Difference between revisions of "Ranged skill data"
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|Taking Aim= {{#switch: {{{2}}} | |Taking Aim= {{#switch: {{{2}}} | ||
|Active= | |Active=maneuver | ||
|Type=No Target | |Type=No Target | ||
|Range= | |Range= | ||
|Energy= | |Energy=4 | ||
|Cooldown=1 | |Cooldown=1 | ||
|Modifiers= | |Modifiers= | ||
|Requirements=- Requires a ranged weapon and ammunition | |Requirements=- Requires a ranged weapon and ammunition | ||
|Description=Activates the following effect for the next turn:<br><br>{{Pos|+60%}} Accuracy<br>{{Pos|+10%}} Weapon Damage. | |Description=Activates the following effect for the next turn:<br><br>{{Pos|+60%}} Accuracy<br>{{Pos|+10%}} Weapon Damage. <br><br>For each enemy within {{W|4}} tiles additionally grants the effect: <br><br>{{Pos|+25%}} Knockback Chance <br>{{Pos|+25%}} Immobilization Chance <br>{{Pos|+25%}} Stagger Chance <br><br>Removes the effect if not equipped with a {{W|ranged weapon}}. | ||
|Formuladesc=Activates the following effect for the next turn:<br><br>{{Pos|+(45 + (1.5 * PRC))%}} Accuracy<br>{{Pos|+ | |Formuladesc=Activates the following effect for the next turn:<br><br>{{Pos|+(45 + (1.5 * PRC))%}} Accuracy<br>{{Pos|+(5 + (0.5 * AGL))%}} Weapon Damage. <br><br>For each enemy within {{W|4}} tiles additionally grants the effect: <br><br>{{Pos|+(2.5 * STR)%}} Knockback Chance <br>{{Pos|+(2.5 * AGL)%}} Immobilization Chance <br>{{Pos|+(2.5 * PRC)%}} Stagger Chance <br><br>Removes the effect if not equipped with a {{W|ranged weapon}}. | ||
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|formula_raw=Weapon Damage: {{Positive| 5 + 0.5 * AGL}}<br>Hit Chance: {{Positive| 45 + 1.5 * PRC}}<br>Knockback Chance: {{Positive| 2.5 * STR}}<br>Immob Chance: {{Positive| 2.5 * AGL}}<br>Stagger Chance: {{Positive| 2.5 * PRC}}<br> | |formula_raw=Weapon Damage: {{Positive| 5 + 0.5 * AGL}}<br>Hit Chance: {{Positive| 45 + 1.5 * PRC}}<br>Knockback Chance: {{Positive| 2.5 * STR}}<br>Immob Chance: {{Positive| 2.5 * AGL}}<br>Stagger Chance: {{Positive| 2.5 * PRC}}<br> | ||
|#default = }} | |#default = }} | ||
|Distracting Shot= {{#switch: {{{2}}} | |Distracting Shot= {{#switch: {{{2}}} | ||
|Active= | |Active=attack/charge | ||
|Type=Target Tile | |Type=Target Tile | ||
|Range=2 | |Range=2 | ||
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|Modifiers= | |Modifiers= | ||
|Requirements=- Requires a ranged weapon and ammunition | |Requirements=- Requires a ranged weapon and ammunition | ||
|Description=Increases Dodge Chance | |Description=Increases Dodge Chance to {{Pos|100%}} until the next turn and allows to perform a {{W|charge}} within {{W|2}} tiles.<br><br>Then takes a shot at the closest target with {{Neg|-60%}} Weapon Damage and {{Pos|+50%}} Immobilization Chance. <br><br>If the shot hits the target, grants {{Pos|+10%}} Energy Restoration and {{Pos|+10%}} Dodge Chance for {{W|5}} turns and reduces cooldowns of all skills by {{Pos|2}} turns. | ||
| | |Formuladesc=Increases Dodge Chance to {{Pos|100%}} until the next turn and allows to perform a {{W|charge}} within {{W|2}} tiles.<br><br>Then takes a shot at the closest target with {{Neg|-(WPN_DMG - 60)%}} Weapon Damage and {{Neg|+50%}} Immobilization Chance. <br><br>If the shot hits the target, grants {{Pos|+(VIT)%}} Energy Restoration and {{Pos|+(AGL)%}} Dodge Chance for {{W|5}} turns and reduces cooldowns of all skills by {{Pos|2}} turns. | ||
