Difference between revisions of "Athletic skill data"

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(Update to 0.8.0.19)
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|Mighty Kick= {{#switch: {{{2}}}
|Mighty Kick= {{#switch: {{{2}}}
|Active=active
|Active=attack
|Type=Target Object
|Type=Target Object
|Range=1
|Range=1
|Energy=6
|Energy=8
|Cooldown=4
|Cooldown=5
|Modifiers=Strength, Agility
|Modifiers=Strength, Agility
|Requirements=
|Requirements=
|Description=Deals {{W|10}} Crushing Damage with {{W|100%}} Stagger chance and {{W|60%}} chance to inflict {{W|Knockback}}.<br><br>Applies the target with {{Neg|-10%}} Control Resistance and {{Neg|-10%}} Move Resistance for the {{W|next turn}}.
|Description=Deals {{W|11 Crushing Damage}} with {{Pos|+115%}} Stagger Chance and {{W|60%}} Knockback Chance (the damage is affected by the equipped {{W|boots'}} protection).<br><br>Applies the target with {{Neg|-30%}} Max Block Power, {{Neg|-15%}} Control Resistance and {{Neg|-15%}} Move Resistance for the {{W|3}} turns. <br><br>The effect stacks up to {{W|2}} times.
|Formuladesc=Deals {{W|(5 + (0.5 * STR))}} Crushing Damage with {{W|100%}} Stagger Chance and with {{W|(45 + (1.5 * STR))%}} chance to inflict {{W|Knockback}}.<br><br>Applies the target with {{Neg|-(-((5 + (0.5 * AGL))))%}} Stun Resistance and {{Neg|-(-((5 + (0.5 * AGL))))%}} Knockback Resistance for the {{W|next turn}}.
|Formuladesc=Deals {{W|8 + (0.4 * Legs_DEF) + (0.25 * STR)}} {{W|Crushing Damage}} with {{Pos|+(100 + (1.5 * AGL))%}} Stagger Chance and {{W|(45 + (1.5 * STR))%}} Knockback Chance (the damage is affected by the equipped {{W|boots'}} protection).<br><br>Applies the target with {{Neg|-(3 * STR)%}} Max Block Power, {{Neg|-(5 + (0.5 * AGL) + (0.5 * STR))%}} Control Resistance and {{Neg|-(5 + (0.5 * AGL) + (0.5 * STR))%}} Move Resistance for the {{W|3}} turns. <br><br>The effect stacks up to {{W|2}} times.
|Hiddenvalue1={{Pos|+5%}}
|formula_raw=Damage: {{Positive| 7 + 0.5 * Legs DEF * 0.2 * STR}}<br>Knockback Chance: {{Positive| 45 + 1.5 * STR}}<br>Stun Resistance: {{Positive| -5 + 0.5 * AGL + 0.5 * STR}}<br>Knockback Resistance: {{Positive| -5 + 0.5 * AGL + 0.5 * STR}}<br>Block Power: {{Positive| -3 * STR}}<br>Stagger Chance: {{Positive| 100 + 1.5 * AGL}}<br>
|Hiddenbonus1= Accuracy
|Passivevalue1=
|Passivebonus1=
|#default = }}
|#default = }}


