Difference between revisions of "Warfare skill data"
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(Correcting the discrepancies between skills as shown up in the page and in game, also updated the intimidation stun/daze formula according to what Gura has confirmed.) |
m ("Seize the Initiative" skill 'Formuladesc' fix.) |
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|Seize the Initiative= {{#switch: {{{2}}} | |Seize the Initiative= {{#switch: {{{2}}} | ||
|Active= | |Active=attack | ||
|Type=Target Object | |Type=Target Object | ||
|Range=1 | |Range=1 | ||
|Energy= | |Energy=14 | ||
|Cooldown=10 | |Cooldown=10 | ||
|Modifiers= | |Modifiers= | ||
|Requirements= | |Requirements= | ||
|Description= | |Description=Applies the target with {{Neg|-20%}} Dodge Chance and {{Neg|-20%}} Block Chance until the next turn and delivers a strike to its least protected body part with {{Pos|+25%}} Accuracy and {{Pos|-25%}} Fumble Chance. <br><br>If the strike does damage, activates {{Pos|"Seized Initiative"}} for {{W|2}} turns: <br><br>{{Pos|+5%}} Accuracy <br>{{Pos|-5%}} Fumble Chance <br>{{Pos|-10%}} Cooldowns Duration <br>{{Pos|-10%}} Skills Energy Cost <br><br>Also applies the target with {{Neg|"Initiative Loss"}} for {{W|2}} turns, which penalizes the same stats. <br><br>Damaging strikes and shots prolong the duration of both effects by {{Pos|1}} turn. <br><br>{{Neg|"Initiative Loss"}} can only be active on one target at a time. <br><br>Grants the skill {{Pos|+1}} Range (if equipped with a {{W|spear}}) or sets its Range to that of the weapon (if equipped with a {{W|ranged weapon}}). | ||
| | |Formuladesc=Applies the target with {{Neg|-(2 * AGL)%}} Dodge Chance and {{Neg|-(2 * STR)%}} Block Chance until the next turn and delivers a strike to its least protected body part with {{Pos|+(2.5 * PRC)%}} Accuracy and {{Pos|-(2.5 * PRC)%}} Fumble Chance. <br><br>If the strike does damage, activates {{Pos|"Seized Initiative"}} for {{W|2}} turns: <br><br>{{Pos|+5%}} Accuracy <br>{{Pos|-5%}} Fumble Chance <br>{{Pos|-10%}} Cooldowns Duration <br>{{Pos|-10%}} Skills Energy Cost <br><br>Also applies the target with {{Neg|"Initiative Loss"}} for {{W|2}} turns, which penalizes the same stats. <br><br>Damaging strikes and shots prolong the duration of both effects by {{Pos|1}} turn. <br><br>{{Neg|"Initiative Loss"}} can only be active on one target at a time. <br><br>Grants the skill {{Pos|+1}} Range (if equipped with a {{W|spear}}) or sets its Range to that of the weapon (if equipped with a {{W|ranged weapon}}). | ||
| | |formula_raw=EVS: {{Positive| -2 * AGL}}<br>PRR: {{Positive| -2 * STR}}<br>HC: {{Positive| 2.5 * PRC}}<br>FMB: {{Positive| -2.5 * PRC}}<br> | ||
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|#default = }} | |#default = }} | ||
|War Cry= {{#switch: {{{2}}} | |War Cry= {{#switch: {{{2}}} | ||
|Active= | |Active=maneuver | ||
|Type=Target Area | |Type=Target Area | ||
|Range=9 | |Range=9 | ||
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|Modifiers= | |Modifiers= | ||
|Requirements= | |Requirements= | ||
|Description= | |Description=With {{W|85%}} chance {{W|Confuses}} all enemies within {{W|9}} tiles for {{W|10}} turns. <br><br>Activates {{Pos|"Battle Rage"}} for {{W|4}} turns ({{W|+1}} turn for each enemy {{W|Confused}} by the skill): <br><br>{{Pos|+10%}} Weapon Damage <br>{{Pos|+5%}} Crit Chance <br>{{Pos|+20%}} Crit Efficiency | ||
