Difference between revisions of "Athletic skill data"
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(Created page with "<noinclude>Page for all Stoneshard Athletic skill data. </noinclude><includeonly>{{#switch: {{{1}}} |Mighty Kick= {{#switch: {{{2}}} |Active=active |Type=Target Object |Range=1 |Energy=6 |Cooldown=4 |Modifiers=Strength, Agility |Requirements= |Description=Deals {{W|10}} Crushing Damage with {{W|50%}} chance to inflict {{W|Knockback}}.<br><br>Applies the target with {{Neg|-10%}} Control Resistance and {{Neg|-10%}} Move Resistance for the {{W|next turn}}.<br><br>If the ta...") |
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|Mighty Kick= {{#switch: {{{2}}} | |Mighty Kick= {{#switch: {{{2}}} | ||
|Active= | |Active=attack | ||
|Type=Target Object | |Type=Target Object | ||
|Range=1 | |Range=1 | ||
|Energy= | |Energy=8 | ||
|Cooldown= | |Cooldown=5 | ||
|Modifiers=Strength, Agility | |Modifiers=Strength, Agility | ||
|Requirements= | |Requirements= | ||
|Description=Deals {{W| | |Description=Deals {{W|11 Crushing Damage}} with {{Pos|+115%}} Stagger Chance and {{W|60%}} Knockback Chance (the damage is affected by the equipped {{W|boots'}} protection).<br><br>Applies the target with {{Neg|-30%}} Max Block Power, {{Neg|-15%}} Control Resistance and {{Neg|-15%}} Move Resistance for the {{W|3}} turns. <br><br>The effect stacks up to {{W|2}} times. | ||
|Formuladesc=Deals {{W|( | |Formuladesc=Deals {{W|8 + (0.4 * Legs_DEF) + (0.25 * STR)}} {{W|Crushing Damage}} with {{Pos|+(100 + (1.5 * AGL))%}} Stagger Chance and {{W|(45 + (1.5 * STR))%}} Knockback Chance (the damage is affected by the equipped {{W|boots'}} protection).<br><br>Applies the target with {{Neg|-(3 * STR)%}} Max Block Power, {{Neg|-(5 + (0.5 * AGL) + (0.5 * STR))%}} Control Resistance and {{Neg|-(5 + (0.5 * AGL) + (0.5 * STR))%}} Move Resistance for the {{W|3}} turns. <br><br>The effect stacks up to {{W|2}} times. | ||
| | |formula_raw=Damage: {{Positive| 7 + 0.5 * Legs DEF * 0.2 * STR}}<br>Knockback Chance: {{Positive| 45 + 1.5 * STR}}<br>Stun Resistance: {{Positive| -5 + 0.5 * AGL + 0.5 * STR}}<br>Knockback Resistance: {{Positive| -5 + 0.5 * AGL + 0.5 * STR}}<br>Block Power: {{Positive| -3 * STR}}<br>Stagger Chance: {{Positive| 100 + 1.5 * AGL}}<br> | ||
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|#default = }} | |#default = }} | ||
|Leg Sweep= {{#switch: {{{2}}} | |Leg Sweep= {{#switch: {{{2}}} | ||
|Active= | |Active=attack/maneuver | ||
|Type=Target Area | |Type=Target Area | ||
|Range=1 | |Range=1 | ||
|Energy= | |Energy=12 | ||
|Cooldown=10 | |Cooldown=10 | ||
|Modifiers=Strength, Agility | |Modifiers=Strength, Agility | ||
|Requirements= | |Requirements= | ||
|Description= | |Description=Deals {{W|10 Crushing Damage}} to three adjacent tiles with {{W|85%}} Immobilization Chance (the damage is affect by the equipped {{W|boots'}} Protection). Then allows to {{W|Reposition}} to an adjacent tile. <br><br>Applies all targets within the skills' area of effect with {{Neg|+10%}} Fumble Chance, {{Neg|-10%}} Crit Chance, and {{W|-10%}} Weapon Damage for {{W|3}} turns. <br><br>The effect stacks up to {{W|2}} times. <br><br>If the targets are adjacent after using the skill, with {{W|125%}} chance applies them with {{W|Stagger}}. | ||