| | |formula_raw=Weapon Damage: {{Positive| Weapon Damage + -60}}<br>MP Restoration: {{Positive| Vitality}}<br>EVS: {{Positive| AGL}}<br> | ||
|formula_raw=Weapon Damage: {{Positive| Weapon Damage + -60}}<br>MP Restoration: {{Positive| | |||
|#default = }} | |#default = }} | ||
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|Active=passive | |Active=passive | ||
|Requirements=- Requires a ranged weapon and ammunition | |Requirements=- Requires a ranged weapon and ammunition | ||
|Description= | |Description=Reduces the distance penalty to Accuracy (from {{Neg|-2%}} per tile to {{Neg|-1%}}). <br><br> Reduces the penalty to Accuracy from shooting over small (from {{Neg|-15%}} to {{Neg|-10%}}) and medium-sized obstacles (from {{Neg|-30%}} to {{Neg|-20%}}). <br><br>Reduces the Accuracy penalty to bows when shooting at adjacent targets (from {{Neg|-50%}} to {{Neg|-25%}}) and targets that are {{W|1}} tile away (from {{Neg|-25%}} to {{Neg|-15%}}). | ||
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|#default = }} | |#default = }} | ||
| | |Dexterity= {{#switch: {{{2}}} | ||
|Active=passive | |Active=passive | ||
|Requirements=- Requires a ranged weapon and ammunition | |Requirements=- Requires a ranged weapon and ammunition | ||
|Description= | |Description=Killing enemies with melee strikes activates {{Pos|"Taking Aim"}} for {{W|1}} turn the next time the character switches to a loadout with an equipped {{W|ranged weapon}} (if the weapon is a {{W|crossbow}}, also instantly reloads it). <br><br>If the equipped with a {{W|ranged weapon}}, switching to another loadout doesn't take a turn. <br><br>Reduces the chance of bolts and arrows breaking upon hitting the target (from {{Neg|50%}} to {{Neg|25%}}). | ||
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|#default = }} | |#default = }} | ||
| | |Startling Volley= {{#switch: {{{2}}} | ||
|Active= | |Active=attack | ||
|Type=Target Tile | |Type=Target Tile | ||
|Range=7 | |Range=7 | ||
|Energy= | |Energy=14 | ||
|Cooldown=10 | |Cooldown=10 | ||
|Modifiers=Perception, Agility, Strength | |Modifiers=Perception, Agility, Strength | ||
|Requirements=- Requires a ranged weapon and ammunition | |Requirements=- Requires a ranged weapon and ammunition | ||
|Description= | |Description=Allows to mark a tile ({{W|2}} different tiles or the same tile {{W|twice}} if equipped with a {{W|bow}}). <br><br>Then takes a shot at each marked tile with {{Neg|-30%}} Weapon Damage and {{Pos|+50%}} Daze Chance. <br><br>Applies damaged targets with {{Neg|-10%}} Block Chance and {{Neg|+10%}} Fumble Chance for {{W|8 turns}}. <br><br> The applied penalties and their duration are {{Pos|doubled}} if the same target wasn't marked twice. If equipped with a {{W|crossbow}}, instantly reloads it. | ||
|Formuladesc= | |Formuladesc=Allows to mark a tile({{W|2}} different tiles or the same tile {{W|twice}} if equipped with a {{W|bow}}). <br><br>Then takes a shot at each marked tile with {{Neg|-30%}} Weapon Damage and {{Pos|+(20 + STR + AGL + PRC)%}} Daze Chance. <br><br>Applies damaged targets with {{Neg|-(STR)%}} Block Chance and {{Neg|+((0.5 * PRC) + (0.5 * AGL))%}} Fumble Chance for {{W|8 turns}}. <br><br> The applied penalties and their duration are {{Pos|doubled}} if the same target wasn't marked twice. If equipped with a {{W|crossbow}}, instantly reloads it. | ||