| | |Formuladesc=With {{W|(75 + WIL)%}} chance {{W|Confuses}} all enemies within {{W|9}} tiles for {{W|10}} turns. <br><br>Activates {{Pos|"Battle Rage"}} for {{W|4}} turns ({{W|+1}} turn for each enemy {{W|Confused}} by the skill): <br><br>{{Pos|+10%}} Weapon Damage <br>{{Pos|+5%}} Crit Chance <br>{{Pos|+20%}} Crit Efficiency | ||
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|#default = }} | |#default = }} | ||
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|Active=passive | |Active=passive | ||
|Requirements= | |Requirements= | ||
|Description= | |Description=Critical strikes and damaging counters replenish {{c|Energy|+5%}} Max Energy. | ||
|#default = }} | |#default = }} | ||
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|Active=passive | |Active=passive | ||
|Requirements= | |Requirements= | ||
|Description= | |Description=Skipping a turn or using {{W|Stances}} and {{W|Maneuvers}} grants {{Pos|+10%}} Accuracy, {{Pos|-10%}} Damage Taken, and {{Pos|-10%}} Abilities Energy Cost for {{W|2}} turns. | ||
|#default = }} | |#default = }} | ||
|Offensive Tactic= {{#switch: {{{2}}} | |Offensive Tactic= {{#switch: {{{2}}} | ||
|Active= | |Active=maneuver | ||
|Type=No Target | |Type=No Target | ||
|Range=1 | |Range=1 | ||
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|Modifiers= | |Modifiers= | ||
|Requirements= | |Requirements= | ||
|Description=Activates | |Description=Activates {{W|5}} stacks of {{Pos|"Offensive Tactic"}} for {{W|6}} turns ({{W|+1}} for each enemy within Vision): <br><br>{{Pos|+2%}} Crit Chance <br>{{Pos|+3%}} Accuracy <br>{{Pos|-3%}} Fumble Chance <br>{{Pos|-4%}} Skills Energy Cost <br>{{Pos|-4%}} Cooldowns Duration <br><br>Basic strikes and shots as well as using {{W|Attack}} skills reduce the number of stacks. <br><br>Killing enemies prolongs the effect's duration by {{Pos|2}} turns. <br><br> While {{Pos|"Offensive Tactic"}} is active, using {{W|"Defensive Tactic"}} doesn't take a turn. <br><br>Only one {{Pos|"Tactic"}} can be active at a time. | ||
|#default = }} | |#default = }} | ||
|Defensive Tactic= {{#switch: {{{2}}} | |Defensive Tactic= {{#switch: {{{2}}} | ||
|Active= | |Active=maneuver | ||
|Type=No Target | |Type=No Target | ||
|Range=1 | |Range=1 | ||
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|Modifiers= | |Modifiers= | ||
|Requirements= | |Requirements= | ||
|Description=Activates | |Description=Activates {{W|5}} stacks of {{Pos|"Defensive Tactic"}} for {{W|8}} turns ({{W|+2}} turns for each enemy within Vision): <br><br>{{Pos|-4%}} Damage Taken <br>{{Pos|+5%}} Block Chance <br>{{Pos|+5%}} Dodge Chance <br>{{Pos|+5%}} Counter Chance <br>{{Pos|+7%}} Bleed Resistance <br><br>Basic strikes and shots as well as using {{W|Attack}} skills reduce the number of stacks. <br><br>Killing enemies prolongs the effect's duration by {{Pos|2}} turns. <br><br> While {{Pos|"Defensive Tactic"}} is active, using {{W|"Offensive Tactic"}} doesn't take a turn. <br><br>Only one {{Pos|"Tactic"}} can be active | ||
|#default = }} | |#default = }} | ||
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|Active=passive | |Active=passive | ||
|Requirements= | |Requirements= | ||
|Description= | |Description=Grants all {{W|Attack}} skills {{Pos|+5%}} Accuracy, {{Pos|-5%}} Fumble Chance, and {{Pos|+5%}} Crit Chance.<br><br>If equipped with a one-handed {{W|melee weapon}} while the second weapon slot is {{W|empty}}, grants: <br><br>{{Pos|+0%}} Main Hand Efficiency <br>{{Pos|+10%}} Weapon Damage <br>{{Pos|+5%}} Armor Penetration <br>{{Pos|-5%}} Fumble Chance<br>{{Pos|-5%}} Damage Taken <br>{{Pos|-10%}} Skills Energy Cost<br><br>The bonus to Main Hand Efficiency depends on the number of learned {{W|Weaponry}} skills. | ||