|Leg Sweep= {{#switch: {{{2}}}
|Leg Sweep= {{#switch: {{{2}}}
|Active=active
|Active=attack/maneuver
|Type=Target Area
|Type=Target Area
|Range=1
|Range=1
|Energy=16
|Energy=12
|Cooldown=10
|Cooldown=10
|Modifiers=Strength, Agility
|Modifiers=Strength, Agility
|Requirements=
|Requirements=
|Description=Delivers a strike to three adjacent targets.<br><br>Deals {{W|10}} Crushing Damage with {{W|85%}} chance to {{W|Immobilize}} all affected enemies for {{W|2}} turns and then Retreats to a targeted tile. <br><br> If the strike fails to {{w|Immobilize}} its target, it gains {{w|120%}} chance to apply {{w|Stagger}}.
|Description=Deals {{W|10 Crushing Damage}} to three adjacent tiles with {{W|85%}} Immobilization Chance (the damage is affect by the equipped {{W|boots'}} Protection). Then allows to {{W|Reposition}} to an adjacent tile. <br><br>Applies all targets within the skills' area of effect with {{Neg|+10%}} Fumble Chance, {{Neg|-10%}} Crit Chance, and {{W|-10%}} Weapon Damage for {{W|3}} turns. <br><br>The effect stacks up to {{W|2}} times. <br><br>If the targets are adjacent after using the skill, with {{W|125%}} chance applies them with {{W|Stagger}}.
|Formuladesc=Delivers a strike to three adjacent targets.<br><br>Deals {{W|((7 + (0.25 * STR)) + (0.25 * AGL))}} Crushing Damage with {{W|(75 + AGL)%}} chance to {{W|Immobilize}} all affected enemies for {{W|2}} turns and then Retreats to a targeted tile. <br><br> If the strike fails to {{w|Immobilize}} its target, it gains {{w|120%}} chance to apply {{w|Stagger}}.
|Formuladesc=Deals {{W|(5 + (0.4 * Legs_DEF)) + (0.5 * STR)}} {{W|Crushing Damage}} to three adjacent tiles with {{W|(75 + AGL)%}} Immobilization Chance (the damage is affect by the equipped {{W|boots'}} Protection). Then allows to {{W|Reposition}} to an adjacent tile. <br><br>Applies all targets within the skills' area of effect with {{Neg|+(5 + (0.5 * AGL))%}} Fumble Chance, {{Neg|-(5 + (0.5 * PRC))%}} Crit Chance, and {{W|-(5 + (0.5 * STR))%}} Weapon Damage for {{W|3}} turns. <br><br>The effect stacks up to {{W|2}} times. <br><br>If the targets are adjacent after using the skill, with {{W|(105 + (2 * STR))%}} chance applies them with {{W|Stagger}}.
|Hiddenvalue1={{Pos|+10%}}
|formula_raw=Immob Chance: {{Positive| 75 + AGL}}<br>Damage: {{Positive| 5 + 0.4 * Legs DEF + 0.5 * STR}}<br>FMB: {{Positive| 5 + 0.5 * AGL}}<br>CRT: {{Positive| -5 + 0.5 * PRC}}<br>Weapon Damage: {{Positive| -5 + 0.5 * STR}}<br>Stagger Chance: {{Positive| 105 + 2 * STR}}<br>
|Hiddenbonus1= Accuracy
|Passivevalue1=
|Passivebonus1=
|#default = }}
|#default = }}


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|Active=passive
|Active=passive
|Requirements=
|Requirements=
|Description={{Pos|Halves}} the chance of triggering Attacks of Opportunity (from {{Neg|50%}} to {{Neg|25%}}).<br><br>Adjacent enemies are applied with {{Neg|+5%}} Fumble Chance and {{Neg|-5%}} Accuracy.
|Description=Reduces the chance of triggering attacks of opportunity (from {{Neg|50%}} to {{Neg|25%}}). <br><br>Applies all adjacent enemies with {{Neg|+5%}} Fumble Chance and {{Neg|-5%}} Accuracy.
|Passivevalue1={{Pos|+3%}}
|Passivebonus1= Dodge Chance
|#default = }}
|#default = }}


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|Active=passive
|Active=passive
|Requirements=
|Requirements=
|Description=Grants {{Pos|+50%}} Fortitude for {{W|5}} turns upon receiving a negative Physical or Mental effect.<br><br> Once per {{w|90}} turns instantly removes a received {{w|Stun}}, {{w|Daze}}, {{w|Stagger}} or {{w|Immobilization}}.
|Description=Grants {{Pos|+20%}} Fortitude for {{W|5}} turns upon receiving a negative Mental or Physical effect.<br><br> Once per {{w|90}} turns removes {{w|Stun}}, {{w|Daze}}, {{w|Stagger}} or {{w|Immobilization}} upon receiving them.
|Passivevalue1={{Pos|+5}}
|Passivebonus1= Max Health
|#default = }}
|#default = }}


