Difference between revisions of "Ranged skill data"

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m (Correcting the discrepancies between skills as shown up in the page and in game)
m (Fixed typos.)
 
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|Taking Aim= {{#switch: {{{2}}}
|Taking Aim= {{#switch: {{{2}}}
|Active=active
|Active=maneuver
|Type=No Target
|Type=No Target
|Range=
|Range=
|Energy=6
|Energy=4
|Cooldown=1
|Cooldown=1
|Modifiers=
|Modifiers=
|Requirements=- Requires a ranged weapon and ammunition  
|Requirements=- Requires a ranged weapon and ammunition  
|Description=Activates the following effect for the next turn:<br><br>{{Pos|+60%}} Accuracy<br>{{Pos|+10%}} Weapon Damage.
|Description=Activates the following effect for the next turn:<br><br>{{Pos|+60%}} Accuracy<br>{{Pos|+10%}} Weapon Damage. <br><br>For each enemy within {{W|4}} tiles additionally grants the effect: <br><br>{{Pos|+25%}} Knockback Chance <br>{{Pos|+25%}} Immobilization Chance <br>{{Pos|+25%}} Stagger Chance <br><br>Removes the effect if not equipped with a {{W|ranged weapon}}.
|Formuladesc=Activates the following effect for the next turn:<br><br>{{Pos|+(45 + (1.5 * PRC))%}} Accuracy<br>{{Pos|+STR%}} Weapon Damage.
|Formuladesc=Activates the following effect for the next turn:<br><br>{{Pos|+(45 + (1.5 * PRC))%}} Accuracy<br>{{Pos|+(5 + (0.5 * AGL))%}} Weapon Damage. <br><br>For each enemy within {{W|4}} tiles additionally grants the effect: <br><br>{{Pos|+(2.5 * STR)%}} Knockback Chance <br>{{Pos|+(2.5 * AGL)%}} Immobilization Chance <br>{{Pos|+(2.5 * PRC)%}} Stagger Chance <br><br>Removes the effect if not equipped with a {{W|ranged weapon}}.
|Passivevalue1={{Pos|-2.5%}}
|formula_raw=Weapon Damage: {{Positive| 5 + 0.5 * AGL}}<br>Hit Chance: {{Positive| 45 + 1.5 * PRC}}<br>Knockback Chance: {{Positive| 2.5 * STR}}<br>Immob Chance: {{Positive| 2.5 * AGL}}<br>Stagger Chance: {{Positive| 2.5 * PRC}}<br>
|Passivebonus1= Cooldowns Duration for this ability tree
|#default = }}
|#default = }}


|Distracting Shot= {{#switch: {{{2}}}
|Distracting Shot= {{#switch: {{{2}}}
|Active=active
|Active=attack/charge
|Type=Target Tile
|Type=Target Tile
|Range=2
|Range=2
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|Modifiers=
|Modifiers=
|Requirements=- Requires a ranged weapon and ammunition
|Requirements=- Requires a ranged weapon and ammunition
|Description=Increases Dodge Chance up to {{Pos|100%}} and allows to {{W|Retreat}} up to two tiles away.<br><br>After that, takes a shot with {{Neg|-25%}} Damage and {{Neg|-25%}} Accuracy at the enemy closest to the original location.
|Description=Increases Dodge Chance to {{Pos|100%}} until the next turn and allows to perform a {{W|charge}} within {{W|2}} tiles.<br><br>Then takes a shot at the closest target with {{Neg|-60%}} Weapon Damage and {{Pos|+50%}} Immobilization Chance. <br><br>If the shot hits the target, grants {{Pos|+10%}} Energy Restoration and {{Pos|+10%}} Dodge Chance for {{W|5}} turns and reduces cooldowns of all skills by {{Pos|2}} turns.
|Passivevalue1={{Pos|-2.5%}}
|Formuladesc=Increases Dodge Chance to {{Pos|100%}} until the next turn and allows to perform a {{W|charge}} within {{W|2}} tiles.<br><br>Then takes a shot at the closest target with {{Neg|-(WPN_DMG - 60)%}} Weapon Damage and {{Neg|+50%}} Immobilization Chance. <br><br>If the shot hits the target, grants {{Pos|+(VIT)%}} Energy Restoration and {{Pos|+(AGL)%}} Dodge Chance for {{W|5}} turns and reduces cooldowns of all skills by {{Pos|2}} turns.
|Passivebonus1= Cooldowns Duration for this ability tree
|formula_raw=Weapon Damage: {{Positive| Weapon Damage + -60}}<br>MP Restoration: {{Positive| Vitality}}<br>EVS: {{Positive| AGL}}<br>
|#default = }}
|#default = }}