| | |Formuladesc=Deals {{W|(5 + (0.4 * Legs_DEF)) + (0.5 * STR)}} {{W|Crushing Damage}} to three adjacent tiles with {{W|(75 + AGL)%}} Immobilization Chance (the damage is affect by the equipped {{W|boots'}} Protection). Then allows to {{W|Reposition}} to an adjacent tile. <br><br>Applies all targets within the skills' area of effect with {{Neg|+(5 + (0.5 * AGL))%}} Fumble Chance, {{Neg|-(5 + (0.5 * PRC))%}} Crit Chance, and {{W|-(5 + (0.5 * STR))%}} Weapon Damage for {{W|3}} turns. <br><br>The effect stacks up to {{W|2}} times. <br><br>If the targets are adjacent after using the skill, with {{W|(105 + (2 * STR))%}} chance applies them with {{W|Stagger}}. | ||
| | |formula_raw=Immob Chance: {{Positive| 75 + AGL}}<br>Damage: {{Positive| 5 + 0.4 * Legs DEF + 0.5 * STR}}<br>FMB: {{Positive| 5 + 0.5 * AGL}}<br>CRT: {{Positive| -5 + 0.5 * PRC}}<br>Weapon Damage: {{Positive| -5 + 0.5 * STR}}<br>Stagger Chance: {{Positive| 105 + 2 * STR}}<br> | ||
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|#default = }} | |#default = }} | ||
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|Active=passive | |Active=passive | ||
|Requirements= | |Requirements= | ||
|Description= | |Description=Reduces the chance of triggering attacks of opportunity (from {{Neg|50%}} to {{Neg|25%}}). <br><br>Applies all adjacent enemies with {{Neg|+5%}} Fumble Chance and {{Neg|-5%}} Accuracy. | ||
|#default = }} | |#default = }} | ||
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|Active=passive | |Active=passive | ||
|Requirements= | |Requirements= | ||
|Description=Grants {{Pos|+ | |Description=Grants {{Pos|+20%}} Fortitude for {{W|5}} turns upon receiving a negative Mental or Physical effect.<br><br> Once per {{w|90}} turns removes {{w|Stun}}, {{w|Daze}}, {{w|Stagger}} or {{w|Immobilization}} upon receiving them. | ||
|#default = }} | |#default = }} | ||
|Dash= {{#switch: {{{2}}} | |Dash= {{#switch: {{{2}}} | ||
|Active= | |Active=charge | ||
|Type=Target Tile | |Type=Target Tile | ||
|Range=3 | |Range=3 | ||
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|Modifiers= | |Modifiers= | ||
|Requirements= | |Requirements= | ||
|Description=Performs a | |Description=Performs a {{W|charge}} towards the targeted tile.<br><br>Grants the skill {{Neg|+50%}} Energy Cost for each enemy adjacent.<br><br>If there are adjacent enemies after using the skill, grants {{Pos|+15%}} Counter Chance and {{Pos|+15%}} Dodge Chance for {{W|2}} turns. | ||
|#default = }} | |#default = }} | ||
|Sudden Lunge= {{#switch: {{{2}}} | |Sudden Lunge= {{#switch: {{{2}}} | ||
|Active= | |Active=attack/maneuver | ||
|Type=Target Object | |Type=Target Object | ||
|Range=1 | |Range=1 | ||
|Energy= | |Energy=16 | ||
|Cooldown= | |Cooldown=12 | ||
|Modifiers=Agility | |Modifiers=Agility, Perception | ||
|Requirements= | |Requirements= | ||
|Description=Delivers a strike with {{Neg|- | |Description=Delivers a strike with {{Neg|-50%}} Weapon Damage and {{W|75%}} Stagger Chance. <br><br>Reduces all cooldowns by {{Pos|2}} turns. <br><br>If the strike does damage, puts the target's abilities on a {{W|2}} turn Cooldown. <br><br>If equipped with a {{W|spear}}, grants the skill {{Pos|+1}} range. | ||
