Difference between revisions of "Two-handed Axe skill data"
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|Hooking Chop= {{#switch: {{{2}}} | |Hooking Chop= {{#switch: {{{2}}} | ||
|Active= | |Active=attack | ||
|Type=Target Object | |Type=Target Object | ||
|Range=2 | |Range=2 | ||
|Energy=12 | |Energy=12 | ||
|Cooldown= | |Cooldown=12 | ||
|Modifiers=Strength, Perception | |Modifiers=Strength, Perception | ||
|Requirements=- Requires a two-handed axe | |Requirements=- Requires a two-handed axe | ||
|Description=Delivers a strike with {{ | |Description=Delivers a strike with {{Neg|-25%}} Damage, {{Pos|+75%}} Bleed Chance, and {{Pos|+10%}} Armor Penetration. <br><br> Grants the strike a {{W|75%}} chance to {{W|Pull}} the target if its {{W|1}} tile away.<br><br>Worsens the Condition of an {{W|additional}} body part besides the one hit by the strike. | ||
|Formuladesc=Delivers a strike with | |Formuladesc=Delivers a strike with {{Neg|(-30 + (0.5 * STR))%}} Damage, {{Pos|+(55 + AGL + PRC)%}} Bleed Chance, and {{Pos|+((0.5 * STR) + (0.5 * PRC))%}} Armor Penetration. <br><br> Grants the strike a {{W|(55 + STR + AGL)%}} chance to {{W|Pull}} the target if its {{W|1}} tile away.<br><br>Worsens the Condition of an {{W|additional}} body part besides the one hit by the strike. | ||
|#default = }} | |#default = }} | ||
|Dismember= {{#switch: {{{2}}} | |Dismember= {{#switch: {{{2}}} | ||
|Active= | |Active=attack | ||
|Type=Target Object | |Type=Target Object | ||
|Range=1 | |Range=1 | ||
|Energy= | |Energy=13 | ||
|Cooldown= | |Cooldown=10 | ||
|Modifiers=Strength, Agility | |Modifiers=Strength, Agility, Perception | ||
|Requirements=- Requires two-handed axe | |Requirements=- Requires two-handed axe | ||
|Description=Delivers a strike with {{Pos|+65%}} Bodypart Damage and {{Pos|+10%}} Crit Chance to | |Description=Delivers a strike with {{Pos|+65%}} Bodypart Damage and {{Pos|+10%}} Crit Chance to one of the target's body parts with a minor or medium {{Neg|Injury}}. If the target has no {{Neg|Injuries}}, delivers the strike to one of its limbs. <br><br>If the strike worsens an {{Neg|Injury}} or causes a new one, the target loses {{Neg|10%}} Max Health, and the affected body part has {{W|100%}} chance to start {{Neg|Bleeding}}. | ||
|Formuladesc=Delivers a strike with {{Pos|+(40 + (2.5 * STR))%}} Bodypart Damage and {{Pos|+ | |Formuladesc=Delivers a strike with {{Pos|+(40 + (2.5 * STR))%}} Bodypart Damage and {{Pos|+(5 + (0.25 * AGL) + (0.25 * PRC))%}} Crit Chance to one of the target's body parts with a minor or medium {{Neg|Injury}}. If the strike worsens an {{Neg|Injury}} or causes a new one, the target loses {{Neg|(7.5 * (0.25 * STR))%}} Max Health, and the affected body part has {{W|100%}} chance to start {{Neg|Bleeding}}. | ||
|#default = }} | |#default = }} | ||
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|Active=passive | |Active=passive | ||
|Requirements=- Requires a two-handed axe | |Requirements=- Requires a two-handed axe | ||
|Description=Two-handed axe | |Description=Two-handed axe strikes apply their target with {{Neg|-10%}} Block Chance, {{Neg|-10%}} Block Power Recovery, and {{Neg|-15%}} Block Power for {{W|5}} turns. <br><br>If the target's Block Chance is {{W|0%}}, two-handed axe strikes against it grant {{Pos|-4%}} Fumble Chance for {{W|5}} turns. <br><br>Both effects stack up to {{W|5}} times. | ||