|Dash= {{#switch: {{{2}}}
|Dash= {{#switch: {{{2}}}
|Active=active
|Active=charge
|Type=Target Tile
|Type=Target Tile
|Range=3
|Range=3
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|Modifiers=
|Modifiers=
|Requirements=
|Requirements=
|Description=Performs a dash towards a targeted tile.<br><br>The skill's Energy Cost is increased by {{Neg|10%}} for each enemy adjacent to the starting position.<br><br>On arrival grants {{Pos|+20%}} Counter Chance and {{Pos|+20%}} Dodge Chance for {{W|4}} turns if there's an adjacent enemy.
|Description=Performs a {{W|charge}} towards the targeted tile.<br><br>Grants the skill {{Neg|+50%}} Energy Cost for each enemy adjacent.<br><br>If there are adjacent enemies after using the skill, grants {{Pos|+15%}} Counter Chance and {{Pos|+15%}} Dodge Chance for {{W|2}} turns.
|Passivevalue1=
|Passivebonus1=
|#default = }}
|#default = }}


|Sudden Lunge= {{#switch: {{{2}}}
|Sudden Lunge= {{#switch: {{{2}}}
|Active=active
|Active=attack/maneuver
|Type=Target Object
|Type=Target Object
|Range=1
|Range=1
|Energy=12
|Energy=16
|Cooldown=10
|Cooldown=12
|Modifiers=Agility
|Modifiers=Agility, Perception
|Requirements=
|Requirements=
|Description=Delivers a strike with {{Neg|-50%}} Damage and {{W|60%}} chance to apply {{W|Stagger}}.<br><br>Puts the target's Abilities on a {{W|2}} turn Cooldown.
|Description=Delivers a strike with {{Neg|-50%}} Weapon Damage and {{W|75%}} Stagger Chance. <br><br>Reduces all cooldowns by {{Pos|2}} turns. <br><br>If the strike does damage, puts the target's abilities on a {{W|2}} turn Cooldown. <br><br>If equipped with a {{W|spear}}, grants the skill {{Pos|+1}} range.
|Formuladesc=Delivers a strike with {{Neg|-50%}} Damage and {{W|(50 + AGL)%}} chance to apply {{W|Stagger}}.<br><br>Puts the target's Abilities on a {{W|2}} turn Cooldown.
|Formuladesc=Delivers a strike with {{Neg|-50%}} Weapon Damage and {{W|(45 + (1.5 * AGL) + (1.5 * PRC))%}} Stagger Chance. <br><br>Reduces all cooldowns by {{Pos|2}} turns. <br><br>If the strike does damage, puts the target's abilities on a {{W|2}} turn Cooldown. <br><br>If equipped with a {{W|spear}}, grants the skill {{Pos|+1}} range.
|Hiddenvalue1={{Pos|+10%}}
|formula_raw=Confuse Chance: {{Positive| 50 + AGL}}<br>Weapon Damage: {{Positive| -50}}<br>Stagger Chance: {{Positive| 45 + 1.5 * AGL + 1.5 * PRC}}<br>
|Hiddenbonus1= Accuracy
|Passivevalue1=
|Passivebonus1=
|#default = }}
|#default = }}


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|Active=passive
|Active=passive
|Requirements=
|Requirements=
|Description=Killing {{W|Dazed, Stunned, Staggered,}} {{W|Confused, Immobilized}}, or {{Neg|Bleeding}} enemies replenishes {{c|energy|5%}} Max Energy.
|Description={{W|Dazing}}, {{W|Stunning}}, {{W|Staggering}}, {{W|Confusing}}, {{W|Immobilizing}}, and causing {{Neg|Bleeding}} with melee strikes replenishes {{c|Energy|4%}} Max Energy. <br><br>Using {{W|"Mighty Kick"}} against targets with these effects prolongs their duration by {{Neg|1-2}} turns, depending on each individual effect's duration cap.
|Passivevalue1={{Pos|+3%}}
|Passivebonus1= Crit Chance
|#default = }}
|#default = }}


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|Active=passive
|Active=passive
|Requirements=
|Requirements=
|Description=When Energy drops below {{c|energy|15%}}, replenishes {{c|energy|25%}} Max Energy.<br><br>The effect can only trigger once per {{W|30}} turns.
|Description=Once per {{W|30}} turns replenishes {{c|energy|20%}} Max Energy when Energy drops below {{c|Energy|15%}}.
|Passivevalue1={{Pos|+3%}}
|Passivebonus1= Energy Restoration
|#default = }}
|#default = }}


