Difference between revisions of "Mace skill data"

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(Add missing closing parenthesis in Knock Out formula)
 
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|Armor Break= {{#switch: {{{2}}}
|Armor Break= {{#switch: {{{2}}}
|Active=active
|Active=attack
|Type=Target Object
|Type=Target Object
|Range=1
|Range=1
|Energy=10
|Energy=10
|Cooldown=10
|Cooldown=10
|Modifiers=Strength, Perception
|Modifiers=Strength, Agility, Perception
|Requirements=- Requires a one-handed mace
|Requirements=- Requires a one-handed mace
|Description=Deliver a strike with {{Pos|+80%}} Stagger Chance, {{Pos|+20%}} Armor Penetration and {{Pos|+150%}} Armor Damage.<br><br>If the enemy is {{W|Dazed}}, grants the strike {{Pos|+10%}} Armor Damage for each remaining turn of the Daze.<br>If the enemy is {{W|Stunned}}, grants the strike {{Pos|+30%}} Armor Damage for each remaining turn of the Stun.<br><br>Applies the enemy with {{Neg|+15%}} Damage Taken and {{Neg|-10%}} Control Resistance for {{W|3}} turns.<br><br>Reduces active Cooldowns for this ability tree by {{Pos|2}} turns.
|Description=Delivers a strike with {{Pos|+50%}} Stagger Chance, {{Pos|+25%}} Armor Penetration, and {{Pos|+100%}} Armor Damage.<br><br>Grants the strike additional {{Pos|+10%}} Armor Damage for each turn of {{W|Daze}} affecting the target and {{Pos|+50%}} Armor Damage for each turn of {{W|Stun}}.<br><br>If the strike does damage, applies the target with {{Neg|+10%}} Damage Taken and {{Neg|-10%}} Move Resistance for {{W|3}} turns.<br><br>Reduces the ability tree's cooldowns by {{Pos|2}} turns.
|Formuladesc=Deliver a strike with {{Pos|+((60 + 0.5 * AGL) + (1.5 * STR))%}} Stagger Chance, {{Pos|(10 + STR)%}} Armor Penetration and {{Pos|+150%}} Armor Damage.<br><br>If the enemy is {{W|Dazed}}, grants the strike {{Pos|+PRC%}} Armor Damage for each remaining turn of the Daze.<br>If the enemy is {{W|Stunned}}, grants the strike {{Pos|+(3 * PRC)%}} Armor Damage for each remaining turn of the Stun.<br><br>Applies the enemy with {{Neg|+15%}} Damage Taken and {{Neg|-10%}} Control Resistance for {{W|3}} turns.<br><br>Reduces active Cooldowns for this ability tree by {{Pos|2}} turns.
|Formuladesc=Delivers a strike with {{Pos|+(30 + STR + AGL)%}} Stagger Chance, {{Pos|+(5 + (2 * STR))%}} Armor Penetration, and {{Pos|+100%}} Armor Damage.<br><br>Grants the strike additional {{Pos|+(PRC)%}} Armor Damage for each turn of {{W|Daze}} affecting the target and {{Pos|+(5 * PRC)%}} Armor Damage for each turn of {{W|Stun}}.<br><br>If the strike does damage, applies the enemy with {{Neg|+(5 + (0.5 * PRC))%}} Damage Taken and {{Neg|-(5 + (0.5 * AGL))%}} Move Resistance for {{W|3}} turns.<br><br>Reduces the ability tree's cooldowns by {{Pos|2}} turns.
|Hiddenvalue1={{Pos|+10%}}
|formula_raw=Weapon Damage: {{Positive| Weapon Damage}}<br>Armor Piercing: {{Positive| 5 + 2 * STR}}<br>Armor Damage: {{Positive| 150}}<br>Daze WD: {{Positive| PRC}}<br>Stun WD: {{Positive| 5 * PRC}}<br>Stagger Chance: {{Positive| 55 + 0.5 * AGL + 1.5 * STR}}<br>Damage Debuff: {{Positive| 5 + 0.5 * PRC}}<br>Move Debuff: {{Positive| -5 + 0.5 * AGL}}<br>
|Hiddenbonus1= Accuracy
|Hiddenvalue2={{Pos|-15%}}
|Hiddenbonus2= Fumble Chance
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this skill tree
|formula_raw=Weapon Damage: {{Positive| Weapon Damage}}<br>Armor Piercing: {{Positive| 10 + STR}}<br>Armor Damage: {{Positive| 150}}<br>Daze WD: {{Positive| PRC}}<br>Stun WD: {{Positive| 3 * PRC}}<br>Stagger Chance: {{Positive| 60 + 0.5 * AGL + 1.5 * STR}}<br>
|#default = }}
|#default = }}


