Difference between revisions of "Survival skill data"
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m (Update to 0.8.1.9) |
(Add missing plus signs in First Aid formula description) |
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|First Aid= {{#switch: {{{2}}} | |First Aid= {{#switch: {{{2}}} | ||
|Active= | |Active=maneuver | ||
|Type=No Target | |Type=No Target | ||
|Range=1 | |Range=1 | ||
|Cooldown=120 | |||
|Cooldown= | |Modifiers=Agility, Perception, Vitality, Willpower | ||
|Modifiers= | |||
|Requirements=- Requires an Injury or damaged Health | |Requirements=- Requires an Injury or damaged Health | ||
|Description= | |Description=Stabilizes all {{neg|Injuries}}.<br><br>Grants {{pos|+60%}} Healing Efficiency and {{Pos|+10%}} Health Restoration for {{W|60}} turns.<br><br>Grants {{neg|+4%}} Pain for each degree of stabilized {{Neg|Injuries}} and replenishes {{Pos|10%}} Max Health.<br><br>If affected by {{Pos|"Vigor"}}, improves the Condition of all body parts by {{Pos|10%}} and doesn't increase Pain. | ||
|Formuladesc= | |Formuladesc=Stabilizes all {{neg|Injuries}}.<br><br>Grants {{pos|+(30 + (3 * PRC))%}} Healing Efficiency and {{Pos|+(5 + (0.5 * AGL))%}} Health Restoration for {{W|(6 * WIL)}} turns.<br><br>Grants {{neg|+4%}} Pain for each degree of stabilized {{Neg|Injuries}} and replenishes {{Pos|(VIT)%}} Max Health.<br><br>If affected by {{Pos|"Vigor"}}, improves the Condition of all body parts by {{Pos|(0.5 * PRC) + (0.5 * VIT)%}} and doesn't increase Pain. | ||
|#default = }} | |#default = }} | ||
|Pathfinder= {{#switch: {{{2}}} | |Pathfinder= {{#switch: {{{2}}} | ||
|Active=passive | |Active=passive | ||
|Requirements= | |Requirements= | ||
|Description= | |Description={{W|"Examine Surroundings"}} allows to {{W|hear}} all creatures within {{W|150%}} of the Vision radius.<br><br>Grants {{Pos|+1}} Vision and increases the passive chance to {{W|hear}} other creatures by {{pos|50%}}.<br><br>{{W|Hearing}} a creature permanently applies it with {{Neg|+10%}} Damage Taken and {{Neg|-5%}} Dodge Chance.<br><br>The effect doesn't stack.<br><br>Grants {{pos|-5%}} Fumble Chance to {{pos|"Vigor"}}. | ||
|#default = }} | |#default = }} | ||
|Austerity= {{#switch: {{{2}}} | |Austerity= {{#switch: {{{2}}} | ||
|Active=passive | |Active=passive | ||
|Requirements= | |Requirements= | ||
|Description= | |Description=Increases the threshold for activating the negative effects caused by Hunger, Thirst, Pain, and Fatigue by {{pos|5%}} (up to {{w|30%}} / {{w|55%}} / {{w|80%}} ).<br><br>Reduces the speed of gaining Hunger and Thirst by {{pos|20%}}.<br><br>Grants {{pos|+10%}} Pain Resistance.<br><br>Grants {{pos|+0.01}} Sanity Change, {{pos|+0.01}} Morale Change, and {{pos|-0.01}} Pain Change to {{pos|"Vigor"}}. | ||
|#default = }} | |#default = }} | ||
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|Active=passive | |Active=passive | ||
|Requirements= | |Requirements= | ||
|Description=Grants all received strikes {{neg|-5%}} Accuracy and {{neg| | |Description=Grants all received strikes and shots {{neg|-5%}} Accuracy and {{neg|-5%}} Crit Chance. Also grants them {{neg|-1%}} Crit Efficiency for each {{pos|2%}} of the character's Crit Avoidance.<br><br>Grants {{Pos|+5%}} Dodge Chance and {{pos|doubles}} the chance of evading traps.<br><br>Removes the {{W|Rest Mode's}} penalty to Vision.<br><br>If affected by {{pos|"Vigor"}}, killing enemies prolongs the effect's duration by {{pos|20}} turns. | ||
|#default = }} | |#default = }} | ||
Line 53: | Line 36: | ||
|Active=passive | |Active=passive | ||
|Requirements= | |Requirements= | ||
|Description=Grants {{ | |Description=Grants {{W|"Butchering"}} {{pos|25%}} chance to harvest pelts, regardless of the damage type used to kill the animal, and allows it always succeed at collecting special hunting trophies.<br><br>Grants strikes and shots against animals {{pos|+15%}} Accuracy and {{pos|+15%}} Weapon Damage.<br><br>Grants {{Pos|-5%}} Fumble Chance.<br><br>Grants {{pos|+4%}} Crit Chance to {{pos|"Vigor"}}. | ||
|#default = }} | |#default = }} | ||
| | |Resourcefulness= {{#switch: {{{2}}} | ||
|Active= | |Active=passive | ||
| | |Requirements= | ||