|Formuladesc= | |Formuladesc=Grants all {{W|Attack}} skills {{Pos|+5%}} Accuracy, {{Pos|-5%}} Fumble Chance, and {{Pos|+5%}} Crit Chance.<br><br>If equipped with a one-handed {{W|melee weapon}} while the second weapon slot is {{W|empty}}, grants: <br><br>{{Pos|+(2 * WPN_SKL)%}} Main Hand Efficiency <br>{{Pos|+(5 + (0.5 * AGL))%}} Weapon Damage <br>{{Pos|+(0.5 * STR)%}} Armor Penetration <br>{{Pos|-(0.5 * PRC)%}} Fumble Chance<br>{{Pos|-(0.5 * VIT)%}} Damage Taken <br>{{Pos|-(WIL)%}} Skills Energy Cost<br><br>The bonus to Main Hand Efficiency depends on the number of learned {{W|Weaponry}} skills. | ||
|#default = }} | |#default = }} | ||
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|Active=passive | |Active=passive | ||
|Requirements= | |Requirements= | ||
|Description=War Cry | |Description=Grants War Cry {{Pos|85%}} chance to {{W|Daze}} all enemies within its area of effect.<br><br>Increases the negative impact of the character's actions upon the enemies' will to fight by {{Pos|+50%}}. | ||
|Formuladesc=War Cry | |Formuladesc=Grants War Cry {{Pos|(75 + WIL)%}} chance to {{W|Daze}} all enemies within its area of effect.<br><br>Increases the negative impact of the character's actions upon the enemies' will to fight by {{Pos|+50%}}. | ||
|#default = }} | |#default = }} | ||
|Against the Odds= {{#switch: {{{2}}} | |Against the Odds= {{#switch: {{{2}}} | ||
|Active= | |Active=maneuver | ||
|Type=No Target | |Type=No Target | ||
|Range= | |Range= | ||
|Energy=10 | |Energy=10 | ||
|Cooldown= | |Cooldown=60 | ||
|Modifiers= | |Modifiers= | ||
|Requirements= | |Requirements= | ||
|Description= | |Description=Activates {{Pos|"Against the Odds"}} for {{W|2}} turns: <br><br>{{Pos|-50%}} Damage Taken <br>{{Pos|+50%}} Bleed Resistance <br>{{Pos|+50%}} Move Resistance <br>{{Pos|+50%}} Control Resistance <br><br>While {{Pos|"Against the Odds"}} is active, Health can't drop below {{Neg|25%}}, and killing enemies replenishes {{Pos|25%}} Max Health and {{c|Energy|25%}} Max Energy. <br><br>The first strike received on the same turn as using the skill will deal no damage. | ||
|#default = }} | |#default = }} | ||
|Finisher= {{#switch: {{{2}}} | |Finisher= {{#switch: {{{2}}} | ||
|Active= | |Active=attack/charge | ||
|Type=Target Object | |Type=Target Object | ||
|Range= | |Range=2 | ||
|Energy= | |Energy=18 | ||
|Cooldown= | |Cooldown=10 | ||
|Modifiers= | |Modifiers=Strength, Agility, Perception, Vitality | ||
|Requirements= | |Requirements= | ||
|Description= | |Description=Performs a {{W|charge}} towards the target and delivers a strike to its most damaged body part with {{Pos|+25%}} Bodypart Damage, {{Pos|+25%}} Crit Chance, {{Pos|-25%}} Fumble Chance, and {{Pos|+50%}} Energy Drain. <br><br>If the strike puts the target's Health below {{Neg|10%}} (but no more than {{W|20}}), instantly kills it. <br><br>If the skill kills its target, instantly refreshes all cooldowns, and replenishes {{c|Energy|15%}} Max Energy. <br><br>If equipped with a {{W|spear}}, grants the skill {{Pos|+1}} Range. | ||