|Onslaught= {{#switch: {{{2}}}
|Onslaught= {{#switch: {{{2}}}
|Active=active
|Active=attack/maneuver
|Type=Target Object
|Type=Target Object
|Range=1
|Range=1
|Energy=16
|Energy=14
|Cooldown=12
|Cooldown=8
|Modifiers=Strength, Agility
|Modifiers=Strength, Agility, Perception
|Requirements=- Requires a one-handed mace
|Requirements=- Requires a one-handed mace
|Description=Delivers a strike, with {{W|+90%}} Knockback Chance and Burns {{C|Energy|20%}} of the target's Max Energy.<br><br>If the first strike successfully inflicts {{W|Knockback}}, the attacker {{W|moves}} forward and delivers another strike with {{Neg|-10%}} Damage and {{Pos|+80%}} Daze Chance.<br><br>If target isn't {{W|Knocked}} back, the skill's Cooldown is reduced by {{Pos|5}} turns.
|Description=Applies the target with {{Neg|-10%}} Control Resistance for {{W|3}} turns.<br><br>Then delivers a strike with {{Pos|+60%}} Knockback chance.<br><br>If the strike {{W|knocks}} the target back, {{W|repositions}} to the emptied tile and delivers an additional strike with {{Pos|+50%}} Daze Chance.<br><br>If the first strike doesn't {{W|knock}} the target back, reduces the skill's cooldown by {{Pos|3}} turns.
|Formuladesc=Delivers a strike, with {{W|+(75 + (1.5 * STR))%}} Knockback Chance and Burns {{C|Energy|(10 + AGL)%}} of the target's Max Energy.<br><br>If the first strike successfully inflicts {{W|Knockback}}, the attacker {{W|moves}} forward and delivers another strike with {{Neg|-10%}} Damage and {{Pos|+((60 + STR) + PRC)%}} Daze Chance.<br><br>If target isn't {{W|Knocked}} back, the skill's Cooldown is reduced by {{Pos|5}} turns.
|Formuladesc=Applies the target with {{Neg|-(5 + (0.5 * AGL))%}} Control Resistance for {{W|3}} turns.<br><br>Then delivers a strike with {{Pos|+(40 + (2 * STR))%}} Knockback chance.<br><br>If the strike {{W|knocks}} the target back, {{W|repositions}} to the emptied tile and delivers an additional strike with {{Pos|+(30 + STR + PRC)%}} Daze Chance.<br><br>If the first strike doesn't {{W|knock}} the target back, reduces the skill's cooldown by {{Pos|3}} turns.
|Hiddentext1=First strike has:
|formula_raw=Weapon Damage: {{Positive| -10}}<br>Knockback Chance: {{Positive| 70 + 1.5 * STR}}<br>Daze Chance: {{Positive| 30 + STR + PRC}}<br>Manaburn: {{Positive| 5 + 0.5 * AGL}}<br>Stun Debuff: {{Positive| 5 + 0.5 * AGL}}<br>
|Hiddenvalue1={{Pos|+10%}}
|Hiddenbonus1= Accuracy
|Hiddenvalue2={{Pos|-15%}}
|Hiddenbonus2= Fumble Chance
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this skill tree
|formula_raw=Weapon Damage: {{Positive| -10}}<br>Knockback Chance: {{Positive| 75 + 1.5 * STR}}<br>Daze Chance: {{Positive| 60 + STR + PRC}}<br>Manaburn: {{Positive| 10 + AGL}}<br>
|#default = }}
|#default = }}


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|Active=passive
|Active=passive
|Requirements=- Requires a one-handed mace
|Requirements=- Requires a one-handed mace
|Description=Attacks against {{W|Dazed}}, {{W|Stunned}} or {{W|Staggered}} enemies apply them with {{Neg|-5%}} Accuracy, {{Neg|+5%}} Fumble Chance, and {{Neg|-5%}} Damage for {{W|5}} turns. <br> This effect stacks up to {{W|3}} times.
|Description=Damaging mace strikes against {{W|Dazed}}, {{W|Stunned}}, or {{W|Staggered}} targets apply them with {{Neg|-5%}} Accuracy, {{Neg|+5%}} Fumble Chance, and {{Neg|-5%}} Weapon Damage for {{W|5}} turns.<br><br>The effect stacks up to {{W|3}} times.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this skill tree
|Passivevalue2={{Pos|+5%}}
|Passivebonus2= Daze Chance
|#default = }}
|#default = }}