|Elusiveness= {{#switch: {{{2}}}
|Elusiveness= {{#switch: {{{2}}}
|Active=active
|Active=maneuver
|Type=No Target
|Type=No Target
|Range=
|Range=
|Energy=20
|Energy=20
|Cooldown=20
|Cooldown=20
|Modifiers=
|Modifiers=Agility, Vitality, Perception, Max Energy
|Requirements=
|Requirements=
|Description=Grants {{W|5}} stacks of the following effect for {{W|10}} turns:<br><br>{{Pos|+20%}} Dodge Chance<br>{{Pos|-5%}} Damage Taken<br><br>Each {{W|dodge}} or received {{W|fumbled attack}} decreases the number of stacks by {{Neg|1}}.<br><br>{{W|Moving}} to another tile increases the number of stacks by {{Pos|1}} (up to {{W|5}} stacks).
|Description=Activates {{W|5}} stacks of {{Pos|"Elusiveness"}} for {{W|8}} turns:<br><br>{{Pos|+5%}} Dodge Chance<br>{{Pos|-5%}} Damage Taken<br><br>Each dodge or received fumbled strike reduces the number of stacks. <br><br>Moving to other tiles ({{W|Charges}} and {{W|Maneuvers}} count as well) grants an extra stack of the effect for each traveled tile (up to {{W|V}}). <br><br>Applies all adjacent enemies with {{Neg|+5%}} Fumble Chance for {{W|4}} turns.
|Passivevalue1=
|Formuladesc=Activates {{W|5}} stacks of {{Pos|"Elusiveness"}} for {{W|8}} turns:<br><br>{{Pos|+(0.5 * (min(Energy/100, 1)) * AGL)%}} Dodge Chance<br>{{Pos|-(0.5 * (min(Energy/100, 1)) * VIT)}} Damage Taken<br><br>Each dodge or received fumbled strike reduces the number of stacks. <br><br>Moving to other tiles ({{W|Charges}} and {{W|Maneuvers}} count as well) grants an extra stack of the effect for each traveled tile (up to {{W|V}}). <br><br>Applies all adjacent enemies with {{Neg|+(0.5 * PRC)%}} Fumble Chance for {{W|4}} turns.
|Passivebonus1=
|formula_raw=EVS: 0.5 * minmax mp / 100: 1 * AGL<br>Damage Received: -0.5 * minmax mp / 100: 1 * Vitality<br>FMB: {{Positive| 0.5 * PRC}}<br>
|#default = }}
|#default = }}


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|Active=passive
|Active=passive
|Requirements=
|Requirements=
|Description=Attacks against {{W|Dazed, Stunned, Staggered,}} {{W|Confused, Immobilized}} or {{Neg|Bleeding}} enemies gain {{Pos|+10%}} Accuracy and {{Pos|+10%}} Crit Chance.<br><br>Using {{Pos|"Sudden Lunge"}} against targets affected by {{W|Daze}}, {{W|Stun}}, {{W|Confusion}}, {{W|Immobilization}}, or {{Neg|Bleeding}} deals {{Pos|+25% Damage}} and doesn't take a turn.
|Description=Grants melee strikes against {{W|Dazed}}, {{W|Stunned}}, {{W|Staggered}}, {{W|Confused}}, {{W|Immobilized}}, or {{Neg|Bleeding}} targets {{Pos|+10%}} Accuracy and {{Pos|+10%}} Crit Chance.<br><br>Using {{Pos|"Sudden Lunge"}} against targets affected with these effects grants the strike{{Pos|+25%}} Weapon Damage and doesn't take a turn.
|Passivevalue1={{Pos|+5%}}
|Passivebonus1= Counter Chance
|#default = }}
|#default = }}


