resonating}} targets within Vision with the effect of {{Neg|"Static Field"}} for {{W|5}} turns.<br>Each turn the static field's area of effect:<br><br>Has {{W|10%}} chance to apply immobilization.<br>Deals {{c|Shock|2 Shock Damage}} to the effect's main target and everyone adjacent to it, except the caster, applying them with {{Neg|-4%}} Shock Resistance for {{|10}} turns (This effect stacks up to {{W|5}} times). {{W|Immobilized}} targets receive double damage. | ||
|Formuladesc=Applies all {{c|Shock|Resonating}} targets within Vision with the effect of {{Neg|"Static Field"}} for {{W|5}} turns.<br>Each turn the static field's area of effect:<br><br>Has {{W|(10 * ((Magic_Power + Electromantic_Power) / 100))%}} chance to apply immobilization.<br>Deals {{c|Shock|(2 * ((100 + Electromantic Power) / 100)) Shock Damage}} to the effect's main target and everyone adjacent to it. {{W|Immobilized}} targets receive double damage. | |Formuladesc=Applies all {{c|Shock|Resonating}} targets within Vision with the effect of {{Neg|"Static Field"}} for {{W|5}} turns.<br>Each turn the static field's area of effect:<br><br>Has {{W|(10 * ((Magic_Power + Electromantic_Power) / 100))%}} chance to apply immobilization.<br>Deals {{c|Shock|(2 * ((100 + Electromantic Power) / 100)) Shock Damage}} to the effect's main target and everyone adjacent to it, except the caster, applying them with {{Neg|-4%}} Shock Resistance for {{|10}} turns (This effect stacks up to {{W|5}} times). {{W|Immobilized}} targets receive double damage. | ||
|Passivevalue1={{c|+|+2%}} | |Passivevalue1={{c|+|+2%}} | ||
|Passivebonus1= Electromantic Power | |Passivebonus1= Electromantic Power | ||
Line 77: | Line 77: | ||
|Backfiredmg=0 | |Backfiredmg=0 | ||
|Modifiers=Magic Power | |Modifiers=Magic Power | ||
|Description=Summons a ball lightning on a targeted tile for {{W|4}} turns. The duration increases by {{W| | |Description=Summons a ball lightning on a targeted tile for {{W|4}} turns. The duration increases by {{W|1}} turns for each {{c|Shock|Resonating}} enemy within Vision.<br><br>Each turn, the ball lightning does the following in a {{W|2}} tile radius:<br><br>Deals {{c|Shock|3 Shock Damage}}<br>Has {{W|15%}} chance to {{W|Pull}} towards itself<br><br>The ball lightning deals {{Pos|25%}} more damage to adjacent targets.<br>Being Knocked back or Pulled into the ball lightning deals {{Pos|200%}} of its damage. | ||
|Formuladesc=Summons a ball lightning on a targeted tile for {{W|4}} turns. The duration increases by {{W| | |Formuladesc=Summons a ball lightning on a targeted tile for {{W|4}} turns. The duration increases by {{W|1}} turns for each {{c|Shock|Resonating}} enemy within Vision.<br><br>Each turn, the ball lightning does the following in a {{W|2}} tile radius:<br><br>Deals {{c|Shock|(3 * ((Electromantic Power) / 100)) Shock Damage}}<br>Has {{W|(15 * ((Magic Power + Electromantic Power) / 100))%}} chance to {{W|Pull}} towards itself<br><br>The ball lightning deals {{Pos|25%}} more damage to adjacent targets.<br>Being Knocked back or Pulled into the ball lightning deals {{Pos|200%}} of its damage. | ||
|Passivevalue1={{c|+|+2%}} | |Passivevalue1={{c|+|+2%}} | ||
|Passivebonus1= Electromantic Power | |Passivebonus1= Electromantic Power | ||
Line 111: | Line 111: | ||
|Backfiredmg=0 | |Backfiredmg=0 | ||
|Modifiers=Magic Power | |Modifiers=Magic Power | ||
|Description=Summons a lightning to strike the target, then summons additional lightnings to strike {{W|2}} more enemies within Vision, prioritizing the ones affected by {{c|Shock|Resonance}}.<br><br>Deals {{c|Shock|10 Shock Damage}} and removes {{Neg|"Resonance"}}, with {{W|20%}} chance Stunning the target. The damage and Stun chance increase by {{Pos|5%}} for each remaining turn of the removed {{Neg|"Resonance"}}.<br><br>For each {{W|Stun}} applied by this spell, summons an additional lightning to strike a random target within Vision.<br><br>Instantly kills enemies | |Description=Summons a lightning to strike the target, then summons additional lightnings to strike {{W|2}} more enemies within Vision, prioritizing the ones affected by {{c|Shock|Resonance}}.<br><br>Deals {{c|Shock|10 Shock Damage}} and removes {{Neg|"Resonance"}}, with {{W|20%}} chance Stunning the target. The damage and Stun chance increase by {{Pos|5%}} for each remaining turn of the removed {{Neg|"Resonance"}}.<br><br>For each {{W|Stun}} applied by this spell, summons an additional lightning to strike a random target within Vision.<br><br>Instantly kills enemies at or below {{Neg|20%}} Max Health if their current Health is equal to or lower than {{W|50}}. | ||
|Formuladesc=Summons a lightning to strike the target, then summons additional lightnings to strike {{W|2}} more enemies within Vision, prioritizing the ones affected by {{c|Shock|Resonance}}.<br><br>Deals {{c|Shock|(10 * ((Magic Power + Electromantic Power) / 100)) Shock Damage}} and removes {{Neg|"Resonance"}}, with {{W|(20 + ((Magic Power + Electromantic Power) / 100))%}} chance Stunning the target. The damage and Stun chance increase by {{Pos|5%}} for each remaining turn of the removed {{Neg|"Resonance"}}.<br><br>For each {{W|Stun}} applied by this spell, summons an additional lightning to strike a random target within Vision.<br><br>Instantly kills enemies | |Formuladesc=Summons a lightning to strike the target, then summons additional lightnings to strike {{W|2}} more enemies within Vision, prioritizing the ones affected by {{c|Shock|Resonance}}.<br><br>Deals {{c|Shock|(10 * ((Magic Power + Electromantic Power) / 100)) Shock Damage}} and removes {{Neg|"Resonance"}}, with {{W|(20 + ((Magic Power + Electromantic Power) / 100))%}} chance Stunning the target. The damage and Stun chance increase by {{Pos|5%}} for each remaining turn of the removed {{Neg|"Resonance"}}.<br><br>For each {{W|Stun}} applied by this spell, summons an additional lightning to strike a random target within Vision.<br><br> Instantly kills enemies at or below {{Neg|20%}} Max Health if their current Health is equal to or lower than {{W|50}}. | ||
|Passivevalue1={{c|+|+2%}} | |Passivevalue1={{c|+|+2%}} | ||
|Passivebonus1= Electromantic Power | |Passivebonus1= Electromantic Power |
Revision as of 18:06, 12 January 2023
Page for all Stoneshard Electromancy skill data.