| | |Formuladesc=Performs a {{W|charge}} towards the target and delivers a strike to its most damaged body part with {{Pos|+25%}} Bodypart Damage, {{Pos|+25%}} Crit Chance, {{Pos|-25%}} Fumble Chance, and {{Pos|+50%}} Energy Drain. <br><br>If the strike puts the target's Health below {{Neg|((0.25 * STR) + (0.25 * AGL) + (0.5 * PRC))%}} (but no more than {{W|(STR + 0.5 * AGL + 0.5 * PRC)}}), instantly kills it. <br><br>If the skill kills its target, instantly refreshes all cooldowns, and replenishes {{c|Energy|(1.5 * VIT)%}} Max Energy. <br><br>If equipped with a {{W|spear}}, grants the skill {{Pos|+1}} Range. | ||
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|#default = }} | |#default = }} | ||
| | |Tactical Advantage= {{#switch: {{{2}}} | ||
|Active=passive | |Active=passive | ||
|Requirements= | |Requirements= | ||
|Description= | |Description=Grants additional {{W|2}} turns to the duration of {{Pos|"Defensive Tactic"}} and {{Pos|"Offensive Tactic"}}. <br><br>Grants all {{W|Stances}} and {{W|Maneuvers}} {{Pos|-20%}} Energy Cost and {{Pos|-20%}} Cooldown Duration. <br><br>If affected by {{Pos|"Offensive Tactic"}}, using {{W|"Defensive Tactic"}} replenishes {{Pos|10%}} Max Health and {{c|Energy|20%}} Max Energy. <br><br>If affected by {{Pos|"Defensive Tactic"}}, using {{W|"Offensive Tactic"}} grants {{Pos|+25%}} Weapon Damage for {{W|3}} turns. <br><br>The effect doesn't stack. | ||
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|#default = }} | |#default = }} | ||
|Thirst for Battle= {{#switch: {{{2}}} | |Thirst for Battle= {{#switch: {{{2}}} | ||
|Active= | |Active=maneuver | ||
|Type=No Target | |Type=No Target | ||
|Range= | |Range= | ||
|Energy= | |Energy=24 | ||
|Cooldown= | |Cooldown=30 | ||
|Modifiers= | |Modifiers= | ||
|Requirements= | |Requirements= | ||
|Description= | |Description=Activates {{Pos|"Thirst for Battle"}} for {{W|8}} turns. <br><br>Each missing {{Neg|percent}} of Health grants:<br><br>{{Pos|+0.5%}} Weapon Damage<br>{{Pos|+0.25%}} Crit Chance<br>{{Pos|+0.5%}} Crit Efficiency<br>{{Pos|+0.33%}} Life Drain<br>{{Pos|+0.5%}} Energy Drain<br><br>The effect's power changes dynamically depending on the current Health.<br><br>Killing an enemy prolongs the effect's duration by {{Pos|2}} turns. <br><br>The first strike received on the same turn as using the skill is guaranteed to trigger a counter. | ||
|#default = }} | |#default = }} | ||
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|Active=passive | |Active=passive | ||
|Requirements= | |Requirements= | ||
|Description= | |Description=Grants melee strikes {{Pos|+10%}} Armor Penetration and {{Pos|+50%}} Armor Damage if the target's Armor Durability is above {{W|0%}}. <br><br>If the target {{W|has no Armor}} or its Armor Durability is {{W|0%}}, melee strikes against it permanently apply it with {{W|+5%}} Damage Taken. <br><br>The effect stacks up to {{W|3}} times. | ||
|#default = }} | |#default = }} | ||
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|Active=passive | |Active=passive | ||
|Requirements= | |Requirements= | ||
|Description=Grants {{Pos|+5%}} Weapon Damage, {{Pos|-5%}} Abilities Energy Cost, and {{Pos|-5%}} Cooldowns Duration for each missing {{Neg|20%}} Health | |Description=Grants {{Pos|+5%}} Weapon Damage, {{Pos|+4%}} Accuracy, {{Pos|-5%}} Abilities Energy Cost, and {{Pos|-5%}} Cooldowns Duration for each missing {{Neg|20%}} of Health or {{c|Energy|20%}} of Energy. | ||
|#default = }} | |#default = }} | ||
|#default = Data does not exist.}}</includeonly> | |#default = Data does not exist.}}</includeonly> |
Latest revision as of 09:21, 25 March 2024
Page for all Stoneshard Combat Mastery skill data.