Difference between revisions of "Staff skill data"

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(Created page with "<noinclude>Page for all Stoneshard Staff skill data. </noinclude><includeonly>{{#switch: {{{1}}} |Hail of Blows= {{#switch: {{{2}}} |Active=active |Type=Target Object |Range=1 |Energy=10 |Cooldown=12 |Modifiers=Strength, Agility, Willpower, Perception |Requirements=- Requires a staff |Description=Delivers two strikes with {{Neg|-30%}} Damage and {{Pos|+30%}} Stagger Chance.<br><br>The first strike gains {{Pos|+35%}} Energy Drain and the second strike gains {{Pos|+35%}}...")
 
 
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|Hail of Blows= {{#switch: {{{2}}}
|Hail of Blows= {{#switch: {{{2}}}
|Active=active
|Active=attack
|Type=Target Object
|Type=Target Object
|Range=1
|Range=1
|Energy=10
|Energy=12
|Cooldown=12
|Cooldown=7
|Modifiers=Strength, Agility, Willpower, Perception
|Modifiers=Strength, Agility, Willpower, Perception
|Requirements=- Requires a staff
|Requirements=- Requires a staff
|Description=Delivers two strikes with {{Neg|-30%}} Damage and {{Pos|+30%}} Stagger Chance.<br><br>The first strike gains {{Pos|+35%}} Energy Drain and the second strike gains {{Pos|+35%}} Daze Chance.<br><br>If both strikes connect, delivers a third strike with {{Neg|-30%}} Damage and {{Pos|+50%}} Knockback Chance.
|Description=Delivers two strikes with {{Neg|-20%}} Weapon Damage, {{Pos|+40%}} Stagger Chance, and {{Neg|-10%}} Accuracy. <br><br>Grants {{Pos|+25%}} Energy Drain to the first strike and {{Pos|+40%}} Daze Chance to the second. <br><br>If both strikes hit the target, delivers an additional strike with {{Neg|-20%}} Weapon Damage and {{Pos|+55%}} Knockback Chance.
|Formuladesc=Delivers two strikes with {{Neg|-(-((40 - AGL)))%}} Damage and {{Pos|+(15 + (1.5 * STR))%}} Stagger Chance.<br><br>The first strike gains {{Pos|+(15 + (2 * WIL))%}} Energy Drain and the second strike gains {{Pos|+((15 + STR) + PRC)%}} Daze Chance.<br><br>If both strikes connect, delivers a third strike with {{Neg|-30%}} Damage and {{Pos|+((30 + STR) + AGL)%}} Knockback Chance.
|Formuladesc=Delivers two strikes with {{Neg|-(30 - AGL)%}} Weapon Damage, {{Pos|+(20 + (2 * STR))%}} Stagger Chance, and {{Neg|-10%}} Accuracy. <br><br>Grants {{Pos|+(2.5 * WIL)%}} Energy Drain to the first strike and {{Pos|+(20 + STR + PRC)%}} Daze Chance to the second. <br><br>If both strikes hit the target, delivers an additional strike with {{Neg|-(30 - AGL)%}} Weapon Damage and {{Pos|+(35 + STR + AGL)%}} Knockback Chance.
|Hiddentext1=For first 2 hits:
|formula_raw=Weapon Damage: {{Positive| -30 - AGL}}<br>Energy Steal: {{Positive| 2.5 * WIL}}<br>Daze Chance: {{Positive| 20 + STR + PRC}}<br>Knockback Chance: {{Positive| 35 + STR + AGL}}<br>Stagger Chance: {{Positive| 20 + 2 * STR}}<br>
|Hiddenvalue1={{Pos|+10%}}
|Hiddenbonus1= Accuracy
|Hiddenvalue2={{Pos|-15%}}
|Hiddenbonus2= Fumble Chance
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|#default = }}
|#default = }}