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|Active=passive
|Active=passive
|Requirements=- Requires a ranged weapon and ammunition
|Requirements=- Requires a ranged weapon and ammunition
|Description=Makes the distance penalty to Accuracy {{Pos|2}} times less impactful (from {{Neg|-2%}} Accuracy per tile to {{Neg|-1%}} Accuracy per tile).
|Description=Reduces the distance penalty to Accuracy (from {{Neg|-2%}} per tile to {{Neg|-1%}}). <br><br> Reduces the penalty to Accuracy from shooting over small (from {{Neg|-15%}} to {{Neg|-10%}}) and medium-sized obstacles (from {{Neg|-30%}} to {{Neg|-20%}}). <br><br>Reduces the Accuracy penalty to bows when shooting at adjacent targets (from {{Neg|-50%}} to {{Neg|-25%}}) and targets that are {{W|1}} tile away (from {{Neg|-25%}} to {{Neg|-15%}}).
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivevalue2={{Pos|+3%}}
|Passivebonus2= Accuracy
|#default = }}
|#default = }}


|Thrift= {{#switch: {{{2}}}
|Dexterity= {{#switch: {{{2}}}
|Active=passive
|Active=passive
|Requirements=- Requires a ranged weapon and ammunition
|Requirements=- Requires a ranged weapon and ammunition
|Description=Makes bolts and arrows break {{Pos|50%}} less often.
|Description=Killing enemies with melee strikes activates {{Pos|"Taking Aim"}} for {{W|1}} turn the next time the character switches to a loadout with an equipped {{W|ranged weapon}} (if the weapon is a {{W|crossbow}}, also instantly reloads it). <br><br>If the equipped with a {{W|ranged weapon}}, switching to another loadout doesn't take a turn. <br><br>Reduces the chance of bolts and arrows breaking upon hitting the target (from {{Neg|50%}} to {{Neg|25%}}).
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivevalue2={{Pos|-5%}}
|Passivebonus2= Fumble Chance
|#default = }}
|#default = }}


|Piercing Shot= {{#switch: {{{2}}}
|Startling Volley= {{#switch: {{{2}}}
|Active=active
|Active=attack
|Type=Target Tile
|Type=Target Tile
|Range=7
|Range=7
|Energy=16
|Energy=14
|Cooldown=10
|Cooldown=10
|Modifiers=Perception, Agility, Strength
|Modifiers=Perception, Agility, Strength
|Requirements=- Requires a ranged weapon and ammunition
|Requirements=- Requires a ranged weapon and ammunition
|Description=Takes a shot which, upon a successful hit, deals damage to all targets in its path.<br><br>This attack gains {{Pos|+30%}} Bleed Chance, {{Pos|+15%}} Armor Penetration and, {{Pos|+50%}} Armor Damage.
|Description=Allows to mark a tile ({{W|2}} different tiles or the same tile {{W|twice}} if equipped with a {{W|bow}}). <br><br>Then takes a shot at each marked tile with {{Neg|-30%}} Weapon Damage and {{Pos|+50%}} Daze Chance. <br><br>Applies damaged targets with {{Neg|-10%}} Block Chance and {{Neg|+10%}} Fumble Chance for {{W|8 turns}}. <br><br> The applied penalties and their duration are {{Pos|doubled}} if the same target wasn't marked twice. If equipped with a {{W|crossbow}}, instantly reloads it.
|Formuladesc=Takes a shot which, upon a successful hit, deals damage to all targets in its path.<br><br>This attack gains {{Pos|+(10 + (2 * AGL))%}} Bleed Chance, {{Pos|+((1.5 * PRC))%}} Armor Penetration and, {{Pos|+(20 + (3 * STR))%}} Armor Damage.
|Formuladesc=Allows to mark a tile({{W|2}} different tiles or the same tile {{W|twice}} if equipped with a {{W|bow}}). <br><br>Then takes a shot at each marked tile with {{Neg|-30%}} Weapon Damage and {{Pos|+(20 + STR + AGL + PRC)%}} Daze Chance. <br><br>Applies damaged targets with {{Neg|-(STR)%}} Block Chance and {{Neg|+((0.5 * PRC) + (0.5 * AGL))%}} Fumble Chance for {{W|8 turns}}. <br><br> The applied penalties and their duration are {{Pos|doubled}} if the same target wasn't marked twice. If equipped with a {{W|crossbow}}, instantly reloads it.
|Hiddenvalue1={{Pos|+25%}}
|formula_raw=Bleeding Chance: {{Positive| 10 + 2 * AGL}}<br>Armor Piercing: {{Positive| 1.5 * PRC}}<br>Daze Chance: {{Positive| 20 + STR + AGL + PRC}}<br>Weapon Damage: {{Positive| -30}}<br>PRR: {{Positive| -STR}}<br>FMB: {{Positive| 0.5 * PRC + 0.5 * AGL}}<br>
|Hiddenbonus1= Accuracy
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|#default = }}
|#default = }}