|formula_raw=Bleeding Chance: {{Positive| 10 + 2 * AGL}}<br>Armor Piercing: {{Positive| 1.5 * PRC}}<br>Daze Chance: {{Positive| 20 + STR + AGL + PRC}}<br>Weapon Damage: {{Positive| -30}}<br>PRR: {{Positive| -STR}}<br>FMB: {{Positive| 0.5 * PRC + 0.5 * AGL}}<br> | |||
|formula_raw=Bleeding Chance: {{Positive| 10 + 2 * AGL}}<br>Armor Piercing: {{Positive| 1.5 * PRC}}<br>Daze Chance: {{Positive| | |||
|#default = }} | |#default = }} | ||
|Suppression= {{#switch: {{{2}}} | |Suppression= {{#switch: {{{2}}} | ||
|Active= | |Active=stance | ||
|Type=No Target | |Type=No Target | ||
|Range= | |Range= | ||
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|Modifiers= | |Modifiers= | ||
|Requirements=- Requires a ranged weapon and ammunition | |Requirements=- Requires a ranged weapon and ammunition | ||
|Description={{ | |Description=Activates {{Pos|"Suppression"}} for {{W|12}} turns ({{W|18}} turns if equipped with a {{W|crossbow}}):<br><br>{{Pos|+5%}} Immobilization Chance<br>{{Pos|+10%}} Knockback Chance<br>{{Pos|+10%}} Bleed Chance<br>{{Pos|-10%}} Cooldowns Duration<br>{{Pos|-10%}} Skills Energy Cost<br><br>Using this ability tree's skills (except {{W|Taking Aim}}) grants an extra stack of the effect (up to {{W|IV}}).<br><br>Basic shots prolong the effect's duration by {{Pos|1}} turn (up to {{W|15}}), but reduce its number of stacks. <br><br>Only one {{W|Stance}} effect can be active at a time. | ||
|#default = }} | |#default = }} | ||
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|Active=passive | |Active=passive | ||
|Requirements=- Requires a ranged weapon and ammunition | |Requirements=- Requires a ranged weapon and ammunition | ||
|Description= | |Description=Damaging shots apply all targets within Vision with {{Neg|-3%}} Dodge Chance, {{Neg|+3%}} Fumble Chance, {{neg|-3%}} Accuracy, and {{Neg|-3%}} Crit Chance for {{W|6}} turns.<br><br> Each missed shot grants {{Pos|+3%}} Accuracy for {{W|6}} turns. <br><br> Both effects stacks up to {{W|5}} times. <br><br>If equipped with a {{W|crossbow}}, both effects trigger twice per shot. | ||
|#default = }} | |#default = }} | ||
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|Active=passive | |Active=passive | ||
|Requirements=- Requires a ranged weapon and ammunition | |Requirements=- Requires a ranged weapon and ammunition | ||
|Description= | |Description=Grants {{Pos|+10%}} Armor Penetration to {{Pos|"Taking Aim"}}. <br><br>Using {{W|"Taking Aim"}} applies all targets within Vision with {{Neg|-10%}} Physical Resistance for {{W|4}} turns. <br><br>This effect doesn't stack. | ||
|#default = }} | |#default = }} | ||
|Long Shot= {{#switch: {{{2}}} | |Long Shot= {{#switch: {{{2}}} | ||
|Active= | |Active=attack | ||
|Type=Target Tile | |Type=Target Tile | ||
|Range= | |Range= | ||
|Energy= | |Energy=14 | ||
|Cooldown= | |Cooldown=12 | ||
|Modifiers=Perception, Agility, Strength | |Modifiers=Perception, Agility, Strength | ||
|Requirements=- Requires a ranged weapon and ammunition | |Requirements=- Requires a ranged weapon and ammunition | ||