|Step Aside!= {{#switch: {{{2}}}
|Step Aside!= {{#switch: {{{2}}}
|Active=active
|Active=attack/charge
|Type=Target Object
|Type=Target Object
|Range=3
|Range=3
|Energy=12
|Energy=14
|Cooldown=16
|Cooldown=9
|Modifiers=Strength, Agility, Perception
|Modifiers=Strength, Agility, Perception
|Requirements=- Requires a staff
|Requirements=- Requires a staff
|Description=Rushes towards the target to deliver a strike to all adjacent enemies with {{Pos|+10%}} Damage and {{Pos|+70%}} Knockback Chance.<br><br>Reduces active Cooldowns for this skill tree by {{Pos|1}} for each inflicted Knockback.
|Description=Performs a {{W|charge}} towards the target and delivers a strike to all adjacent tiles with {{Pos|+15%}} Weapon Damage and {{Pos|+70%}} Knockback Chance. <br><br>Reduces the ability tree's cooldowns and cooldowns of all spells by {{Pos|2}} turns for each enemy that is {{W|knocked}} back by its strike.
|Formuladesc=Rushes towards the target to deliver a strike to all adjacent enemies with {{Pos|+((-10 + STR) + AGL)%}} Damage and {{Pos|+((50 + STR) + PRC)%}} Knockback Chance.<br><br>Reduces active Cooldowns for this skill tree by {{Pos|1}} for each inflicted Knockback.
|Formuladesc=Performs a {{W|charge}} towards the target and delivers a strike to all adjacent tiles with {{Pos|+(-5 + STR + AGL)%}} Weapon Damage and {{Pos|+(50 + STR + PRC)%}} Knockback Chance. <br><br>Reduces the ability tree's cooldowns and cooldowns of all spells by {{Pos|2}} turns for each enemy that is {{W|knocked}} back by its strike.
|Hiddenvalue1={{Pos|+10%}}
|formula_raw=Weapon Damage: {{Positive| -5 + STR + AGL}}<br>Knockback Chance: {{Positive| 50 + STR + PRC}}<br>
|Hiddenbonus1= Accuracy
|Hiddenvalue2={{Pos|-15%}}
|Hiddenbonus2= Fumble Chance
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|#default = }}
|#default = }}


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|Active=passive
|Active=passive
|Requirements=- Requires a staff
|Requirements=- Requires a staff
|Description= {{W|Staggering}} or {{W|Knocking}} enemies back with staff attacks applies them with {{Neg|+25%}} Damage Taken for {{W|5}} turns.<br>This effect stacks up to {{W|3}} times.
|Description= {{W|Staggering}} or {{W|knocking}} targets back with staff strikes apply them with {{Neg|+10%}} Damage Taken, {{Neg|-10%}} Magic Resistance, and {{Neg|-10%}} Nature Resistance for {{W|4}} turns. <br><br>The effect stacks up to {{W|3}} times.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivevalue2={{Pos|+5%}}
|Passivebonus2= Knockback Chance
|Passivevalue3={{Pos|+5%}}
|Passivebonus3= Stagger Chance
|#default = }}
|#default = }}


Line 54: Line 37:
|Active=passive
|Active=passive
|Requirements=- Requires a staff
|Requirements=- Requires a staff
|Description=Critical hits with staffs reduce all Active Cooldowns by {{Pos|1}} turn and replenish {{c|Energy|10%}} Max Energy.
|Description=Each {{W|percent}} of Backfire Damage grants {{Pos|+0.5%}} Weapon Damage and {{W|+0.25%}} of Crit Chance. <br><br>Grants critical staff strikes additional {{Pos|+50%}} Energy Drain and allows them to reduce all cooldowns by {{Pos|1}} turn.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivevalue2={{Pos|+7.5%}}
|Passivebonus2= Crit Chance
|Passivevalue3={{Pos|+5}}
|Passivebonus3= Max Energy
|#default = }}
|#default = }}


|Unwavering Stance= {{#switch: {{{2}}}
|Unwavering Stance= {{#switch: {{{2}}}
|Active=active
|Active=stance
|Type=No Target
|Type=No Target
|Range=
|Range=
|Energy=10
|Energy=10
|Cooldown=10
|Cooldown=9
|Modifiers=
|Modifiers=
|Requirements=- Requires a staff
|Requirements=- Requires a staff
|Description={{W|Stance-based skill.}} Activates the following effect for {{W|6}} turns:<br><br>{{Pos|-5%}} Damage Taken<br>{{Pos|+15%}} Counter Chance<br>{{Pos|+10%}} Block Chance<br>{{Pos|+15%}} Block Power Recovery<br>{{Pos|+15%}} Knockback Chance<br>Every {{W|3rd}} attack gains {{Pos|+100%}} Crit Chance.<br><br>Using this ability tree's skills grants {{Pos|1}} stack of the effect (up to {{W|4}} stacks).<br><br>Basic staff attacks prolongs the duration of the effect by {{Pos|1}} turn (up to {{W|15}} turns), but decreases its number of stacks by {{Neg|1}}.
|Description=Activates {{Pos|"Unwavering Stance"}} for {{W|6}} turns:<br><br>{{Pos|-5%}} Damage Taken<br>{{Pos|+10%}} Counter Chance<br>{{Pos|+7.5%}} Block Chance<br>{{Pos|+15%}} Block Power Recovery<br>Grants each {{W|third}} strike {{Pos|+100%}} Knockback Chance.<br><br>Using the ability tree's skills grants an extra stack of the effect (up to {{W|IV}}).<br><br>Basic staff strikes prolong the effect's duration by {{Pos|1}} turn (up to {{W|15}}), but decreases its number of stacks. <br><br> Only one {{W|Stance}} effect can be active at a time.
|Passivevalue1={{Pos|-2.5%}}
 
|Passivebonus1= Cooldowns Duration for this ability tree
|#default = }}
|#default = }}