|Formuladesc=Delivers a strike with {{Neg|- | |Formuladesc=Delivers a strike with {{Neg|-50%}} Weapon Damage and {{W|(45 + (1.5 * AGL) + (1.5 * PRC))%}} Stagger Chance. <br><br>Reduces all cooldowns by {{Pos|2}} turns. <br><br>If the strike does damage, puts the target's abilities on a {{W|2}} turn Cooldown. <br><br>If equipped with a {{W|spear}}, grants the skill {{Pos|+1}} range. | ||
| | |formula_raw=Confuse Chance: {{Positive| 50 + AGL}}<br>Weapon Damage: {{Positive| -50}}<br>Stagger Chance: {{Positive| 45 + 1.5 * AGL + 1.5 * PRC}}<br> | ||
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|#default = }} | |#default = }} | ||
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|Active=passive | |Active=passive | ||
|Requirements= | |Requirements= | ||
|Description= | |Description={{W|Dazing}}, {{W|Stunning}}, {{W|Staggering}}, {{W|Confusing}}, {{W|Immobilizing}}, and causing {{Neg|Bleeding}} with melee strikes replenishes {{c|Energy|4%}} Max Energy. <br><br>Using {{W|"Mighty Kick"}} against targets with these effects prolongs their duration by {{Neg|1-2}} turns, depending on each individual effect's duration cap. | ||
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|#default = }} | |#default = }} | ||
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|Active=passive | |Active=passive | ||
|Requirements= | |Requirements= | ||
|Description= | |Description=Once per {{W|30}} turns replenishes {{c|energy|20%}} Max Energy when Energy drops below {{c|Energy|15%}}. | ||
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|#default = }} | |#default = }} | ||
|Elusiveness= {{#switch: {{{2}}} | |Elusiveness= {{#switch: {{{2}}} | ||
|Active= | |Active=maneuver | ||
|Type=No Target | |Type=No Target | ||
|Range= | |Range= | ||
|Energy=20 | |Energy=20 | ||
|Cooldown=20 | |Cooldown=20 | ||
|Modifiers= | |Modifiers=Agility, Vitality, Perception, Max Energy | ||
|Requirements= | |Requirements= | ||
|Description= | |Description=Activates {{W|5}} stacks of {{Pos|"Elusiveness"}} for {{W|8}} turns:<br><br>{{Pos|+5%}} Dodge Chance<br>{{Pos|-5%}} Damage Taken<br><br>Each dodge or received fumbled strike reduces the number of stacks. <br><br>Moving to other tiles ({{W|Charges}} and {{W|Maneuvers}} count as well) grants an extra stack of the effect for each traveled tile (up to {{W|V}}). <br><br>Applies all adjacent enemies with {{Neg|+5%}} Fumble Chance for {{W|4}} turns. | ||
| | |Formuladesc=Activates {{W|5}} stacks of {{Pos|"Elusiveness"}} for {{W|8}} turns:<br><br>{{Pos|+(0.5 * (min(Energy/100, 1)) * AGL)%}} Dodge Chance<br>{{Pos|-(0.5 * (min(Energy/100, 1)) * VIT)}} Damage Taken<br><br>Each dodge or received fumbled strike reduces the number of stacks. <br><br>Moving to other tiles ({{W|Charges}} and {{W|Maneuvers}} count as well) grants an extra stack of the effect for each traveled tile (up to {{W|V}}). <br><br>Applies all adjacent enemies with {{Neg|+(0.5 * PRC)%}} Fumble Chance for {{W|4}} turns. | ||
| | |formula_raw=EVS: 0.5 * minmax mp / 100: 1 * AGL<br>Damage Received: -0.5 * minmax mp / 100: 1 * Vitality<br>FMB: {{Positive| 0.5 * PRC}}<br> | ||