| | |Description={{w|"Butchering"}} allows to harvest pelts and has a {{w|50%}} chance to collect special hunting trophies from some animals.<br><br>The chance to harvest a pelt depends on the type of damage used to kill the animal. {{w|Piercing}} and {{w|Crushing}} damage types harm pelts the least.<br><br>With {{w|33%}} allows to find an additional mushroom, berry, or herb when gathering them.<br><br>{{Pos|Doubles}} the amount of Experience received for {{w|crafting items}}.<br><br>Grants {{Pos|+10%}} Fatigue Resistance.<br><br>Grants {{Pos|+5%}} Experience Gain to {{Pos|"Vigor"}} | ||
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|#default = }} | |#default = }} | ||
|Make a Halt= {{#switch: {{{2}}} | |Make a Halt= {{#switch: {{{2}}} | ||
|Active= | |Active=passive | ||
|Description=Using the {{W|Rest Mode}} doesn't reduce the duration of {{pos|"Vigor"}}.<br><br>Removes the {{W|Rest Mode's}} penalties to restoration from active negative effects.<br><br>Sleeping in {{W|bedrolls}} and camps activates {{pos|"Vigor"}} and is {{W|25%}} more effective at restoring Health, Psyche, and Fatigue.<br><br>Grants {{pos|+10%}} Max Energy, {{pos|+10%}} Fatigue Resistance, and {{pos|-0.01%}} Fatigue Change to {{pos|"Vigor"}}. | |||
|Description= | |||
| | |||
|#default = }} | |#default = }} | ||
| | |Butchering= {{#switch: {{{2}}} | ||
|Active= | |Active=active | ||
|Type=Target Object | |Type=Target Object | ||
|Range=1 | |Range=1 | ||
|Requirements=- Requires a sword, an axe, a dagger, a two-handed sword, or a two-handed axe. | |Requirements=- Requires a sword, an axe, a dagger, a two-handed sword, or a two-handed axe. | ||
|Description= | |Description=Carves the targeted animal carcass for meat | ||
|#default = }} | |#default = }} | ||
|Cauterize Wounds= {{#switch: {{{2}}} | |Cauterize Wounds= {{#switch: {{{2}}} | ||
|Active= | |Active=maneuver | ||
|Type=No Target | |Type=No Target | ||
|Range=1 | |Range=1 | ||
|Cooldown=10 | |||
|Cooldown= | |||
|Modifiers= | |Modifiers= | ||
|Requirements=- Requires a bleeding body part | |Requirements=- Requires a bleeding body part | ||
|Description=Stops all {{neg|Bleedings}} and removes the effect of {{neg|Gaping Wound}}. <br><br>Worsens the condition of | |Description=Stops all {{neg|Bleedings}} and removes the effect of {{neg|"Gaping Wound"}}.<br><br>Worsens the condition of each affected body part by {{neg|5%}}.<br><br>Grants {{neg|+10%}} Pain and {{pos|+30%}} Bleed Resistance for {{w|240}} turns for each stopped Bleeding.<br><br>If affected by {{pos|"Vigor"}}, {{pos|halves}} the Pain from stopped {{Neg|Bleedings}}. | ||
|#default = }} | |||
|Adaptability= {{#switch: {{{2}}} | |||
|Active=passive | |||
|Requirements= | |||
|Description=Reduces the duration of received {{Neg|Poisonings}}, {{Neg|Hangovers}}, {{Neg|Bad Trips}}, and {{Neg|Aftermaths}} by {{Pos|50%}}.<br><br>Reduces the effect of damaged body parts on Max Health Treshold by {{Pos|25%}} and increase the effectivness of Immunity when recovering from Intoxication by {{Pos|50%}}.<br><br>Grants {{Pos|+10}} Max Health.<br><br>Grants {{Pos|+10%}} Health Restoration and {{Pos|-0.01%}} Intoxication Change to {{Pos|"Vigor"}}. | |||
|#default = }} | |||
|Will to Survive= {{#switch: {{{2}}} | |||
|Active=maneuver | |||
|Type=No Target | |||
|Range=1 | |||
|Energy= | |||
|Cooldown=90 | |||
|Modifiers=Vitality, Willpower | |||
|Requirements=- Requires a negative effect or damaged Health | |||
|Description=Removes all {{Neg|Injuries}}, negative physical and mental effects, as well as negative {{W|Conditions}}, such as the ones caused by Pain and Fatigue, for {{W|15}} turns.<br><br>Grants {{Pos|-10%}} Damage Taken for {{W|15}} turns for each effect removed by the skill.<br><br>If affected by {{Pos|"Vigor"}}, replenishes {{Pos|5%}} Max Health for each effect removed by the skill. | |||
|Formuladesc=Removes all {{Neg|Injuries}}, negative physical and mental effects, as well as negative {{W|Conditions}}, such as the ones caused by Pain and Fatigue, for {{W|15}} turns.<br><br>Grants {{Pos|(-1 * VIT}%}} Damage Taken for {{W|15}} turns for each effect removed by the skill.<br><br>If affected by {{Pos|"Vigor"}}, replenishes {{Pos|(0.5 * VIL)%}} Max Health for each effect removed by the skill. | |||
|#default = }} | |#default = }} | ||
|#default = Data does not exist.}}</includeonly> | |#default = Data does not exist.}}</includeonly> |
Latest revision as of 03:31, 28 February 2025
Page for all Stoneshard Survival skill data.