|#default = }} | |#default = }} | ||
|Reign in Blood= {{#switch: {{{2}}} | |Reign in Blood= {{#switch: {{{2}}} | ||
|Active= | |Active=attack | ||
|Type=Target Object | |Type=Target Object | ||
|Range=1 | |Range=1 | ||
|Energy= | |Energy=11 | ||
|Cooldown=10 | |Cooldown=10 | ||
|Modifiers=Strength, Agility, Vitality | |Modifiers=Strength, Agility, Vitality | ||
|Requirements=- Requires two-handed axe | |Requirements=- Requires two-handed axe | ||
|Description=Delivers a strike | |Description=Delivers a strike with {{Pos|+40%}} Knockback chance and {{Pos|+10%}} Bodypart Damage for each {{Neg|Bleeding}} affecting the target and each missing {{Neg|20%}} of its Health. <br><br> With {{W|60%}} chance causes the target's {{Neg|Injured}} body parts to start bleeding. <br><br> Then replenishes {{c|Energy|+5%}} Max Energy for each {{Neg|Bleeding}} and degree of {{Neg|Injury}} affecting the target. | ||
|Formuladesc=Delivers a strike | |Formuladesc=Delivers a strike with {{Pos|+(30 + STR)%}} Knockback chance and {{Pos|+((0.5 * PRC) + (0.5 * STR))%}} Bodypart Damage for each {{Neg|Bleeding}} affecting the target and each missing {{Neg|20%}} of its Health. <br><br> With {{W|(40 + PRC + AGL)%}} chance causes the target's {{Neg|Injured}} body parts to start bleeding. <br><br> Then replenishes {{c|Energy|+(0.5 * VIT)%}} Max Energy for each {{Neg|Bleeding}} and degree of {{Neg|Injury}} affecting the target. | ||
|#default = }} | |#default = }} | ||
|Rampage= {{#switch: {{{2}}} | |Rampage= {{#switch: {{{2}}} | ||
|Active= | |Active=stance | ||
|Type=No Target | |Type=No Target | ||
|Range= | |Range= | ||
|Energy= | |Energy=11 | ||
|Cooldown=10 | |Cooldown=10 | ||
|Modifiers= | |Modifiers= | ||
|Requirements=- Requires a two-handed axe | |Requirements=- Requires a two-handed axe | ||
|Description={{ | |Description=Activates {{Pos|"Rampage"}} for {{W|12}} turns: <br><br> {{Pos|-10%}} Skills Energy Cost <br>{{Pos|+5%}} Crit Chance <br>{{Pos|+15%}} Bleed Chance <br>{{Pos|-5%}} Fumble Chance. <br><br>While the effect is active, each {{W|third}} strike deals additional damage equal to {{Neg|15%}} of the target's Max Health (but no more than {{W|25}}). <br><br>Using the ability tree's skills grants an extra stack of the effect (up to {{W|IV}}). <br><br>Basic two-handed axe strikes prolong the effect's duration by {{Pos|1}} turn (up to {{W|15}} but reduce its number of stacks. <br><br>Only one {{W|Stance}} effect can be active at a time. | ||
|Formuladesc={{ | |Formuladesc=Activates {{Pos|"Rampage"}} for {{W|12}} turns: <br><br> {{Pos|-10%}} Skills Energy Cost <br>{{Pos|+5%}} Crit Chance <br>{{Pos|+15%}} Bleed Chance <br>{{Pos|-5%}} Fumble Chance. <br><br>While the effect is active, each {{W|third}} strike deals additional damage equal to {{Neg|15%}} of the target's Max Health (but no more than {{W|20 + 0.5 * STR}}). <br><br>Using the ability tree's skills grants an extra stack of the effect (up to {{W|IV}}). <br><br>Basic two-handed axe strikes prolong the effect's duration by {{Pos|1}} turn (up to {{W|15}}) but reduce its number of stacks. <br><br>Only one {{W|Stance}} effect can be active at a time. | ||
|#default = }} | |#default = }} | ||
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|Active=passive | |Active=passive | ||
|Requirements=- Requires a two-handed axe | |Requirements=- Requires a two-handed axe | ||