|Suppression= {{#switch: {{{2}}}
|Suppression= {{#switch: {{{2}}}
|Active=active
|Active=stance
|Type=No Target
|Type=No Target
|Range=
|Range=
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|Modifiers=
|Modifiers=
|Requirements=- Requires a ranged weapon and ammunition
|Requirements=- Requires a ranged weapon and ammunition
|Description={{W|Stance skill.}} Activates the following effect for {{W|12}} turns:<br><br>{{Pos|+5%}} Immobilization Chance<br>{{Pos|+10%}} Knockback Chance<br>{{Pos|-10%}} Cooldowns Duration<br>{{Pos|-10%}} Skills Energy Cost<br><br>Using this ability tree's skills (with the exception of {{c|White|Taking Aim}}) grants {{c|+|1}} stack of the effect (up to {{c|White|4}} stacks).<br><br>Basic ranged attacks prolong the duration of the effect by {{c|+|1}} turn (up to {{c|White|15}} turns), but decrease its number of stacks by {{c|-|1}}.
|Description=Activates {{Pos|"Suppression"}} for {{W|12}} turns ({{W|18}} turns if equipped with a {{W|crossbow}}):<br><br>{{Pos|+5%}} Immobilization Chance<br>{{Pos|+10%}} Knockback Chance<br>{{Pos|+10%}} Bleed Chance<br>{{Pos|-10%}} Cooldowns Duration<br>{{Pos|-10%}} Skills Energy Cost<br><br>Using this ability tree's skills (except {{W|Taking Aim}}) grants an extra stack of the effect (up to {{W|IV}}).<br><br>Basic shots prolong the effect's duration by {{Pos|1}} turn (up to {{W|15}}), but reduce its number of stacks. <br><br>Only one {{W|Stance}} effect can be active at a time.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|#default = }}
|#default = }}


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|Active=passive
|Active=passive
|Requirements=- Requires a ranged weapon and ammunition
|Requirements=- Requires a ranged weapon and ammunition
|Description=Each successful shot applies the enemy with {{Neg|-5%}} Dodge Chance for {{W|6}} turns.<br><br>Each missed shot grants {{Pos|+5%}} Accuracy for {{W|6}} turns.<br>Both these effects stack up to {{W|5}} times.
|Description=Damaging shots apply all targets within Vision with {{Neg|-3%}} Dodge Chance, {{Neg|+3%}} Fumble Chance, {{neg|-3%}} Accuracy, and {{Neg|-3%}} Crit Chance for {{W|6}} turns.<br><br> Each missed shot grants {{Pos|+3%}} Accuracy for {{W|6}} turns. <br><br> Both effects stacks up to {{W|5}} times. <br><br>If equipped with a {{W|crossbow}}, both effects trigger twice per shot.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivevalue2={{Pos|-5%}}
|Passivebonus2= Skills Energy Cost
|#default = }}
|#default = }}