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|Active=passive
|Active=passive
|Requirements=- Requires a one-handed mace
|Requirements=- Requires a one-handed mace
|Description=Attacks against {{W|Dazed}}, {{W|Stunned}} or {{W|Staggered}} enemies gain {{Pos|+10%}} Weapon Damage and {{Pos|+5%}} Crit Chance. <br> Each degree of {{Neg|Injury}} affecting the target grants your attacks against it {{Pos|+5%}} Daze Chance and {{Pos|+5%}} Stagger Chance.
|Description=Grants mace strikes against {{W|Dazed}}, {{W|Stunned}}, or {{W|Staggered}} targets {{Pos|+15%}} Bodypart Damage and {{Pos|+5%}} Crit Chance.<br>Grants mace strikes {{Pos|+5%}} Daze Chance and {{Pos|+5%}} Stagger Chance for each degree of {{Neg|Injury}} affecting the target.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this skill tree
|Passivevalue2={{Pos|+5%}}
|Passivebonus2=Stagger Chance
|#default = }}
|#default = }}


|Hammer and Anvil= {{#switch: {{{2}}}
|Hammer and Anvil= {{#switch: {{{2}}}
|Active=active
|Active=stance
|Type=No Target
|Type=No Target
|Range=
|Range=
|Energy=8
|Energy=14
|Cooldown=10
|Cooldown=12
|Modifiers=
|Modifiers=
|Requirements=- Requires a one-handed mace
|Requirements=- Requires a one-handed mace
|Description={{W|Stance skill.}} Activates the following effect for {{W|6}} turns:<br><br>{{Pos|-5%}} Fumble Chance<br>{{Pos|+25%}} Armor Damage<br>{{Pos|+5%}} Daze Chance<br>{{Pos|+10%}} Stagger Chance<br><br>Using this ability tree's skills grants {{Pos|1}} stack of the effect (up to {{W|4}} stacks).<br><br>Basic mace attacks prolong the duration of the effect by {{Pos|1}} turn (up to {{W|15}} turns), but decrease its number of stacks by {{Neg|1}}.
|Description=Activates {{Pos|"Hammer and Anvil"}} for {{W|8}} turns:<br><br>{{Pos|-3%}} Fumble Chance<br>{{Pos|+25%}} Armor Damage<br>{{Pos|+10%}} Daze Chance<br>{{Pos|+10%}} Stagger Chance<br><br>Using the ability tree's skills grants an extra stack of the effect (up to {{W|IV}}).<br><br>Basic mace strikes prolong the effect's duration by {{Pos|1}} turn (up to {{W|12}}) but reduce its number of stacks (no more than once per turn).<br><br>Only one {{W|Stance}} effect can be active at a time.
|Passivevalue1={{Pos|-2.5%}}
|formula_raw=Weapon Damage: {{Positive| param}}<br>
|Passivebonus1= Cooldowns Duration for this ability tree
|#default = }}
|#default = }}


|Respite= {{#switch: {{{2}}}
|Respite= {{#switch: {{{2}}}
|Active=passive
|Active=passive
|Modifiers=Willpower
|Requirements=- Requires a one-handed mace
|Requirements=- Requires a one-handed mace
|Description=Successfully {{W|Dazing}}, {{W|Stunning}} or {{W|Staggering}} an enemy with a mace strike replenishes {{c|Energy|5%}} Max Energy.
|Description={{W|Dazing}}, {{W|Stunning}}, or {{W|Staggering}} targets with mace strikes replenishes {{c|Energy|7%}} Max Energy.
|Passivevalue1={{Pos|-2.5%}}
|Formuladesc={{W|Dazing}}, {{W|Stunning}}, or {{W|Staggering}} targets with mace strikes replenishes {{c|Energy|(-3 + WIL)%}} Max Energy.
|Passivebonus1= Cooldowns Duration for this skill tree
|Passivevalue2={{Pos|+5%}}
|Passivebonus2= Energy Restoration
|#default = }}
|#default = }}