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|Active=passive
|Active=passive
|Requirements=- Requires a staff
|Requirements=- Requires a staff
|Description=Killing enemies with staffs grants {{Pos|+25%}} Crit Chance for {{W|10}} turns.<br>This effect stacks up to {{W|3}} times.
|Description=Killing enemies with staves grants {{Pos|+15%}} Crit Chance and {{Pos|+15%}} Miracle Chance for {{W|10}} turns.<br>This effect stacks up to {{W|3}} times.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivevalue2={{Pos|+10%}}
|Passivebonus2= Weapon Damage
|Passivevalue3={{Pos|+25%}}
|Passivebonus3= Crit Efficiency
|#default = }}
|#default = }}


Line 91: Line 61:
|Active=passive
|Active=passive
|Requirements=- Requires a staff
|Requirements=- Requires a staff
|Description=Successful dodging and blocking attacks with a staff grants {{Pos|+33%}} Counter Chance and {{Pos|+33%}} Stagger Chance for the {{W|5}} turn.<br>This effects stacks up to {{W|3}} times.
|Description=Full and partial dodges and blocks grant {{Pos|+10%}} Counter Chance and {{Pos|+10%}} Magic Power for {{W|4}} turns. <br><br>Using spells grants {{Pos|+10%}} Dodge Chance and {{Pos|+10%}} Block Chance for {{W|4}} turns. <br><br>Both effects stack up to {{W|3}} times.
 
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivevalue2={{Pos|+10%}}
|Passivebonus2= Block Chance
|Passivevalue3={{Pos|+10%}}
|Passivebonus3= Block Power Recovery
|#default = }}
|#default = }}


|Peacemaker= {{#switch: {{{2}}}
|Peacemaker= {{#switch: {{{2}}}
|Active=active
|Active=attack/maneuver
|Type=Target Tile
|Type=Target Tile
|Range=1
|Range=1
|Energy=16
|Energy=18
|Cooldown=16
|Cooldown=11
|Modifiers=Strength, Agility, Perception
|Modifiers=Strength, Agility, Perception
|Requirements=- Requires a staff
|Requirements=- Requires a staff
|Description=Delivers a strike to all adjacent enemies with {{Neg|-15%}} Damage, {{Pos|+50%}} Stagger Chance, and {{Pos|+70%}} Daze Chance, then {{W|Retreats}} to a chosen tile without triggering attacks of opportunity.<br><br>Grants {{Pos|-25%}} Abilities Energy Cost for {{W|5}} turns for each affected enemy.
|Description=Delivers a strike to all adjacent enemies with {{Neg|-10%}} Damage, {{Pos|+55%}} Stagger Chance, and {{Pos|+70%}} Daze Chance. <br><br> Then allows to {{W|reposition}} to an adjacent tile. <br><br>Grants {{Pos|-10%}} Backfire Chance and {{Pos|-10%}} Abilities Energy Cost for {{W|5}} turns for each enemy within the skill's area of effect. <br><br>The effect stacks up to {{W|3}} times.
|Formuladesc=Delivers a strike to all adjacent enemies with {{Neg|-15%}} Damage, {{Pos|+((30 + STR) + AGL)%}} Stagger Chance, and {{Pos|+ ((50 + STR) + PRC)%}} Daze Chance, then {{W|Retreats}} to a chosen tile without triggering attacks of opportunity.<br><br>Grants {{Pos|-25%}} Abilities Energy Cost for {{W|5}} turns for each affected enemy.
|Formuladesc=Delivers a strike to all adjacent enemies with {{Neg|-10%}} Damage, {{Pos|+(35 + STR + PRC)%}} Stagger Chance, and {{Pos|+(50 + STR + AGL)%}} Daze Chance. <br><br> Then allows to {{W|reposition}} to an adjacent tile. <br><br>Grants {{Pos|-10%}} Backfire Chance and {{Pos|-10%}} Abilities Energy Cost for {{W|5}} turns for each enemy within the skill's area of effect. <br><br>The effect stacks up to {{W|3}} times.
|Hiddenvalue1={{Pos|-15%}}
|formula_raw=Weapon Damage: {{Positive| -10}}<br>Daze Chance: {{Positive| 50 + STR + PRC}}<br>Stagger Chance: {{Positive| 35 + STR + AGL}}<br>
|Hiddenbonus1= Fumble Chance
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|#default = }}
|#default = }}


|#default = Data does not exist.}}</includeonly>
|#default = Data does not exist.}}</includeonly>

Latest revision as of 15:47, 15 January 2024

Page for all Stoneshard Staff skill data.