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|Active=passive
|Active=passive
|Requirements=- Requires a ranged weapon and ammunition
|Requirements=- Requires a ranged weapon and ammunition
|Description={{Pos|"Taking Aim"}} additionally grants {{Pos|+5%}} Crit Chance, {{Pos|+25%}} Bodypart Damage, and {{Pos|+10%}} Armor Penetration.<br><br>Shots that lead to {{Neg|Injuries}} grant {{Pos|+10%}} Weapon Damage for {{W|6}} turns({{W|9}} turns when using a {{W|crossbow}}).
|Description=Grants {{Pos|+10%}} Armor Penetration to {{Pos|"Taking Aim"}}. <br><br>Using {{W|"Taking Aim"}} applies all targets within Vision with {{Neg|-10%}} Physical Resistance for {{W|4}} turns. <br><br>This effect doesn't stack.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivevalue2={{Pos|+5%}}
|Passivebonus2= Armor Penetration
|#default = }}
|#default = }}


|Long Shot= {{#switch: {{{2}}}
|Long Shot= {{#switch: {{{2}}}
|Active=active
|Active=attack
|Type=Target Tile
|Type=Target Tile
|Range=9
|Range=
|Energy=16
|Energy=14
|Cooldown=10
|Cooldown=12
|Modifiers=Perception, Agility, Strength  
|Modifiers=Perception, Agility, Strength  
|Requirements=- Requires a ranged weapon and ammunition
|Requirements=- Requires a ranged weapon and ammunition
|Description=Takes a shot with {{Pos|+2}} Bonus Range.<br><br>For each traveled tile the shot gains {{Pos|+5%}} Damage, {{Pos|+3%}} Armor Penetration, and {{Pos|+6%}} Bodypart Damage.
|Description=Takes a shot with {{Pos|+2}} Range.<br><br>Each tile of distance to the target grants the shot {{Pos|+1.5%}} Weapon Damage, {{Pos|+0.8%}} Armor Penetration, and {{Pos|+2.3%}} Bodypart Damage. <br><br>If the target isn't {{W|hostile}}, {{Pos|doubles}} all the distance-related bonuses and, upon hitting the target, with {{W|80%}} chance {{W|Confuses}} it for {{W|10}} turns.
|Formuladesc=Takes a shot with {{Pos|+2}} Bonus Range.<br><br>For each traveled tile the shot gains {{Pos|+((0.3 * STR) + (0.2 * AGL))%}} Damage, {{Pos|+((0.2 * PRC) + (0.1 * AGL))%}} Armor Penetration, and {{Pos|+((0.4 * STR) + (0.2 * PRC)%}} Bodypart Damage.
|Formuladesc=Takes a shot with {{Pos|+2}} Range.<br><br>Each tile of distance to the target grants the shot {{Pos|+((0.1 * STR) + (0.05 * AGL))%}} Weapon Damage, {{Pos|+((0.05 * PRC) + (0.025 * AGL))%}} Armor Penetration, and {{Pos|+((0.15 * STR) + (0.075 * PRC))%}} Bodypart Damage. <br><br>If the target isn't {{W|hostile}}, {{Pos|doubles}} all the distance-related bonuses and, upon hitting the target, with {{W|(60 + (2 * PRC))%}} chance {{W|Confuses}} it for {{W|10}} turns.
|Hiddenvalue1={{Pos|+5%}}
|formula_raw=Weapon Damage: {{Positive| 0.1 * STR + 0.05 * AGL}}<br>Armor Piercing: {{Positive| 0.05 * PRC + 0.025 * AGL}}<br>Bodypart Damage: {{Positive| 0.15 * STR + 0.075 * PRC}}<br>Confuse Chance: {{Positive| 60 + 2 * PRC}}<br>
|Hiddenbonus1= Accuracy
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|#default = }}
|#default = }}


