Difference between revisions of "Axe skill data"

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|Mutilating Lunge= {{#switch: {{{2}}}
|Mutilating Lunge= {{#switch: {{{2}}}
|Active=active
|Active=attack/charge
|Type=Target Object
|Type=Target Object
|Range=2
|Range=2
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|Requirements=- Requires a one-handed axe
|Requirements=- Requires a one-handed axe
|Description=Performs a {{W|Charge}} towards the target and delivers a strike with {{Pos|+50%}} Stagger Chance, {{Pos|+40%}} Bodypart Damage, and {{Pos|+40%}} Bleed Chance.<br><br>If the strike doesn't cause an {{Neg|Injury}}, reduce the skill's Cooldown by {{Pos|4}} turns.
|Description=Performs a {{W|Charge}} towards the target and delivers a strike with {{Pos|+50%}} Stagger Chance, {{Pos|+40%}} Bodypart Damage, and {{Pos|+40%}} Bleed Chance.<br><br>If the strike doesn't cause an {{Neg|Injury}}, reduce the skill's Cooldown by {{Pos|4}} turns.
|Formuladesc=Performs a {{W|Charge}} towards the target and delivers a strike with {{Pos|(35 + (1.5 * STR))%}} Stagger Chance, {{Pos|(25 + (1.5 * STR))%}} Bodypart Damage, and {{Pos|((20 + STR) + AGL)%}} Bleed Chance.<br><br>If the strike doesn't cause an {{Neg|Injury}}, reduce the skill's Cooldown by {{Pos|4}} turns.
|Formuladesc=Performs a {{W|Charge}} towards the target and delivers a strike with {{Pos|(35 + (1.5 * STR))%}} Stagger Chance, {{Pos|(25 + (1.5 * STR))%}} Bodypart Damage, and {{Pos|(20 + STR + AGL)%}} Bleed Chance.<br><br>If the strike doesn't cause an {{Neg|Injury}}, reduce the skill's Cooldown by {{Pos|4}} turns.
|formula_raw=Weapon Damage: {{Positive| Weapon Damage}}<br>Bleeding Chance: {{Positive| 20 + STR + AGL}}<br>Stagger Chance: {{Positive| 35 + 1.5 * STR}}<br>Bodypart Damage: {{Positive| 25 + 1.5 * STR}}<br>
|formula_raw=Weapon Damage: {{Positive| Weapon Damage}}<br>Bleeding Chance: {{Positive| 20 + STR + AGL}}<br>Stagger Chance: {{Positive| 35 + 1.5 * STR}}<br>Bodypart Damage: {{Positive| 25 + 1.5 * STR}}<br>
|formula_raw=Weapon Damage: {{Positive| Weapon Damage}}<br>Bleeding Chance: {{Positive| 20 + STR + AGL}}<br>Stagger Chance: {{Positive| 35 + 1.5 * STR}}<br>Bodypart Damage: {{Positive| 25 + 1.5 * STR}}<br>
|#default = }}
|#default = }}