|Description=Critical | |Description=Critical two-handed axe strikes grant {{Pos|-15%}} Skills Energy Cost for {{W|3}} turns and apply their target with {{Neg|+10%}} Damage Taken for {{W|3}} turns. <br><br>Both effects stack up to {{W|2}} times. | ||
|#default = }} | |#default = }} | ||
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|Active=passive | |Active=passive | ||
|Requirements=- Requires a two-handed axe | |Requirements=- Requires a two-handed axe | ||
|Description= | |Description=Grants two-handed axe strikes {{Pos|+25%}} Bodypart Damage and {{Pos|+5%}} Accuracy if the target's Health is above {{Neg|50%}}. <br><br>Grants two-handed axe strikes {{Pos|+10%}} Weapon Damage and {{Pos|-5%}} Fumble Chance if the target's Health is below {{Neg|50%}}. | ||
|#default = }} | |#default = }} | ||
|Make Space= {{#switch: {{{2}}} | |Make Space= {{#switch: {{{2}}} | ||
|Active= | |Active=attack | ||
|Type=Target | |Type=Target Area | ||
|Range=2 | |Range=2 | ||
|Energy=16 | |Energy=16 | ||
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|Modifiers=Strength | |Modifiers=Strength | ||
|Requirements=- Requires a two-handed axe | |Requirements=- Requires a two-handed axe | ||
|Description=Delivers a strike to three adjacent | |Description=Delivers a strike to three adjacent tiles and three tiles behind them with {{Pos|+10%}} Weapon Damage and {{Pos|+10%}} Armor Penetration for each degree of {{Neg|Injury}} affecting the targets within the skill's area of effect. <br><br>If the strike kills at least one target, immediately uses the skill again on the same area without spending Energy (but not more than once). | ||
|Formuladesc=Delivers a strike to three adjacent | |Formuladesc=Delivers a strike to three adjacent tiles and three tiles behind them with {{Pos|+(5 + (0.5 * STR))%}} Weapon Damage and {{Pos|+((0.5 * PRC) + (0.5 * AGL))%}} Armor Penetration for each degree of {{Neg|Injury}} affecting the targets within the skill's area of effect. <br><br>If the strike kills at least one target, immediately uses the skill again on the same area without spending Energy (but not more than once). | ||
|#default = }} | |#default = }} | ||
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|Active=passive | |Active=passive | ||
|Requirements=- Requires a two-handed axe | |Requirements=- Requires a two-handed axe | ||
|Description= | |Description=Using {{W|"Rampage"}} grants {{Pos|+5%}} Bodypart Damage and {{Pos|+10%}} Crit Efficiency for {{W|8}} turns for each enemy within {{W|5}} tiles. <br><br>The effect stacks up to {{W|5}} times. | ||
|#default = }} | |#default = }} | ||
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|Active=passive | |Active=passive | ||
|Requirements=- Requires a two-handed axe | |Requirements=- Requires a two-handed axe | ||
|Description= | |Description=Causing {{Neg|Injuries}} and {{Neg|Bleedings}} with two-handed axe strikes grants {{Pos|+5%}} Weapon Damage and {{Pos|+5%}} Crit Chance for {{W|5}} turns. <br><br>The effect stacks up to {{W|4}} times. <br><br>Two-handed axe strikes against targets affected by two or more {{Neg|Injuries}} replenish {{c|Energy|5%}} Max Energy. | ||
|#default = }} | |#default = }} | ||
|#default = Data does not exist.}}</includeonly> | |#default = Data does not exist.}}</includeonly> |
Latest revision as of 13:30, 14 January 2024
Page for all Stoneshard Two-Handed Axe skill data.