|Hunter's Mark= {{#switch: {{{2}}}
|Hunter's Mark= {{#switch: {{{2}}}
|Active=active
|Active=attack/maneuver
|Type=Target Object
|Type=Target Object
|Range=7
|Range=
|Energy=16
|Energy=12
|Cooldown=12
|Cooldown=12
|Modifiers=Perception, Agility, Strength  
|Modifiers=Perception, Agility, Strength  
|Requirements=- Requires a ranged weapon and ammunition
|Requirements=- Requires a ranged weapon and ammunition
|Description=Takes a shot at the target. A successful hit applies it with the following effect for {{W|10}} turns:<br><br>Consecutive shots against the marked target receive a stacking bonus of {{Pos|+5%}} Damage and {{Pos|+10%}} Bleed Chance.
|Description=Activates {{Pos|"Thrill of the Hunt"}} for {{W|15}} turns: <br><br>{{Pos|+10%}} Bodypart Damage <br>{{Pos|+5%}} Crit Chance <br>{{Pos|+15%}} Crit Efficiency <br><br> Applies the target of {{Neg|"Hunter's Mark"}} for {{W|15}} turns: <br><br>{{Neg|-10%}} Bleed Resistance <br>{{Neg|-10%}} Move Resistance <br>{{Neg|-10%}} Control Resistance <br><br>Then take a shot at the target. While {{Pos|"Thrill of the Hunt"}} is active, damaging shots apply their target with {{Neg|"Hunter's Mark"}} or with an extra stack of the effect (up  to {{W|IV}}). <br><br>Killing a target affected by {{Neg|"Hunter's Mark"}} or applying it to new targets grants an extra stack of {{Pos|"Thrill of the Hunt"}} (up to {{W|IV}}). <br><br>Switching to another loadout doesn't remove the effects.
|Formuladesc=Takes a shot at the target. A successful hit applies it with the following effect for {{W|10}} turns:<br><br>Consecutive shots against the marked target receive a stacking bonus of {{Pos|+((0.25 * STR) + (0.25 * PRC))%}} Damage and {{Pos|+((0.5 * AGL) + (0.5 * PRC))%}} Bleed Chance.
|formula_raw=Weapon Damage: {{Positive| 0.25 * STR + 0.25 * PRC}}<br>Bleeding Chance: {{Positive| 0.5 * AGL + 0.5 * PRC}}<br>
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|#default = }}
|#default = }}


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|Active=passive
|Active=passive
|Requirements=- Requires a ranged weapon and ammunition
|Requirements=- Requires a ranged weapon and ammunition
|Description=Every {{W|3rd}} successful shot activates {{Pos|"Taking Aim"}} for the next turn. (the next {{W|2}} turns when using a {{W|crossbow}})
|Description=Grants {{Pos|+10%}} Accuracy to the ability tree's skills. <br><br>While affected by {{Pos|"Taking Aim"}}, hitting targets with shots reduces the ability tree's cooldowns by {{Pos|1}} turn and grants {{Pos|+5%}} Weapon Damage for {{W|5}} turns. <br><br>The effect stacks up to {{W|4}} times. If equipped with a {{W|crossbow}} both effects trigger twice per shot.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivevalue2={{Pos|+5%}}
|Passivebonus2= Accuracy
|#default = }}
|#default = }}