|Cut Through= {{#switch: {{{2}}}
|Cut Through= {{#switch: {{{2}}}
|Active=active
|Active=attack
|Type=Target Object
|Type=Target Object
|Range=1
|Range=1
|Energy=12
|Energy=12
|Cooldown=12
|Cooldown=8
|Modifiers=Strength, Agility, Perception
|Modifiers=Strength, Agility, Perception
|Requirements=- Requires a one-handed axe
|Requirements=- Requires a one-handed axe
|Description=Applies the target with {{neg|-10%}} Block Chance and {{neg|-25%}} Max Block Power for {{W|2}} turns. <br><br> Then delivers a strike with {{Pos|+10%}} Damage, {{Pos|+20%}} Armor Penetration, and {{Pos|+50%}} Armor Damage.<br><br>Each {{neg|Bleeding}} and degree of {{Neg|Injury}} affecting the target grants the strike additional {{Pos|+15%}} Damage.
|Description=Applies the target with {{neg|-10%}} Block Chance and {{neg|-25%}} Max Block Power for {{W|2}} turns. <br><br> Then delivers a strike with {{Pos|+10%}} Weapon Damage, {{Pos|+20%}} Armor Penetration, and {{Pos|+50%}} Armor Damage.<br><br>Each {{neg|Bleeding}} and degree of {{Neg|Injury}} affecting the target grants the strike additional {{Pos|+15%}} Weapon Damage.
|Formuladesc=Applies the target with {{neg|-(AGL)%}} Block Chance and {{neg|-(2.5 * STR)%}} Max Block Power for {{W|2}} turns. <br><br> Then delivers a strike with {{Pos|+STR%}} Damage, {{Pos|(PRC + AGL)%}} Armor Penetration, and {{Pos|+(5 * STR)%}} Armor Damage.<br><br>Each degree of {{Neg|Injury}} affecting the target grants the strike {{Pos|((5 + (0.5 * STR)) + (0.5 * AGL))%}} Damage.
|Formuladesc=Applies the target with {{neg|-(AGL)%}} Block Chance and {{neg|-(2.5 * STR)%}} Max Block Power for {{W|2}} turns. <br><br> Then delivers a strike with {{Pos|+STR%}} Weapon Damage, {{Pos|(PRC + AGL)%}} Armor Penetration, and {{Pos|+(5 * STR)%}} Armor Damage.<br><br>Each degree of {{Neg|Injury}} affecting the target grants the strike {{Pos|((5 + (0.5 * STR)) + (0.5 * AGL))%}} Weapon Damage.
|formula_raw=Weapon Damage: {{Positive| STR}}<br>Armor Piercing: {{Positive| PRC + AGL}}<br>Armor Damage: {{Positive| 5 * STR}}<br>Weapon Damage Add: {{Positive| 5 + 0.5 * STR + 0.5 * AGL}}<br>
|formula_raw=Weapon Damage: {{Positive| STR}}<br>Armor Piercing: {{Positive| PRC + AGL}}<br>Armor Damage: {{Positive| 5 * STR}}<br>Weapon Damage Add: {{Positive| 5 + 0.5 * STR + 0.5 * AGL}}<br>Block Debuff: {{Positive| -AGL}}<br>Block Power Debuff: {{Positive| -2.5 * STR}}<br>
|#default = }}
|#default = }}


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|Massacre= {{#switch: {{{2}}}
|Massacre= {{#switch: {{{2}}}
|Active=active
|Active=stance
|Type=No Target
|Type=No Target
|Energy=10
|Energy=10
|Cooldown=10
|Cooldown=10
|Requirements=- Requires a one-handed axe
|Requirements=- Requires a one-handed axe
|Description={{W|Stance skill.}} Activates the {{Pos|Massacre}} for {{W|6}} turns:<br><br>{{Pos|+5%}} Armor Penetration<br>{{Pos|+15%}} Bodypart Damage<br>{{Pos|+7.5%}} Bleed Chance<br>{{Pos|+5%}} Crit Chance<br><br>Using the ability tree's skills grants an extra stack of the effect (up to {{W|IV}} stacks).<br><br>Basic axe strikes prolong the duration of the effect duration by {{Pos|1}} turn (up to {{W|15}} turns), but reduces its number of stacks by {{Neg|1}}. <br><br>Only one {{W|Stance}} can be active at a time.
|Description=Activates "{{Pos|Massacre}}" for {{W|12}} turns:<br><br>{{Pos|+5%}} Armor Penetration<br>{{Pos|+15%}} Bodypart Damage<br>{{Pos|+7.5%}} Bleed Chance<br>{{Pos|+5%}} Crit Chance<br><br>Using the ability tree's skills grants an extra stack of the effect (up to {{W|IV}}).<br><br>Basic axe strikes prolong the duration of the effect duration by {{Pos|1}} turn (up to {{W|15}} turns), but reduces its number of stacks. <br><br>Only one {{W|Stance}} effect can be active at a time.
|#default = }}
|#default = }}