|Description=Takes a shot with {{Pos|+2}} | |Description=Takes a shot with {{Pos|+2}} Range.<br><br>Each tile of distance to the target grants the shot {{Pos|+1.5%}} Weapon Damage, {{Pos|+0.8%}} Armor Penetration, and {{Pos|+2.3%}} Bodypart Damage. <br><br>If the target isn't {{W|hostile}}, {{Pos|doubles}} all the distance-related bonuses and, upon hitting the target, with {{W|80%}} chance {{W|Confuses}} it for {{W|10}} turns. | ||
|Formuladesc=Takes a shot with {{Pos|+2}} | |Formuladesc=Takes a shot with {{Pos|+2}} Range.<br><br>Each tile of distance to the target grants the shot {{Pos|+((0.1 * STR) + (0.05 * AGL))%}} Weapon Damage, {{Pos|+((0.05 * PRC) + (0.025 * AGL))%}} Armor Penetration, and {{Pos|+((0.15 * STR) + (0.075 * PRC))%}} Bodypart Damage. <br><br>If the target isn't {{W|hostile}}, {{Pos|doubles}} all the distance-related bonuses and, upon hitting the target, with {{W|(60 + (2 * PRC))%}} chance {{W|Confuses}} it for {{W|10}} turns. | ||
| | |formula_raw=Weapon Damage: {{Positive| 0.1 * STR + 0.05 * AGL}}<br>Armor Piercing: {{Positive| 0.05 * PRC + 0.025 * AGL}}<br>Bodypart Damage: {{Positive| 0.15 * STR + 0.075 * PRC}}<br>Confuse Chance: {{Positive| 60 + 2 * PRC}}<br> | ||
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|formula_raw=Weapon Damage: {{Positive| 0. | |||
|#default = }} | |#default = }} | ||
|Hunter's Mark= {{#switch: {{{2}}} | |Hunter's Mark= {{#switch: {{{2}}} | ||
|Active= | |Active=attack/maneuver | ||
|Type=Target Object | |Type=Target Object | ||
|Range= | |Range= | ||
|Energy= | |Energy=12 | ||
|Cooldown=12 | |Cooldown=12 | ||
|Modifiers=Perception, Agility, Strength | |Modifiers=Perception, Agility, Strength | ||
|Requirements=- Requires a ranged weapon and ammunition | |Requirements=- Requires a ranged weapon and ammunition | ||
|Description= | |Description=Activates {{Pos|"Thrill of the Hunt"}} for {{W|15}} turns: <br><br>{{Pos|+10%}} Bodypart Damage <br>{{Pos|+5%}} Crit Chance <br>{{Pos|+15%}} Crit Efficiency <br><br> Applies the target of {{Neg|"Hunter's Mark"}} for {{W|15}} turns: <br><br>{{Neg|-10%}} Bleed Resistance <br>{{Neg|-10%}} Move Resistance <br>{{Neg|-10%}} Control Resistance <br><br>Then take a shot at the target. While {{Pos|"Thrill of the Hunt"}} is active, damaging shots apply their target with {{Neg|"Hunter's Mark"}} or with an extra stack of the effect (up to {{W|IV}}). <br><br>Killing a target affected by {{Neg|"Hunter's Mark"}} or applying it to new targets grants an extra stack of {{Pos|"Thrill of the Hunt"}} (up to {{W|IV}}). <br><br>Switching to another loadout doesn't remove the effects. | ||
| | |formula_raw=Weapon Damage: {{Positive| 0.25 * STR + 0.25 * PRC}}<br>Bleeding Chance: {{Positive| 0.5 * AGL + 0.5 * PRC}}<br> | ||
|#default = }} | |#default = }} | ||
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|Active=passive | |Active=passive | ||
|Requirements=- Requires a ranged weapon and ammunition | |Requirements=- Requires a ranged weapon and ammunition | ||
|Description= | |Description=Grants {{Pos|+10%}} Accuracy to the ability tree's skills. <br><br>While affected by {{Pos|"Taking Aim"}}, hitting targets with shots reduces the ability tree's cooldowns by {{Pos|1}} turn and grants {{Pos|+5%}} Weapon Damage for {{W|5}} turns. <br><br>The effect stacks up to {{W|4}} times. If equipped with a {{W|crossbow}} both effects trigger twice per shot. | ||