|Headshot= {{#switch: {{{2}}}
|Headshot= {{#switch: {{{2}}}
|Active=active
|Active=attack
|Type=Target Object
|Type=Target Object
|Range=7
|Range=7
|Energy=24
|Energy=20
|Cooldown=16
|Cooldown=20
|Modifiers=Perception, Agility, Strength  
|Modifiers=Perception, Agility, Strength  
|Requirements=- Requires a ranged weapon and ammunition
|Requirements=- Requires a ranged weapon and ammunition
|Description=Takes a shot at the target's head.<br><br>This shot gains {{Pos|+50%}} Bodypart Damage, {{Pos|+15%}} Crit Chance, and {{Pos|+35%}} Crit Efficiency.<br><br>If this shot kills its target, this ability tree's active Cooldowns are reduced by {{Pos|6}} turns.
|Description=Takes a shot at the target's head with {{Pos|+30%}} Bodypart Damage, {{Pos|+15%}} Crit Chance, and {{Pos|+25%}} Crit Efficiency.<br><br>If the shot kills its target, replenishes {{C|Energy|25%}} Max Energy, instantly reloads the equipped {{W|crossbow}}, and activates {{Pos|"Taking Aim"}} for {{W|1}} turn.
|Formuladesc=Takes a shot at the target's head.<br><br>This shot gains {{Pos|+((20 + (1.5 * PRC)) + (1.5 * AGL))%}} Bodypart Damage, {{Pos|+((5 + (0.5 * AGL)) + (0.5 * PRC))%}} Crit Chance, and {{Pos|+(3.5 * STR)%}} Crit Efficiency.<br><br>If this shot kills its target, this ability tree's active Cooldowns are reduced by {{Pos|6}} turns.
|Formuladesc=Takes a shot at the target's head with {{Pos|+((1.5 * PRC) + (1.5 * AGL))%}} Bodypart Damage, {{Pos|+(5 + (0.5 * AGL) + (0.5 * PRC))%}} Crit Chance, and {{Pos|+(2 * STR)%}} Crit Efficiency.<br><br>If the shot kills its target, replenishes {{C|Energy|25%}} Max Energy, instantly reloads the equipped {{W|crossbow}}, and activates {{Pos|"Taking Aim"}} for {{W|1}} turn.
|Hiddenvalue1={{Pos|+10%}}
|formula_raw=Bodypart Damage: {{Positive| 1.5 * PRC + 1.5 * AGL}}<br>CRT: {{Positive| 5 + 0.5 * AGL + 0.5 * PRC}}<br>CRTD: {{Positive| 2 * STR}}<br>
|Hiddenbonus1= Accuracy
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|#default = }}
|#default = }}


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|Active=passive
|Active=passive
|Requirements=- Requires a ranged weapon and ammunition
|Requirements=- Requires a ranged weapon and ammunition
|Description=Critical shots gain {{Pos|+25%}} Crit Efficiency and {{Pos|+50%}} Bodypart Damage.<br><br>For every tile between you and your enemy, grants your shots {{Pos|+1%}} Crit Chance.
|Description=Grants all shots {{Pos|+20%}} Crit Efficiency, {{Pos|+25%}} Bodypart Damage, and {{Pos|+5%}} Armor Penetration for each missing {{Neg|20%}} of the target's Health. <br><br>Grants all shots {{Pos|+5%}} Crit Chance for each degree of {{Neg|Injury}} and each {{Neg|"Net"}}, {{Neg|"Web"}}, {{W|Stagger}}, and {{W|Immobilization}} affecting the target.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivevalue2={{Pos|+5%}}
|Passivebonus2= Crit Chance
|#default = }}
|#default = }}


Line 167: Line 129:
|Active=passive
|Active=passive
|Requirements=- Requires a ranged weapon and ammunition
|Requirements=- Requires a ranged weapon and ammunition
|Description=Killing enemies with {{W|bows}} reduces active Cooldowns for this ability tree by {{Pos|2}} turns and replenishes {{C|Energy|10%}} Max Energy.<br><br>Killing enemies with {{W|crossbows}} reloads them without spending a turn.
|Description=While affect by {{Pos|"Suppression"}}, grants an extra stack of {{Pos|"Thrill of the Hunt"}} when using {{W|"Hunter's Mark"}}. <br><br>At the end of the turn, grants an extra stack of {{Pos|"Suppression"}} for each target affected by {{Neg|"Hunter's Mark"}} within Vision. <br><br>Grants melee strikes against targets affected by {{Neg|"Hunter's Mark"}} {{Pos|+20%}} Weapon Damage and {{Pos|+5%}} Crit Chance.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivevalue2={{Pos|+7.5%}}
|Passivebonus2= Weapon Damage
|#default = }}
|#default = }}


|#default = Data does not exist.}}</includeonly>
|#default = Data does not exist.}}</includeonly>

Latest revision as of 13:49, 21 July 2024

Page for all Stoneshard Ranged skill data.