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|Active=passive
|Active=passive
|Requirements=- Requires a one-handed axe
|Requirements=- Requires a one-handed axe
|Description=If the target isn't {{neg|Injured}}, axe strikes against it grant {{Pos|+10%}} Bodypart Damage for {{W|4}} turns. <br><br> The effect stacks up to {{W|3}} times. <br><br> Grants axe strikes {{Pos|+5%}} Accuracy and {{Pos|-5%}} Fumble Chance for each {{Neg|Injury}} and {{Neg||Bleeding}} affecting the target.
|Description=If the target isn't {{neg|Injured}}, axe strikes against it grant {{Pos|+10%}} Bodypart Damage for {{W|4}} turns. <br><br> The effect stacks up to {{W|3}} times. <br><br> Grants axe strikes {{Pos|+5%}} Accuracy and {{Pos|-5%}} Fumble Chance for each {{Neg|Injury}} and {{Neg|Bleeding}} affecting the target.
|#default = }}
|#default = }}


|Execution= {{#switch: {{{2}}}
|Execution= {{#switch: {{{2}}}
|Active=active
|Active=attack
|Type=Target Object
|Type=Target Object
|Range=1
|Range=1
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|Modifiers=Strength, Agility, Perception
|Modifiers=Strength, Agility, Perception
|Requirements=- Requires a one-handed axe
|Requirements=- Requires a one-handed axe
|Description=Deliver a strike to the head with {{Pos|+2.3%}} Weapon Damage for each missing {{Neg|percent}} of the target's Health.<br><br>Grants the strike {{Pos|+5%}} Crit Chance and {{Pos|+15%}} Crit Efficiency for each degree of {{Neg|Injury}} affecting the target and {{Pos|+5%}} Crit Chance for each {{Neg|Bleeding}}. <br><br>If this strike kills its target, replenishes {{c|Energy|30%}} Max Energy.
|Description=Delivers a strike to the target's head with {{Pos|+2%}} Weapon Damage for each missing {{Neg|percent}} of the target's Health.<br><br>Grants the strike {{Pos|+5%}} Crit Chance and {{Pos|+15%}} Crit Efficiency for each degree of {{Neg|Injury}} affecting the target and {{Pos|+5%}} Crit Chance for each {{Neg|Bleeding}}. <br><br>If this strike kills its target, replenishes {{c|Energy|30%}} Max Energy.
|Formuladesc=Deliver a strike to the head with {{Pos|(((1.3 + (0.05 * STR)) + (0.025 * AGL)) + (0.025 * PRC))%}} Weapon Damage for each missing {{Neg|percent}} of the target's Health.<br><br>Grants the strike {{Pos|+5%}} Crit Chance and {{Pos|+15%}} Crit Efficiency for each degree of {{Neg|Injury}} affecting the target and {{Pos|+5%}} Crit Chance for each {{Neg|Bleeding}}. <br><br>If this strike kills its target, replenishes {{c|Energy|30%}} Max Energy.
|Formuladesc=Delivers a strike to the target's head with {{Pos|(((1 + (0.05 * STR)) + (0.025 * AGL)) + (0.025 * PRC))%}} Weapon Damage for each missing {{Neg|percent}} of the target's Health.<br><br>Grants the strike {{Pos|+5%}} Crit Chance and {{Pos|+15%}} Crit Efficiency for each degree of {{Neg|Injury}} affecting the target and {{Pos|+5%}} Crit Chance for each {{Neg|Bleeding}}. <br><br>If this strike kills its target, replenishes {{c|Energy|30%}} Max Energy.
|formula_raw=Weapon Damage: {{Positive| 1.3 + 0.05 * STR + 0.025 * AGL + 0.025 * PRC}}<br>
|formula_raw=Weapon Damage: {{Positive| 1 + 0.05 * STR + 0.025 * AGL + 0.025 * PRC}}<br>
|#default = }}
|#default = }}


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|Active=passive
|Active=passive
|Requirements=- Requires a one-handed axe
|Requirements=- Requires a one-handed axe
|Description=Damaging axe strikes apply their target with {{Pos|-7.5%}} Bleed Resistance and {{Pos|-5%}} Max Health for {{W|5}} turns. This effect stacks up to {{W|4}} times.
|Description=Damaging axe strikes apply their target with {{Neg|-7.5%}} Bleed Resistance and {{Neg|-5%}} Max Health for {{W|4}} turns. The effect stacks up to {{W|4}} times.
|#default = }}
|#default = }}


|#default = Data does not exist.}}</includeonly>
|#default = Data does not exist.}}</includeonly>

Latest revision as of 19:39, 14 December 2023

Page for all Stoneshard Axe skill data.