|#default = }} | |#default = }} | ||
|Headshot= {{#switch: {{{2}}} | |Headshot= {{#switch: {{{2}}} | ||
|Active= | |Active=attack | ||
|Type=Target Object | |Type=Target Object | ||
|Range=7 | |Range=7 | ||
|Energy= | |Energy=20 | ||
|Cooldown= | |Cooldown=20 | ||
|Modifiers=Perception, Agility, Strength | |Modifiers=Perception, Agility, Strength | ||
|Requirements=- Requires a ranged weapon and ammunition | |Requirements=- Requires a ranged weapon and ammunition | ||
|Description=Takes a shot at the target's head | |Description=Takes a shot at the target's head with {{Pos|+30%}} Bodypart Damage, {{Pos|+15%}} Crit Chance, and {{Pos|+25%}} Crit Efficiency.<br><br>If the shot kills its target, replenishes {{C|Energy|25%}} Max Energy, instantly reloads the equipped {{W|crossbow}}, and activates {{Pos|"Taking Aim"}} for {{W|1}} turn. | ||
|Formuladesc=Takes a shot at the target's head | |Formuladesc=Takes a shot at the target's head with {{Pos|+((1.5 * PRC) + (1.5 * AGL))%}} Bodypart Damage, {{Pos|+(5 + (0.5 * AGL) + (0.5 * PRC))%}} Crit Chance, and {{Pos|+(2 * STR)%}} Crit Efficiency.<br><br>If the shot kills its target, replenishes {{C|Energy|25%}} Max Energy, instantly reloads the equipped {{W|crossbow}}, and activates {{Pos|"Taking Aim"}} for {{W|1}} turn. | ||
| | |formula_raw=Bodypart Damage: {{Positive| 1.5 * PRC + 1.5 * AGL}}<br>CRT: {{Positive| 5 + 0.5 * AGL + 0.5 * PRC}}<br>CRTD: {{Positive| 2 * STR}}<br> | ||
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|#default = }} | |#default = }} | ||
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|Active=passive | |Active=passive | ||
|Requirements=- Requires a ranged weapon and ammunition | |Requirements=- Requires a ranged weapon and ammunition | ||
|Description= | |Description=Grants all shots {{Pos|+20%}} Crit Efficiency, {{Pos|+25%}} Bodypart Damage, and {{Pos|+5%}} Armor Penetration for each missing {{Neg|20%}} of the target's Health. <br><br>Grants all shots {{Pos|+5%}} Crit Chance for each degree of {{Neg|Injury}} and each {{Neg|"Net"}}, {{Neg|"Web"}}, {{W|Stagger}}, and {{W|Immobilization}} affecting the target. | ||
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|#default = }} | |#default = }} | ||
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|Active=passive | |Active=passive | ||
|Requirements=- Requires a ranged weapon and ammunition | |Requirements=- Requires a ranged weapon and ammunition | ||
|Description= | |Description=While affect by {{Pos|"Suppression"}}, grants an extra stack of {{Pos|"Thrill of the Hunt"}} when using {{W|"Hunter's Mark"}}. <br><br>At the end of the turn, grants an extra stack of {{Pos|"Suppression"}} for each target affected by {{Neg|"Hunter's Mark"}} within Vision. <br><br>Grants melee strikes against targets affected by {{Neg|"Hunter's Mark"}} {{Pos|+20%}} Weapon Damage and {{Pos|+5%}} Crit Chance. | ||
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|#default = }} | |#default = }} | ||
|#default = Data does not exist.}}</includeonly> | |#default = Data does not exist.}}</includeonly> |
Latest revision as of 13:49, 21 July 2024
Page for all Stoneshard Ranged skill data.