|#default = }} | |#default = }} | ||
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|Active=passive | |Active=passive | ||
|Requirements= | |Requirements= | ||
|Description= | |Description=Grants melee strikes against {{W|Dazed}}, {{W|Stunned}}, {{W|Staggered}}, {{W|Confused}}, {{W|Immobilized}}, or {{Neg|Bleeding}} targets {{Pos|+10%}} Accuracy and {{Pos|+10%}} Crit Chance.<br><br>Using {{Pos|"Sudden Lunge"}} against targets affected with these effects grants the strike{{Pos|+25%}} Weapon Damage and doesn't take a turn. | ||
|#default = }} | |#default = }} | ||
|Adrenaline Rush= {{#switch: {{{2}}} | |Adrenaline Rush= {{#switch: {{{2}}} | ||
|Active= | |Active=maneuver | ||
|Type=No Target | |Type=No Target | ||
|Range= | |Range= | ||
|Energy=10 | |Energy=10 | ||
|Cooldown= | |Cooldown=60 | ||
|Modifiers=Vitality | |Modifiers=Vitality | ||
|Requirements= | |Requirements= | ||
|Description=Replenishes {{c|energy| | |Description=Replenishes {{c|energy|13%}} Max Energy, decreases Pain by {{Pos|-15%}}, and activates {{Pos|"Adrenaline Rush"}} for {{W|3}} turns({{W|+2}} turns for each enemy within {{W|3}} tiles):<br><br>{{Pos|-30%}} Damage Taken<br>{{Pos|-50%}} Skills Energy Cost<br>{{Pos|+50%}} Energy Restoration<br>{{Pos|+25%}} Crit Chance<br>{{Pos|+50%}} Pain Resistance<br>Each turn reduces all Cooldowns by {{Pos|1}} turn. <br><br>The effect's duration and the amount of reduced pain increase with missing Health. | ||
|Formuladesc=Replenishes {{c|energy|((2 * VIT) * (1.5 - ( | |Formuladesc=Replenishes {{c|energy|((2.5 * VIT) * (1.5 - (Health / Max_Health)))%}} Max Energy, decreases Pain by {{Pos|-((1.5 * VIT) * (2 - (Health / Max_Health)))%}}, and activates {{Pos|"Adrenaline Rush"}} for {{W|((VIT / 3) * (2 - (Health / Max_Health)))}} turns({{W|+2}} turns for each enemy within {{W|3}} tiles):<br><br>{{Pos|-30%}} Damage Taken<br>{{Pos|-50%}} Skills Energy Cost<br>{{Pos|+50%}} Energy Restoration<br>{{Pos|+25%}} Crit Chance<br>{{Pos|+50%}} Pain Resistance<br>Each turn reduces all Cooldowns by {{Pos|1}} turn. <br><br>The effect's duration and the amount of reduced pain increase with missing Health. | ||
|Passivevalue1= | |Passivevalue1= | ||
|Passivebonus1= | |Passivebonus1= | ||
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|Active=passive | |Active=passive | ||
|Requirements= | |Requirements= | ||
|Description= | |Description=Grants {{Pos|+1}} Range and {{Pos|-50%}} Energy Cost to all {{W|Charge}} skills. | ||
|#default = }} | |#default = }} | ||
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|Active=passive | |Active=passive | ||
|Requirements= | |Requirements= | ||
|Description=Grants {{Pos|+15%}} Weapon Damage, {{Pos|+15%}} Dodge Chance and {{Pos|-15%}} Skills | |Description=Grants {{Pos|+15%}} Weapon Damage, {{Pos|+15%}} Dodge Chance and {{Pos|-15%}} Skills Cooldowns Duration when Energy is above {{c|energy|50%}}. | ||
|#default = }} | |#default = }} | ||
|#default = Data does not exist.}}</includeonly> | |#default = Data does not exist.}}</includeonly> |
Latest revision as of 16:19, 15 January 2024
Page for all Stoneshard Athletic skill data.