|Finish Off= {{#switch: {{{2}}}
|Knock Out= {{#switch: {{{2}}}
|Active=active
|Active=attack
|Type=Target Object
|Type=Target Object
|Range=1
|Range=1
|Energy=12
|Energy=20
|Cooldown=12
|Cooldown=16
|Modifiers=Strength
|Modifiers=Strength, Agility, Perception
|Requirements=- Requires a one-handed mace
|Requirements=- Requires a one-handed mace
|Description=Delivers a strike to the head with {{Pos|+45%}} Damage and {{Pos|+70%}} Stagger Chance.<br><br>If the enemy is {{W|Dazed}}, grants the strike {{Pos|+10%}} Damage for each remaining turn of Daze and prolongs it by {{W|4}} turns.<br><br>If the enemy is {{W|Stunned}}, grants the strike {{Pos|+30%}} Damage for each remaining turn of the Stun and prolongs it by {{W|1}} turn.<br><br>Puts all enemy Abilities on {{Neg|Cooldown}}.
|Description=Delivers a strike to the target's head with {{Pos|+15%}} Weapon Damage and {{Pos|+75%}} Stagger Chance, and {{pos|+5%}} Crit Chance.<br><br>Grants the strike additional {{Pos|+10%}} Weapon Damage for each turn of {{W|Daze}} affecting the target and {{Pos|+50%}} Weapon Damage for each turn of {{W|Stun}}.<br><br>If the strike does damage, puts the target's abilities on cooldown and prolongs its {{W|Daze}} by {{W|4}} turns and {{W|Stun}} by {{W|1}} turn.
|Formuladesc=Delivers a strike to the head with {{Pos|+(STR + 35)%}} Damage and {{Pos|+(50 + (1.5 * STR) + (0.5 * AGL))%}} Stagger Chance.<br><br>If the enemy is {{W|Dazed}}, grants the strike {{Pos|+PRC%}} Damage for each remaining turn of Daze and prolongs it by {{W|4}} turns.<br><br>If the enemy is {{W|Stunned}}, grants the strike {{Pos|+(3 * PRC)%}} Damage for each remaining turn of the Stun and prolongs it by {{W|1}} turn.<br><br>Puts all enemy Abilities on {{Neg|Cooldown}}.
|Formuladesc=Delivers a strike to the target's head with {{Pos|+15%}} Weapon Damage and {{Pos|+(55 + STR + AGL)%}} Stagger Chance, and {{pos|+(2.5 + (0.25 * AGL))%}} Crit Chance.<br><br>Grants the strike additional {{Pos|+(PRC)%}} Weapon Damage for each turn of {{W|Daze}} affecting the target and {{Pos|+(5 * PRC)%}} Weapon Damage for each turn of {{W|Stun}}.<br><br>If the strike does damage, puts the target's abilities on cooldown and prolongs its {{W|Daze}} by {{W|4}} turns and {{W|Stun}} by {{W|1}} turn.
|Hiddenvalue1={{Pos|+20%}}
|formula_raw=Weapon Damage: {{Positive| STR + 35}}<br>Daze WD: {{Positive| PRC}}<br>Stun WD: {{Positive| 5 * PRC}}<br>Stagger Chance: {{Positive| 50 + 1.5 * STR + 0.5 * AGL}}<br>
|Hiddenbonus1= Accuracy
|Hiddenvalue2={{Pos|-15%}}
|Hiddenbonus2= Fumble Chance
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this skill tree
|formula_raw=Weapon Damage: {{Positive| STR + 35}}<br>Daze WD: {{Positive| PRC}}<br>Stun WD: {{Positive| 3 * PRC}}<br>Stagger Chance: {{Positive| 50 + 1.5 * STR + 0.5 * AGL}}<br>
|#default = }}
|#default = }}


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|Active=passive
|Active=passive
|Requirements=- Requires a one-handed mace
|Requirements=- Requires a one-handed mace
|Description=Critical hits with maces apply their target with {{Neg|-15%}} Control Resistance for {{W|5}} turns.<br>This effect stacks up to {{W|2}} times.
|Description=If using the ability tree's {{W|Attack}} skill fails to {{W|Daze}}, {{W|Stun}}, or {{W|Stagger}} the target, applies it with {{neg|-5%}} Control Resistance, {{neg|-7%}} Move Resistance, and {{neg|-10%}} Crit Avoidance for {{W|6}} turns.<br><br>This effect stacks up to {{W|3}} times.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this skill tree
|Passivevalue2={{Pos|+5%}}
|Passivebonus2= Crit Chance
|#default = }}
|#default = }}


|#default = Data does not exist.}}</includeonly>
|#default = Data does not exist.}}</includeonly>

Latest revision as of 13:00, 25 February 2025

Page for all Stoneshard Mace skill data.