|Adrenaline Rush= {{#switch: {{{2}}}
|Adrenaline Rush= {{#switch: {{{2}}}
|Active=active
|Active=maneuver
|Type=No Target
|Type=No Target
|Range=
|Range=
|Energy=10
|Energy=10
|Cooldown=90
|Cooldown=60
|Modifiers=Vitality
|Modifiers=Vitality
|Requirements=
|Requirements=
|Description=Replenishes {{c|energy|13%}} Max Energy, decreases Pain by {{Pos|-15%}}, and grants the following effect for {{W|3}} turns:<br><br>{{Pos|-30%}} Damage Taken<br>{{Pos|-50%}} Skills Energy Cost<br>{{Pos|+50%}} Energy Restoration<br>{{Pos|+25%}} Crit Chance<br>{{Pos|+50%}} Pain Resistance<br>Each turn reduces all active Cooldowns by {{Pos|1}} turn.<br><br>Each enemy within {{W|3}} tiles increases the effect's duration by {{W|2}} turns.
|Description=Replenishes {{c|energy|13%}} Max Energy, decreases Pain by {{Pos|-15%}}, and activates {{Pos|"Adrenaline Rush"}} for {{W|3}} turns({{W|+2}} turns for each enemy within {{W|3}} tiles):<br><br>{{Pos|-30%}} Damage Taken<br>{{Pos|-50%}} Skills Energy Cost<br>{{Pos|+50%}} Energy Restoration<br>{{Pos|+25%}} Crit Chance<br>{{Pos|+50%}} Pain Resistance<br>Each turn reduces all Cooldowns by {{Pos|1}} turn. <br><br>The effect's duration and the amount of reduced pain increase with missing Health.
|Formuladesc=Replenishes {{c|energy|((2.5 * VIT) * (1.5 - (HP / Max HP)))%}} Max Energy, decreases Pain by {{Pos|-((-1.5 * VIT) * (2 - (HP / Max HP)))%}}, and grants the following effect for {{W|(((VIT / 3) * (2 - (HP / Max HP))))}} turns:<br><br>{{Pos|-30%}} Damage Taken<br>{{Pos|-50%}} Skills Energy Cost<br>{{Pos|+50%}} Energy Restoration<br>{{Pos|+25%}} Crit Chance<br>{{Pos|+50%}} Pain Resistance<br>Each turn reduces all active Cooldowns by {{Pos|1}} turn.<br><br>Each enemy within {{W|3}} tiles increases the effect's duration by {{W|2}} turns.
|Formuladesc=Replenishes {{c|energy|((2.5 * VIT) * (1.5 - (Health / Max_Health)))%}} Max Energy, decreases Pain by {{Pos|-((1.5 * VIT) * (2 - (Health / Max_Health)))%}}, and activates {{Pos|"Adrenaline Rush"}} for {{W|((VIT / 3) * (2 - (Health / Max_Health)))}} turns({{W|+2}} turns for each enemy within {{W|3}} tiles):<br><br>{{Pos|-30%}} Damage Taken<br>{{Pos|-50%}} Skills Energy Cost<br>{{Pos|+50%}} Energy Restoration<br>{{Pos|+25%}} Crit Chance<br>{{Pos|+50%}} Pain Resistance<br>Each turn reduces all Cooldowns by {{Pos|1}} turn. <br><br>The effect's duration and the amount of reduced pain increase with missing Health.
|Passivevalue1=
|Passivevalue1=
|Passivebonus1=
|Passivebonus1=
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|Active=passive
|Active=passive
|Requirements=
|Requirements=
|Description=Increases the distance for all Charge skills by {{W|1}} tile and reduces their Energy Cost by {{Pos|50%}}.<br><br>Charge skills include: {{Pos|"Dash"}}, {{Pos|"Mutilating Lunge"}}, {{Pos|"Heroic Charge"}}, {{Pos|"Onrush"}}, {{Pos|"Skull Crusher"}} {{Pos|"Step Aside!"}}, and {{Pos|"Distracting Shot"}}.
|Description=Grants {{Pos|+1}} Range and {{Pos|-50%}} Energy Cost to all {{W|Charge}} skills.
|Passivevalue1={{Pos|-10%}}
|Passivebonus1= Cooldown Duration
|#default = }}
|#default = }}


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|Active=passive
|Active=passive
|Requirements=
|Requirements=
|Description=Grants {{Pos|+15%}} Weapon Damage, {{Pos|+15%}} Dodge Chance and {{Pos|-15%}} Skills' Cooldowns Duration when Energy is above {{c|energy|50%}}.
|Description=Grants {{Pos|+15%}} Weapon Damage, {{Pos|+15%}} Dodge Chance and {{Pos|-15%}} Skills Cooldowns Duration when Energy is above {{c|energy|50%}}.
|Passivevalue1={{Pos|+10}}
|Passivebonus1= Energy
|#default = }}
|#default = }}


|#default = Data does not exist.}}</includeonly>
|#default = Data does not exist.}}</includeonly>

Latest revision as of 16:19, 15 January 2024

Page for all Stoneshard Athletic skill data.